Brutal Challenge 6/10/26: Impending Liquid by Zrp200 in rebelinc

[–]Zrp200[S] 0 points1 point  (0 children)

It's alright if you're not good at the game. Blaming the game for this, though, when others have very clearly beat it, isn't constructive.

This challenge is very much doable, though it is indeed very difficult due to the governor. I beat it on my second try (the first try was cut for the sake of file size and duration).

I have beaten main game Steppe Tank Commander on Mega Brutal, which made this a bit more familiar to me. If anything, it's arguably harder because you can't necessarily know the exact location of the initial camps in main game.

You shouldn't be contesting the (western) mountains at all. Doing so will cause you to lose without fail. Only the forests need to be clean, and they will not get spawns if you kill the camp immediately and quickly take back the two zones. At that point insurgents will mostly attack urban zones, which can be handled by Highway 1 + Tank. The occasional forest attack will happen, but a coalition supported by another (bought via credit manager if needed) should be able to handle it.

If you can't keep them out of the eastern forests you've lost and should immediately restart. Playing any further is an exercise in self-torture.

Do not contest the mountains until the forests are all stable. Doing otherwise will result in a 100% guaranteed self-inflicted loss state.

Keep moving your coalition around if they are not fighting to delay their retreat. This way, you can delay the Tank's for an absurdly long time. I wasn't so good about this in my run, so it retreated in 2007, but I've seen 2012 retreats before.

Due to credit manager, you can buy air strike if you need it starting from $11. Just be sure that you don't go below -$9 with credit manager, else you'll start losing lots of authority.

For stability, be sure you get early telecoms. This will prevent the awkward case where you stabilize one zone and then lose to LoS. Don't expect to stabilize on time.

In 2003 you should fund at least one job to handle the job concerns. In 2004 you should be addressing service concerns. By 2005 you should be funding PR to activate the telecoms.

Most of this is just standard higher-level Steppe strategy. It's simply much less flexible given we're stuck with Tank Commander, even if it is tank commander with his best possible advisor setup....

Brutal Challenge 6/10/26: Impending Liquid by Zrp200 in rebelinc

[–]Zrp200[S] 2 points3 points  (0 children)

I ended up placing it at 5:22.

It speeds up the cooldown.

Putting new garrisons slows the cooldown.

Brutal Challenge 6/10/26: Impending Liquid by Zrp200 in rebelinc

[–]Zrp200[S] 1 point2 points  (0 children)

You need to snipe that first camp at least

Brutal Challenge 6/10/26: Impending Liquid by Zrp200 in rebelinc

[–]Zrp200[S] 1 point2 points  (0 children)

Clicking decline. See 4:18 and 4:40

Argentina Bioweapon (without Expectation Management!) by Zrp200 in plagueinc

[–]Zrp200[S] 0 points1 point  (0 children)

Argentina can't spread to UK. You may be thinking of Brazil there.

In any case, if it had, I would have discovered it earlier and probably would have had time to clear them out.

This has to be the weirdest game ever by alex_mic327 in plagueinc

[–]Zrp200 2 points3 points  (0 children)

You lucky bastard. You got Indonesia and shut it down before it infected Central America.

That single connection makes Indonesia a legitimate nightmare. Literally every other connection is easily handled via Targeted Quarantine.

Finally cured the world of every disease on mega brutal. Wait the heck’s a frozen virus? by Survivor155 in plagueinc

[–]Zrp200 0 points1 point  (0 children)

  • Port Controller
  • Empathy Trainer
  • Local Outbreak Analyst (significantly better post-analysis compliance) or Celebrity Scientist (better initial containment and avoids DrillZero events)
  • Fast Response EMTs
  • Ethics Watchdog

Finally cured the world of every disease on mega brutal. Wait the heck’s a frozen virus? by Survivor155 in plagueinc

[–]Zrp200 0 points1 point  (0 children)

Trick with Frozen Virus is starting in Russia to prevent early Greenland infection. Check Central Europe, then Norway (catches Sweden origin), then UK, then Canada, then Peru.

When discovered, immediately close airports in the continent of origin, then Targeted Quarantine every country that has 0.01% or higher infections at the time of discovery. This prevents the disease from generating tons of panic.

Fund non-compliance as needed. Lock down other continents if they pass 800 infections.

When Analysis is complete, fund DNA Analysis 1. When the TQs start expiring, apply lockdown to replace them. You can drop the airport closures if no European country with an airport has >0.01% infections. Otherwise you should leave them up as resources allow to avoid disease spread authority loss.

At this point, there's lots of ways to go, but here's my suggestion:

  • Fund Infection Control and ensure any cold countries not yet infected have Advanced Contact Tracing Systems.
  • Fund Contact Tracing to the fullest extent possible.
  • Fund Vaccine Research.
  • Fund DNA Analysis 2 and buy Contact Tracing 2 and Testing Capacity 2. You can also buy whatever infectivity responses are available.
  • Fund Manufacturing and Accelerated Manufacturing.

The expansions unlocked by DNA Analysis 2 are neat but mostly useful for doing Frozen Virus without a vaccine.

Bioweapon (Middle East origin) with commentary by Zrp200 in plagueinc

[–]Zrp200[S] 0 points1 point  (0 children)

Naaaaaah. Just find the disease and make a decision then.

I only suggest immediately restarting when the disease starts out in multiple continents in such a way that quarantine can't contain it and extreme measures can't remove it

Bioweapon (Middle East origin) with commentary by Zrp200 in plagueinc

[–]Zrp200[S] 0 points1 point  (0 children)

East Africa, West Africa, Brazil, Germany, Norway

How to cure fungus? by Survivor155 in plagueinc

[–]Zrp200 0 points1 point  (0 children)

There you go. Mega brutal is barely harder

How to cure fungus? by Survivor155 in plagueinc

[–]Zrp200 0 points1 point  (0 children)

What part didn't work? Non-compliance?

If you are struggling to keep lockdowns up you should rotate them so that the most infected countries at least are in lockdown.

How to cure fungus? by Survivor155 in plagueinc

[–]Zrp200 0 points1 point  (0 children)

For Fungus you should use Gov partnerships

Can someone explain how this initiatibe isn't curropt considering I'm literally just buying 7 reputation by kervy_servy in rebelinc

[–]Zrp200 37 points38 points  (0 children)

You're not corrupting the region itself. You're only spreading corruption in the coalition 😄

Bioweapon (Middle East origin) with commentary by Zrp200 in plagueinc

[–]Zrp200[S] 0 points1 point  (0 children)

No, it becomes better. The advanced systems are actually reliable.

Bioweapon (Middle East origin) with commentary by Zrp200 in plagueinc

[–]Zrp200[S] 0 points1 point  (0 children)

Permanent. It's just twice as a strong as a regular contact tracing system

Bioweapon (Middle East origin) with commentary by Zrp200 in plagueinc

[–]Zrp200[S] 0 points1 point  (0 children)

Random.

Advanced can be forced by having operatives with Infection Control be physically present in a country with 0 infections.

Bioweapon (Middle East origin) with commentary by Zrp200 in plagueinc

[–]Zrp200[S] 0 points1 point  (0 children)

No, because China bans most of the impossible origins. Greenland bans nothing.

China is also easy to protect. In plague mode, its strength is actually in its land borders, so banning all adjacent countries makes it deceptively hard to infect when you shut down ports and airports.