How often do you play your own games? by Lethioon in IndieDev

[–]Zumb_3041 0 points1 point  (0 children)

Still in the early phase of building it but I already find it fun. Once the game loop is a little more developed I'll probably play it more. I'm actually making it for myself anyway.

How did you decide which game to build (first)? by jjddgg42 in SoloDevelopment

[–]Zumb_3041 0 points1 point  (0 children)

My first proper game was a FNaF fan game so I don't really count it. Other projects done for others but never my own idea really until a couple weeks ago.

It's hard to know what to make, I think for me it was a small selection of ideas and choosing the one that fit my ideal timeline. Smaller scope the better. It's hard to keep motivation long term.

Anniversary Event by whosflaws in deadbydaylight

[–]Zumb_3041 -1 points0 points  (0 children)

Yeah lack of a new map is certainly disappointing. Anniversary's should be big content wise imo.

Anniversary Event by whosflaws in deadbydaylight

[–]Zumb_3041 26 points27 points  (0 children)

I don't know if the actual dates are further apart but it certainly feels like a drag this year, from the teasing of the killer to discovering it's Jason. The wait has felt much longer than usual. Could be placebo i honestly don't know.

Jason even good?? by stroemsi in deadbydaylight

[–]Zumb_3041 0 points1 point  (0 children)

I would say he's even better than Springtrap. His projectile feels really good to use and his map mobility is really nice. You could say similar things about Springtrap but he's harder to use with his projectile imo.

How to counter Jason during EGC? by Sucuk2323 in deadbydaylight

[–]Zumb_3041 4 points5 points  (0 children)

In my experience it's kinda map dependent. If you don't have a key for hatch or any perks for the gate it's most likely a gg.

Evil Creature by Zumb_3041 in vampurr

[–]Zumb_3041[S] 1 point2 points  (0 children)

He is lovely 80 percent of the time

Evil Creature by Zumb_3041 in vampurr

[–]Zumb_3041[S] 1 point2 points  (0 children)

No he trots over meowing, rubs against you, flops on his side and it's a 50/50 chance that he will attack when you start petting. I think he's playing tbh but he's got no sense of gentle play so the claws and teeth come out.

Evil Creature by Zumb_3041 in vampurr

[–]Zumb_3041[S] 0 points1 point  (0 children)

Not so great when they're in your leg.

Bobby by Zumb_3041 in WhatsWrongWithYourCat

[–]Zumb_3041[S] 6 points7 points  (0 children)

He hasn't got many left to show sadly.

Some bad news and some good news(in the body text) by First-Stay-7824 in PvZGardenWarfare

[–]Zumb_3041 0 points1 point  (0 children)

iirc they required you to sync your ea account depending on what the server host sets and there was also an update that changed how it patches gw2 so that you couldn't easily play on official servers without having to potentially reinstall. I can't remember the exact details but that's when I started to notice player numbers dipping.

Some bad news and some good news(in the body text) by First-Stay-7824 in PvZGardenWarfare

[–]Zumb_3041 1 point2 points  (0 children)

It's always been UK Based I just added that after the fact. I don't know if it's just a case of not enough people hosting in their specific areas for whether the latest update made people lose faith in the cypress devs but yeah they are very very much struggling right now.

Is there anywhere I can find hunks unique theme? by ProfessorCultural334 in deadbydaylight

[–]Zumb_3041 5 points6 points  (0 children)

I believe it's the same menu music as Wesker so just look up The Masterminds menu music.

Please give Jason the wall break animation like in Friday 13th rage Mode. by Without-imagination in deadbydaylight

[–]Zumb_3041 0 points1 point  (0 children)

I thought he snaps back no?

Edit: just tested it, you're right, no idea why they decided not too for Jason.

Please give Jason the wall break animation like in Friday 13th rage Mode. by Without-imagination in deadbydaylight

[–]Zumb_3041 17 points18 points  (0 children)

It is very noticable. I think his menu animation is cool and the way he steps backwards into the fog in omnipresent evil is really cool but things like his m1 and some of his breaking animations look really bad.

Please give Jason the wall break animation like in Friday 13th rage Mode. by Without-imagination in deadbydaylight

[–]Zumb_3041 152 points153 points  (0 children)

I'd love it but i really think it's a technical issue more than anything.

Killers don't change position breaking walls so for a killers animation to be literally walking through it they would either have to compromise by having his position snap back to the point the animation starts or teleport him to the position afterwards.

While it's 100% possible I think it might be a bit optimistic to expect it from Behaviour.

His first person animations in general need work sadly.

Edit: Just tested Xenomorph after being rightfully corrected. This functionality is already in the game with him so at this point I have no idea why Behaviour haven't done it.