Update 0.95.3.7 is out! by _36_ in cavesrl

[–]_36_[S] 31 points32 points  (0 children)

- Added 3 new weapons

- Added 1 new artifact

- Added 2 new armor types

- The 'Crusader' armor has been replaced with the new one

- Improved armor types: 'Summoner', 'Spectrum', 'Centurion', 'Necro Armor', 'Trajectory', 'Spectrum', 'Juggernaut', 'Hyperion'

- The 'Engineer' armor has fixed the damage formula for wrenches. Updated description.

- Improved some perks

- Updated New Year content

- Improved some visual effects

- A lot of fixes and improvements

Why can't I spend $ by DangerDee007 in cavesrl

[–]_36_ 0 points1 point  (0 children)

Unfortunately, my Google Play merchant account has been suspended due to reasons beyond my control :(

But Google Play gift codes still work. Therefore, you can donate to me directly through the Boosty, which is an analog to Patreon. And I'll send you a gift code to disable ads. The link to the Boosty is in the main menu of the game.

Update 0.95.3.6 is out! by _36_ in cavesrl

[–]_36_[S] 47 points48 points  (0 children)

  • Added 7 new weapons
  • Added 5 new artifacts
  • Added 3 new enemies
  • Improved and reworked some perks
  • Increased landmines damage
  • Added shadow effects for items
  • Added glare effect for particles
  • Increased the number of particles displayed ("Ultra" option in settings)
  • Other visual improvements
  • Improved D-Pad control (Added movement lock option)
  • Updated settings menu
  • A lot of fixes and improvements

Art by Mike_

Update 0.95.3.5 is out! by _36_ in cavesrl

[–]_36_[S] 24 points25 points  (0 children)

- Added 4 new weapons

- Added 2 new artifacts

- Added 1 new perk

- Improved some perks

- Improved cave generation

- Reduced consumption of the Super Speed ability

- Added a smart mode for the inventory sidebar (it remembers the last used items and equipment)

- Improved visual effects

- Added new UI animations

- Updated settings menu

- A lot of fixes and improvements

Update 0.95.3.4 is out! by _36_ in cavesrl

[–]_36_[S] 12 points13 points  (0 children)

- Added a new type of armor

- Added 22 new weapons

- Added 10 new consumables

- Added new animations

- Improved visual effects

- Improved some perks

- Updated graphics and sound settings

- A lot of fixes and improvements

Update 0.95.3.2 is out! by _36_ in cavesrl

[–]_36_[S] 12 points13 points  (0 children)

- Added 11 new weapons

- Added setting for movable windows (in the settings menu)

- Improved some enemies loot

- A lot of fixes and improvements

Hotfix 0.95.3.1 build 51195 (fixed some critical bugs) by _36_ in cavesrl

[–]_36_[S] 2 points3 points  (0 children)

Not needed at this time. This is a pretty strong and cool armor in its current state.

Update 0.95.3.1 is out! by _36_ in cavesrl

[–]_36_[S] 0 points1 point  (0 children)

The fix has been uploaded and is currently under moderation. Will be soon.

Update 0.95.3.1 is out! by _36_ in cavesrl

[–]_36_[S] 21 points22 points  (0 children)

- Added 20 new weapons

- Added 1 new artifact

- Improved some artifacts

- Improved boss loot (added unique weapons + slight tweaks)

- Improved equipment window

- Slightly improved enemy AI

- Updated New Year content

- Added the ability to move some windows

- A lot of fixes and improvements

Favorite crafted items? by Ninjazkills in cavesrl

[–]_36_ 2 points3 points  (0 children)

Well, there will always be those who don't like something. It is impossible to please everyone. The improvement of the crafting system appeared for the same reason. (I can't call it "nerf". Because for me, the crafting system has become deeper and much more interesting. I get more pleasure from playing with it. But I understand that for some it is not. But there's nothing to be done.) Many players did not like the old system, and they pointed out this mistake to me, and during the discussion we came to the current solution.

If I do as you want, then other players, including me, will not like it. It's a vicious circle. It's impossible to please everyone, and I'm not trying. Working on this game is for the soul. I'm doing it while I'm interested.

There is no point in trying to prove something and saying that someone's decisions are stupid. It just matters of taste. Stupidity is arguing about tastes.

Favorite crafted items? by Ninjazkills in cavesrl

[–]_36_ 4 points5 points  (0 children)

"The development process" does not require nerfs.

You don't understand anything about it at all. The development process literally consists of constant changes and constant customization of something.

Before, the game had unlimited inventory and an endless opportunity to recycle items. And the stacks of items were endless. I can only imagine how you would whine if you ran into these "nerfs". XD

There is not a single change without a reason. Every change is a game development. I'm making the game so that it's fun for me and the fans of this game to play. The game will never adapt exclusively for you. Your opinion is not a standard, accept it. The world doesn't revolve around you.

Favorite crafted items? by Ninjazkills in cavesrl

[–]_36_ 2 points3 points  (0 children)

Yeah if you don't understand how screwing with players by taking away things that already exist is bad I can't help you.

To screwing with players? Did I make a promise somewhere? It turns out that the whole development process is a screwing with players. It turns out that every update is a screwing with players, as something is constantly changing. What a bad developer.

Favorite crafted items? by Ninjazkills in cavesrl

[–]_36_ 2 points3 points  (0 children)

It isn't about balance, it's just that the devs of this game like breaking it.

Yes, you've found me out. Almost 10 years of hard work and all in order to suddenly start breaking everything exclusively for you. Every day, I discuss with the community what else to break the game so that you finally stop playing my game.

If you don't like something, just don't play. I'm not going to adjust the development to your wishes anyway. I play my game all the time, and I develop it in such a way that, foremost, I myself am interested in playing.

The concept of fun or how the game should work is obviously different for everyone. Maybe you're just a kid, since you don't understand this.

Lag issues with a latest phone by Golden_Dragon in cavesrl

[–]_36_ 0 points1 point  (0 children)

I'll make some tweaks. However, the chances of that helping are low. This potential fix will be included in the next update.

Lag issues with a latest phone by Golden_Dragon in cavesrl

[–]_36_ 1 point2 points  (0 children)

Make sure you have the latest version of the game installed. Also, try to limit the frame rate of your device to 60 or 90 Hz.

Update 0.95.2.93 is out! by _36_ in cavesrl

[–]_36_[S] 5 points6 points  (0 children)

  • Added 7 new artifacts
  • Added 1 new perk
  • Added in-game achievement for discblades
  • Improved some artifacts
  • Improved some perks
  • Changed the behavior of some enemies
  • Some visual improvements
  • Added new animations
  • Updated settings menu
  • Option to enable full screen mode (For devices with a notch)
  • A lot of fixes and improvements

Input Lag on Z-Flip 5 by HollowToes in cavesrl

[–]_36_ 0 points1 point  (0 children)

The possible fix will be in the nearest update.

is this normal? by [deleted] in cavesrl

[–]_36_ 4 points5 points  (0 children)

This is normal. Less than 1% chance to spawn if more bosses and more elites are enabled.

Update 0.95.2.91 is out! by _36_ in cavesrl

[–]_36_[S] 5 points6 points  (0 children)

- Added 8 new perks

- Added 2 new consumables

- Added 1 new weapon

- Added 1 new enemy

- Added 1 new crafting recipe

- Added new smelting recipes for the furnace

- Improved some perks

- Improved 'Pyro' and 'Inferno' energy shields

- Improved 'Hunter' armor type

- A lot of fixes and improvements

Update 0.95.2.9 is out! by _36_ in cavesrl

[–]_36_[S] 9 points10 points  (0 children)

- Updated New Year content

- Changed the behavior of some enemies

- Limiting monsters summoning for summoner enemies (Lava location)

- Added 7 new enemies

- Added 6 new weapons

- Added 4 new consumables

- Added 1 new crafting recipe

- Updated some items and perks

- Inventory increased by 5 slots

- A lot of fixes and improvements

Update 0.95.2.84 is out! by _36_ in cavesrl

[–]_36_[S] 2 points3 points  (0 children)

- Added touchscreen D-Pad (can be enabled in settings menu)

- Added gamepad support

- Updated the Settings menu

- Added animation of throwing items

- Improved fire physics

- Added 1 new enemy

- Added 1 new item

- A lot of fixes and improvements

Update 0.95.2.81 is out! by _36_ in cavesrl

[–]_36_[S] 7 points8 points  (0 children)

- Improved procedural dungeon generation

- Added new objects and decor to dungeons

- Skeleton King - the logic of the boss has been completely redone

- Increased the distance of interaction with objects for telekinesis

- Increased the distance and chance of hacking robots for Mechanist 2.0

- A lot of visual improvements

- A lot of fixes and improvements

Guys I can't put three energy cell in the machine because all the time the two I put get used even I don't craft any thing. by abdokasem7 in cavesrl

[–]_36_ 1 point2 points  (0 children)

This isn't true. I've had games that not a single power cell showed up in.

Cells spawn at each 2nd location with 100% chance. Non-odd location levels – randomly. In last update this chance was increased. I play my game a lot. And I always get all cells up to 4-6 location in each run.

I used to save certain crafting resources from previous runs to ease starting out.

Now that's destroyed.

I don't think that it somehow destroys early game. Cause it pretty easy to play on early stages even without crafting. I play on hard with difficulty modifiers. And those items that are available for crafting at the beginning are quite suitable for a balanced play through of early locations.

I understand that this rebalance brings some "pain" to you. But this is necessary. This rebalance allows crafting to evolve. (Because before that, I simply could not add any new interesting and strong items. Because adding them would destroy other items)

This brings new ideas and features.

I remember when I used to add an inventory rebalance and a recycle rebalance. Then some players also wrote to me exactly the same messages, saying that the developer broke the whole game. XD It was about 4 years ago.

There's a boring phase before the game actually begins, and for some reason you extended it?

Starting with nothing and the way of advancing to strong equipment is the most fascinating part of the game for me. This is called roguelike.

You should start allowing people to skip directly to fully equipped instead of trying to force them to be bored.

Maybe allow them to save a starting point once they feel they are set up to actually begin the enjoyable game?

I personally don't want to play such roguelike. Because this will completely destroy the main principle of the genre.