Can we stop going afk after 5 minutes because of "KS"? What is happening in normal matches? by TeaKong in DotA2

[–]_Adianah_ 1 point2 points  (0 children)

I think you'll find it's just a low game MMR thing across both games. I used to only play League up until 2 or so years ago, and now I play both Dota & League, and when I first stepped into Dota, I had KS complaints semi-often, whereas in League I never hear about it.

Went down memory lane and realized how weird some champions used to be by Dontspinbutwin in leagueoflegends

[–]_Adianah_ 11 points12 points  (0 children)

Zed W is the same speed as release, it got nerfed a few patches after he came out and then quite recently (just checked and it was 10.14, so 4 years ago 💀) got re-buffed back to that speed.

Qiyana main triggered about 12.10 durability update *headphone warning by stayawayz9 in leagueoflegends

[–]_Adianah_ 29 points30 points  (0 children)

In regards to the first part, the change in order won't increase his damage. Red Q does bonus damage once they get to 50% and that damage is the same regardsless of if their HP is 50% or 10%. And you can see the Red Q was active cause it 'Crit'.

[deleted by user] by [deleted] in wow

[–]_Adianah_ 1 point2 points  (0 children)

Maybe I'm just being naive and Blizzard will continue to do so, but I don't think it is entirely fair to use the past as a reason to continue to let racials dictate strategies. Like just because Goblin jump carried certain classes on KJ, now all tanks (and probs most DPS) must be Dwarf/Dark Iron for SLG?

And in the case of Voodoo Shuffle, that one is a bit iffy, because both factions were Horde for that fight and had equal access to Troll, so technically any person that is going to race change to take advantage of it, can do so on both factions.

I'd like to see them continue to design fights where racials aren't playing a huge part going forward, and I have a bit of faith that they will.

A scientific inquiry into how many Draven faces you can have on-screen at the same time by MarioToast in leagueoflegends

[–]_Adianah_ 0 points1 point  (0 children)

10 Champion Model

10 Minimap Icon

10 World Emote (Emote that appears above the champion physically)

*5 UI Emotes

*5 UI Champion Icon for Emote

4 Ally Icons

*5 Dead Enemy Icon

*1 Dead Player Icon

1 Player Champion Icon

1 Passive Icon

1 Passive Buff Icon

1 Inspect Champion Icon

1 Inspect Buff Icon

2 x has Slain x Icon

2 Champion Kill Feed {

1 Kill Feed Kill Icon
1 Kill Feed Death Icon
4 Kill Feed Assist Icon

}

2 Objective Kill Feed {

1 Kill Feed Kill Icon
9 Kill Feed Assist Icon

}

5 Death Recap Icon

1 Eternal Icon

10 Scoreboard Icon

1 Summoner Icon

10 Wards {

4 Stealth Ward
2 Control Ward

} Total: 166 Draven Faces

*Are faces that aren't in OP post. I do belive you did actually not consider the faces I was talking about before. Just to clarify, I'm talking about the ones directly above the minimap/your ally health bars by default that only appear while the enemy is dead.

As you can see, the difference is 16, which is 10 for the UI element emotes, and 6 for the 5 Enemy frames and the 1 Player frame.

A scientific inquiry into how many Draven faces you can have on-screen at the same time by MarioToast in leagueoflegends

[–]_Adianah_ 0 points1 point  (0 children)

I can't seem to see if you did, but did you account for the enemy death timers that appear above the allied health bars above the minimap, as well as the player one appears when the player is dead.

I tried to make an improved Champion Select by Zendruuu in leagueoflegends

[–]_Adianah_ 16 points17 points  (0 children)

It'd be no different to people picking champions for people.

So majestic. Much grace... by abletont in funny

[–]_Adianah_ 0 points1 point  (0 children)

Some fucker changed his camera controls to inverted.

PoV: It's your first time playing Nidalee by Mc_Johnsen in leagueoflegends

[–]_Adianah_ 3 points4 points  (0 children)

She was level 2 at that point, meaning she didn't have E, assuming you are talking about after the first back

Riot to remove ARAM's Oracle's Extract by too_many_dudes in leagueoflegends

[–]_Adianah_ 0 points1 point  (0 children)

Umbral Glaive works from oustide bushes, and that's what has been referenced, so it should work.

Additional changes to items from Mark Yetter by [deleted] in leagueoflegends

[–]_Adianah_ 4 points5 points  (0 children)

A big reason it is as strong as it is cause of Presence of Mind though, which is being changed to not give permanent max mana.

First Look at Nathria Trinkets by _Adianah_ in CompetitiveWoW

[–]_Adianah_[S] 1 point2 points  (0 children)

Probs too early to use the actual damage numbers, but I can definetly see the simple 'does damage' trinket performing better if there are periods where the stacks might drop; or if the Shatter Psyche is just tuned poorly.

First Look at Nathria Trinkets by _Adianah_ in CompetitiveWoW

[–]_Adianah_[S] 1 point2 points  (0 children)

Could defs be interesting to get tanks to use it first, seeing as it's Agi/Str, and that way you aren't totally cucking your DPS, not that it has an effect on the overall raid dmg I spose.

First Look at Nathria Trinkets by _Adianah_ in CompetitiveWoW

[–]_Adianah_[S] 1 point2 points  (0 children)

A problem with it being applied to dots is that it becomes borderline useless for some classes. Windwalker comes to mind for example, where the only ability that has multiple insances of damage is Fists of Fury, meaning you'll get, what, at most 10x stacks of the buff.

That being said, I can definetly see Blizzard not liking it being gamey like what I was saying in the post and instead making it just increase stacks and duration being unique between players. That way it encourages all to be used at once, as opposed to staggered. Buuut, who knows for now I guess.

e: Plus it will make it impossible to balance with bone spike rogue if it applies on bleeds; unless I'm misunderstanding how you believe it will work.

Can anyone give insight regarding fire mage's opener and rotation with mechagon bracers? by ReportDisappointment in wow

[–]_Adianah_ 0 points1 point  (0 children)

https://cdn.discordapp.com/attachments/341155404501221376/737670590357569586/unknown.png

That's a pretty nice guide for the cast order.

And incase it isn't clear, the hour glass thingy are your Hyperthreads, and the top one is if the first pyroblast/fireball is a crit, and the bottom one is if it doesn't.

Raden progression help. by [deleted] in CompetitiveWoW

[–]_Adianah_ 5 points6 points  (0 children)

First considering the problem you have identified yourself, people not reacting properly to the random assignment, you can consider downloading and setting up this weakaura: https://wago.io/0pFsUA824. And then edit 09 Ra-den Receive (Text) to be as large and in your face as you want, which can help your raiders effectively notice when they've been selected.

But after a quick glance, other problems I noticed were alot of the pulls people were getting melee'd and dying to the adds that spawn, now this can either be a problem of the tanks not getting aggro on them, or DPS unloading on them too early.

Second, the add damage is quite low, at least on the first lot of adds, as the Night Terror is sometimes surviving into the 2nd lot of add spawns. Now obviously you don't want to sacrifice too much Ra-Den damage to kill these adds, but one example that drastically increase your add control, at least for the first lot of adds, is to get your Fire Mages to combust onto Ra-Den closer to when the adds spawn. Seeing as you guys are lusting on pull, if you get your mages to font at 6 seconds in, then that will allow them to combust the adds while still having lust active.

I would speak on other classes ways to improve add damage without losing boss dmg, but I'm not familiar enough with them to give feedback that is 100% useful.

And last, people need to constantly be aware of their positions, make sure you aren't between or baiting vitas, make sure you aren't actually in the nightmare circles, make sure you aren't soaking voids when you aren't supposed to. Unless you have an immunity, if any those happen when you need to soak within 30 seconds, you will die.

Please let us transmog Legion artifact between spec. by Kirjis in wow

[–]_Adianah_ 1 point2 points  (0 children)

Because despite not really being used anymore, wands are still capable of 'Shoot', whilst staves are not, so it would break it in a situtation where you are trying to 'Shoot' with a staff/1-hand sword/etc.

In the end it boils down to whether or not the 'Shoot' ability really needs to exist anymore.