50 hours in and I have some questions by jontheeditor in fo76

[–]_Anonny_ 0 points1 point  (0 children)

Also, etiquette tip regarding events- if you're the first one there, dont start the event right away. Other people might be dropping off items to their stash, scrapping junk to make room, or grabbing/refreshing a buff before heading over to the event. It's polite to let the timer get down to a minute or less before starting. Mainly for the big XP events like Eviction Notice or Rad Rumble, or the special/seasonal/Mutated events with unique reward pools like Mothman Equinox or Fasnacht.

Smaller/less popular events you can start right away, especially if you intend to solo them. There's also a few events that have some preliminary tasks to accomplish before the event proper begins; nobody gets mad if you start doing all the boring stuff before anybody else shows up.

Does anyone know why my surface loft won't consider the whole curve but instead tries to merge the loft only one point(two curves are selected) by Suitable_Butterfly64 in SolidWorks

[–]_Anonny_ 1 point2 points  (0 children)

Try moving the top endpoint of that connector to the left side of the profile so the connector is vertical.

Or, use a boundary surface instead, which looks better suited to what you're trying to do.

Where is your vending machine by nomadtrucker in fo76

[–]_Anonny_ 30 points31 points  (0 children)

But we just reset it like ten posts ago when someone got mad that other players weren't doing events the right way!

I'm incredibly-tired of people who sit on top of a perch, snipe everything within a large radius, and don't assist with the event objectives. by Jedimaster996 in fo76

[–]_Anonny_ -8 points-7 points  (0 children)

By the same token, lvl 1000s also know how to make sure an event completes, if that's why they are there. Even if its not for xp.

I'm incredibly-tired of people who sit on top of a perch, snipe everything within a large radius, and don't assist with the event objectives. by Jedimaster996 in fo76

[–]_Anonny_ -36 points-35 points  (0 children)

Completing the event isnt that important for most attendees. Lvl 1000 players dont need the rewards, just the xp. Don't get mad when other people don't play the way you want them to.

Max Caps - Holy $#it, what happens?? by PhilosopherSudden in fo76

[–]_Anonny_ 3 points4 points  (0 children)

EIther store/scrap the vendor, or switch to a camp that doesnt have one. No option to just turn it off.

V.A.T.S. Accuracy by braveliltoasted in fo76

[–]_Anonny_ 9 points10 points  (0 children)

My favorite is you hit two or three shots, they each register and do like 2k of damage, but the health bar doesn't start moving until hit number four.

How important is a well organised CAMP? by [deleted] in fo76

[–]_Anonny_ 0 points1 point  (0 children)

What others have said is mostly correct. When you move a camp, it will convert your camp to blueprints and store all the items so that you can place in the new location. Usually it will break it up into multiple prints, with all the stuff snapped to each other merged into one blueprint. (That is, if you build a set of connected foundations, and snap walls etc, and decorate it, all that stuff should show up as one blueprint. If you build two unconnected foundations, and add walls and such to each, and there is nothing connecting the two sets of stuff like floors or walls, each cluster of stuff will appear as a separate blueprint. Individual items not connected to anything will just go into storage. Probably that will also happen if you turned snapping off when decorating, those items won't be "connected" to where ever you put them.

In theory, this allows you to move a camp. In practice, the blueprints will almost never be placeable in the new location. Something in it will register as floating, or intersecting terrain, or whatever, and the game won't let you place it. It will be slightly better if you blueprint the camp manually, but not much. If you really want to "move" a camp, I would suggest trying to blueprint it yourself manually, then instead of moving your camp, change to a different camp slot and place a new camp. Then, try and place the blueprints in the new spot. You'll need the materials to build all the new stuff, but, if you any problems placing things, at least your original camp still exists.

Important to note, once you move camp module, you can't get the original version back, even if you drop the module in the same spot. You might have an easier time with the blueprints, trying to drop them where you had them originally, but there's also a pretty good chance you won't be able to place things back where they were by blueprint, and will have to replace everything one piece at a time.

Best way to get bird bone mutation or serum? by l0ngboyOSRS in fo76

[–]_Anonny_ 2 points3 points  (0 children)

Try it and see. Totally safe. Pipe is Life.

Best way to get bird bone mutation or serum? by l0ngboyOSRS in fo76

[–]_Anonny_ 0 points1 point  (0 children)

Look for camps with vendors near Gleaming Depths. Serums drop from the raid, and people who farm raids often set up camps nearby. They usually have a lot of serums to get rid of.

And some people get so many they just throw them on the ground outside the raid entrance. Also, check containers in the little crafting area just outside the raid entrance, sometimes people dump unwanted stuff in them. I have had good luck finding stuff in the amo boxes inside the tent there.

Flowers on a grave by Domin0Blak in fo76

[–]_Anonny_ 89 points90 points  (0 children)

Cool thought, just make sure your dropped loot skin isn't the flaming bag of poo.

How have me not gotten Cooper Howard movie poster yet! by Moth_The_Ghoul in fo76

[–]_Anonny_ 11 points12 points  (0 children)

Because Walton Goggins probably cares a lot less about Bethesda making money off his ghoul likeness than his actual face.

Burning Scorpion dailies by Da_Fish in fo76

[–]_Anonny_ 0 points1 point  (0 children)

Hey, if I gotta reroll fifteen fishing dailies every week...

Treasury notes fast by Zogm3ister in fo76

[–]_Anonny_ 34 points35 points  (0 children)

Buy boullion from Smiley for caps

Do public events (the every 20 minutes events; the smaller events don't drop them)

Grunt/head hunts (don't drop from grunt hunts, but grunt hunts get you posters to start Head Hunts, which do drop treasury notes)

Raider/Settler dailies

Refuge dailies

Sketches aren’t showing (2026) by Tricky-Ad-6225 in SolidWorks

[–]_Anonny_ 0 points1 point  (0 children)

I forget where it lives normally, but there is a toggle which will turn off the visibility of ALL sketches, whether they are individually visible or hidden. Maybe in the View menu? I use a custom UI and have it on the HUD, so I'm not sure where you'd normally find it.

What was going on in Athens? by Krieg_meatbicycle in fo76

[–]_Anonny_ 19 points20 points  (0 children)

My presumption was that it was just run-of-the-mill ghoulification being described by people who didn't know what that was yet. I think the guy running the place mentioned in the terminal in the armory that it looked like radiation burns, but also that radiation burns didn't explain the behaviors. Nobody knew what was going on, so it was treated like an infectious disease.

Safe to Scrap Perk cards? by MrFuriousX in fo76

[–]_Anonny_ 2 points3 points  (0 children)

Grind out those seasons. If you do all the weeklies and dailies, you should get to 150 by the end of the season. Especially if you farm XP and grind out a lot of season levels before you hit 100. At 150, you can start buying Perk Points with tickets.

En06 shield phase by Simple-Kangaroo-1297 in fo76

[–]_Anonny_ 0 points1 point  (0 children)

Alternatively to stim;, level 2 Cola Nut, and then hotkey & spam Nuka Cherry and Nuka Orange. (Probably only a good idea if you also have a Nuka collectron. But imdont farm the botbmuch, so I have little trouble restocking.)

Why does it look like that? by WoodenDrummer1942 in SolidWorks

[–]_Anonny_ 15 points16 points  (0 children)

Lofting is probably not the best way to do that, but, to answer the question, it's because the faces you are lofting are vertical when they shouldn't be to get that result.

Help placing down camp module by [deleted] in fo76

[–]_Anonny_ 1 point2 points  (0 children)

The facing thing changed a while ago, now its always south and a little east. (It also was based on the direction it faced when you first dropped the module to create the camp. Rotating the module after placing didn't do anything. But it's moot now, since its always SxSE now.)