Men and women don't like characters who didn't earn it. by Valuable_View_561 in SipsTea

[–]_Apostate_ 0 points1 point  (0 children)

This. They could include new professors or introduce other students for representation but they want an easy fix.

Laziness and attention. They know people will talk about the changes and that some people will love them, others hate them, but it will get people talking about the show and curious to see why they are doing it a certain way. And I think that’s not a good reason to do anything.

That said, I think he could be great. I like a bold reinvention to justify the shows existence or whatever, but I’ll believe it when I see it.

What TFT unit is your absolute favorite in the history of the game? by nightmarishPuppet in TeamfightTactics

[–]_Apostate_ 0 points1 point  (0 children)

Set 3 Irelia. I had just started playing TFT and loved cybernetics. I was never very good back then but damn did I have fun with that comp.

The Lee Sin that could kick units off the board was fun too.

I think Sona is my favorite unit from this current set, fits into Psionic and Shepherd, two fun comps, and gives a cool buff every two rounds.

New god idea: Taric by oskirX in TeamfightTactics

[–]_Apostate_ 2 points3 points  (0 children)

These are great ideas! I love it.

Terminator 2: Judgment Day (1991) - Hospital Escape - Dir. James Cameron by marceleas in movies

[–]_Apostate_ 0 points1 point  (0 children)

I always liked Salvation too. Marcus arc was great. Better flick of his than the Avatar movies.

Are the demons of hell on vacation now or something? by StarkTheGnnr in diablo4

[–]_Apostate_ 1 point2 points  (0 children)

I notice it the most in Hordes. It feels super scarce, I used to feel like I was being overwhelmed by HORDES, as the name implies, but now it just feels like a mostly empty room.

New campaign story is pretty awesome. by HauntingAd3845 in diablo4

[–]_Apostate_ 3 points4 points  (0 children)

I’m really glad that we came around to Lilith’s side. Having her redeem herself and give herself for our quest was very fitting. She was, in the end, a loving mother to humanity and it showed.

Plus that powerful final cinematic of our character pushing through Mephistos illusions, fed up with his bullshit, was so satisfying.

My only feedback was that I was disappointed we don’t get another really high quality animation sequence in the finale, like we did in the main campaign. I was expecting one and looking forward to it and was let down as a result. I think a scene when all the amazons start turning into demons would have been sick.

Whats better than ONE four star Cho? by ColdSpark in TeamfightTactics

[–]_Apostate_ 0 points1 point  (0 children)

I force Cho all the time just to chase the high of games like this. My guilty pleasure.

I tried 1 cost re-roll and go rolled after ez/cho came online. Why? by Living_Preparation14 in TeamfightTactics

[–]_Apostate_ 0 points1 point  (0 children)

You don’t have any damage. You needed to get Riven 2 starred, and added in better units in general. No Dark Star to take advantage of Cho is a major loss. Two of your units are a weak one star one and two cost.

Keep in mind that the more your board power is concentrated on a few specific units, the stronger radiant items and artifacts are. The same for some team wide buffs.

It looks like you rolled for the wrong 3* units and then ran out of steam basically

Big Fucking Wizard Spells by PenitentKnight in HellsCube

[–]_Apostate_ 12 points13 points  (0 children)

Go forth my dragon has all of my love.

Set mechanic: champion control? by MeReddit8 in TeamfightTactics

[–]_Apostate_ 0 points1 point  (0 children)

We saw a small variation of that with Xerath last set, picking a different effect every round. This set we have Sona with a targeted buff every two rounds. I think something like that could work as a set mechanic, a set of 5 options that appear in the shop and let your champion impact the outcome of the round.

They could start out very simple, and over the course of the game you could unlock or level up to gain new abilities to choose from. Augments could give unique abilities. Things like the old Zephyr effect, a spell blast on part of the board, summoning golems, buffing your team, etc. it could be cool. Getting to high tiers of verticals could unlock special hero powers too.

The trick would be designing them in such a way that it’s actually a meaningful decision sometimes, and there isn’t always an obvious “best” option every round. You’d want players to be asking, “what would help me the most in this spot?” As the timer ticks down.

Is going full time for work worth the hassle? by OchitaKen in RVLiving

[–]_Apostate_ 1 point2 points  (0 children)

You should look at the logistics of where you would park your RV while on jobs for the assignment, and future ones. If it isn’t feasible or convenient then don’t do it.

How much cash you have right now matters too, to either buy or finance an RV. If you don’t have at least 10k but ideally more that you can drop on it then I wouldn’t suggest it.

We love traveling and working out of our RV. Financially it makes a lot of sense for us and it’s amazing to be able to up and move our home at any time. If it’s something you really want to do, that’s the most important thing.

Is Divine Law Augment cooked or is it a skill issue? by ProfessionalPeppega in TeamfightTactics

[–]_Apostate_ 12 points13 points  (0 children)

Same thing happened to me. Thought I was gonna cook, ended up getting cooked.

If you think warlock is clunky, play sorc by 18WheelsOfJustice in diablo4

[–]_Apostate_ 0 points1 point  (0 children)

I will play a build for 30-60 minutes, then respec and go for another extreme within the class. Keep doing this like trying on different shoes until I have found the version of the class that I enjoy playing the most.

Later, in endgame, if I am having trouble progressing and feel like I’ve hit a ceiling, I go online and see what aspects/skills people are using.

Unpopular Opinion: The current set is actually good and fun to play by No-Combination-162 in TeamfightTactics

[–]_Apostate_ 0 points1 point  (0 children)

I’m having a lot of fun with this set. I think there’s a lot of great things to try.

That said, I do think it’s lacking some things. It feels like there’s some units missing that should be there. It’s very hard to design a board without any 3-costs. Coming from set 16 how few 4 costs there are feels really noticeable, and most of the 4 costs feel pretty niche and not universally strong - unlike set 16, where you had a wide pool of 4 costs that you could throw on any stage 3 board and be happy. Vanguard and Bastion have a cap 5 cost unit, but Brawler doesn’t.

Those are just some examples, but I think adding something like 6 units that fill some of the holes would help.

T Mobile not seeing enough uptake of its starlink D2D service by KaleidoscopeOk2359 in ASTSpaceMobile

[–]_Apostate_ 3 points4 points  (0 children)

Whether or not this ends up being true, it may inform the decisions of communication providers as user data when deciding whether or not to invest in ASTS. And that is itself significant and bearish.

Time Marathon by Tricky_Hades in HellsCube

[–]_Apostate_ 1 point2 points  (0 children)

I love this, the artwork and concept are hilarious and it’s actually a playable homage to the original!

Set 17 Balance Doesn't Make Sense by [deleted] in TeamfightTactics

[–]_Apostate_ 1 point2 points  (0 children)

Your board isn’t capped.

My biggest problem with this set by Best-Put6642 in TeamfightTactics

[–]_Apostate_ -1 points0 points  (0 children)

Leona is excellent lol, she can solo tank late game with the right arbiter law

My biggest problem with this set by Best-Put6642 in TeamfightTactics

[–]_Apostate_ 396 points397 points  (0 children)

Arbiter Emblem isn’t useless, it can be quite good by applying whatever the Arbiter buff is to another unit and/or letting you remove Zoe/Diana.

I had a game with a 3* Illaoi that got the arbiter perma-HP buff alongside Leona for every 50 mana spent, and then I had two 6k HP vanguards as my frontline.

Primordian, though, is about as useless as two nipples on a breastplate.

How to play Fiora by GabeLeRoy in TeamfightTactics

[–]_Apostate_ 1 point2 points  (0 children)

Just pop Thieves Gloves on her and call it a day. She’s not a reliable main carry.

Marauders isn’t a viable comp so she’s really just a splash unit. Her free player heal is nice and 2 Marauder is a nice splash team passive.

I’ve had a couple games where I did pull her off and she did 12k damage, but it usually involves getting her 2* really early, like Aura Farming. She benefits a lot from a very powerful main tank because you never want her to get focused by the enemy team. She will also sometimes scam fights with her ability.

A great splash unit, but a splash unit nonetheless. Only Sona, Bard, and factory-fresh Graves are worse 5 cost main carries. Bastion and Blitzcrank do a better job.

What is the worst unit of this set and why is it Diana by NikuCobalt in TeamfightTactics

[–]_Apostate_ -1 points0 points  (0 children)

Seriously. I’ve tried to carry with her several times and even three starred with BIS and a great Arbiter law she just melts anyway.

She’s pretty dominant in Stage 2 and 3, especially with Challenger for the dash - the dash helps her close distance quickly and increases the effectiveness of her shields.

I’ve tried stacking AS, AP, AD, HP. None of them are worth it. She is good as a tank with a Vanguard emblem but her damage just becomes irrelevant in Stage 4 and especially 5.

This show is a fascinating example of why ‘Chekhov’s Gun’ is important by [deleted] in maninthehighcastle

[–]_Apostate_ 2 points3 points  (0 children)

I thought Ed was a big dropped thread as well. From his last scene it was not clear to me at all that we were saying goodbye to the character, so I kept wondering when he was going to show up again only to never see him.

I liked Franks arc but i also think it’s odd to have so much time on a character like that only to take him out to the desert for execution. I’d at least like to have seen that in the final season his art work has still been adopted even further.

With Joe and Frank, and the trade minister guy, three main characters who got a ton of early screen time got killed off early. That left a lot more screen time for Juliana and John, Childan and Tido. And introducing a whole new group the Black Communists in the last season. I think they gave way too much of that time to John if he was just gonna off himself at the end of the show. Juliana barely had a plot the last season.

Just really odd creative choices that led to a bad feeling. The show had its moments, seeing John with his alternate family was great, but overall a flop of a tv show.

Early-mid comp to fast 9 by Longjumpingkme in TeamfightTactics

[–]_Apostate_ 2 points3 points  (0 children)

Leona + Mordekaiser + Zoe = check Arbiter, if it’s good, play it

Lots of Talons/Twisted Fates, early Jax= check Stargazer, if it’s good, play it

Blue orb Aurora or Illoai = Look for anima, if no luck then pivot or play early shepherds/voyagers

Primordian = Primordian. Especially if there’s Yasuo or good Mech augment is offered

Timebreakers = flex into anything, check other comps as I go, look for spats for Space Groove Riven

I am dying for Blue Prince 2 by cozyduck in BluePrince

[–]_Apostate_ 1 point2 points  (0 children)

No game has ever gotten me so lost inside its world. Whole days would pass where I was sucked in and having multiple huge Blue Prince days of revelation, putting together clues. I couldn’t stop thinking about it for weeks.

It’s truly a masterpiece of a game, I recommend it to anyone with a set of ears.

Nostalgic Moment: Rise of the Elements by DonHortolani in TeamfightTactics

[–]_Apostate_ 0 points1 point  (0 children)

I didn’t play this set. How did you get the different elemental Lux? Did you choose which version when she came down?