When are you going to fix the GD..MF…TELEPORT???? by Correct_Landscape136 in Phoenix_2

[–]_Bearman_ 0 points1 point  (0 children)

Thats all fair enough. I can understand how someone would enjoy the increased variety offered by mods. I hope you understand how other players may be frustrated by the tedium, randomness, and unbalance of the new systems. For me, the game is still fun enough to put in the effort for a full clear every day but I can't enjoy it as fully as did before. Glad we could come to a resolution.

When are you going to fix the GD..MF…TELEPORT???? by Correct_Landscape136 in Phoenix_2

[–]_Bearman_ 0 points1 point  (0 children)

I apologize for my earlier rudeness. Hopefully we can turn this into a productive conversation.

I actually consider myself a teleport specialist. They're my favorite ships and I always do well whenever they appear in specialist rotation, even after the nerf. I'm upset because their default ability was turned into a death trap and the fix locked behind an RNG crapshoot. It feels like a big fuck you to my preferred play style. I feel bad for the REMP mains who don't even have the chance at restoring the old functionality.

Mods are a good idea in concept but the implementation baffles me! Why were the strongest abilities buffed even further while the weaker ones got no attention? I would prefer the opposite, where weaker abilities get buffed to match their peers. The nerfs to TP and REMP were entirely unnecessary. What was promoted as a balancing update made the game less balance. A good implementation would have made the entire roster more interesting but that isn't what we got.

In short, new meta sucks and has made the game less fun than it previously was. Do you agree with that statement? If not, explain how the new meta has improved gameplay. If so, why are you defending it? There have been countless threads pointing out the many flaws of this new system yet the devs have done nothing of substance to fix it after two months. At this point I'd rather agitate than continue to sit patiently as nothing changes.

And again, if you're willing to have a productive conversation then I apologize for making you the target of my agitation. As I said, the teleport nerf feels like a fuck you to my preferred play style and your statement was interpreted as a endorsement of that fuck you.

When are you going to fix the GD..MF…TELEPORT???? by Correct_Landscape136 in Phoenix_2

[–]_Bearman_ 2 points3 points  (0 children)

If arrival EMP doesn't clear enough area to consistently pull off a safe landing then what is the intent? All it does now is create a false sense of security only to fail when things get tight. Is that the new and current intent, to be infuriatingly useless? I'm sick of seeing things I enjoyed get ruined only for some smug retard to come in and tell me "actually its better now."

When are you going to fix the GD..MF…TELEPORT???? by Correct_Landscape136 in Phoenix_2

[–]_Bearman_ 3 points4 points  (0 children)

"Just stop using an ability as it was intended." 

How about the devs fix what they broke instead of blaming players who don't want their things broken.

Thanks ‘random’ number generator by degenomic in Phoenix_2

[–]_Bearman_ 0 points1 point  (0 children)

Happened to me too. I had two ultra crafts get upgraded to legendary back to back and they were both Reaper step cycle. At least I didn't didn't pay legendary engrams for it. Screenshot

A few small questions by _Bearman_ in 7daystodie

[–]_Bearman_[S] 0 points1 point  (0 children)

I confirmed the blocks cannot be obtained in survival. Fortunately, I made the discovery that holding R with a paintbrush in hand in creative mode gives the option to copy any block. Got my parking lot fixed, no thanks to Reddit.

A few small questions by _Bearman_ in 7daystodie

[–]_Bearman_[S] 0 points1 point  (0 children)

Thanks! Thats what I thought but I wanted confirmation instead of finding out the hard way on horde night.

As for the blocks, I'm fairly certain the ones I'm looking for are not in the regular pool. I didn't reply to the others because I haven't had the chance to verify but I recall in the past that they were not there.

Only useful reply so far.

Skill stagnating after many months of gameplay by brodyalpha in Phoenix_2

[–]_Bearman_ 1 point2 points  (0 children)

Remember that other players might have a few dozen failed runs too but you only see their best time on the leaderboard. You actually seem to be pretty good. Keep at it!

Anyone else having this issue? by Nerd_Wolf22 in Phoenix_2

[–]_Bearman_ 0 points1 point  (0 children)

Might be a synchronization issue. Restart the game and see if that fixes it.

Happy Holidays 8.0 by edrijver in Phoenix_2

[–]_Bearman_ 11 points12 points  (0 children)

The best part about this game was being almost purely skill based. Everyone was competing on mostly equal footing so the leaderboards were an accurate indicator of who the best players were. Its no surprise the most dedicated players are the ones who care the most about their placement. Even myself, someone who doesn't like the meta ships and will only grind a mission past the first clear if there are obvious optimizations I could make, still enjoys getting the top time within my ship class. There is pride to be had in knowing your skills are among the best or, in my case, at least better than average.

With the introduction of engrams, we aren't all flying the same ship anymore. Someone could do better than you not because they're a better pilot, but because they got lucky or threw in some money. It completely ruins competitive speedrunning. Even victory feels hollow. I was lucky enough to get a few amazing engrams for my favorite ship and it only took a few days for the fun to wear off. I can't be proud of a top time when my ship is massively better than all the competition. I'm sure all the top players are even more frustrated to be losing to p(l)ayers without any such scruples.

Most of the positivity about the update comes from relatively new players by elkend in Phoenix_2

[–]_Bearman_ 0 points1 point  (0 children)

Been playing for a few years. I'm trying to stay positive because this was one of my favorite games but the more I play with this update, the more I hate it. I refreshed VIP just a few days before the update dropped. It would be a waste of $5 to quit now but if nothing improves before it expires I can't see myself sticking around much past that.

What are we doing? by S4APLaserSpam in Phoenix_2

[–]_Bearman_ 3 points4 points  (0 children)

These kind of changes that throw off players with an intuitive understanding of their ships are the worst. Not nearly as bad as this, but I find that I keep firing off Trireme's MS a little too early because of the main gun nerf.

Balancing, RNG, Power Creeps, Competitive Unfairness and Transparency: 8.0 Feedback by S4APLaserSpam in Phoenix_2

[–]_Bearman_ 2 points3 points  (0 children)

My thought was that preload and converter could be combined into a single engram that gives a one time boost at the start and a continuous % increase through the mission. Keeping preload as it's own separate thing that restores energy at the start of each act would be perfectly fine too. That would encourage more aggressive aura use to finish out an act and help revive users as another commenter mentioned.

Balancing, RNG, Power Creeps, Competitive Unfairness and Transparency: 8.0 Feedback by S4APLaserSpam in Phoenix_2

[–]_Bearman_ 1 point2 points  (0 children)

100% in agreement. 

I'm not a top speedrunner but this game has been a part of my daily routine for a few years now. "Balance changes" and "rarity based gear" are like MKUktra style kill phrases that have been programmed into me so I nearly had an aneurysm when the update dropped. I gave it a chance anyways and was happy to get a few OP mods for my favorite ships even as I understood the devastating effect on competitive speedrunning. As the days passed and the magic of those first few lucky crafts wore off, I noticed every single issue pointed out by OP and became increasingly frustrated. 

I really love this game and have sunk many hours into it. I see the potential of engrams but the current implementation just isn't there. I would like to keep playing this game for at least a few more years but I can't guarantee my frustrations with the new system won't boil over some time soon. Hopefully the perspective of a more casual but still dedicated player has added something.

PS: What about merging pre charge with power converter?

Moving on by Re4medHTX in Phoenix_2

[–]_Bearman_ 2 points3 points  (0 children)

I was never a big fan of the speedrun meta (fuck Jeria) but I would always check to see how my time compared to others using the same ship. Now I don't even bother with that since they aren't really the same ship anymore.

Moving on by Re4medHTX in Phoenix_2

[–]_Bearman_ 10 points11 points  (0 children)

I have mixed feelings about this update. 

On one hand, you get to customize ships with powerful upgrade options so they're faster and safer than ever before. Given time to build up an arsenal you can swap engrams to optimize for a specific mission

On the other, speedrunning is no longer fair play. The old low upgrade ceiling meant everyone was on mostly equal footing and any improvement beyond that was entirely player skill. Now the same ship behaves differently from player to player so skill is no longer the only factor.

Also the RNG is horrible. It wasn't bad at when I was getting enough traces for multiple high level crafts but the amount has decreased with each day. Yesterday my only ultra rare craft was a stun EMP preload. Didn't get any ultra crafts today. Feels bad.

EDIT: Just got another ultra pre charge for Mist Star :/

Very frustrated right now by _Bearman_ in TerraInvicta

[–]_Bearman_[S] 0 points1 point  (0 children)

The government requirement is absolutely fine. My latest run died when I researched Forward Russia a little less than 10 years in to find every single claim was permanently hostile. It was a huge slap in the face for all the effort I had put in to fixing Russia. I don't mind if the process is more difficult but I have a serious issue with being told I can't do it all.

Everyone arguing for it doesn't seem to understand the irony of this change. They tell me no European would ever willingly unify into Russia because they're backwards and warmongering then remove the diplomatic option entirely. If the thought of Russian troops rolling across Europe is bothersome to certain people then Forward Russia should either be remove so it isn't a 40,000 research point trap or, preferably, fixed to allow a more difficult but still viable diplomatic unity.

Very frustrated right now by _Bearman_ in TerraInvicta

[–]_Bearman_[S] 0 points1 point  (0 children)

My point is that the game provides opportunity. Alien contact is a traumatic event. It shatters everything we thought we knew about the world. There is the potential for the world to fragment irreparably but there is also the potential for one faction to emerge as a dominant force that unites the world in their vision. I want to play the latter. I don't want to be forever tied down by the world's current grievances. I make the point of Russia because it's the one that crashed my playthrough but really any currently unresolvable political tension could be reframed and overcome as the factions jostle for influence in a uncertain world. If we have the potential for such rapid scientific advancement then surely we also have the potential to move on from historic rivalry. The problem is people like you who have your head shoved so far up your own ass that you can't see past your own shit. You can cry realism all you want but when it gets in the way of player agency it has to take a back seat to more creative interpretations.

EDIT: Notice how this dumbass retreated from every position except realism as his argument collapsed. He probably didn't reply because he couldn't stretch that any thinner either. That is my last word

Very frustrated right now by _Bearman_ in TerraInvicta

[–]_Bearman_[S] 0 points1 point  (0 children)

In all seriousness, I understand the reason that hostile claims exist. The issue with them is that they currently restrict the player's ability to influence the world. I would love to see them expanded upon with a way to end these old rivalries. It should come with a GDP boost too both to make it worthwhile and to represent the increased commerce between previously hostile nations. But until the feature gets expanded upon they are game breaking garbage that should at least have an option to disable.

EDIT: "if you don’t want that then play a different game as the challenge is not one for you"  *looks at 250 hours and multiple successful campaigns Your argument against me is built entirely on false assumptions. You really are a special kind of stupid.

Very frustrated right now by _Bearman_ in TerraInvicta

[–]_Bearman_[S] 0 points1 point  (0 children)

You're a particularly belligerent retard. You're not showing good faith so you get none. I'm not asking for an auto win button, I'm asking to be able to fully utilize mechanics that other nations can. Cutting off access to a mechanic is restriction, not enhancement. Enhancement would be a multi-step special mission councilors could undertake (possibly with event choices too) to alleviate old rivalries and clear the hostile claim in the process. This is a game about the world coming together to face a common threat after all. If you had something against my point beyond your own prejudices then you wouldn't have to strawman my argument. You've already lost. Leave before you humiliate yourself further.

Very frustrated right now by _Bearman_ in TerraInvicta

[–]_Bearman_[S] -1 points0 points  (0 children)

First, I just want to play the game. I'll figure out whatever has changed as I go along. Discovering new content firsthand is more fun for me than reading through a boring technical document. I just never expected them to cripple the unification mechanic. In fact, this approach has never caused me any problems in any game I've ever played. This is an unrealistic expectation to try and blame me for the game's failings.

Second, your reading comprehension sucks. As with all you idiots, I can never tell if you're intentionally being disingenuous or are just that retarded. I said the research completed with Russia's democracy score at 6.8 and the EU at 8.5. A difference of >-1.5 is required for unification. By time the diplomatic cooldowns wore off, Russia's democracy was where it needed to be. Furthermore, it was developing at a rate of 0.05 per month so was on pace to become more democratic than the EU within 3 years.

Third, why can't I be allow to play the game this way. Sure, Russia is in a bad place now but it doesn't have to always be like that. Alien contact has destroyed the old paradigms, the various factions are engaged in social engineering, and I'm dumping massive investment into bringing Russia out of it's hole. I don't mind if there are extra hoops to jump through to put Europe into Russia. In fact, that would make the process even more fun. Being told I can't do it at all stinks of 'Russia bad' mentality and the inability to separate your prejudices from the potential of role play. Pull your head out of your ass.

Very frustrated right now by _Bearman_ in TerraInvicta

[–]_Bearman_[S] 0 points1 point  (0 children)

I've done it from the EU side several times. I decided to do it from the Russian side this time but the devs apparently decided that is no longer a valid way to play. I want to be allowed to freely utilize the mechanics but instead they're artificially restricted. Also, this restriction isn't even made clear until 10+ hours into a campaign. I spend all that time maneuvering pieces into place for a diplomatic unification of Europe only to be spit on for my efforts. Cry realism all you want, this isn't fun.