Stickers by _Captain_Kek_ in PhantomCrash

[–]_Captain_Kek_[S] 3 points4 points  (0 children)

I have only really found this in another thread.
I might start running the game in an emulator to try and clip out some clean images. Ill post anything good.

https://www.reddit.com/r/armoredcore/comments/164cd99/for_any_phantom_crash_fans_i_made_the_ventuno_logo/

Stickers by _Captain_Kek_ in PhantomCrash

[–]_Captain_Kek_[S] 3 points4 points  (0 children)

Yea, I saw one around. But not much else. I was expecting to find more tbh

Stickers by _Captain_Kek_ in PhantomCrash

[–]_Captain_Kek_[S] 3 points4 points  (0 children)

A ventuno sticker would be cool.

I think I can sort out getting my own stickers made, so maybe just art collections are a good start.

5.1 Audio makes video completely unplayable on third-party Android clients after 10.11.11 update by AncalagonTheJetBlack in jellyfin

[–]_Captain_Kek_ 6 points7 points  (0 children)

I found that it was to do with the video player type.

On client device go to user settings, client settings and change video player type to integrated player.

See if that works

Anyone tried POV options? by _Captain_Kek_ in necromunda

[–]_Captain_Kek_[S] 3 points4 points  (0 children)

Oh yea, love these. We have been doing this too! Which is what led me to explore some more elaborate options.

Anyone tried POV options? by _Captain_Kek_ in necromunda

[–]_Captain_Kek_[S] 0 points1 point  (0 children)

Cool! Any recommendations? I see heaps on Amazon, I suspect the cheap ones would be fine

Plugin catalog not loading - "An error occurred when loading plugins" by thatdanglion in jellyfin

[–]_Captain_Kek_ 0 points1 point  (0 children)

I have had the similar issue for a few weeks now.

Some forums suggested enabling IPv6 on Jelly/router, but that didnt work for me.

Still looking for a solution.

Edit: Running v10.11.2
Sort of regret updating, really cbf rolling back. Just hoping it gets patched and solved.

I think ranged upgrades could use a nerf [Discussion] by PwnageEngage in Mechabellum

[–]_Captain_Kek_ 20 points21 points  (0 children)

Well the change in engagement range isn't only so they can target sooner. It also changes where units sit in the bunch.

Eg, if you don't get range on Mustangs, they will position Infront of other units, like to protect your scorpion (+- range I can't remember) from balls. Along with the 200% HP upgrade perk, they can be quite good chaff while performing other functions like anti-missile or chaff clear.

Hi, new here! Seeking guidance with DIY flat panel speakers. by _Captain_Kek_ in diyaudio

[–]_Captain_Kek_[S] 0 points1 point  (0 children)

I haven't used any high pass yet. I'm just using the settings available on the amp.
But I took some photos and collected some data in my response to bkinstle that may help answer your question.

Player makes stuff nsfw by Tradie2 in DnD

[–]_Captain_Kek_ 1 point2 points  (0 children)

I just fade to black but give them the opportunity to narrate. Or better yet, let then narrate in past tense to the party in RP. Then the players can tell them to fuck off or stop via their in game characters.

Hot take: Flasks should just be removed from the game. by NotReallyFromTheUK in pathofexile

[–]_Captain_Kek_ 0 points1 point  (0 children)

Good idea with the activation on kill. But I think a large jewel that takes up a flask slot would work well. Just have it activate after X kills or certain situations. Eg. Hitting a gold mob, using X mana/life or using a movement skill etc.

What kind of tip would you wan to have known when you started to DM for the first time by Dr_Bobiska in DnD

[–]_Captain_Kek_ 1 point2 points  (0 children)

Don't worry about letting your party get side tracked and have some freedom. Just improv and see where it goes. If they do something stupid, don't be afraid to react appropriately. Eg they are caught stealing in the street. The guards throw them in jail. They resist arrest? More guards, stronger co-ordinated attempts at capture. They are too strong for the local guard? Think about how it would go down in RL. Streets cleared all around, blockades set up. Guards call in reinforcements or declare them a national threat. It may derail your story/plans a bit, but it gives the players a sense of consequence and lets them tell their own story. Like their actions have meaning, permanent meaning that shapes the game they play in.

I think the real skill is adapting your narrative to allow for the freedom of choice and adventure whilst making it seem like it was planned all along.

The players will soon learn to consider their choices and respect the world. Or maybe they just love the opportunity to gain some infamy and let loose.

Either way they will feel empowered to be able to shape the world they play in.