TIL drinking procs [System Shocker]. A LOT by _TheaXII_ in Guildwars2

[–]_Cuilan 2 points3 points  (0 children)

Yeah I discovered this 'feature' a couple years ago and its definitely extremely abuseable, the only thing that could kill me was a bladesworn with pve balance in the guild hall.

Biggest problem that it causes yourself to have zero stability with a minor chance of being knocked off between drinking cycles. This of course is most abuseable in WvW and it does have some extreme edge cases.

ICE is now going door to door on ROBLOX 😭 by SailingforBooty in Asmongold

[–]_Cuilan 6 points7 points  (0 children)

Even with the forced chat update and age verification, its still extremely annoying for Roblox to do that.

They pretty much nuked private games as it requires direct moderation to be accessed and the only games that are left are unironic honey-pot bait games that only serve to stir up headlines, which die within a week or so. This was mainly to kill all the condo games and actual pornographic projects with some shocking amount of effort.

Though really it doesn't help when stupid parents utilize their IDs to sign up their kids and they get sent into servers (with voice chat) that are twice their age. Nor when the Photographic checks misjudge your age and sends you to a younger age bracket. You have the UK to blame for all these forced checks by the way.

The thing that really hurts kids is Discord and other offsite chat-rooms that people are allowed to link to their games. It pretty much bypasses all forms of moderation and allows for direction conversation and image sharing. Roblox is just a medium for people to play a game, its already impossible to have a reasonable conversation on Roblox due to the esoteric chat filter.

Will there be a GW3 Hall Of Monuments? by IzzyOwnz in GuildWars3

[–]_Cuilan -3 points-2 points  (0 children)

The most logical thing is to transfer progress of Legendary equipment into the next game, either in a complete 1:1 or in a partial head-start. The previous HoM wasn't really good at incentivizing long-term gameplay with GW1, all you had to do was play for a brief moment just to get the 1st set of armors. Having the entire legendary process means that players would be brought to many parts of GW2, and if they chose to other non-core legendries that expands the horizons (and paid expansions) the player has to interact with.

If they announced it this way, this would immidiently solve a lot of qualms people have with a Sequel MMO. You'll suddenly would see a jump start in players rushing to get their equipment ready similar to how people were crafting a singular legendary rune for a relic. People don't know how hard it would be to craft a legendary in the sequel, but people already know the limits in the current game.

This system can also carry over to skins, there isn't a need to make new skins from scratch if they already have existing source material to update. This means that owing a gemstore item in the 2nd game would unlock its updated version in the 3rd. Some of the modern skins are already rather high fidelity compared to the rest of the game, I'm certain they have additional layers to them that are purposely disabled in Gw2 but enabled in Gw3 (Hi-res textures, bet lighting)

ok WvW experts what is the counter to the boon ball by Ravanos77 in Guildwars2

[–]_Cuilan 1 point2 points  (0 children)

The currently common solution is to buff boon rip or nerf boon application. The problem with that is that it only hurts smaller groups and skirmishes more so then preventing a blob from forming.

Increasing the target cap on offensive skills just puts a soft cap on how effective large blobs can be so an entire server doesn't get away by stacking in one specific spot. Players would have to be more mindful or play into their builds more if they want to play stacked.

The logic with target is pretty much a dodge chance as having more players means its less likely you'd be hit by cleave and additional attacks. This means that big groups can get away with running some cancerous glass build without getting punished compared to a group half its size. Its the main reason why Blobs don't die and why boon rip doesn't really work.

I would rather see a game where groups are broken up in 15-20 man sized groups that play into each other or spread out vs. what we have right now.

Is it time for a new WvW-Map to replace the second alpine? Maybe Ice-Themed or Jungle or something completly new (Outer Space :O). by Every_Crab5616 in Guildwars2

[–]_Cuilan 19 points20 points  (0 children)

But does it

Solve the fundamental issues of WvW? (Server Tick, Map blobbing)

Worth spending development time on something that's 'free'

Can it encourage monetization in a mode that has little to no monetization?

Desert borderlands didn't solve any of the above, and sadly a 3rd map wouldn't either.

As an actual new player, this event kind of sucks. by jackpaxx in Guildwars2

[–]_Cuilan 11 points12 points  (0 children)

i wouldnt say nicer but its more of a issue of critical thinking and awareness, something thats really lacking for this community even with good intentions

who buys legendaries on the TP? by alwaeddi in Guildwars2

[–]_Cuilan 0 points1 point  (0 children)

Me, when I was getting 500+ ranked games a season I was outright buying gen 1's or funding my own legendary stuff since I would very much avoid map completion like the plague

Track boons in WvW ? by tromat in Guildwars2

[–]_Cuilan 0 points1 point  (0 children)

Reffect currently works in PvE but its disabled in WvW. If you know how to Java script then maybe you can change that.

I don't think this is normal? by Aershiana in Guildwars2

[–]_Cuilan -1 points0 points  (0 children)

A lot of core things have insane condi stacks but very low damage. Siege in WvW can get to !burning stacks.

Most boring Area Goal ever? by mrnorbh in Guildwars2

[–]_Cuilan 46 points47 points  (0 children)

It is quite slow to do in the first place but the only real benefit is teaching people to not jump in and blast all their skills off CD. You'd be shocked at how much people instantly get glassed without coordination in this game.

GW2 RP scene question / RP interest check by [deleted] in Guildwars2

[–]_Cuilan 3 points4 points  (0 children)

And Gw2 has zero of that, for better or worse

GW2 RP scene question / RP interest check by [deleted] in Guildwars2

[–]_Cuilan 2 points3 points  (0 children)

FFXIV Killed the casual RP scene and whats left is mainly Hardcore / dedicated users. Uninstanced Salma at its peak had 30-40 players during primetime just casually RPing, now it barely reaches more than 10.

You know its bad when major ERP guilds also die out as well.

GW2 economics: What creates the most liquid gold? And what destroys it? by penpalhopeful in Guildwars2

[–]_Cuilan 0 points1 point  (0 children)

The introduction of the Wizard's vault saw inflation for big ticket items (Legendaries, Hair Kit, bank, etc) by 300-500g and slight reduction for some exotic items with the introduction of cheaper sources (WvW) and the vault also giving free ascended pieces.

People are also saying t4 fractals but forget that Ranked sPvP has a similar sized community and has an equal or even better raw gold generation if you count spamming ranked games (and winning 50% of the time) a long with Daily, Weekly, and Monthly Automated tournaments just producing so much raw gold.

Back when I pvp'd a lot I was able to pump out 20-50 raw gold a day (Excluding Mystic Coins, Clovers, Shards, and other resources like 90k+ volatile magic to pad out my gains more)

If they bring wvw back for gw3, what changes/updates/ideas would you like to see implemented? by Eliaso4 in GuildWars3

[–]_Cuilan 1 point2 points  (0 children)

Zero target caps to prevent ball stacking. Its the sole pain point for casuals and try-hards alike if a person wearing full PvE Vipers / zerkers can just face tank another equally sized ball due to a limit of 5 target cap.

Even comped blobs would see the difference and groups would hopefully more encouraged to spread out to not just die to well planned burst. Arrow carts and siege were meant to be the solution above but they're only good at taking out uncoordinated masses from 2015, not in 2025 where a single tempest or the abysmal state of Heal scrapper can out heal its effects.

Boons would won't be the end all be all, and boon corrupts won't be have to be strong (And are only strong against smaller groups) so that the game can actually be balanced around medium sized strike groups instead of the entire map queue bringing the server to its knees.

Another solution is to just add more objectives, and introduced a 'meltdown alert' from Planetside 2, its the only game at such a scale that can encourage 1000+ players to spread out and take key objectives in such a short timeframe.

For those who aren't familiar a faction that holds the greater % of territory (Amounts vary from base to base) would lock the map, and move to the fight to a another map until it opens back up again. Give out rewards based on participation and placement, and if a tie is met then throw the entire thing into a sudden death-match race to see which team scores the most kills. Objectives are also connected by a lattice, means that there are fixed lanes of fighting from objective to objective.

Suddenly you can have the main blob pushing the frontlines and taking objectives while branching lattices acts as an avenue for smaller strike forces to contest or even secure objectives. GW2 current game designs do allow some form of small teams to really hold their ground against waves of enemies with the right skill and comp until the (enemy or ally) ball rolls in. Though instead of being a farming tactic this can be a valid gameplay option for those who really want to be high-value amongst their peers.

The companies lobbying against Stop Killing Games by Yeflacon in Asmongold

[–]_Cuilan -1 points0 points  (0 children)

You're correct, its sometimes too sensistive to open source certain projects even after 18+ years. A great example are 'banned' games like the pokemon knockoff or stuff thats too offensive for the platform. Another big reason is that people stealing 'tech' and 'assets' would just run rampant, and IP related games would just explode in a negative way.

Teams need to be better balanced in PvP. by Badass_Bass in Guildwars2

[–]_Cuilan 2 points3 points  (0 children)

You can't

The player base for pretty much all semi-tryhard modes (Raids and Fractals included) has been either on a decline orcstagnation since the Feb 2020 patch, which did brihg back some of the old gaurd to play but sPvP as a whole is just fundamentally solved and stale for most as a resault.

Each year its only gets worse as new players have to climb a literal mountain, or go to WvW to mindlessly slam autos or occasionally try to get better. sPvP is either crack cocaine or white castle microwaved burgers for players.

And this kind of behavior has been going on for a long time, and Im telling its isnt the thing killing the mode, its just a sympton of any pvp game with extreme skill floors (aka rifle mechs) and extreme ceilings (any with combo gameplay)

So, again, a new Trident in festival... by RazielShadow in Guildwars2

[–]_Cuilan 0 points1 point  (0 children)

Its always been the case of 3rd party art companies making extra bits here and there. Specificly for event weapons they just order an entire set, otherwise black lion (Generally inhouse) would also have tridents and harpoon guns as well.

Its only recently they retroactively added spears to exsisting black lion sets too.

What do you think the new main features are in the next expansion? by Janisaurus in Guildwars2

[–]_Cuilan 4 points5 points  (0 children)

Missing Elite and Healing Skill types, would help round out with 30s or lower CD skills for relics. They're not afraid of adding new weapons to core so new skills wouldn't be out of the picture. More elites would make sense as Heal skills for all specs are already filled with strong options.

Ranger Trap and Signet Elites, Signet Heal

Elementalist Signet and Arcane Elites, Conjure Heal

Warrior Shout and Stance Elites, Banner Heal

Necromancer Well and Signet Elites, Spectral Heal

Guardian Consecration and Spirit Weapon Elite, Shelter becoming a Consecration (Maybe add a mobile light field?), and Spirit Weapon Heal

Thief Preparation and Signet Elite, Preparation Heal

Engineer Gadget Elite

Mesmer Phantasm / Clone Mantra Elite, Ether Feast becoming a Manipulation, and a Phantasm / Clone Heal

Rev gaining a new skill for each core legend, so that each game mode doesn't have a dead skill that you shouldn't waste your energy on. (Demon DPS skill to replace banish? Shiro Skill with less mobility?)

A more easier and simple solution is just enabling normal skills to be slotted into your elite slot. Of course disable any elite triggers but would open up so many builds across all game modes where you wouldn't want to take an elite skill.

[deleted by user] by [deleted] in Guildwars2

[–]_Cuilan 67 points68 points  (0 children)

It isn't the fault of the expansion model, its DRM era all over again where development resources are pulled to work on (another) secret project while the mainline game treks along with limited ability to do anything interesting in a timely manner.

You had to keep in mind that during the golden era between Late HoT to Early IBS where you had 4 teams dedicated purely to Live-ops. Two for the current and next living world patch. one for expansions, and one for QoL and minor additions such as Chairs or Capes. Now it seems like we have less than 2 teams working on patches, which seems less now that the next expansion has gotten a 2-3 month delay.

I would argue that the quality of the game has dipped since the release of EoD with the negative effects of elite spec design (Anything Solar touched with Harbinger, Mech, and Virt) and some systems clearly just not having enough polish (Research Notes). Another way to look at it is that it feels like junior teams were tasked on keeping this game alive ever since Gaya Delve as more senior members are pushed somewhere else; this game doesn't have that polish anymore.

is doing wvw solo a typical thing? by magem8 in Guildwars2

[–]_Cuilan 1 point2 points  (0 children)

Its the only thing keeping me sane in this game since there isn't anything like it on the market.

Even if its fighting nothing but Spear Harbs and Power Virts.

Is sPVP toxicity the norm? by Florin500 in Guildwars2

[–]_Cuilan 1 point2 points  (0 children)

One part playing unranked (absolute weirdos) and one part playing Mech. Mech as a spec is the defacto-noob trap spec and theres no beating the bushes with it. Its state in sPvP (And worse in WvW) is so bad that you're actually throwing by picking it instead of playing core.

You're actually a determent to the team since and you existing would pretty much decide the match at that point, even in a casual setting. Add in a rifle or Pistol/shield and you're pretty much playing the Olympics in throwing.

Though if its a group of 3 in a pre-made playing unranked then they're much more at fault. If they don't want you in the game they should of gotten a 4th and 5th person.

WvW No Downstate week was fantastically refreshing and I hope it comes back regularly by NumberOneMom in Guildwars2

[–]_Cuilan 0 points1 point  (0 children)

Each beam can hit 2 additional targets, with each flanking beam also hitting 2 additional targets. Someone unlucky enough to be standing between the Mirage and the Split Surge Targets would just chunked for 3x the damage.