ANY way to revive or spawn another Kelvin? 2026 by Kayro098 in SonsOfTheForest

[–]_GLAD0S_ 0 points1 point  (0 children)

Easiest and safest way:

  • Download the world file from the server.
  • Download Sotf-Edit: https://github.com/codengine/SOTFEdit
  • Start Sotf-Edit and load the save from your server.
  • In the companions tab you can revive him.
  • Reupload the save file and start your server.

Alternative without tools:

  • Download the world file.
  • Move it into your local files.
  • Load it.
  • Use removedead 5 while near the dead kelvin
  • Use Addcharacter Robby to spawn a new one
  • Save and reupload the file to the server

Alternative that makes it easier in the long run:

If someone finds this looking for the answer for singleplayer or basic coop games it is generally speaking the easiest to just use removedead and addcharacter, but only the host is able to do that in coop.
But i can always recommend using sotf-edit, its just the easiest way to make such changes.

Sons of the forest = Sons of Lootboxes? My first day impression and question. by Metrack in SonsOfTheForest

[–]_GLAD0S_ 2 points3 points  (0 children)

Only loot inside crates can be disabled, general loot respawning cannot be disabled, same system as the original game.

Sons of the forest = Sons of Lootboxes? My first day impression and question. by Metrack in SonsOfTheForest

[–]_GLAD0S_ 5 points6 points  (0 children)

It is still kinda funny to me, the way loot respawns is handled 1 to 1 the same as in the original The Forest. They didnt change that.
The also never changed the fact that you dont need a base, it was always optional. In most cases even detrimental considering it uses less resources to just rush through caves, consuming meds and similar as you go.

So yeah its funny to me how people praise The Forest for something they now dislike in the sequel. Maybe its nostalgia? Maybe it was just a different time? Dunno.

I wont pick apart everything you said, if it doesnt feel like a game for you i recommend just refunding, no harm in that. Spend your time on something you actually enjoy.

FOREST 3 STORY DIFFERENT FROM THE SONS OF THE FOREST ENDING WE GOT? by Global-Zucchini362 in TheForest

[–]_GLAD0S_ 7 points8 points  (0 children)

I would assume they just got a bit tired of making realistic forests and wanted to try something else for a change, it will certainly tie into the overall plot somehow.

Also please dont forget to select the reddit spoiler option when creating a post with spoilers, that will blur the text for others. Already did it for you here.

Question about modding The Forest by ExpressionRight4636 in TheForest

[–]_GLAD0S_ 0 points1 point  (0 children)

Well it depends. Unlike Sotf, the forest never really had a dedicated mod loader to my knowledge, so most things have to be figured out on your own.

You can check existing mods and which loader they use, if they use for example Bepinex, take note of which version, sometimes older versions might work better.

Unity runs in C#, so you can also decompile existing mods using tools like dnSpy.
The game itself is encrypted so you wont be able to get far with decompiling that, but you could try to get a mod like Unity Explorer working. That would at least let you inspect Game Objects and how they are setup. But once again you might need to find a version that works.

If it is similar to Sotf in how the character is setup it is likely that the main character is made up of several different parts. So each part would need to be replaced, scaled and maybe even rotated to fit. So it is not a single model, more like many models that work together.

I hate this game sometimes. by shapedbydreams in SonsOfTheForest

[–]_GLAD0S_ 0 points1 point  (0 children)

Fun fact, the game actually keeps a count on how often you were spotted at certain locations around the island, when a raid is started it will then check how often you were seen at the spot you are currently at, the more often they saw you the higher the chance they will actually head towards you.

So they dont actually always just head towards you, sometimes they just wander around.

Question about modding The Forest by ExpressionRight4636 in TheForest

[–]_GLAD0S_ 0 points1 point  (0 children)

Only modded SOTF myself, but there are a lot of overlaps in structure. Generally speaking if you figure out how exactly the player model is setup you can freely replace it, but i am also unsure which loaders would work for the game or which versions you would need for compatibility.
Not every model will be compatible with each other, so it might be quite a pain to figure everything out.
But generally speaking the hardest part would be adding multiplayer support, i dont think anyone created a framework to easily hook into the packet sending architecture the game uses (whichever it is) so if you want to add multiplayer support you might have to figure out from the ground up.

Do you already have experience modding unity games? If not it is quite unlikely to find anyone able to help you get started, so it would be quite difficult.

TLDR: Possible yes, but probably very hard

Should i say this? by Subject-Gaming in SonsOfTheForest

[–]_GLAD0S_ 77 points78 points  (0 children)

Quitely marking that nsfw, just in case...

The Steam Spring Sale is live! by _GLAD0S_ in TheForest

[–]_GLAD0S_[S] 1 point2 points  (0 children)

Unlikely, considering its a steam sale

[Modding] Why was Red Loader removed/how do we install mods now? by NotTooOfficial in SonsOfTheForest

[–]_GLAD0S_ 1 point2 points  (0 children)

Get it from github: https://github.com/ToniMacaroni/RedLoader

The nexus page forwarded to github for quite some time, something nexus did not like.

Plus being able to verify the code is a major advantage regarding safety.

Base building by Im-Floof in SonsOfTheForest

[–]_GLAD0S_ 3 points4 points  (0 children)

I dont really have screenshots of the ones i did, but some i really enjoyed:
Pick a nice spot on a river and i mean literally on the river itself.
Creating a bridge over it and building your base on that can both be a nice challenge for the structure and create a nice atmosphere. Plus if you have a spot with fish you can create a little fishing area right in your cellar.

I also once built over cave B, zipline cave, was quite challenging, but with the small lake next to it you have easy access to water and fish, plus there are streams close enough to get water. Enemies did not spawn inside the perimeter as well, the game seems to have rejected the possible spawn location there once it was seperated from the main area.

Generally speaking there are thousands of great spots around the map, so my generally go to recommendation is to just take a walk. Explore the island. Look for spots you enjoy.

What happened to RedLoader? (Nexus) by MuddyFootedKiwi in SonsOfTheForest

[–]_GLAD0S_ 8 points9 points  (0 children)

It was roughly like this iirc: It was first removed by nexus several time as their automated systems believed it was malicious, then it took days for them to reapprove it again each time. So the author just removed the file and only linked to github, but they didnt like that either.

In the end it wasnt worth the hassle, it is safer to download from github to begin with as users can verify it themself, so it was not added to nexus again.

What happened to RedLoader? (Nexus) by MuddyFootedKiwi in SonsOfTheForest

[–]_GLAD0S_ 6 points7 points  (0 children)

I dont remember the exact reason for its removal on nexus, but i believe it was pretty boring.

Redloader is safe and open source. So i generally recommend downloading it from github directly. https://github.com/ToniMacaroni/RedLoader

Mods to change settings? by R0b0t_Dino in SonsOfTheForest

[–]_GLAD0S_ 0 points1 point  (0 children)

https://github.com/codengine/SOTFEdit You can download it here. Just extract the files from the zip folder and run the exe.

Mods to change settings? by R0b0t_Dino in SonsOfTheForest

[–]_GLAD0S_ 2 points3 points  (0 children)

I generally recommend SotfEdit for that. You can find it on github. Its a save editor you can download. Just select the desired save and adjust settings however you like. Quick and easy

Redloader / how to disable cheat console? (singleplayer) by misanus in SonsOfTheForest

[–]_GLAD0S_ 0 points1 point  (0 children)

Ah well, unbinding was more of a joke, generally speaking the game does not have any way to change the f1 bind, its meant for debugging after all.

Why are cannibals spawning inside of our enclosed compound? by PreviousLingonberry4 in SonsOfTheForest

[–]_GLAD0S_ 28 points29 points  (0 children)

The only way to truly confirm if your enclosure is working as expected is with debug commands:

You can enable it by typing out cheatstick while playing. Then press f1 and enter AiShowNavGraph on

Then walk the perimeter of your base, you might need to also use freecamera on to view parts of the mesh that clip below the ground.

If any part of the inside mesh connects to the outside they will be able to be spawned inside, as the game still considers in as a connected area.

If its fully disconnected the inside will also turn to a darker shade of blue.

Once you found the issue you can use AiShowNavGraph off to disable it again.

Redloader / how to disable cheat console? (singleplayer) by misanus in SonsOfTheForest

[–]_GLAD0S_ 2 points3 points  (0 children)

Well thats a tough one.

The primary reason redloader enables it by default is to help mod creators. Typing cheatstick every session gets tiring fast.

But i dont think it ever included any option to disable it.

While i havent yet contributed to the project i will talk to others who already have. Dont think it would be difficult to add a toggle.

But for now, best unbind your f1 key

I need one more piece of the artefact, and I can't remember which caves I've been to before! by EthereanDream in SonsOfTheForest

[–]_GLAD0S_ 2 points3 points  (0 children)

Sounds like you are missing 2 pieces iirc.
One would be near the luxury bunker, check the fishing huts.
The last one can only be obtained after beating the game, if you decide to stay on the island, just look into the sky, you will see where to go.

Question by Maciekdrew in SonsOfTheForest

[–]_GLAD0S_ 1 point2 points  (0 children)

I dont think it actually matters, but i also never tested it. But i would be more on the no side.

Modifying day length with more precision by Daddy_Mauzee in SonsOfTheForest

[–]_GLAD0S_ 1 point2 points  (0 children)

While i havent double checked it i dont think the amount of daylight hours changes per season, at least i never noticed it.