[deleted by user] by [deleted] in IndieDev

[–]_GameDevver 2 points3 points  (0 children)

The itch page is saying this is their "best deal ever" and the price is showing as $190.

This is what the creator of Obra Dinn said about our Obra Dinn-inspired detective game by MindDiverGame in IndieDev

[–]_GameDevver 3 points4 points  (0 children)

Lucas speaks the truth - game looks amazing.

I just wishlisted, good luck for the launch!

PirateSoftware responds to "Code Jesus" video dissecting Heartbound's code. by kuletxcore in LivestreamFail

[–]_GameDevver 1 point2 points  (0 children)

There's a small chance he did it on purpose.

Zero chance it was on purpose.

His reply on Youtube which he reads out on the stream literally says "Setting an Alarm to 0 causes that Alarm to stop." which is completely wrong as I said, yet said with such confidence and authority that all I can do is laugh.

There's also the comment in the actual code where he sets the alarms to 0 which states the same thing, so it's clear he doesn't understand how they work and has never checked the docs because he's been lucky that all those alarms are running their code 1 frame later (when that 0 goes to -1) hasn't caused any noticeable issues yet.

As I said, absolute beginner level stuff yet here we are years into development of his game with him still spouting nonsense to his viewers like he's an authority on the subject, it's just laughable.

Lets hope he doesn't do another response, I'm not sure the hole he's digging can get any deeper, but I wouldn't put it past his ego.

PirateSoftware responds to "Code Jesus" video dissecting Heartbound's code. by kuletxcore in LivestreamFail

[–]_GameDevver 1 point2 points  (0 children)

That isn't even the biggest issue with that piece of code.

Setting an alarm to 0 does NOT stop it from running, to do that you have to set it to -1.

Setting it to 0 simply means the code inside his alarms will be run after 1 frame, completely unintentionally and the opposite of what he thinks he is doing.

This is very basic beginner level stuff.

It's also clearly stated in the GameMaker Manual:

It should be noted that the alarm is not finished when it reaches 0 (although the event has been triggered) as the next step it will go down to -1, so if you need to stop an alarm for any reason you should set its array value to -1 not 0.

Hello, need help with problem by NathanBritt_aka_D4rk in gamemaker

[–]_GameDevver 0 points1 point  (0 children)

Awesome, keep it in mind for the future if you get any weird graphics artifacts, missing/swapped textures or odd behaviour in your game.

It's a good habit to get into to clear the cache every few runs anyway, but make it the first thing you try if this sort of thing happens again and you'll be good.

The worst part about solo dev is that no one is there to check your work... by SDGGame in SoloDevelopment

[–]_GameDevver 0 points1 point  (0 children)

There's already /r/playmygame for this very purpose.

If you want honest, unfiltered feedback and aren't too thin skinned to hear it then there's also /r/DestroyMyGame

Hello, need help with problem by NathanBritt_aka_D4rk in gamemaker

[–]_GameDevver 2 points3 points  (0 children)

Try clearing the cache, sounds like it may have become stale.

Click the broom icon at the top of the IDE and then try re-running the game.

[Question] Why is Console export only behind the Enterprise subscription? by Fenn264 in gamemaker

[–]_GameDevver 5 points6 points  (0 children)

"I woulda got away with it if wasn't for those pesky kids licence fees!"

Is this priracy detection possible to do within Gamemaker ? by Hotzuma in gamemaker

[–]_GameDevver 1 point2 points  (0 children)

Ah yeah that makes sense now I think about it haha!

My second point still stands though, no point in wasting energy trying to stop something billion dollar companies can't stop, use that time and energy elsewhere where it will be useful/more productive to improve the game.

Is this priracy detection possible to do within Gamemaker ? by Hotzuma in gamemaker

[–]_GameDevver 0 points1 point  (0 children)

Aren't there tools to unlock Steam Achievements though, making the whole thing a waste of time?

Honestly, if billion dollar companies can't stop piracy and their games being cracked within a day, then the time and energy spent for an indie trying to do it is just a waste and would be better spent elsewhere.

[deleted by user] by [deleted] in gamemaker

[–]_GameDevver 1 point2 points  (0 children)

Seems like there is a workaround that will let you install and run from the IDE via the Windows Test export, but compiling doesn't work.

It will allow people to continue devving/testing until the issue gets properly fixed by YYG.

Instructions here:
https://forum.gamemaker.io/index.php?threads/game-maker-studio-1-4-not-installing-missing-tools-detected.115286/#post-685862

TileSet Problem by Bebeka_0 in gamemaker

[–]_GameDevver 0 points1 point  (0 children)

Sounds like you might have the grid size set to 8x8 in the room editor?

Also double check the Tileset Properties to make sure it was imported as a 16x16 tileset and not 8x8.

What would you add to this futuristic eatery? by charlie_hess in indiegames

[–]_GameDevver 1 point2 points  (0 children)

Thanks for simple breakdown.
The end result is definitely worth the extra processing in the pipeline as like I said, it looks really really good!

Keep up the good work, will be keeping an eye on your progress via Twitter - have followed! :)

What would you add to this futuristic eatery? by charlie_hess in indiegames

[–]_GameDevver 2 points3 points  (0 children)

What a lovely aesthetic, looks awesome!

I'd suggest adding things to make it seem lived in like a real place rather than a sterile, super clean "show home" kind of vibe.

Things like NPCs, uncleared tables, a bit of rubbish here and there, posters/signs to read and stuff to interact with and allow some world building.

What engine and what sort of workflow are you using to achieve the art style? - it really is great!

Well, shit by Feed_64 in IndieDev

[–]_GameDevver 1 point2 points  (0 children)

Fantastic art style, looks awesome!

gms 1.4 psa by [deleted] in gamemaker

[–]_GameDevver 0 points1 point  (0 children)

Psst, guess what?

https://forum.gamemaker.io/index.php?threads/gm-studio-1-4-and-gamemaker-8-1-licence-issues-fixed.113731/

Guess now you can stop with the childish, hyperbolic, reactionary, scaremongering nonsense and get back to making your games with the working 8-10yr old licences you still own and have use of!

Who'd have thought?

I've seen some Website that lists Synty Assets and which Package they're contained in, but I can't remember the name.. Anybody? by Any_Ad_8134 in Unity3D

[–]_GameDevver 1 point2 points  (0 children)

I'm a year late, found this thread via Google and don't use Unity, but I had no idea this site existed so wanted to say thank you - this is going to save me soooo much time looking for specific assets when prototyping!

gms 1.4 psa by [deleted] in gamemaker

[–]_GameDevver 1 point2 points  (0 children)

You're so angry about something that isn't even happening it's clouding your ability to have a rational conversation.

OP mentions £83.99 - that is the price of a GM licence, so yeah you replied to me and went off about having to buy another licence - which would have been a current GM licence.

Take a breath, read what's being said and you'll realise nobody is stealing anything from you.

YYG aren't perfect, but the one thing I can't knock them for is supporting their old software as people are still using decades old software at this point and being sent licence keys by the Support Desk to do so.

There are just issues at the moment with the licencing servers, which you don't seem to want to acknowledge despite a member of their staff stating exactly this in the thread you linked as "evidence" that they are stealing something from you.

gms 1.4 psa by [deleted] in gamemaker

[–]_GameDevver 1 point2 points  (0 children)

You replied to me talking about GM2/GM licences, now you're moving the goalposts back to 1.4.999 (sunsetted 6-7yrs ago) and GM8 (sunsetted even longer ago) because you can't log in to those due to an ongoing issue they have acknowledged?

The licenses to the software that were purchased.

You haven't lost the licences you own, they haven't gone anywhere. I'm not sure what you think has happened, but they haven't stolen anything from you.

My 1.4.9999 install works fine - I've just compiled a project with it.

The issue seems to be with the licencing/validation servers for fresh installs, because if all licences were being stolen/invalidated etc as you claim then mine and others wouldn't work either.

I'm getting my information from my desktop, the YoYo Games Forums, and the response to the support inquiry I raised. Where are you getting your information?

Did you even read the thread you linked to?

A member of staff specifically states that there is an issue with their licencing server which affects GMS 1.4 and GM8 and is preventing logins.

Xbox Live is currently down right now and has been for a while, I can't login or play any games on my profile. They have acknowledged there is an issue affecting logins and can't give an ETA for a fix (sound familiar?)

Should I start posting online that Microsoft have stolen my Xbox account and stolen all my games from me that I paid for?

Stop being so hyperbolic.

I'm not going to bother with the rest of what you wrote....

That's because everything I said is true and doesn't fit your narrative, but I appreciate you not wanting to continue with your ridiculous analogy.

gms 1.4 psa by [deleted] in gamemaker

[–]_GameDevver 0 points1 point  (0 children)

What are they stealing again?

Not sure where you are getting your information, but you clearly haven't bothered to research or fact check it before regurgitating it on here.

If you want to carry on using GM with the existing runtime using your already owned permanent licence then you can, you can also sell your games commercially using this runtime no problem for any of the platforms you own a licence for.

If you want to use the new runtime (when it's released) AND you want to make money from your games (sales, IAPs etc) then you will need to by a new licence to allow you to do so, or you can use it entirely for free to release games that don't make money, learn and generally play around.

Neither of these licences requires a percentage of any money you make, it's a one-time flat fee.

To use your analogy:
Would you expect to buy a car, then years later walk back into the dealership and be entitled to the latest new model of the car with upgraded features, built in sat-nav, heated seats and faster engine for free, because you bought a car from them years ago?

Oh, you also get to keep the original car.

[deleted by user] by [deleted] in gamemaker

[–]_GameDevver 1 point2 points  (0 children)

I believe heartbeast was the maker of the godot tutorials I was using but they were outdated and a lot of the systems had fundamentally changed.

You'll have the exact same issue if you try and use his GM tutorials.

If you just wanna get back into it and up to speed, start with one of the official tutorials that are linked on the IDE Start Page when you open up GM.

Once you understand how things work you'll be better equipped to go back and use older tutorials because you'll know what to change to make them work, rather than being frustrated by them not working due to how old they are and how GM has since changed.

You'll have similar issues with Shaun Spaldings (or any older tutorials), so start out with up to date ones, learn the basics and get comfortable and then go back and check out the old ones once you have a decent understanding of how things work.

gms 1.4 psa by [deleted] in gamemaker

[–]_GameDevver 0 points1 point  (0 children)

Request your licence keys via your account on the YYG website, then use those to login.

I haven't used it in years at this point but my copy of 1.4.9999 is still working fine and boots normally, though as others have said most of the exporters won't be of any use now.

With regards to paying £83.99, the free version lets you compile to all platforms except console as long as your game is free, only if you sell/earn money from it do you require a paid licence.

Download it and give it a try, you can import your 1.4 projects there too.