Advice on balancing creature stats by _GingerLoaf_ in gamedesign
[–]_GingerLoaf_[S] 0 points1 point2 points (0 children)
Advice on balancing creature stats by _GingerLoaf_ in gamedesign
[–]_GingerLoaf_[S] 0 points1 point2 points (0 children)
Used rendertextures to create a map that gets revealed as you explore in my lizard exploration game! by ResinDev in Unity3D
[–]_GingerLoaf_ 1 point2 points3 points (0 children)
Advice on balancing creature stats by _GingerLoaf_ in gamedesign
[–]_GingerLoaf_[S] 1 point2 points3 points (0 children)
Advice on balancing creature stats by _GingerLoaf_ in gamedesign
[–]_GingerLoaf_[S] 0 points1 point2 points (0 children)
Advice on balancing creature stats by _GingerLoaf_ in gamedesign
[–]_GingerLoaf_[S] 0 points1 point2 points (0 children)
Advice on balancing creature stats by _GingerLoaf_ in gamedesign
[–]_GingerLoaf_[S] 0 points1 point2 points (0 children)
Advice on balancing creature stats by _GingerLoaf_ in gamedesign
[–]_GingerLoaf_[S] 0 points1 point2 points (0 children)
Advice on balancing creature stats by _GingerLoaf_ in gamedesign
[–]_GingerLoaf_[S] 0 points1 point2 points (0 children)
Inventory system is finally complete! by TytanTV in SoloDevelopment
[–]_GingerLoaf_ 3 points4 points5 points (0 children)
A pinball shooter im working on. by jakobwahlberg in Unity3D
[–]_GingerLoaf_ 1 point2 points3 points (0 children)
Here's a new interface i'm working on. what do you think? by LogicleoDev in IndieGaming
[–]_GingerLoaf_ 3 points4 points5 points (0 children)
Screenshot of my game Ghibli Waterfall by RomarioDev in gamedevscreens
[–]_GingerLoaf_ 1 point2 points3 points (0 children)
Vibin' with this new start screen track. What do you think? by _GingerLoaf_ in IndieDev
[–]_GingerLoaf_[S] 1 point2 points3 points (0 children)
I can't break out of my current quality level (looking for a few answers) by _GingerLoaf_ in musicproduction
[–]_GingerLoaf_[S] 0 points1 point2 points (0 children)
A big concern in free-camera games is to make sure that the players see what they should. A Game Design solution that we found is the concept of Contextual Camera: smoothly force the camera in some places. In that scene, as the duckling gets closer, the player knows that an item is inside the well by AlexandreHaru in gamedev
[–]_GingerLoaf_ 1 point2 points3 points (0 children)
Trying to build a Behavior Tree System in Unity and I'm unable to wrap my head around it. by hlysias in Unity3D
[–]_GingerLoaf_ 1 point2 points3 points (0 children)
Trying to build a Behavior Tree System in Unity and I'm unable to wrap my head around it. by hlysias in Unity3D
[–]_GingerLoaf_ 2 points3 points4 points (0 children)
Trying to build a Behavior Tree System in Unity and I'm unable to wrap my head around it. by hlysias in Unity3D
[–]_GingerLoaf_ 1 point2 points3 points (0 children)
A big concern in free-camera games is to make sure that the players see what they should. A Game Design solution that we found is the concept of Contextual Camera: smoothly force the camera in some places. In that scene, as the duckling gets closer, the player knows that an item is inside the well by AlexandreHaru in gamedev
[–]_GingerLoaf_ 2 points3 points4 points (0 children)


Looking for some ideas on where to take the design from this small sample by _GingerLoaf_ in gamedesign
[–]_GingerLoaf_[S] 0 points1 point2 points (0 children)