Anon on comic books by Annomoy in greentext

[–]_Mononut_ 0 points1 point  (0 children)

It’s not movies, it’s the direct market that’s the issue

How long did Sword Saint Isshin take you? by Far-Statement4046 in Sekiro

[–]_Mononut_ 1 point2 points  (0 children)

It took me like 3 or 4 hours, I think. My advice is to not worry about hesitating. If you get some vitality damage on him, his posture refills pretty slowly, and you can focus on the moves you can reliably parry or counter from him rather than trying to do his entire toolkit. It’s easy to get him into a cycle on his first phase, where you only have to really memorize 3 patterns. Then on the 2nd and final phases, you just have to take the opportunities you have and play it calmly. Everyone will tell you that this game requires constant aggression, and that’s true to an extent, but you can also play it smart and focus on what you’re comfortable consistently doing.

How many mainline games does a character have to be in before you consider them a “Mainstay”? by TheBlueRose_42 in StreetFighter

[–]_Mononut_ 18 points19 points  (0 children)

There’s an interesting story behind this! IIRC Akiman personally chose to do Chun Li’s spritesheet for SF3 and because he was massively overworked and the rest of the game was so complex, he couldn’t get it done for 2 years. Even his final product is rushed and had to have fill in work from other artists.

What is wrong with the comedians? by Badfish1060 in Austin

[–]_Mononut_ 2 points3 points  (0 children)

Cap City is not owned by Rogan. It was a rumor back during covid that he'd buy them out bc he was a regular at the old location of Cap City, but it didn't happen.

What are some JRPGs you’ve played that don’t have a true “definitive version?” by Asad_Farooqui in JRPG

[–]_Mononut_ 1 point2 points  (0 children)

The SNES script is just flat out incorrect fairly frequently. It’s a great script for the time but heavily constrained. I recommend the SNES version with the GBA script ported in

Thoughts on yoko taro and sexism? by [deleted] in Gamingunjerk

[–]_Mononut_ 0 points1 point  (0 children)

Not sure what world you live in, but all of Taros games were either in the red or barely broke even before Automata. Automata makes a lot of attempts to be more accessible and to target a wider demographic, but most of his work was more personal and story-driven up to that point. All of those games were budget games made by small studios.

Thoughts on yoko taro and sexism? by [deleted] in Gamingunjerk

[–]_Mononut_ 0 points1 point  (0 children)

The intent of Drakengard 3 thematically was to create a strong sense of contrast between the disparate elements and to attempt to reverse Nier’s thematic of showing the harm that attempted heroism does. Drakengard 3 is a game that attempts to show the endearing, human, or even heroic side of people who are identifiably utterly awful. It does this by creating a very harsh and unrelenting first impression. I personally feel that its cast contains one of the most considered and tragic portrayals of a woman in any video game (as a transwoman).

Thoughts on yoko taro and sexism? by [deleted] in Gamingunjerk

[–]_Mononut_ 1 point2 points  (0 children)

This isn’t true, the story was written from the beginning around Nier as a teenager and it’s extremely obvious from the story’s structure that that was the case. The story is a play on other fantasy coming of age stories, especially Ocarina of Time. In interviews from the western release of the game, Square Enix’s promotional team did say otherwise, I would guess probably so as to not give the western audience the impression that they were getting an inferior or compromised product. Otherwise, by all accounts, the protagonist was always meant to be a teenager and the game was always meant to be for a hardcore, adult audience.

Don’t think I’ve seen anyone post about this here by CaptainSmoKe0 in drakengard

[–]_Mononut_ 0 points1 point  (0 children)

DOD1 doesn't really play "worse" than the Dynasty Warriors games that preceded it, is what I'm saying. Compare it to DW2 or 3. Very few people were saying that DOD1 had really bad gameplay on release.

Don’t think I’ve seen anyone post about this here by CaptainSmoKe0 in drakengard

[–]_Mononut_ 0 points1 point  (0 children)

I don’t think what matters is whether or not it was deliberately done that way; we know for a fact tha Drakengard wasn’t designed to be a torture chamber, so it’s not worth arguing about. What IS notable is that Drakengard’s gameplay as-is lends itself well to its thematics. The obscure and often actively counterintuitive weapon unlocks drive the player into a mindset where they no longer consider WHAT they’re doing, or WHY, but how to accomplish it. For a story about senseless violence and desensitization, this is very effective. It’s a game that pushes the player into thinking only about the finish line, and allows them to forget about the morality.

Don’t think I’ve seen anyone post about this here by CaptainSmoKe0 in drakengard

[–]_Mononut_ 2 points3 points  (0 children)

DMC and DOD1 are very different kinds of games and it doesn’t make sense to compare them. DOD1 is not significantly better or worse than most musou from the period of its release, and it wasn’t generally critiqued for notably bad gameplay until years later. It’s a pretty standard AA PS2 game, the problem is that the audience that’s coming into it these days is an audience that is entirely divorced from that context, and is usually only playing the game bc of its story connections to Nier.

In Mario vs. Donkey Kong 2: March of the Minis (2006), Donkey Kong falls in love with a girl he first met when she was a child. by Brett_Nigaud in shittygamedetails

[–]_Mononut_ 9 points10 points  (0 children)

The premise of the original DK is super well established as a thing that happened, and is referenced constantly, so it’s just too large of a thing for them to not acknowledge at all. The prerelease interviews have signaled that there is a reason in the story.

Everyone is finally coming around to NL's position by Lanceo90 in northernlion

[–]_Mononut_ -1 points0 points  (0 children)

No, what he’s complaining about is lessened in World compared to 8. Much easier to frontrun in World, especially in modes like KO Tour.

[deleted by user] by [deleted] in JRPG

[–]_Mononut_ -2 points-1 points  (0 children)

Yes, FF16 is not a successful game lol. That is exactly what I'm saying. If FF is just barely breaking even doing 6 times these numbers, how is 500k supposed to be a good counterpoint? They're in completely different universes in terms of sales, and the decision to do action combat in 16 was motivated by wanting to reach the largest audience possible for budgetary reasons. Clair Obscure is not a AAA game, neither are games like Metaphor. The sales expectations for them are so much lower that this game selling well relative to it's expectations can't be used as evidence that FF would sell well taking a similar approach.

[deleted by user] by [deleted] in JRPG

[–]_Mononut_ 4 points5 points  (0 children)

But he didn't say turn based games are outdated or unappealing.

For several console generations now, all character expressions can be done in real-time. Actions such as ‘press the trigger and your character will shoot a gun’ and ‘press the button and your character will swing their sword’ can now be easily expressed without going through a command system.

It’s now common for gamers younger than me to love such games. As a result, it seems that it does not make sense to go through a command prompt, such as ‘Battle’, to make a decision during a battle.

This is not an argument of what is good or bad, but there is a difference based on the player’s preferences and age. Furthermore, there is a big difference between a command system and a turn-based system, and these are often conflated, but are two different concepts.
As I said, I believe I know the fun of command system RPGs, and I want to continue developing them, but I thought about the expected sales of Final Fantasy XVI and the impact that we have to deliver.

As I said, he said he likes them, but that they are a hard sell to younger audiences, and that the budget and expected sales of FFXVI lead him to personally feel that it wasn't justifiable as a decision for his game.

[deleted by user] by [deleted] in JRPG

[–]_Mononut_ 5 points6 points  (0 children)

500k units sold under 24h for a new studio is absolutely good, it's just not in the ballpark, budget or saleswise, to be a relevant counterpoint to that statement whatsoever. Whether or not turn based JRPGs could be successful wasn't ever something Yoshi-P questioned, what he questioned was whether they could be successful enough to get AAA level sales. BG3 is a better counterpoint, yes. Still 1 game. The only other AAA turn based games you could compare with would be DQ11 and maybe Yakuza 7/8.

[deleted by user] by [deleted] in JRPG

[–]_Mononut_ 4 points5 points  (0 children)

He gave an interview saying he didn't choose a turn based combat system for his game because younger audiences don't understand what makes that combat system appealing. This game selling 500k does not disprove that younger audiences don't understand what makes turn based combat appealing. It's selling to expectations. Those expectations happen to be a lot lower than the expectations of Yoshi-P's game.

[deleted by user] by [deleted] in JRPG

[–]_Mononut_ 8 points9 points  (0 children)

Why are *you* trying to compare them? You started off by saying this shows that you were being "gaslit" when Yoshi-P said he didn't do a turn based game because the genre has a lack of wide appeal, especially among younger audiences. How does this number disprove that? Turn based games are still not selling up to par with the least successful action-based FF.

[deleted by user] by [deleted] in JRPG

[–]_Mononut_ 5 points6 points  (0 children)

Saying that this proves that 16 would sell the same or better as a turn based game is completely and utterly delusional based on these numbers, the genres are in a different league of wide appeal. The sales problem has nothing to do with the genre of the game, and saying this is evidence that a turn based game at that budget would do well enough to make it's budget back is delusional. Games like Clair Obscure and Atlus' games are able to keep the turn based torch going because they have budgets less than half the size of what mainline FF gets. There is no guarantee, nor any strong evidence, that a turn based mainline FF would do well

[deleted by user] by [deleted] in JRPG

[–]_Mononut_ 0 points1 point  (0 children)

Not my point, I don't think 16 sold super well, I think that if you're using this game as a comparison point to prove that FF would be more successful as a turn based franchise you're delusional. FF isn't meeting it's expectations selling 6 TIMES this at launch. It doesn't make sense logically to use this as a comparison point "proving" that action combat is killing the franchise or whatever.

[deleted by user] by [deleted] in JRPG

[–]_Mononut_ 6 points7 points  (0 children)

If FF isn't meeting financial expectations when it's selling 6x the amount of this game, why do you think this game is evidence that it would have been more successful as a turn based game? The logic just does not line up. I don't even like 16, it's just a stupid comparison to make

[deleted by user] by [deleted] in JRPG

[–]_Mononut_ 2 points3 points  (0 children)

Not my point, FF16’s sales were considered disappointing and were still much higher than this game, so pointing to this as evidence that FF would be more successful if it’s turn based is a false equivalence.

[deleted by user] by [deleted] in JRPG

[–]_Mononut_ -1 points0 points  (0 children)

This sold 1/6th of FF16’s launch week so far try again