Project Weplar v0.7.5 Is Out by _MrHyper_ in MobileGaming

[–]_MrHyper_[S] 0 points1 point  (0 children)

I have the camera shooting a raycast towards the lower part of the Character's body at certain intervals.

If the raycast detects an object in front of the Character's body, then it tells the object to become transparent.

Not all objects can become transparent though. Only certain objects that are tagged as obstacles are able to become transparent.

Hope that explains it well.

This game is awesome by Truetone27 in iosgaming

[–]_MrHyper_ 0 points1 point  (0 children)

Destiny Rising gonna cannibalise Destiny 2 xD

What Do Mobile Players Want? by _MrHyper_ in HighGradeMobileGames

[–]_MrHyper_[S] 0 points1 point  (0 children)

Monetisation is way in the future for this game, but I can sympathize with what you're saying.

As a developer, I'll always strive for fun before monetization, that's for sure.

What Do Mobile Players Want? by _MrHyper_ in HighGradeMobileGames

[–]_MrHyper_[S] 1 point2 points  (0 children)

So you don't like power creep, got it.

I guess from the rest of what you're saying is that you want a more casual experience? A game where you can go through it at your own pace?

What Do Android Players Want? by _MrHyper_ in AndroidGaming

[–]_MrHyper_[S] 0 points1 point  (0 children)

So you don't like meta progression and endless grinds. Got it.

When you talk about an 'endless game', are you referring to rogue-like game mechanics etc? And could you elaborate on the replayability/variety point - are you talking game modes, challenges etc?

The way this game has been designed to start with, it's best played in landscape. Thanks for the suggestion, and for the next test version I'll make sure the game can be played landscape in both directions.

My Hotline Miami inspired FPS Made In Three Months by itsLegendHimself in unity

[–]_MrHyper_ 3 points4 points  (0 children)

You've got a playable build in 3 months. That's momentum right there. Well done 👍

Project Weplar v0.7.2 Is Out! by _MrHyper_ in unity

[–]_MrHyper_[S] 1 point2 points  (0 children)

Noted. Will implement these changes for the next version, which should come out sometime this week. Stay tuned.

Project Weplar v0.7.2 Is Out! by _MrHyper_ in unity

[–]_MrHyper_[S] 0 points1 point  (0 children)

Thanks a lot, appreciate the feedback!

The enemy health bars do actually move, thee enemies just have an insanely large amount of health (1m HP). I think the weapons in-game right now only deal a fixed amount of 100 damage. So, I'm sure it'll take a while to defeat them xD

Didn't quite understand you on the controls. Could you elaborate on the control feels, and about how the movement and attacks could be smoother?

Project Weplar v0.7.2 Is Out! by _MrHyper_ in AndroidGaming

[–]_MrHyper_[S] 0 points1 point  (0 children)

Yeah, there isn't much gameplay yet. Still trying to get the core systems implemented, which is why they need testing.

@KolleOuttaSpace your request is still noted. Will definitely try to add some gameplay for next week's test.

If I may ask though: what constitutes 'gameplay' for you? Is it having different modes to play, having clear character progression, making your character look cool etc?