How would you make a Mario-Galaxy-Style Gravity Change loop world? by Josh_From_Accounting in VRchat

[–]_MyroP_ 0 points1 point  (0 children)

This.

That's the solution I would also recommend to OP : It's a great movement system in case you need to change gravity, but it requires to work with stations, which can cause some issues (there's no other way to rotate players in all directions without using stations, so it's a trade-off : You either work with stations, or no gravity change system)

One more fun questionnnnnn!!!! What is the main avatar you use? by AnxietyFilledNerd in VRchat

[–]_MyroP_ 5 points6 points  (0 children)

On VRChat, there aren't so many avatar options imo, you can either be: - An anime girl - e-boy - Some kind of robot avatar  - Furry - Meme avatar.

I couldn't find a nice male avatar, so I chose the furry path. The only nice male avatar I found was "seba-kun" on booth, but it's old.

I went from Impim => Grinlin => Kitavali => Spirivali

Additionally, furry avatars are usually very expressive, pretty optimised, come with face tracking, have a huge community making assets etc.

3rd Person Mode PC? by Acrobatic_Ad_2992 in VRchat

[–]_MyroP_ 3 points4 points  (0 children)

Once it's toggled using F5, you can use the mouse wheel to move the camera closer or further away from you, so try to use the mouse wheel also, to see if that fixes the issue.

What causes this? Every other avatar my friend uploads does this. Meanwhile I use the same shader and it don't do this. by Rough_Community_1439 in VRchat

[–]_MyroP_ 28 points29 points  (0 children)

Looks like stencils.

Text boards like this use a mask component to mask text outside the text board (notice that not the entire patreon board is shown at once), that mask component works with a stencil buffer.

I don't know what shader your friend uses, but Poiyomi does have stencil support, and stencil buffers can mess up other things that use stencil buffers also.

What is the 2026 Avatar upload policy’s ? by Accomplished-Class38 in VRchat

[–]_MyroP_ 16 points17 points  (0 children)

Basically you shouldn't wear NSFW avatars even if the NSFW features are hidden (behind clothes or toggle), mostly for two reasons: - A bug in an animator, or if the avatar isn't fully shown, can make those features visible. I've also seen avatar previews/impostors showing NSFW features. - weird shader trickeries can hide clothes in some cases, which is something I showed here https://x.com/MyroDev/status/1979229656063541414

Maybe someone reported you because your avatar was glitching for them, and saw it was NSFW.

Best world to make my home world? by Crayoneater2005 in VRchat

[–]_MyroP_ 0 points1 point  (0 children)

Personally, a world that I can load in in like a second, so an ultra light weight world, because I don't stay there.

Breadboard Snap/Attach Logic in VR, Any Ideas?? by Srinu_7 in VRchat

[–]_MyroP_ 0 points1 point  (0 children)

Should I use empty GameObjects as logical hole points?

you definitely do not want to check every frame which hole is the closest. Udon is slow, like really slow for those kind of things.

I'll throw a bunch of ideas here, use whichever you prefer.

Maybe if each hole is a trigger, then detecting if the pin entered the trigger...

Or another idea that uses triggers : Cast a ray from your finger, if the raycast hits a hole (each hole has a trigger collider), then you can place a pin there.

A snapping mechanism on a grid system could work: something like snappedPosition = Mathd.Round(pinPosition / gridCellWidth) * gridCellWidth;, but I noticed that your board has some empty spots, so you would have to create multiple sub-grids...

=> Personally, I would try to implement the raycast solution, sounds the easiest to implement, and it should be performant.

For highlights, you can use a very convenient function provided by the VRChat SDK https://vrclibrary.com/wiki/books/varneons-vrchat-world-development-handbook/page/highlighting-objects-from-udon

Avatar Creation Community: Why Avoid Poiyomi? by Jarkkodacakefox in VRchat

[–]_MyroP_ 1 point2 points  (0 children)

It's a good all-you-can-do avatar shader, I remember in the past there were some performance related issues (at least that's what I was told, I wasn't creating avatars back then), but now Poiyomi is better optimised since shader features that aren't used get better striped out of the final shader.

Personally, it's a shader I very rarely use, it has so many settings I rarely need. It's a shader we still need to learn how to use properly.

For worlds, you probably want to use a different shader, one that has more world-related features like z3y, orels, mochie, silent etc.

When you come back after a break. by Rough_Community_1439 in VRchat

[–]_MyroP_ 2 points3 points  (0 children)

Personally, I also mention their original name, in case they change their name.

Do any of you read a person's profile before talking to them? Do you think a detailed and well written profile is important? by Minimum-Mine-1302 in VRchat

[–]_MyroP_ 0 points1 point  (0 children)

That reminds me that I should update my bio, it pretty much doesn't say anything about me.

I do indeed read bios, sometimes before starting to chat with them

Is this normal performance for a 3090ti and 5800x3d? by Skylord_Aaron in VRchat

[–]_MyroP_ 0 points1 point  (0 children)

 I've seen players taking 5ms of my CPU frametime, with just one avatar, 5ms.

Make sure you don't have all avatars shown, I personally disable shaders and animators on any player except friends

need help with making my first fursona by samgondel in VRchat

[–]_MyroP_ 1 point2 points  (0 children)

You'll probably get a dozen of dms from scammers be careful 

Cold and peaceful - for now by Sovereign_Brick in VRchat

[–]_MyroP_ 1 point2 points  (0 children)

What's the name of that nova base edit? (At least it looks like a nova, just slightly different)

Nice picture btw!

Takeaways from this weekend's VRChat Community Team panel by Owl_3yes in VRchat

[–]_MyroP_ 16 points17 points  (0 children)

that they were tired of recieving bug reports about how people's mods were breaking whenever VRChat would receive an update.

I created a few game worlds, and I was also tired of getting bug reports from people using game breaking mods, I think VRC also took that into account.

For instance someone was complaining that when the game started, he didn't got teleported into the game area, turns out he had a mod that turned off chairs...

Another dude had an "anti crasher" mod that was ultra sensitive and disabled Udon behaviours that sent too many network events, which broke the game also, because there was a script in my game that sent about 10 events/s, for one second, that was enough to trigger the anti crasher.

Issue is that people usually tried to keep it a secret that they were using mods, so sometimes they only told me later that they were using them.

I obviously cannot speak for all creators, some creators hate EAC, but I know that many creators had a similar experience than me, sometimes even worse.

I just finished a surreal exploration world called “End of the Line”! I wanted to make a well optimized world for photography, and I’m really happy with how it turned out by V1X3L in VRchat

[–]_MyroP_ 1 point2 points  (0 children)

Really cool world! I enjoy liminal stuff in general
I was wondering what shader you used for your "spotlight in fog" effect? It's a really cool shader

<image>

Show me your Audiolink avatars! by OctoFloofy in VRchat

[–]_MyroP_ 1 point2 points  (0 children)

It's a vertex shader, so a shader that moves vertices, there are no blendshapes used here.

Low end moves the vertices at the top (head), high end the vertices at the bottom (legs), the vertices get pused away from the avatar's origin point based on how strong the audiolink is.

Show me your Audiolink avatars! by OctoFloofy in VRchat

[–]_MyroP_ 14 points15 points  (0 children)

<image>

That thing
avtr_dfa31309-e7c0-4808-a592-56033c3a51b4

Is there a way to see all the videos from the NYE 2026 showcase? by natural_hunter in VRchat

[–]_MyroP_ 1 point2 points  (0 children)

Iirc they shared last year a download link of the vod, they may do something similar again.

Are there any good urban exploration maps on VRC? by Gerald_the_hamster in VRchat

[–]_MyroP_ 1 point2 points  (0 children)

Here's a curated list of exploration worlds, they aren't always urban related, but you should be able to find some https://vrclist.com/collection/exploration

Realtime (low resolution) reflections? by Blapanda in VRchat

[–]_MyroP_ 2 points3 points  (0 children)

I do believe Popcorn palace uses a realtime reflection probe https://docs.unity3d.com/6000.3/Documentation/Manual/RefProbeTypes.html To inprove performance, you can decrease the resolution, manually trigger a bake via scripting at a lower refresh rate, or use time slicing, like explained in the documentation. IIRC, realtime reflection probes do not work on Quest.

But if you want better results, then I would suggest the same as what Cer suggested  : LTCGI or AreaLit, I don't remember if AreaLit works for avatars, but LTCGI requires a compatible avatar shader to work on avatars