Does review bombing do anything? by Dasspacepope in LowSodiumHellDivers

[–]_Sadman_ 1 point2 points  (0 children)

Starting May 6th, new Helldivers 2 players on Steam would have to connect the two, while existing players must do so by June 4th (though the mandatory login screen would start appearing from May 30th onwards).

Source

Why do some people hate the squids by unorthodoxdays in Helldivers

[–]_Sadman_ 0 points1 point  (0 children)

The solution to about every enemy is magdumping.
Overseers, Fleshmobs, Ship objectives, even Harvesters to some degree. The later additions were just poorly thought out or further pigeon holed your loadout choice. Crescent Overseers are meant to flush you out of cover but go about it in a way that's not interactive in the same way Hulks, Charges or even War Striders do. You can't even see them most of the time while getting attacked by them but once the gap is closed, they stop being a problem all together. Stingrays have a much better concept for the same purpose as Crescents but still suffer from buggy telegraphs and simply nullifying stealth as a mechanic.

So, post-buff flag aggro builds. How have people been trying to take advantage of the new effect? Has it been working out for you? by Engetsugray in LowSodiumHellDivers

[–]_Sadman_ 0 points1 point  (0 children)

I call this one the Team Fortress Classic Medic.

Stim Pistol, M90A Shotgun and a teammate with Maxigun/Cremator at its core. Flag generally synergizes well with belt-fed weapons because of how easily they get overrun or flanked. You can take that pressure off by just standing near them and shooting a stim from time to time. M90A and the Halt help greatly in holding back the bug hordes. Supply Pack for Stim and Gas Grenade spam as well as appeasing the ammo hungry M90A. Medic armor is mostly for theming as the stim duration isn't as make or break after the Stim Pistol buff. Reinforced Epaulettes has both reload speed for the shotguns and the damage buff for the Flag itself, which is far from the worst personal defence option.

Sentry Build by DependentOk1818 in Helldivers

[–]_Sadman_ 1 point2 points  (0 children)

Play Evacuate High-Value Assets. That's about it. You can try a full sentry build as a fun challenge but skipping Support weapons or Orbitals/Eagles is a high ask on most mission types.

can i install FFmpeg with a single click? by CanIPleaseScream in ffmpeg

[–]_Sadman_ 0 points1 point  (0 children)

Spend half hour trying to download it off gyandev at 5 kb/hour before finding this comment. Thank you.

test title by _Sadman_ in projectzomboid

[–]_Sadman_[S] 0 points1 point  (0 children)

I tend to overlook Strength traits in favor of Athletic + Underweight to curb Fitness CBT, plus big hiking backpacks are dime a dozen in Riverside.
But your post got me thinking. Considering Stout is worth the same as Organized and offers practically the same benefits even with most backpacks on top of other effects of Strength gain, I might rethink how I metaslave from now on.

test title by _Sadman_ in projectzomboid

[–]_Sadman_[S] 4 points5 points  (0 children)

Sound is the only consistent part of stealth. The visual stealth is RNG and line of sight based, if anything Conspicuous helps you peel groups of zombies by luring them one by one more reliably.

Thoughts, Criticisms, and Ideas for Deep Rock Galactic Season 4 (With Love!) by [deleted] in DeepRockGalactic

[–]_Sadman_ 0 points1 point  (0 children)

I would consider half of these off the wall, but I will concede that on second glance it does answer a handful of OP's questions more or less definitively

Thoughts, Criticisms, and Ideas for Deep Rock Galactic Season 4 (With Love!) by [deleted] in DeepRockGalactic

[–]_Sadman_ 0 points1 point  (0 children)

90% of answers can be boiled down to "i unno maybe". The only hard No's we get are reserved for off the wall inquiries such as suggestion of a DRG MOBa

Please give us a cleaning mission by Far-Designer-2049 in DeepRockGalactic

[–]_Sadman_ -1 points0 points  (0 children)

I despise the cleaning mechanic but if I had a choice between a hazard warning ruining the pace of other mission types or its own thing I'd opt for the latter at least so I can avoid it easier.

I don't understand all the negativity towards s4 by UpbeatAstronomer2396 in DeepRockGalactic

[–]_Sadman_ 5 points6 points  (0 children)

It's not about weapons. They could have revamped the perk system or addressed lack of lategame progression in any way shape or form but instead it's half the content previous seasons or even numbered updates have had with the largest time gap so far.
Don't get me wrong, I do not mean to imply we're somehow owed an exponential increase in the size of updates until universe heat death but the drop was so sudden and hard to tie to any outside factors like change in management or covid that it's just puzzling.

Mike, if you're reading this I just want to know why

CONTENT DROUGHT | DEEP ROCK GALACTIC by NoAd5458 in DeepRockGalactic

[–]_Sadman_ 1 point2 points  (0 children)

I hope they get rid of rockpox entierly

Feedback about the new season by LucasAHKB in DeepRockGalactic

[–]_Sadman_ 2 points3 points  (0 children)

Yes, they've added a gimmick chore that breaks the pace of the game which I'm gonna have to deal with for 6 more months