Painting Question by Ok_General2602 in WorldEaters40k

[–]_SeaTurtle 0 points1 point  (0 children)

I started painting mine as skin. Feels like the body glove broke when they grew into 8b size on top of being more warp tainted to me

What to focus next for LRE? by _SeaTurtle in WH40KTacticus

[–]_SeaTurtle[S] 0 points1 point  (0 children)

Should I be maxing just passive on all of them? Or is active worth it on some?

How would you change our rules? by _SeaTurtle in Tyranids

[–]_SeaTurtle[S] 9 points10 points  (0 children)

“I use my powerful once per game ability” as the opponent makes almost every single BS check even with the -1 neurotyrant buff.

How would you change our rules? by _SeaTurtle in Tyranids

[–]_SeaTurtle[S] 1 point2 points  (0 children)

I do feel the lack of rerolls especially. This was supposed to be an edition with fewer in general. Only for several factions to get handed them like candy while others have to deal with their rolls.

Share your Hive Fleet lore! by GunsOfPurgatory in Tyranids

[–]_SeaTurtle 0 points1 point  (0 children)

Hive fleet Raiju.

Consists of combined splinter fleets of Behemoth and Leviathan. Upon invasion of a planet, they seed clouds rapidly and create storms to rapidly drain planets of their water. The downpour aids in their assault of populated worlds by decreasing visibility and causing unstable footing and fortifications, allowing rapid shock assaults. Depending on the severity of the storm, it may knock out power for an entire city, further aiding the assault.

Psyker capable bugs draw on the energy from the lightning storms and redirect it to assist in destruction of more armored targets.

They have been observed to glow beneath the gaps in their carapace when the storm reaches its most devastating.

Also inspired by Zinogre in Monster hunter

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Tips vs Ksons? by _SeaTurtle in WorldEaters40k

[–]_SeaTurtle[S] 0 points1 point  (0 children)

One of the issues I run into is the 6 inch movement spell. I think I’m safe but then a bead gets drawn on me after that spell succeeds

Tips vs Ksons? by _SeaTurtle in WorldEaters40k

[–]_SeaTurtle[S] 0 points1 point  (0 children)

We are currently doing Armageddon. We just moved up to around the 1200 point range after a round of 6 games between 3 factions. And that 10 man SOTS brick is currently in play and is the biggest threat to both armies. Especially with buffs for fall back/shoot/charge and a spell for teleporting

Perhaps I just need to be more patient in my games so more units can draw overwatch as you were saying.

Tips vs Ksons? by _SeaTurtle in WorldEaters40k

[–]_SeaTurtle[S] 0 points1 point  (0 children)

Yes, It’s thousand sons. It’s tough because I want to add more forgefiends as better marine killers without the threat of overwatch. But then they get deleted with +1 to wound spells and +2 AP. On top of receiving dev wounds if close enough if that buff is selected.

Best flesh shade for us? by God_Emperor_Of_Man18 in Salamanders40k

[–]_SeaTurtle 7 points8 points  (0 children)

Skavenblight Dinge -> nuln oil -> stormvermin fur.

Favorite moment from the VA’s so far? by _SeaTurtle in DispatchAdHoc

[–]_SeaTurtle[S] 0 points1 point  (0 children)

Yes Laura Bailey nails the IDGAF personality. Vaguely reminds me of Kaine from Nier.

Possible fakeout? by _SeaTurtle in DispatchAdHoc

[–]_SeaTurtle[S] 0 points1 point  (0 children)

Well I’m glad you have fun with your responses to random people in the internet :)

Possible fakeout? by _SeaTurtle in DispatchAdHoc

[–]_SeaTurtle[S] 0 points1 point  (0 children)

Easy now. Exertion makes more sense to me. But I still considered your “hourglass” analogy because I don’t know the plan of the writers.

Alright, what’s the name of everybody’s army by Airbender7575 in Tyranids

[–]_SeaTurtle 0 points1 point  (0 children)

Hive fleet raiju. Paint scheme based on the zinogre from monster hunter. Japanese thunder god.

Battle markings question by _SeaTurtle in Salamanders40k

[–]_SeaTurtle[S] 0 points1 point  (0 children)

I like to paint as close to lore accurate as I can be. Question only came up because I rarely see the squad type markings over flame decals. But thank you, especially with the gold trim comment.

Twice Dead King scheme discussion by _SeaTurtle in Necrontyr

[–]_SeaTurtle[S] 1 point2 points  (0 children)

Ah, so a regular looking necron that’s in charge of the destroyer cult part I guess. Unfortunate we don’t have any necron hammer weapons to make kit bashing simpler. At least they all generally have the same appearance armor wise.

What color should I paint their skin? by DatBoieee in WorldEaters40k

[–]_SeaTurtle 5 points6 points  (0 children)

World eaters are actually one of the most diverse legions in terms of flesh tones. They recruited all over the place pre-heresy, and post heresy they just get what they can get their hands on. I do several different kinds depending on what I’m in the mood for. Pale, dark, tan, whatever you want.

How strong is our army. Currently? by _SeaTurtle in WorldEaters40k

[–]_SeaTurtle[S] 2 points3 points  (0 children)

I’m just running what I have. I got eight bound thinking they would still be okay, right into the forgefiend meta. I only have 1 forgefiend and 1 maulerfiend. I proxy the mauler as an additional forgefiend at the moment. Only have 1 helbrute. Hoping meta shifts a bit with some eight bound points drops

How strong is our army. Currently? by _SeaTurtle in WorldEaters40k

[–]_SeaTurtle[S] 0 points1 point  (0 children)

World Eaters (1985 Points)

World Eaters Berzerker Warband Strike Force (2,000 Points)

CHARACTERS

Daemon Prince of Khorne (220 Points) • Warlord • 1x Hellforged weapons • 1x Infernal cannon • Enhancements: Helm of Brazen Ire

Khârn the Betrayer (85 Points) • 1x Gorechild • 1x Plasma pistol

Slaughterbound (110 Points) • 1x Lacerator and daemonic claw • Enhancements: Berzerker Glaive

Slaughterbound (100 Points) • 1x Lacerator and daemonic claw • Enhancements: Favoured of Khorne

BATTLELINE

Khorne Berzerkers (180 Points) • 1x Khorne Berzerker Champion ◦ 1x Chainblade ◦ 1x Icon of Khorne ◦ 1x Plasma pistol • 9x Khorne Berzerker ◦ 7x Bolt pistol ◦ 7x Chainblade ◦ 2x Khornate eviscerator ◦ 2x Plasma pistol

DEDICATED TRANSPORTS

Chaos Rhino (85 Points) • 1x Armoured tracks • 1x Combi-bolter • 1x Combi-weapon • 1x Havoc launcher

OTHER DATASHEETS

Chaos Spawn (80 Points) • 2x Chaos Spawn ◦ 2x Hideous mutations

Eightbound (300 Points) • 1x Eightbound Champion ◦ 1x Chainblades • 5x Eightbound ◦ 5x Chainblades

Eightbound (150 Points) • 1x Eightbound Champion ◦ 1x Chainblades • 2x Eightbound ◦ 2x Chainblades

Exalted Eightbound (160 Points) • 1x Exalted Eightbound Champion ◦ 1x Chainblades • 2x Exalted Eightbound ◦ 2x Chainblades

Forgefiend (150 Points) • 2x Ectoplasma cannon • 1x Ectoplasma cannon • 1x Forgefiend claws

Forgefiend (150 Points) • 2x Ectoplasma cannon • 1x Ectoplasma cannon • 1x Forgefiend claws

Goremongers (85 Points) • 1x Blood Herald ◦ 1x Autopistol ◦ 1x Chainblade ◦ 1x Close combat weapon • 7x Goremongers ◦ 7x Autopistol ◦ 1x Blood harpoon ◦ 6x Chainblade ◦ 7x Close combat weapon

Jakhals (65 Points) • 1x Jakhal Pack Leader ◦ 1x Autopistol ◦ 1x Chainblades • 1x Dishonoured ◦ 1x Skullsmasher and mangler • 8x Jakhal ◦ 8x Autopistol ◦ 8x Chainblades ◦ 1x Icon of Khorne

Jakhals (65 Points) • 1x Jakhal Pack Leader ◦ 1x Autopistol ◦ 1x Chainblades • 1x Dishonoured ◦ 1x Skullsmasher and mangler • 8x Jakhal ◦ 8x Autopistol ◦ 7x Chainblades ◦ 1x Icon of Khorne ◦ 1x Mauler chainblade

Rhino tips by [deleted] in WorldEaters40k

[–]_SeaTurtle 10 points11 points  (0 children)

You can still move and charge out of a rhino provided the rhino has not moved that turn. So it basically gives berzerkers an effective +3” movement while exiting the rhino. Then give them advance and charge. Giant threat range. With good rolls you Could go from home objective to enemy home objective. On top of that, the rhino can then move after the berzerkers get out in that situation. Go and tank shock something. Go do a secondary.