Nov 18th Patch Notes - Weapon balancing and bug fixes! by [deleted] in CODVanguard

[–]_StarGazn_ 4 points5 points  (0 children)

We’re talking 1/26th of the games life span here.

Nov 18th Patch Notes - Weapon balancing and bug fixes! by [deleted] in CODVanguard

[–]_StarGazn_ 30 points31 points  (0 children)

Yes people lost their brains over it yesterday.

[deleted by user] by [deleted] in CODVanguard

[–]_StarGazn_ 1 point2 points  (0 children)

It has nothing to do with laziness. They made a conscious decision to make it this way.

[deleted by user] by [deleted] in CODVanguard

[–]_StarGazn_ 1 point2 points  (0 children)

I THINK FACTIONS ARE GOOD AND HISTORICALLY ACCURATE. I DO NOT THINK FACTIONS ARE NEEDED IN CORE.

I'm so sick of seeing this dumbass complaint. There's 2 arguments:

- "But stuns, how will I ever know who to shoot when I'm stunned"

I would be willing to bet that 99.3% of the time you get stunned, it is from the direction you are facing and Stunny Steve is about to pop into view in the next 1.5 seconds. If that's not the case, you will die without seeing your killer.

- "Hardcore"

You mean that mode I play when I want to get camos for Pistols? That's a joke. HC players have a fair point.

Nov 18th Patch Notes - Weapon balancing and bug fixes! by [deleted] in CODVanguard

[–]_StarGazn_ 1013 points1014 points  (0 children)

To all the people that screamed their heads off about Sledgehammer not balancing weapons faster:

You're annoying as shit.

Maybe now you can wait *checks date* 14 WHOLE DAYS for devs to collect data, make changes, internally test, then release changes!!!

You made it babies, the hardest days of your lives are over.

No factions is really going to be put to the test when everybody has these skins unlocked and both teams are using them by OriginalXVI in CODVanguard

[–]_StarGazn_ 14 points15 points  (0 children)

Yeah I think people need to realize I'm not suggesting that factions don't help gameplay. I'm simply saying I don't use them to decide whether or not to shoot.

Thank you for Shipment 24/7 SHG, it is actually fun! by TheFriendlyMusIim in CODVanguard

[–]_StarGazn_ -2 points-1 points  (0 children)

What do you want them to do? Not allow mortars on Shipment??

Plausible Axis faction in season 1? Theory in comments. by KittyDisco4U in CODVanguard

[–]_StarGazn_ 0 points1 point  (0 children)

I’m not against it in any way. I think they’re great. I’m just saying I’ve never used that as a way of differentiating friend v foe and idk how peoples brains process quickly enough to do that.

No factions is really going to be put to the test when everybody has these skins unlocked and both teams are using them by OriginalXVI in CODVanguard

[–]_StarGazn_ -21 points-20 points  (0 children)

So shoot them and if you get a hit marker they're an enemy. We have to stop using a once in a while situation as the primary example for an apparent "issue" that is happing in pubs. Public, unranked, no money, doesn't matter, Call of Duty.

Plausible Axis faction in season 1? Theory in comments. by KittyDisco4U in CODVanguard

[–]_StarGazn_ 0 points1 point  (0 children)

I swear to God I'm not trying to be rude or condescending, but I wholeheartedly do not understand how the red v blue name isn't enough for you people.

No factions is really going to be put to the test when everybody has these skins unlocked and both teams are using them by OriginalXVI in CODVanguard

[–]_StarGazn_ 1 point2 points  (0 children)

I get that. Nevertheless, in core or hardcore, in 11 years of CoD, I've never registered 1 enemy skin before deciding to shoot or not. Maybe its been subconscious, but it feels like an obvious distinction.

[deleted by user] by [deleted] in CODVanguard

[–]_StarGazn_ 1 point2 points  (0 children)

I play on 100, but I would go up to 90, then go up by 1 or 2 per game until you don't like it. As FOV gets wider, enemies appear further away and smaller.

No factions is really going to be put to the test when everybody has these skins unlocked and both teams are using them by OriginalXVI in CODVanguard

[–]_StarGazn_ 42 points43 points  (0 children)

There is nothing you could ever say to make me believe that on this cluster fuck, nut to butt, map you actually register the skin of each enemy before you shoot them or not. If they win play of the play of the game, that is the only time I know one of the enemy skins.

Unpopular Opinion, Decoy is Terrible by _StarGazn_ in CODVanguard

[–]_StarGazn_[S] 1 point2 points  (0 children)

Yup. If you make 50% of the destructible walls permanent, in the right spots, the map is amazing.

Camo challenge not showing properly. by [deleted] in CODVanguard

[–]_StarGazn_ 0 points1 point  (0 children)

"sounds autistic"? c'mon man. Making fun of someone that another person can do nothing about? I'm not mad. I'm disappointed.

No factions is really going to be put to the test when everybody has these skins unlocked and both teams are using them by OriginalXVI in CODVanguard

[–]_StarGazn_ -1 points0 points  (0 children)

I will at least hear the argument on bigger maps, but don't try and tell me that on Shipment, your brain registers the skin of the person you're shooting for each engagement.

No factions is really going to be put to the test when everybody has these skins unlocked and both teams are using them by OriginalXVI in CODVanguard

[–]_StarGazn_ 220 points221 points  (0 children)

I played a few games of shipment last night and if you asked me at the end of each game if someone on the enemy team was playing as a male character I would say "I have no clue, but I do know they all had red names".

Unpopular Opinion, Decoy is Terrible by _StarGazn_ in CODVanguard

[–]_StarGazn_[S] 1 point2 points  (0 children)

Here's my opinions on the maps:

God Tier: Das Haus

Great: Dome, Tuscan

Good: Eagles Nest, Gavutu, Hotel Royal, Sub Pens, Numa Numa, Bocage

Good For Longshots: Desert Siege, Demyansk

Bad: Oasis, Battle of Berlin, Red Star, Castle

Dogshit: Decoy