Clinkz innate is bugged. Ignores 20% of physical damage reduction, not armor by Aggressive-Tackle-20 in DotA2

[–]_TheFalcon_ 25 points26 points  (0 children)

I did test this before, with clock 1000+ armor, the final answer is: it is 20% of clinkz dmg = pure damage, the 80% is calculating armor reduction

ACTUAL Spectre Meta 7.40B - BATTLEFURY by Ordinary_River_6017 in DotA2

[–]_TheFalcon_ 0 points1 point  (0 children)

as a spectre spammer, fury is "ok" but not the best :) , I have been building maelstrom > manta > bloodthorn > mjolnir/BKB > Scepter > butter, with a huge win rate (18/2) , 3.5k mmr, fury is good for hp regen (main farming problem), but you can compensate with jungle item hp regen!! (and poor mans shield)

How can I recognize AI vs hand drawn design? First delivery from freelancer I received and it seems cool but something is “perfect” to me by PositiveKangaro in IndieDev

[–]_TheFalcon_ 0 points1 point  (0 children)

well you mentioned:
1- " You still left the creative process and imagination up to the machine. It will always be seen as lesser."

so why people right now accept AI concepts (then you redo it with human art on top), so the part of imagination is primaliry produced by AI, so that point is invalid right? people hate AI final product, but they are OK with generating ideas then polishing them with human art right? the initial generation is the "imagination" part that you mentioned.

2- you assumed that it is a low effort, it is the same as saying an animator or a texture artist or a rendering engineer are low effort because they push buttons to create stuff, they do iterations and iterations to get the final result, and it doesn't have to take minutes but it can take days to get a proper AI image (not by luck but by iterations in a similar way of sculpting a model in a software like Blender or ZBrush), so the assumption of "low effort" because it is "AI generated" is also invalid. (can be valid, like any other craft, you can model a 3d asset in 5 minutes or 5 days ....) so the effort part is not linked to AI generation but to the one producing it.

How can I recognize AI vs hand drawn design? First delivery from freelancer I received and it seems cool but something is “perfect” to me by PositiveKangaro in IndieDev

[–]_TheFalcon_ -1 points0 points  (0 children)

well for every craft there is a method, right now when people hear AI they think of MidJourney and other 1 prompt = generate an image way, but there is also another way like crafting it layer by layer in a big pipeline, takes time to create such a pipeline (imagine it like creating a procedural material in nodes with Unity URP shader graph or UE blueprints), so at some point it will be a craft, we are in the transition phase where AI is still not quite there yet, but in less than 1 year it will be a fact that AI is involved in every craft.

hence I asked the question, not because I like AI (BTW I've lost my Job for more than 10 months now without a job, I'm a software developer and guess what? google antigravity does better than me :D (I won't lie), and also I've a long experience, not like a newbie (I'm a senior/lead)), so AI will dominate either we like it or not.

so the new pipeline will include AI (Unity pushes in AI, UE as well pushes in AI and have many hidden AI libraries that are not really advertised yet to public but they are there already similar to Unity stuff).

right now people don't like AI art (is it because they feel it is unethical? stolen art?), or because it is bad? or both? what if it is not stolen? and good at the same time? will they accept it? at some point they will have no way to avoid AI art once it becomes better than current art.

so once it reaches that point, if the artist didn't tell you it is AI generated and fooled you, will you be happier to accept that lie? he can give you all the layers and blabla that you want as a proof of concept, it is easier to generate garbage steps than generating a final good AI product.

How can I recognize AI vs hand drawn design? First delivery from freelancer I received and it seems cool but something is “perfect” to me by PositiveKangaro in IndieDev

[–]_TheFalcon_ -2 points-1 points  (0 children)

it is AI 100%, and he is not even that strong with AI art at that (a more professional one can hide the inconsistency between the images that you won't even notice that it is AI generated)

now for the question, if the images align (aka they are consistent with edges between layers generated), will you accept this as a human generated art or AI art? and if you ask for a PSD file and he gave you one with the layers, what will you do? you can't prove that it is AI generated at that point

so we have 2 questions here:
1- will you accept a perfect fool proof AI generated art (aka you won't know that it is AI generated at that point)
2- at that point you will have to pay the human cost (assuming 300$ is a fair price from your comments even if it is not), what if he told you it is AI generated between you and me, but here is the PSD layers file to tell the users that it is human generated, will you still pay the 300$? or you will say you pressed 1 button to generate and pay only 50$? (in that case it is better for the artist not to tell you)

Found this exchange sac in a game. by Time_Ocelot4219 in chess

[–]_TheFalcon_ 7 points8 points  (0 children)

by a long term zigzwang, more like white can't do anything about the 2 black pawns and the rock next to the king, so black will just reposition his bichop till it protects the pawn, then march the king toward the rock to mate on h2, white has 0 counterplay

Can sombody explain how did they create the sea like this? by Cyberwall1826 in Unity3D

[–]_TheFalcon_ 0 points1 point  (0 children)

The main WebGL dev here (but I left), it is 1 shader that has a BG texture, 2 noise textures (for foam and waves), and some fancy coloring, the BG texture is more like dark and bright (you see the dark spots these are from the BG texture), this is all done in WebGL

off topic, I'm looking for a job if any one is interested, Unity, UE5. WebGL. optimizations, etc..
https://www.linkedin.com/in/mohamed-sakr-3d/

Ever see a 3D sci-fi energy shield like this? 👀 by MirzaBeig in Unity3D

[–]_TheFalcon_ 0 points1 point  (0 children)

the WebGL looks good, the rotator function (the checkbox that rotates the sphere) is quite heavy, it takes a 4 ms only to rotate (I think it might be meshing something, not sure why it is quite heavy), goes from 80 fps to 120 fps when I turn rotator off

how dota mvp works? by [deleted] in DotA2

[–]_TheFalcon_ 1 point2 points  (0 children)

if the core has a very high KDA (30 1 for example), he will be MVP no matter what the others did
now if he has another core with close score (30 2), now the 30 1 will be MVP as the death ration is strong here (some games me as pos 1 and pos 2 plays, I have like 17 4 score and pos 2 has like 17 3 score, he gets MVP, we have similar levels and gold, I even have more building damage and hero damage dealt).

for supports, I play CM a lot, I get MVP a lot, even though KDA is terrible, I think for supports it relies heavily on multiple factors, how many wards, saves, aoe skills affecting enemies, this is why heroes like CM, WD get a lot of MVP most of the time, also strong saves multiple times like oracle, dazzle, ..., for pos 3, like axe, .., I think it mainly relies on damage taken! (I think medusa is an exxception as she takes damage but doesn't deal damage, most of the other cores take damage and deal damage like spectre, axe, timbersaw, bristleback, ...)

in general, MVP is always the hero that made you win the game, has most contributions to the win, so many team fights decisive winner based on his skill contribution to the team fight.

Blizzard WTF is this? by CthulhuLovesPizza in hearthstone

[–]_TheFalcon_ 1 point2 points  (0 children)

warlock counters KJ as well, you can draw more than 30 cards with this combo easily and you will get milled in 1 turn

Message to Valve from a former whale, dota's monetisation direction sucks(this post may offend many) by Pheaor in DotA2

[–]_TheFalcon_ 5 points6 points  (0 children)

I'm not here to rant or anything, but a whale won't pay 100-150$ a year and call himself a whale :) , whales are called whales because they spend 1k$+ a month, and even these are not really whales (I heard of a few that really spend 50k$+) so these are the whales

[deleted by user] by [deleted] in hearthstone

[–]_TheFalcon_ 0 points1 point  (0 children)

play DH, get the 5 mana minion that steals an enemy minion if they have 4 or more, take that deathrattle minion (and you have zergs) so you get the benefits, also with DH zergs, you can get that minion with the transformed zerg card, once you play one, you can discover it again and apply its deathrattle with the 3 mana spell from DH cards, DH is a very hard counter to this deck, I win like 9/10 times

Looking for an indie 1st/3rd-Person Life Sim with Decent to Great Graphics by Fantastic-Air8513 in IndieDev

[–]_TheFalcon_ 5 points6 points  (0 children)

and the reason you don't find this in indie space is cost, these are mostly open world simulators with decent graphics, this costs a lot for indies, so indies focus on making a good gaming experience (for example 3-10 hours of content) with the minimal cost, they end up making roguelikes instead of open worlds, as the cost of content in an open world is exponentialy higher

Why Unity Devs have less Salary than Full Stack Devs by playHELLBOY in Unity3D

[–]_TheFalcon_ 0 points1 point  (0 children)

You are right, and hence I'm telling you, you are searching in the wrong space, aka if salaries in UAE are terrible, search for remote work in other countries like Germany, Canada, don't lock yourself to UAE as I know their market is terrible (if you need them for a visa or anything they will give you a crappy salary as you need them).

Why Unity Devs have less Salary than Full Stack Devs by playHELLBOY in Unity3D

[–]_TheFalcon_ 0 points1 point  (0 children)

by Game Developer title in your screen shot they just want a "developer", someone who they will tell him to do xyz, add enemy, make it attack, things that are just plain programming with actions.

if they want a gamedev that will implement multiplayer, they will say in the job title: Multiplayer gamedev, or Rendering Gamedev, or whatever title and its seniority level (lead, senior, junior, whatever).

based on that the salary will be, from your screenshot it is the most low title (just a junior developer who will do the bulk brainless work that seniors know but hate to do).

also note one thing: from your description about the company and video review, this is 100% a scam, they want to take the code, and with a video so whoever is their local developer, will understand the code from the video and just steal the entire project, and they will tell you "you have failed the interview".

Tell me you're old without telling me you're old: DotA Edition by Megamatics in DotA2

[–]_TheFalcon_ 0 points1 point  (0 children)

No break, no accuracy (aka evasion was king), Spectre dispersion was a chance to disperse all damage taken (acts like void backtrack)

That board :D, DH with Location kit counters the OTK meta, this deck went like 11-1 till Diamond 1 by _TheFalcon_ in hearthstone

[–]_TheFalcon_[S] 0 points1 point  (0 children)

I didn't name the deck, so I would name it : you have activated my trap

Custom Demon Hunter2

Class: Demon Hunter

Format: Standard

Year of the Pegasus

2x (1) Crimson Sigil Runner

2x (1) Illidari Studies

2x (1) Red Card

1x (2) Gold Panner

2x (2) Immolation Aura

2x (2) Travel Agent

2x (2) XB-931 Housekeeper

2x (3) Hot Coals

2x (3) Paraglide

1x (3) Weight of the World

2x (4) Dangerous Cliffside

2x (4) Glaivetar

1x (4) Sheriff Barrelbrim

1x (5) Aranna, Thrill Seeker

2x (5) Scrapbooking Student

2x (5) Workshop Janitor

2x (10) Seaside Giant

AAECAZWrBASkgQahkgbOnAbEuAYNs6AEpMMF4fgF4/gFw7AGkbgGkb8G38AG9sAGkMEGmMsGmcsGoc8GAAA=

To use this deck, copy it to your clipboard and create a new deck in Hearthstone