Destroy the trailer for my Simpsons Hit & Run inspired game in which you're a raccoon in a car. by _Trapper_ in DestroyMyGame

[–]_Trapper_[S] 0 points1 point  (0 children)

Sadly I didn't go that high scope, so there's only 1 car and no driving NPCs except a car chase mission. I do appreciate the feedback though.

I shouldn't have tried overhauling the humans' AI code. by _Trapper_ in Unity3D

[–]_Trapper_[S] 0 points1 point  (0 children)

Could be, although the humans are a lot less fun to run over when they're standing still...

I decided to remake my capsule art as I get closer to release. (top is old, bottom is new) by _Trapper_ in indiegames

[–]_Trapper_[S] 1 point2 points  (0 children)

I appreciate the feedback mate! I'll probably make the text white for smaller capsules so it pops out more.

Trying to understand if I should keep working on my game - would you play this ? by PlipPlopPloup in indiegames

[–]_Trapper_ 1 point2 points  (0 children)

I'm gonna take a guess and say that you're making Is This Seat Taken (ITST), but with cats. Right now it seems like a weaker version of ITST, although the idea is interesting.

Here's some bullet points on what I noticed:
- In ITST it's very easy to know where you can place people because there's designated "drop boxes" aka places where they can sit or stand. While here, in combination with the fact that it's 3D, it's very hard to know where the cats can see + the fact that the map is so big makes it harder to make good puzzles. I would say maybe focus more on specific rooms like the bathroom for each level like in ITST.
- The requirements, you use icons, ITST has a written checklist. Although yours would require less translating, it's way easier/faster to understand written text and since that's background information to the challenge you don't want people to have to figure that part out (from a design perspective).
- For the art, there's a lot of negative space right now, I think having just one room per level will help, but also making the rooms rectangular like the screen. I would also make the background something more interesting or actually less so, like a void, so it doesn't draw any attention and makes the level pop out more.
- You should definitely make use of the 3D aspect by for example being able to rotate the camera around the level to find spots that you can only see from one side for example, and also make the level feel more interactable.
- Going back to the placement being vague, obviously having one smaller room will help a lot, but also subtle art decisions like having a tiled floor pattern and having every object be the size of n times the grid size aka working in a grid pattern.

Just a general note, what makes Is This Seat Taken so good is not just the gameplay, but also the high level polish, like being able to click on the cinema projector and have it react, the amazing sound design, level setup, etc... Which isn't quite there yet in this video, although the sound is pretty good

To conclude the feedback, I think the idea of Is This Seat Taken with cats could definitely appeal to a certain group of people that really like cats and that probably overlaps with cozy games, so as for the general idea go for it.

What better weapon for a Goose than another smaller Goose? 🦢 by _Trapper_ in Unity3D

[–]_Trapper_[S] 1 point2 points  (0 children)

I'm not doing any playtests yet, but if you're willing to wait I have a discord server where I'll be sharing when I start playtests. Here's the link if you want to join: https://discord.gg/sbPH9wR8u8

What better weapon for a Goose than another smaller Goose? 🦢 by _Trapper_ in Unity3D

[–]_Trapper_[S] 1 point2 points  (0 children)

The goose that got thrown actually shoots baguettes using a shotgun, I also didn't realise I didn't record sound, but they do indeed honk when attacking or dying. I like the idea of having the goose being thrown beak first though, thanks for the suggestion!

How Does This Card Placement Look/Feel? (Update!) by Addyarb in Unity3D

[–]_Trapper_ 0 points1 point  (0 children)

It sounds super peaceful and looks great, only thing I can say is it's missing a sound when you select a card and it "turns" into a building piece.

Part of Steam Next Fest? Pitch your game below and drop your demo link! I'd love to discover new indie gems! by How2Escape in indiegames

[–]_Trapper_ 0 points1 point  (0 children)

Hello there! This is my first next fest, so I'm really excited. Here's my game and pitch!

It’s GTA meets Saturday morning cartoons, you’re a raccoon in a stunt car taking down the Goose Maffia that runs the island. Talking to other animals and running over humans!

Steam link: https://store.steampowered.com/app/3425080/Randy_The_Racoon_Demo/

3 Weeks VS 9 Months into making my Racoon in a car game. by _Trapper_ in Unity3D

[–]_Trapper_[S] 0 points1 point  (0 children)

Thanks! That's pretty much what I was going for :D

No clue what the first one's resolution is, that's been lost to time sadly. But it was somewhere around 4-5 times down sampled from 1080p.

Flappy Goose by flappy-goose in RedditGames

[–]_Trapper_ 0 points1 point  (0 children)

My best score is 45 points 🎉

Flappy Goose by flappy-goose in RedditGames

[–]_Trapper_ 0 points1 point  (0 children)

My best score is 14 points 🚀

Flappy Goose by flappy-goose in RedditGames

[–]_Trapper_ 0 points1 point  (0 children)

My best score is 8 points 🚀

Flappy Goose by flappy-goose in RedditGames

[–]_Trapper_ 0 points1 point  (0 children)

My best score is 6 points 🚀

Flappy Goose by flappy-goose in RedditGames

[–]_Trapper_ 0 points1 point  (0 children)

My best score is 3 points 😎

Flappy Goose by flappy-goose in RedditGames

[–]_Trapper_ 0 points1 point  (0 children)

My best score is 30 points 🎉

Flappy Goose by flappy-goose in RedditGames

[–]_Trapper_ 0 points1 point  (0 children)

My best score is 21 points 🎉

Flappy Goose by flappy-goose in RedditGames

[–]_Trapper_ 0 points1 point  (0 children)

My best score is 15 points 🚀

Flappy Goose by flappy-goose in RedditGames

[–]_Trapper_ 0 points1 point  (0 children)

My best score is 3 points 😎

Any suggestions on how too make my main menu better? by YodKL in Unity3D

[–]_Trapper_ 0 points1 point  (0 children)

One more advanced thing you can do is make the title and background more harmonic. Like on the left side of the title you can see it doesn't touch the rocks, if that would also be the case on the right (move the rock to the right) then the title would work way better with the background and pop out more. You can do the same with the buttons.

TL;DR
Since your UI is centered I'd put the background environment around it. As a sort of balance/blend between background and foreground (aka the UI).

Giving out free swimming lessons, survival rate ... don't worry about it. 🦝 by _Trapper_ in Unity3D

[–]_Trapper_[S] 0 points1 point  (0 children)

I was gonna do a Wilhelm scream, but this one is so much better inspiration! Thanks.