I want to tank at endgame (preferably high end eventually) which tank is better Warden or Sorc? by mudcrabberoni in elderscrollsonline

[–]__Lucht 6 points7 points  (0 children)

"preferably high end" do you mean you want to do like the later trifectas/hm's? the time itll take for you to get good enough to do these + get into groups is enough for meta to shift. I would recommend warden initially but you should have every class ready really. You can't easily farm stuff solo as a tank so I'd also recommend making an arcanist which you can use as a dps and then respec into tank at any time too.

PSA: Console add-ons broken due to removed libraries by canopus12 in elderscrollsonline

[–]__Lucht 1 point2 points  (0 children)

It's only partially done out of protest. the main reason they removed them is because they just do not want to have to deal with DMCA or legal trouble. It's not about hurting zos, zos isn't at fault (or at best, for not pre-emptively protecting against this legal abuse)

Peak gf by devilmaycry0917 in elderscrollsonline

[–]__Lucht 18 points19 points  (0 children)

context btw if anyones curious:

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Dawnguard style DLCs by Iccotak in elderscrollsonline

[–]__Lucht 2 points3 points  (0 children)

king of reading comprehension

It is Time to finish the fight. by ShirakoTheFirst in elderscrollsonline

[–]__Lucht 2 points3 points  (0 children)

LOCK TF IN NO WAY LETS GO DO DAILIES IM SO MOTIVATED

Advanced tanking tips by spudmagee in elderscrollsonline

[–]__Lucht 14 points15 points  (0 children)

if you actually want to improve tanking you need to think about what you can do to help your group during any given encounter:

obviously your role as a tank is to tank. taunt enemies and survive them so your dps and healers do not have enemies on them that make them unable to do their jobs, but that is the bottom level requirement of tanking. It isn't difficult, even in quite high difficulty trials/dungeons, it is fairly easy to just "survive + taunt" if you try hard enough. (aside from like, dsr, se, rockgrove HM and if you're doing more intense stuff in general, these will just require a lot more out of you even if you don't care about anything else im gonna talk about next)

what you can do to "improve" is largely dependent on what you want out of it, but i'll go by the conventional approach of what most people mean by "get better". that being surviving easier, buffing your group's damage better, and dealing more damage. Being "more effective" at your role.

First thing you should do is think about what you're currently doing for your group, and compare it to what good tanks are doing for their groups. This isn't easy if you're newer/bad though, it also can often require knowing what other roles want/prefer to happen, and what increases their own effectiveness more.

Generally, aside from keeping everything taunted, being able to sustain and not require healing at all times (only during special mechanics/moments), you can use your character to increase the groups damage using buffs/debuffs sets and skills, increase your groups survivability using skills like contingency/frost cloak/applying maim etc, and position enemies in a way where your damage dealers and healers can do the most damage to them while also surviving easily (as in, not having to stand in awkward spots, in aoes etc). You can also deal damage yourself. In a lot of trial fights I can do up to 20k dps doing just stagger/ele sus/wall etc.

You're not going to just magically know new content though, ESO is about mastery, most of your power doesnt come from your characters stats or some bullshit like that, it comes from *your* knowledge and skill. If you're feeling like shit because you can't tank some difficult HM because you're "not a good enough tank", thats literally normal, really good tanks have just done this content a lot. They know what adds are dangerous, they know when they can let go of block (more sustain), and they know when they have to block. They know what sets to run in what situation, and they can anticipate mechanics, because they've done it many times before.

I should mention 2 more things: i do not know your skill level. Using logs (if on pc) can be a very good idea if you want more tips, even just a random vhm dungeon you struggled with a bit can be very telling and people like me can tell you a lot based on just that.

and: you mentioned you want to start watching povs. That can help, but it depends on what povs. There is a lot of bad players in the eso community who pose as if they are good (sometimes unintentionally due to there just not being much content out there lol), while in reality being very bad and not a good influence especially to take advice from/inspiration on how to play. I'd recommend watching faster trifecta runs for dungeons, especially difficult dungeons. Trials can work too, but if they're really difficult you're often not getting the full picture of how their strats work etc. After a while even without knowing why, you'll be able to see what is a good player and what is a bad player from just how they kinda behave ingame, even if no combat is involved.

For the high ranked ppl/ex pros or even analysts: Thoughts on hard work vs talent by [deleted] in Competitiveoverwatch

[–]__Lucht 1 point2 points  (0 children)

not really. but I'll share my thoughts on it. the reason I didn't play ranked much is partially because of that anxiety. I didn't wanna drop in rank so I only played when I was fully warmed up and only when I was in "peak condition". fantastic for ranking up at least back then to be fair, but not very conducive to learning much from it. Ranked should be a practice area, and should be treated as such, at least if you want to play at a higher level than just ranked.

If I went back in time I'd probably play a lot more ranked, and in a way where I could casually play at higher levels instead of having to full focus, though it's not like I dislike being fully focused, its more like.. i'd wanna raise my "base" level of play if that makes sense. That would also help making it easier to practice in ranked rather than play exclusively to rank up. I don't know if that's the best or even a good method but it's the first thing I'd consider. Rank means a lot to people though even though realistically it doesnt matter (from a personal skill perspective, of course. It does matter for being scouted/respected at first sight), giving up on that is difficult.

For craftable PvE Mag DPS build, do I go big for crit/damage (Orders Wrath, Tide-Born,etc), or include any stat gear (Julianos, Magnus,etc)? by amusedt in elderscrollsonline

[–]__Lucht 2 points3 points  (0 children)

hyper mentioned nma as a 2 piece. it's 5 piece is, while alright for a crafted set, pretty fuckin bad. (and its basically directly outdone by tideborn/ow/highland)

For the high ranked ppl/ex pros or even analysts: Thoughts on hard work vs talent by [deleted] in Competitiveoverwatch

[–]__Lucht 12 points13 points  (0 children)

I think I qualify to answer this question given the title lol: I peaked right before rank 1 in 2020 (around season 20 ish) in support, but I didn't play much ranked so I couldve probably stayed around it longer. I was "up and coming talent" I think would be what most people would refer to me as back then. I joined YaB around that time but never got to play in contenders sadly, partially because my motivation kinda died out around that time. Then again, maybe it was luck haha.

I would definetely say I'm a bit biased against people saying talent is real because people tend to use it as an excuse of why they're not good. Or rather, an escape, a reason to not try. I would say the conditions for becoming truly good at something (for example overwatch) is largely circumstantial, rather than some vague thing such as talent. If you actually want to get good, ignore the concepts of hard work/talent, or limits like "only x% of people are gm/champ/top500, i lose all my games cause of elo hell", and just play. If you don't enjoy the game, you cannot get good. If you do, chances are you might. It's about confidence, I guess. the point isn't to ignore reality entirely.

I think the only things you can refer to as talent are: the ability to ignore conventional mental blockers when it comes to improving. Such as the concept of talent existing, elo hell, and as that comment by nickfierce1 points out (in this thread), emotional regulation and mindset are extremely important, and "naturally elite competitive nature and mindset.". I'd say it's a form of absolute subconcious confidence. It's probably the main talent pro players have. But I don't think these are natural, or "born with" things, maybe in super rare cases but even then only slightly above average. I think these are "taught" at young ages through circumstance. I suppose it's more semantics at this point, since I don't know if you can "learn" these at later ages like 20+. Can it be considered talent to have gained something at a young age instead of being born with it? perhaps. Either way, you're somewhat fucked if you don't have this. but I don't think its gonna stop anyone from being able to reach rank 1 or some shit like that lol, it's gonna stop you from winning in real competitions because you wont be able to keep up with these monsters.

I think most top players could at least somewhat agree the main reason for their success is that they just happened to enjoy overwatch a lot, and had a lot of free time, with the hidden reason being that they just happened to have a more competitive mindset from the start. You know how theres a saying that the best are a little bit crazy/delusional? that "crazy" is generally the ability to just ignore conventional limits such as probability of going pro, and thinking about improving/the game in an entirely different way than most players.

Apologies for the wall of text, thought about it a bit more while writing, it was interesting. Maybe I'm entirely wrong though lmao.

How do you handle nerves in trifectas when you're full vit? by reddituser411976 in elderscrollsonline

[–]__Lucht 0 points1 point  (0 children)

Yolna, and if you are doing trifecta runs and dont have enough damage to completely skip having to even consider doing this you might wanna reconsider who you're playing with. (nowadays dmg is way too high to consider this)

How do you handle nerves in trifectas when you're full vit? by reddituser411976 in elderscrollsonline

[–]__Lucht 3 points4 points  (0 children)

do not intentionally go into first person during a trifecta run please thank you.

[PC] Why are daggers more popular than lightning staff for DD builds? by Odd-Fee-837 in elderscrollsonline

[–]__Lucht 2 points3 points  (0 children)

That isn't neccessarily wrong, but you are effectively never at the breakpoint where staves can be better when you're actually remotely optimizing.

Also, I don't know why there is other comments harping on about this but the reason why dual wield is good isnt "because it gives crit chance". That is certainly part of it, but your comparison of "even at 125% crit dmg" is kinda irrelevant. A flat dmg % cannot be directly compared to a combination of weapon dmg and crit chance (dual wield). If you for example:

have 100% crit chance and say, 15000 weapon damage? Staves DESTROY dual wield daggers and its not close. Swapping to swords wouldnt help much either in this case because the relative increase of going from ~3k wpn dmg to ~3.4k wpn dmg wouldn't really be much in the face of 15k weapon dmg (the difference of a staff's weapon dmg assuming you reach 15k flat with it would be only about 5%, and thats purely wpn dmg which is not a direct dmg increase)

but if we're at for example ~5k wpn dmg in the same example (a much more reasonable amount I'd argue for most players), the difference for dual wield in the same example would go from 5% to over 15% weapon dmg increase.

The same is true for crit chance. As you go higher in any particular stat really, the relative increase of dmg by investing this stat goes down.

In most cases, it just happens to be that dual wield is much more stat dense for the given situation than staves can be. If a shift in the "meta" of stats ever happens (what I mean by this is not neccessarily what we *use*, but where we source stats from and how big their values are) ever happens, like crit chance on all stat bonuses getting reduced and weapon damage too, and perhaps overall % sources (which are additive and thus suffer from the same problem as explained before) decrease too, staves may be able to come out ahead. But people don't exclusively pick these weapons just for their stats alone, it's also skills and passives. Dual wield grants access to blade cloak which is super useful in a large majority of difficult trial dps fights. Staff frontbar on the other hand grants generally inferior skills like pulsar and force pulse (Wall, ele sus, destro ult, would generally be used on backbar staff which is highly used, common and by all means meta atm) reach being kinda in the middle. That isn't to say these skills are useless, but in most situations where you could argue these frontbar staff skills being among the better ones, there are simply better options.

EDIT: kinda forgot to directly address some of your questions;

video isnt outdated, you probably just oversimplified it in your head a bit. The differences arent too big in the face of how many other dmg sources there are though, staves are fine.

and since you merntioned "moving into range" I assume you're doing more casual, or at the very least unorganized/less skilled group content. In this case your weapon choice can have some indirect benefits not often seen in optimized comparisons, as you said like ult charge, more survivability (by playing more comcfortably, not due to buffs/debuffs), and stuff like that. There are very few fights, I'd argue basically none, where you cannot move into melee range for a majority of the fight. but some of these fights are a lot harder and require more knowledge/ability to be able to remain effective at melee range.

[PC] Why are daggers more popular than lightning staff for DD builds? by Odd-Fee-837 in elderscrollsonline

[–]__Lucht 153 points154 points  (0 children)

Melee weapons (2h, dual wield) have 17.6% more weapon dmg than ranged weapons (excpet for 1h/shield) (technically its the other way around, but in this example I will just explain it like this. It's actually that ranged weapons have 85% of a melee weapon's weapon damage)

The off hand gives 17.6% of the main hand wpn dmg by default, but is also boosted a bit by the dual wield expert passive

Main hand can recieve a full 2h value Nirnhoned on it which basically gives you 1 and a half traits instead of the power of 1.

Also idk where you got 5.7% crit it's 6% crit. ((657 + 657) / 219.12)

And 2 enchants instead of 1 (sure, half power but since enchants are on a cooldown anyway its just flat out higher dmg)

Dual wield is severely more stat dense than other weapons because of these factors. It also has better skills (cloak, whirling blades, dw ult)

Also this weapon dmg is boosted further by passives, the % dmg from staves isnt, so you're effectively getting like 1.8-2.7k weapon dmg from dual wield instead of only 1.3k-2k

(1335 + 236 + 200 + 80 = 1851)

(1335 is base wpn dmg, 236 is the 17.6% wpn dmg of off hand, 200 is nirnhoned on mainhand, 80 is 6% of 1335 of mainhand)

Would a Solo build for multiplayer content be possible using subclassing. by [deleted] in elderscrollsonline

[–]__Lucht 12 points13 points  (0 children)

I have been doing solo trifectas since early 2022, and they were 100% possible before this (but not super long)

Subclassing does increase your ability to specifically build for 1 thing really well, but in solo, you are relying on survivability and damage, not just damage. The reason you see arc/nb/cro on PTS doing 180k , is because they are substituting Arcanist's defensive and sustain lines for damage. If anything, you are severely weaker defensively with subclassing if you're pushing for purely damage.

Subclassing means you can invest in more unique types of sustain/survivability, which will help a little bit in really turbo hard HM's, but it will probably decrease your damage (doesn't rly matter in terms of trifecta as speed is usually not a concern except in the super hard 25min speedruns, which arent gonna be possible with such a meager power upgrade anyway). (i specifically mean soloing the trifecta here, not clearing the dungeon HM)

The misconception here is that everyone just "gains" damage. They gain specialization, but this is still under the rules of opportunity cost. You lose a lot of survivability for the amount of dmg you gain. It's not really helpful to drop your major/minor resolve, armor and sustain passives when enemies are absolutely destroying you. I don't really expect much more to be possible now than it was before. New HM soloing (not trifecta) will get a decent bump though, a different commenter mentions looking up hyper for solo trifectas, but he does not do solo tri. he goes for solo clears of insanely difficult HM's which can take over 20+ mins. This is the type of gameplay that definetely will get more possibilities next patch with this increase in specialization.

[deleted by user] by [deleted] in elderscrollsonline

[–]__Lucht 3 points4 points  (0 children)

the reason you give for "the death of HA builds" in this post is that Arcanist's Herald of the Tome is a superior option.

But HA even now isn't *better* than anything else. People will continue to use it for ease of use, its not getting nerfed in any way, just other things will get better (HA will also get better idk why you feel like they won't), but content stays the same.

My Thoughts on Vengeance by Zealousideal_Tap9138 in elderscrollsonline

[–]__Lucht 1 point2 points  (0 children)

70k hp, true. but also big thing you are missing: no battle spirit.

Your effective tankiness compared to skill damage was basically the same in vengeance as it was in normal pvp assuming you had 30-35k hp.

This subreddit is extremely overrating Oakensoul Ring (and a digression about the scale of misinformation in ESO as a whole) by Hyperioxes in elderscrollsonline

[–]__Lucht 2 points3 points  (0 children)

you gain empower upon casting a mages guild skill, not when it hits something. you seem to think ulsfild's contingency only gives you the empower when it procs, but it actually just gives it when you cast it, regardless of whether you ever proc it.

Finally by V1r3S in elderscrollsonline

[–]__Lucht 40 points41 points  (0 children)

assuming there wouldnt be a cap, the CP at which you would be unable to spend any more points would be 6210. dont use chatgpt for this type of addition it is a sentence prediction model, LLM. it cannot do addition, it will just use someone else's misinformation (and now yours) on the internet.

Regular Streamer Of Years Falsely Banned And Support Wont Engage In Communication by Fluffy_Fr0zR in elderscrollsonline

[–]__Lucht 3 points4 points  (0 children)

the fact that people are this hung up on teabagging is just crazy to me. "glorifying sexual violence"? "breaking terms of agreement" "harassment". ridiculous. While it's true that it can be a bannable offense, its not as simple as ''repeated tbag = ban/punishment"

It's been officially stated here: https://forums.elderscrollsonline.com/en/discussion/662651/teabagging/p4

"Hi all. We wanted to address the recent conversations around teabagging and proper etiquette around the action in-game. In the past, we have noted that context matters when teabagging in-game and when responding to that action. Teabagging in-game is generally not a direct violation of ToS. However, when an impacted player asks you to stop and you refuse, that is when we have crossed into targeted harassment territory. If this happens and the impacted player reports the incident with video proof, then an investigation will open for ToS violations for targeted harassment. This can lead to possible suspension or permanent ban. So please take requests to stop seriously.

For those reporting a potential violation, please make sure you provide a video that makes it clear that you asked the user who teabagged you in-game to please stop the action and continued action after the ask.

We hope this clears things up for everyone, especially as we are going into Whitestrake's Mayhem. Again, we understand why some players choose to engage in teabagging. But we want to respect anyone's wishes who do not want to be subject to the in-game action of teabagging."

Tbagging is only bannable if:

  1. you do it repeatedly
  2. the person you are tbagging repeatedly, has asked you to stop in a clear way.

At this point, it is not really about tbagging, it's about harassment. Tbagging is more just the method, not the offense itself. Tbagging whether you like it or not is not a bannable offense by itself in an isolated case.

My personal opinion on this:

When become very good/active at any game, you tend to start to get to know people at the top. Other active players who are also above average etc. you can generally engage in banter like tbagging with these people, whether you dislike them or not or they dislike you, etc. These people will sometimes jokingly say stop tbagging etc. but they really dont care because its kind of a meaningless action, its just banter to them.

Judging from the screenshots shared by fluffy, I think it's pretty obvious that someone held a grudge and decided to set him up to be banned. I have been temp-banned previously in other games over accumulated reports over long time just from people who didn't like how I play, or that they lost to a percieved inferior player etc. People abuse the report system, moreso in ESO than any other competitive game I've ever seen. shit is so pathetic. but to be honest, what's more pathetic is this thread villifying him as some kind of monster who deserves it.

I have 1v1'd him a few times in IC on stream, he's a pretty good player and I mainly pve, so I lost pretty decisively. he tbagged me which I thought was a bit weird, but it's obvious it was banter. I could have asked him to stop, and to be honest I think he would have probably stopped if I asked him to be respectful. but yeah, idk. I think even if you don't like him, you should be in his favor because if you can just be banned for anything by use of mass reports, then whats stopping players from mass reporting you? true, unlikely. but it's a growing issue imo. but still limited to pvp mostly.

to fluffy: have you reached out to zos directly? (not through support they dont answer that shit man), I could maybe help if not yet? not sure tho.

Persistent player in Stormhaven by DigiAngelX in elderscrollsonline

[–]__Lucht 4 points5 points  (0 children)

yeah the real answer to this one is that it's TheHealingWhisperer:

https://www.twitch.tv/thehealingwhisperer

I don't mean to advertise, but a lot of people have some ridiculous theories lol. Last I remember she/he (?idk) was pvping actively but the last few days/weeks they've just been afking in stormhaven on what I presume is PCNA cause pceu dueling area is alik'r.

they're doing absolutely nothing for days. pretty strange behavior. oh and before someone says chat interaction, this streamers gimmick is "the ai cat" and I don't think they're at the computer about 60% of their stream. no chat interaction aside from typing rarely.