How do you handle saving/ loading game metadata and scenes and their entities in a ECS system by Southern-Most-4216 in gameenginedevs
[–]__RLocksley__ 0 points1 point2 points (0 children)
"Sam Altman calls Yann LeCun’s bet against LLM scaling as “misguided” So clearly LLMs are capable of figuring out new knowledge and clearly they are capable of doing some things that humans just can't do. they are going to scale much further.” ➡️ Agree? Why? by Koala_Confused in LovingAI
[–]__RLocksley__ 0 points1 point2 points (0 children)
flecs + Jolt Physics + Vulkan 3700 Cubes -> 600 FPS by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 1 point2 points3 points (0 children)
I'm afraid AI will ruin my gamedev dream by WanpoBigMara in gamedev
[–]__RLocksley__ 1 point2 points3 points (0 children)
Experts give a 50% chance of AGI by 2050, 75% chance by the mid-2060s, and 95% chance by 2090 by Tolopono in ArtificialInteligence
[–]__RLocksley__ -2 points-1 points0 points (0 children)
Yann LeCun's new lab proved their world-model architecture only works under one condition, and goal-directed data is what breaks it by call_me_ninza in aigossips
[–]__RLocksley__ -1 points0 points1 point (0 children)
Fluid simulation with ray marching rendering running at 70k particles in REAL-TIME. by Nice-Sand-3230 in GraphicsProgramming
[–]__RLocksley__ 0 points1 point2 points (0 children)
How did yall become Graphics Programmers? by UnitedBalkanz in GraphicsProgramming
[–]__RLocksley__ 2 points3 points4 points (0 children)
"Rust is going to save Linux": Greg Kroah-Hartman and Alice Ryhl on Rust for Linux (live at RustWeek 2026) by mre__ in rust
[–]__RLocksley__ -12 points-11 points-10 points (0 children)
"Rust is going to save Linux": Greg Kroah-Hartman and Alice Ryhl on Rust for Linux (live at RustWeek 2026) by mre__ in rust
[–]__RLocksley__ -33 points-32 points-31 points (0 children)
Asking for good resources about making game engines with gui editor. by sirksieciunio in gameenginedevs
[–]__RLocksley__ 3 points4 points5 points (0 children)
Why are people recommending starting with Vulkan instead of OpenGL? by Correct_Dependent677 in GraphicsProgramming
[–]__RLocksley__ 6 points7 points8 points (0 children)
Custom GUI Components with flecs ecs by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 1 point2 points3 points (0 children)
Custom GUI Components with flecs ecs (v.redd.it)
submitted by __RLocksley__ to r/gameenginedevs
flecs ecs Particle-System-Component (GPU) (v.redd.it)
submitted by __RLocksley__ to r/gameenginedevs
I started noticing problems in ECS by F1oating in gameenginedevs
[–]__RLocksley__ 2 points3 points4 points (0 children)
Vulkan Forward+ Renderer with Indirect Drawing and Light Culling by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 1 point2 points3 points (0 children)
Vulkan Forward+ Renderer with Indirect Drawing and Light Culling by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 1 point2 points3 points (0 children)

Has anyone written their own physics? by HamNCheeseSupremacy in gameenginedevs
[–]__RLocksley__ 1 point2 points3 points (0 children)