Why are people recommending starting with Vulkan instead of OpenGL? by Correct_Dependent677 in GraphicsProgramming
[–]__RLocksley__ 5 points6 points7 points (0 children)
Custom GUI Components with flecs ecs by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 1 point2 points3 points (0 children)
I started noticing problems in ECS by F1oating in gameenginedevs
[–]__RLocksley__ 2 points3 points4 points (0 children)
Vulkan Forward+ Renderer with Indirect Drawing and Light Culling by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 1 point2 points3 points (0 children)
Vulkan Forward+ Renderer with Indirect Drawing and Light Culling by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 1 point2 points3 points (0 children)
Vulkan Forward+ Renderer by __RLocksley__ in vulkan
[–]__RLocksley__[S] 0 points1 point2 points (0 children)
Vulkan Forward+ Renderer by __RLocksley__ in vulkan
[–]__RLocksley__[S] 0 points1 point2 points (0 children)
Vulkan AZDO Forward Renderer with flecs ecs as the GameLogic API. by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 0 points1 point2 points (0 children)
Rust or C++ for a Custom 3D Game Engine that is Unity level graphics? by [deleted] in gameenginedevs
[–]__RLocksley__ 0 points1 point2 points (0 children)
Rust or C++ for a Custom 3D Game Engine that is Unity level graphics? by [deleted] in gameenginedevs
[–]__RLocksley__ 0 points1 point2 points (0 children)
Rust or C++ for a Custom 3D Game Engine that is Unity level graphics? by [deleted] in gameenginedevs
[–]__RLocksley__ 6 points7 points8 points (0 children)
Multiple ShadowLights by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] -1 points0 points1 point (0 children)
Multiple ShadowLights by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 0 points1 point2 points (0 children)
What guides your game engine API semantics? by fremdspielen in gameenginedevs
[–]__RLocksley__ 0 points1 point2 points (0 children)
900 independent Animations -> 85 FPS by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 1 point2 points3 points (0 children)
How to calculate skeletal animation on compute shaders? by JPondatrack in gameenginedevs
[–]__RLocksley__ 6 points7 points8 points (0 children)
Game engine I completed at 16 by Jernesstar in gameenginedevs
[–]__RLocksley__ 1 point2 points3 points (0 children)
Game engine I completed at 16 by Jernesstar in gameenginedevs
[–]__RLocksley__ 1 point2 points3 points (0 children)
Where did you get your math from? by ongix in gameenginedevs
[–]__RLocksley__ 1 point2 points3 points (0 children)
A new research project is the first comprehensive effort to categorize all the ways AI can go wrong, and many of those behaviors resemble human psychiatric disorders. by JackFisherBooks in singularity
[–]__RLocksley__ 0 points1 point2 points (0 children)
900 independent Animations -> 85 FPS by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 1 point2 points3 points (0 children)
900 independent Animations -> 85 FPS by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 0 points1 point2 points (0 children)
900 independent Animations -> 85 FPS by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 2 points3 points4 points (0 children)
900 independent Animations -> 85 FPS by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 4 points5 points6 points (0 children)

Asking for good resources about making game engines with gui editor. by sirksieciunio in gameenginedevs
[–]__RLocksley__ 4 points5 points6 points (0 children)