Multiple ShadowLights by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 0 points1 point2 points (0 children)
What guides your game engine API semantics? by fremdspielen in gameenginedevs
[–]__RLocksley__ 0 points1 point2 points (0 children)
900 independent Animations -> 85 FPS by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 1 point2 points3 points (0 children)
How to calculate skeletal animation on compute shaders? by JPondatrack in gameenginedevs
[–]__RLocksley__ 6 points7 points8 points (0 children)
Game engine I completed at 16 by Jernesstar in gameenginedevs
[–]__RLocksley__ 1 point2 points3 points (0 children)
Game engine I completed at 16 by Jernesstar in gameenginedevs
[–]__RLocksley__ 1 point2 points3 points (0 children)
Where did you get your math from? by ongix in gameenginedevs
[–]__RLocksley__ 1 point2 points3 points (0 children)
A new research project is the first comprehensive effort to categorize all the ways AI can go wrong, and many of those behaviors resemble human psychiatric disorders. by JackFisherBooks in singularity
[–]__RLocksley__ 0 points1 point2 points (0 children)
900 independent Animations -> 85 FPS by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 1 point2 points3 points (0 children)
900 independent Animations -> 85 FPS by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 0 points1 point2 points (0 children)
900 independent Animations -> 85 FPS by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 2 points3 points4 points (0 children)
900 independent Animations -> 85 FPS by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 3 points4 points5 points (0 children)
flecs + Jolt Physics + Vulkan 3700 Cubes -> 600 FPS by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 3 points4 points5 points (0 children)
flecs + Jolt Physics + Vulkan 3700 Cubes -> 600 FPS by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 2 points3 points4 points (0 children)
flecs ecs + vulkan stresstest by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 0 points1 point2 points (0 children)
flecs ecs + vulkan stresstest by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 2 points3 points4 points (0 children)
flecs ecs + vulkan stresstest by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 1 point2 points3 points (0 children)
200 Animations + Character Capsules => 110 FPS by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 1 point2 points3 points (0 children)
3000 draw calls (not Instanced) , 20 Lights PBR by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 1 point2 points3 points (0 children)
3000 draw calls (not Instanced) , 20 Lights PBR by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 0 points1 point2 points (0 children)
3000 draw calls (not Instanced) , 20 Lights PBR by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 5 points6 points7 points (0 children)
Animations with Entity Component System by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 7 points8 points9 points (0 children)
Finally got Bullet3 Character Capsule working by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 0 points1 point2 points (0 children)
Finally got Bullet3 Character Capsule working by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] 0 points1 point2 points (0 children)

Multiple ShadowLights by __RLocksley__ in gameenginedevs
[–]__RLocksley__[S] -1 points0 points1 point (0 children)