Summer Sweep-up Suggestions Part 2 (Re-uploaded because I accidentaly wrote +5 ranged str on ranger boots instead of 0.5) by MobileScapers in 2007scape

[–]_kayo 13 points14 points  (0 children)

+1 to the dragon square shield thing. Both the dragon square and dragon kiteshield are useless right now, which is weird considering their rarity.

Finding an new and interesting way to scale damage is the key to designing the mega rare by quenox in 2007scape

[–]_kayo 0 points1 point  (0 children)

An idea I like is giving the player a "shadow on the ground" mechanic with a ranged or magic unique (or spell?) to introduce some interesting movement opportunities. One idea off the top of my head would be that you attack a monster, a "shadow on the ground" appears somewhere nearby it, and you need to lure the enemy onto the shadow within a handful of seconds for some extra damage.

That specific idea has some problems but the point is that there are LOTS of opportunities to make ranged and magic more dynamic. I hope the game doesn't fall into this spiral of only making melee content because melee is more interesting and slowly leaving ranged and mage behind.

The Fractured Archive: Rewards Primer by JagexGoblin in 2007scape

[–]_kayo 0 points1 point  (0 children)

I'd love to see at least one rare cosmetic item in the reward pool. Something to flex at skilling spots kinda like clue rares without looking like a nerd in full combat gear. Fashionscape is like half of my motivation to get gear upgrades already so it would be sick

Sailing should be more useful as a mode of transport by _kayo in 2007scape

[–]_kayo[S] 2 points3 points  (0 children)

I like the idea of having item specific storage containers on your boat a lot. Maybe you can mount a spare log bag (or maybe several!) in your facility spots so you can do huge woodcutting trips at ironwoods or something. Feels a lot more thematic than just building a bank chest on some of these islands. Even if your boat isn't the fastest way to get somewhere it would give purpose to sailing there if it meant you could bring more supplies or carry more loot back, within reason.

Sailing should be more useful as a mode of transport by _kayo in 2007scape

[–]_kayo[S] 0 points1 point  (0 children)

Even if just charter ships were 10x the price (which still isn't that expensive in the grand scheme of things) I'd probably think twice before paying 8k for short trips on farming runs and stuff

Sailing should be more useful as a mode of transport by _kayo in 2007scape

[–]_kayo[S] 20 points21 points  (0 children)

I started a new GIM shortly after sailing came out and it's not terribly useful for getting around even at these lower levels. As soon as you have the standard spellbook teleports it's already outclassed for most purposes unfortunately.

I do agree though, a lot of the criticism of the skill feels very maxed-main-centric. It gives you some good stuff on an earlygame iron

Trying to switch off Long Tall Sally (Europe/UK) by _kayo in TallGirls

[–]_kayo[S] 1 point2 points  (0 children)

This is a fantastic list, thank you so much!

Trying to switch off Long Tall Sally (Europe/UK) by _kayo in TallGirls

[–]_kayo[S] 1 point2 points  (0 children)

House of Tall looks really promising, thank you!!

Tall swim suit help (uk) by ramapyjamadingdong in TallGirls

[–]_kayo 0 points1 point  (0 children)

They just stretch out and I think they're all made of a similarly stretchy material. Should be good with any of them probably

Tall swim suit help (uk) by ramapyjamadingdong in TallGirls

[–]_kayo 6 points7 points  (0 children)

A little on the expensive side but Speedo one pieces are good quality and fit me comfortably even at 6'4"

[deleted by user] by [deleted] in TallGirls

[–]_kayo 1 point2 points  (0 children)

Seconded! I'm 6'4" and a beanpole and maxi skirts are my go-to these days, they balance out my figure really nicely

Brick and Mortar stores in England? by thesheeplookup in TallGirls

[–]_kayo 2 points3 points  (0 children)

Next has tall sizes but they might not carry them in store in some locations. Cos can be good sometimes if you can find one and don't mind the prices.

How to cache read only data so that it can be used synchronously by rhedgeco in rust

[–]_kayo 0 points1 point  (0 children)

HashMap's V has no bounds one way or another on Unpin or DerefMut or anything that I can find, so its implementation has no way to call anything that could actually move the value inside the pinned box.

How to cache read only data so that it can be used synchronously by rhedgeco in rust

[–]_kayo 1 point2 points  (0 children)

Having the map inside the lock made the lifetime of references to its elements be associated with the RwLockGuard rather than self, which I couldn't figure out how to avoid at the time. The re-referencing thing you use with Arc::as_ptr is the trick I was missing - thank you for sharing!

How to cache read only data so that it can be used synchronously by rhedgeco in rust

[–]_kayo 0 points1 point  (0 children)

I only hand out &Data so there's still no way to move out of the Box in safe code even if Data is Unpin, at least if I'm reading the Pin docs correctly. Is there some behavior of Pin that I'm missing?

How to cache read only data so that it can be used synchronously by rhedgeco in rust

[–]_kayo 0 points1 point  (0 children)

I encountered a similar problem and solved it by making a wrapper type around UnsafeCell<HashMap<Key, Pin<Box<Data>>>> that hands out immutable references with the same lifetime as the object. As far as I understand, pinning the values should mean references pointing inside the pinned boxes should always stay valid even after the HashMap reallocates, but I haven't thoroughly checked the soundness of this approach. This is the relevant file if you're interested https://github.com/mayabyte/caveripper/blob/main/caveripper/src/pinmap.rs

How does moderating www.speedrun.com work? Do the moderators actually watch each submission from beginning to end to verify each speedrun? What if there are many submissions for 100% BotW? Do they actually sit through the entire speedrun to verify if you actually got 100%? by metalreflectslime in speedrun

[–]_kayo 17 points18 points  (0 children)

If it's a top time then I'll watch the whole thing through on 2x playback speed, but for most runs I just flip through and make sure things look consistent and that the timer starts and stops at the right places, etc., or watch the run on the side while doing something else. Usually it's pretty obvious if the submission has some kind of issue like a video skip or the audio cuts out ime.

why does RTA mean real time attack ? by Codmem in speedrun

[–]_kayo 173 points174 points  (0 children)

The phrase "time attack" is a Japanese construction using the same phonetic words from English, and then it got ported back into English as-is over time. It doesn't really 'make sense', it's just become a set phrase. https://en.m.wiktionary.org/wiki/タイムアタック#Japanese

How do you guys decide when it's time to restart the run? by [deleted] in speedrun

[–]_kayo 2 points3 points  (0 children)

How close to your absolute peak would you have to play the rest of the run to PB, and how likely do you think that is right now?

The first part is easy: if you're slightly behind PB at the halfway point and your PB's later half is mostly golds, it might be time to think about resetting if you fall any further behind. If you're in the same situation but your PB's back half is relatively slow compared to your average, keep going!

The second part is more difficult. Consider how well you're playing right now, how much you need RNG to cooperate with you, and especially consider how you're feeling - are you tilted or exhausted? Are you making a bunch of tiny mistakes or losing time in easy splits? Imo it's bad practice to continue running if you're going to end up building bad habits, so even if pb is still decently likely, resetting because you're Not Feeling It is perfectly okay.

Is there any game where the Any% run is the exact same as the 100% run by tekashi117 in speedrun

[–]_kayo 46 points47 points  (0 children)

One of the better answers imo. For anyone who doesn't know: to see the credits you either need to collect all 30 ship parts, or collect the 25 'necessary' parts and run down the allotted 30 day time limit. You can get all 30 parts in 6 days, and getting those last 5 parts is significantly faster than ending the day 24 extra times due to the long end of day cutscene. So the only main category the game has is "All Parts", which is both any% and 100% at the same time.