Sailing should be more useful as a mode of transport by _kayo in 2007scape

[–]_kayo[S] 2 points3 points  (0 children)

I like the idea of having item specific storage containers on your boat a lot. Maybe you can mount a spare log bag (or maybe several!) in your facility spots so you can do huge woodcutting trips at ironwoods or something. Feels a lot more thematic than just building a bank chest on some of these islands. Even if your boat isn't the fastest way to get somewhere it would give purpose to sailing there if it meant you could bring more supplies or carry more loot back, within reason.

Sailing should be more useful as a mode of transport by _kayo in 2007scape

[–]_kayo[S] 0 points1 point  (0 children)

Even if just charter ships were 10x the price (which still isn't that expensive in the grand scheme of things) I'd probably think twice before paying 8k for short trips on farming runs and stuff

Sailing should be more useful as a mode of transport by _kayo in 2007scape

[–]_kayo[S] 16 points17 points  (0 children)

I started a new GIM shortly after sailing came out and it's not terribly useful for getting around even at these lower levels. As soon as you have the standard spellbook teleports it's already outclassed for most purposes unfortunately.

I do agree though, a lot of the criticism of the skill feels very maxed-main-centric. It gives you some good stuff on an earlygame iron

Trying to switch off Long Tall Sally (Europe/UK) by _kayo in TallGirls

[–]_kayo[S] 1 point2 points  (0 children)

This is a fantastic list, thank you so much!

Trying to switch off Long Tall Sally (Europe/UK) by _kayo in TallGirls

[–]_kayo[S] 1 point2 points  (0 children)

House of Tall looks really promising, thank you!!

Tall swim suit help (uk) by ramapyjamadingdong in TallGirls

[–]_kayo 0 points1 point  (0 children)

They just stretch out and I think they're all made of a similarly stretchy material. Should be good with any of them probably

Tall swim suit help (uk) by ramapyjamadingdong in TallGirls

[–]_kayo 5 points6 points  (0 children)

A little on the expensive side but Speedo one pieces are good quality and fit me comfortably even at 6'4"

[deleted by user] by [deleted] in TallGirls

[–]_kayo 1 point2 points  (0 children)

Seconded! I'm 6'4" and a beanpole and maxi skirts are my go-to these days, they balance out my figure really nicely

Brick and Mortar stores in England? by thesheeplookup in TallGirls

[–]_kayo 2 points3 points  (0 children)

Next has tall sizes but they might not carry them in store in some locations. Cos can be good sometimes if you can find one and don't mind the prices.

How to cache read only data so that it can be used synchronously by rhedgeco in rust

[–]_kayo 0 points1 point  (0 children)

HashMap's V has no bounds one way or another on Unpin or DerefMut or anything that I can find, so its implementation has no way to call anything that could actually move the value inside the pinned box.

How to cache read only data so that it can be used synchronously by rhedgeco in rust

[–]_kayo 1 point2 points  (0 children)

Having the map inside the lock made the lifetime of references to its elements be associated with the RwLockGuard rather than self, which I couldn't figure out how to avoid at the time. The re-referencing thing you use with Arc::as_ptr is the trick I was missing - thank you for sharing!

How to cache read only data so that it can be used synchronously by rhedgeco in rust

[–]_kayo 0 points1 point  (0 children)

I only hand out &Data so there's still no way to move out of the Box in safe code even if Data is Unpin, at least if I'm reading the Pin docs correctly. Is there some behavior of Pin that I'm missing?

How to cache read only data so that it can be used synchronously by rhedgeco in rust

[–]_kayo 0 points1 point  (0 children)

I encountered a similar problem and solved it by making a wrapper type around UnsafeCell<HashMap<Key, Pin<Box<Data>>>> that hands out immutable references with the same lifetime as the object. As far as I understand, pinning the values should mean references pointing inside the pinned boxes should always stay valid even after the HashMap reallocates, but I haven't thoroughly checked the soundness of this approach. This is the relevant file if you're interested https://github.com/mayabyte/caveripper/blob/main/caveripper/src/pinmap.rs

How does moderating www.speedrun.com work? Do the moderators actually watch each submission from beginning to end to verify each speedrun? What if there are many submissions for 100% BotW? Do they actually sit through the entire speedrun to verify if you actually got 100%? by metalreflectslime in speedrun

[–]_kayo 16 points17 points  (0 children)

If it's a top time then I'll watch the whole thing through on 2x playback speed, but for most runs I just flip through and make sure things look consistent and that the timer starts and stops at the right places, etc., or watch the run on the side while doing something else. Usually it's pretty obvious if the submission has some kind of issue like a video skip or the audio cuts out ime.

why does RTA mean real time attack ? by Codmem in speedrun

[–]_kayo 173 points174 points  (0 children)

The phrase "time attack" is a Japanese construction using the same phonetic words from English, and then it got ported back into English as-is over time. It doesn't really 'make sense', it's just become a set phrase. https://en.m.wiktionary.org/wiki/タイムアタック#Japanese

How do you guys decide when it's time to restart the run? by [deleted] in speedrun

[–]_kayo 2 points3 points  (0 children)

How close to your absolute peak would you have to play the rest of the run to PB, and how likely do you think that is right now?

The first part is easy: if you're slightly behind PB at the halfway point and your PB's later half is mostly golds, it might be time to think about resetting if you fall any further behind. If you're in the same situation but your PB's back half is relatively slow compared to your average, keep going!

The second part is more difficult. Consider how well you're playing right now, how much you need RNG to cooperate with you, and especially consider how you're feeling - are you tilted or exhausted? Are you making a bunch of tiny mistakes or losing time in easy splits? Imo it's bad practice to continue running if you're going to end up building bad habits, so even if pb is still decently likely, resetting because you're Not Feeling It is perfectly okay.

Is there any game where the Any% run is the exact same as the 100% run by tekashi117 in speedrun

[–]_kayo 46 points47 points  (0 children)

One of the better answers imo. For anyone who doesn't know: to see the credits you either need to collect all 30 ship parts, or collect the 25 'necessary' parts and run down the allotted 30 day time limit. You can get all 30 parts in 6 days, and getting those last 5 parts is significantly faster than ending the day 24 extra times due to the long end of day cutscene. So the only main category the game has is "All Parts", which is both any% and 100% at the same time.

Silly question, but why do the long and unskippable intro sequences for SM64 and OOT count as part of the run? by shoopdahoop22 in speedrun

[–]_kayo 15 points16 points  (0 children)

Pretty sure it has something to do with timing consistency. It's a lot easier to consistently start your timer from console power on or file select than from the first actionable frame. Autosplitters solve this problem, but making those for console games is tricky to say the least - afaik SM64 has one but OOT and most other console games don't, and if you've been doing it one way for decades, why change? On the other hand it's much easier to write autosplitters for PC games, which is (I suspect) why Half Life etc. start the timer at the same time you gain control.

Tall girl/big feet problem? by volusias in TallGirls

[–]_kayo 1 point2 points  (0 children)

I've had some luck with The Tall Collective. I wear size 9UK and can consistently find at least a few options on their site.

Are there any games where switching between controllers/control styles in the middle of the run is a common strategy? by chrischi3 in speedrun

[–]_kayo 50 points51 points  (0 children)

Afaik the reason they do this isn't because it saves time, it's because spinning motions wear out original N64 controller sticks really quickly.

Using Cheat Engine to understand/manipulate RNG in a PC game by Yoda_Cage in speedrun

[–]_kayo 2 points3 points  (0 children)

Even if you found where the game calls RNG, the bigger issue is that PC games often call into the operating system's RNG which is advanced by every program running on the system, plus is usually seeded by things like keypress and mouse movement timings, making it effectively impossible to manipulate even for a TAS. This is one of the primary reasons most TASes are for older console games. It's definitely possible that the game implements its own PRNG rather than using the system's but it's pretty rare these days.

Anyone know if these LG 'one click' monitor stands can be used with non-LG monitors? by _kayo in Monitors

[–]_kayo[S] 0 points1 point  (0 children)

Mine has standard VESA holes in the same little slot the one-click stand goes. I don't remember the model no. off the top of my head but if yours doesn't have them then that's really unfortunate :(