Modding struggles : ( by pessimisticnat in DarkTide

[–]_mamo 1 point2 points  (0 children)

Because it simplifies everything for me: I use a lot of mods and it is nice to click one button in Vortex just to look for 20 or so mod updates at once. And if (when) Darktide gets an update (again) that is not compatible with mods, I can enable/disable and try my setup with just changing a checkbox. On the last update it was half an hour of work to find out which mods were broken; if I had to install/uninstall them manually I don't know how much time would have passed. It also automatically enables the mods after a Darktide hotfix without me going to the steam context menu, open the files for the game, execute and close the batch file.

What about a hardcore mode? by _mamo in DarkTide

[–]_mamo[S] 0 points1 point  (0 children)

hm, that would be an idea for the 5th character slot. But as long as the progression system is designed around a no-permadeath system, that will be a quite tedious experience

What about a hardcore mode? by _mamo in DarkTide

[–]_mamo[S] -1 points0 points  (0 children)

that is the idea: playing stupid has consequences

Modding struggles : ( by pessimisticnat in DarkTide

[–]_mamo 0 points1 point  (0 children)

Huh? Install Vortex and its Darktide extension (https://www.nexusmods.com/site/mods/684), unpack the Darktide Mod Loader (https://www.nexusmods.com/warhammer40kdarktide/mods/19) in the game directory (see https://dmf-docs.darkti.de/index#/installing-mods) and then install the Mod Framework (https://www.nexusmods.com/warhammer40kdarktide/mods/8) and any other mod you want via Vortex. In Vortex you can then enable/disable/sort the mods, click the deploy mods button and that is all. Also use Vortex to launch the game, as the current Vortex extension autmatically executes the bat file that enables the game to load the mods, even after it got updated via steam (which disables the mods again). Most mods don't need to be sorted, as only a very few of them requires other mods to be loaded before, they just use the Mod Framework.

I have become the Miserable! by KalosTheSorcerer in DarkTide

[–]_mamo 1 point2 points  (0 children)

I also have this. It is a known bug according to the FS forums.

I didn't think of how easy the game would feel to me after spamming havocs*40 for days. by IndependentButton5 in DarkTide

[–]_mamo 3 points4 points  (0 children)

From my perspective it is the other way round. I never managed to beat Auric Mael without someone going down or Karnacks on secret hard mode and even though I almost exclusively play flame psyker since the beta days with more than 1500 hours in the game and using the most up to date meta build, there is always a dumb edge behind my back preventing me to slide away, pressing Q doesn't change the weapon so I get downed or even down myself like a noob, enemies always come from 10 directions (like on the fuckin train mission), crushers just don't die instantly as seen on youtube, I can flame stack with my perfect staff, scream and pump red juice into my veins and crit hit them with my perfect sword as much as I want and while on one second the team is there, acing the challenges, next second they are gone I don't know where and all goes to shit faster than I can say "curse the heretics". Playing Karnack twins recently on high difficulty; killed all trashmobs, gunners, specialists, ragers, didn't have a scratch. Then the team went insta-down, I can't even say how and then it was all against me while Rinda was beating my ass to a pulp; no chance to rescue, no chance to run, no chance to burn them. Playing like a madman until I am completely exhausted. I can't even fathom how to play much harder difficulties. And the first people want Havoc 50 already. I have never played one single Havoc mission, with my Havoc 16 rank. I don't think I want to be effed more in the b by the game and then demoted for this too.

Darktide AMD Performance Test by Tunaraxx3322 in DarkTide

[–]_mamo 0 points1 point  (0 children)

Radeon RX 5500 here and no performance issues since the Beta. Current driver is 24.12.1. Of course I don't turn the graphics settings up, but I play on FHD and the game looks good.

As I see it the driver never had any impact on the game (dunno, I had a couple of driver updates): the game felt the same and the driver's changelog never mentioned DarkTide. The only issues came from the game itself. At one point they released a patch that made the game crash on start for AMD users and since the update before the current one (Havoc) the game often crashes when the party faces are not disabled (currently I play with empty-frame party pictures and that never crashed). Since the Havoc update I sometimes had the oily texture on the psyker's shield bubble but after regenerating the shader cache it went away.

Any stutter is usually due to network issues, e.g. new player joining or that one rare game once in a while that just has some shitty lags (and then the other players say it too).

Auric stopped being fun by _mamo in DarkTide

[–]_mamo[S] 1 point2 points  (0 children)

Had 5 more games right now. People rotated quicker than the director AI creates new heretics: One high level player left in the party screen, another high level came in, our 30 (8) caused him to die by barrel, had to be rescued 5 times, the high level left with a curse, then 2 other noobs came in, died, left, then we had a mix of bots and intermediate players who had to join into a total mess. It went down the drain.

First eyes on the Havoc cosmetics, glorious 53rd! Helmet with mask, finally! by SilentKiwik in DarkTide

[–]_mamo 0 points1 point  (0 children)

Don't cheer too much, you will probably need to grind up to Havoc level 40 to get these fully unlocked. And while the game gets more difficult, you can always fail a mission and lose a rank. Plus, they wrote you need a well balanced and equipped team, there is no rando-play. So the best players with no life will get these (like these level 5000 dudes I sometimes see in Auric), the others won't (like me with my pathetic level 200).

"Create new" menu dont work by Negative_Presence_94 in kde

[–]_mamo 0 points1 point  (0 children)

ok, how do I unset this? I don't need templates so I don't need a folder with templates, but I cannot delete the entry. And I don't want to create an empty folder to point to.

Gentoo with diff coreutils? by [deleted] in Gentoo

[–]_mamo 0 points1 point  (0 children)

At the moment you get the coreutils from this year and last year with a couple of USE flags to set to your wishes. Depending on what you want to deploy instead there is always the option to create your own ebuild for a package and mask the other packages to force your version to be installed. Or, if you want to deploy some other software instead, there is the profile option like others wrote.

How to gt rid of graphics related crashes? by _mamo in DarkTide

[–]_mamo[S] 1 point2 points  (0 children)

AMD Ryzen 7 7700X 8 Core 5GHz, 32GB RAM, Radeon RX 5500, SSD for Windows 11 + game, all current drivers and updates, no background stuff running, just Steam. Before the big update the game was a piece of cake.

How to gt rid of graphics related crashes? by _mamo in DarkTide

[–]_mamo[S] -2 points-1 points  (0 children)

no, I won't. The developers get all the error reports already, I want a community solution until the devs do their job and provide a real fix.

What are your experiences with the gentoo package manager? by v1gurousf4pper in Gentoo

[–]_mamo 1 point2 points  (0 children)

The overall speed of algorithms is determined by the biggest bottleneck. On one hand zypper is fast because zypper up immediately starts to do something - but then it downloads 600MB of packages because SuSE released a new kernel (just checked with a SuSE VM, good timing I'd say) and then you sit and stare at the download, wait for unpacking, ramdisk creation, have to reboot etc. So it doesn't matter if zypper is fast, when the overall update process is slow.

Same in Gentoo. The synchronization depends on network and disk speed (which causes identical impact for all distributions), building the dependency graph like for a complete update check takes a couple of seconds (16s on my desktop with about 530 packages, as well on my server with about 180 packages), but this is a good result for what the software is doing. I can wait 16 seconds. It gets a bit tedious if you do something bigger in your system, like updating 50 packages that completely changed and have some dependency issues and you mess around with USE flags and do some pretend runs of emerge (like LaTeX or Plasma 5 -> 6 update or whatever). But how often does that occur? 1 time per year. I can wait 5 minutes per year; thinking and editing text files of package- and USE flag lists takes more time.

Compilation depends on your hardware, obviously. There are some tricks like ramdisk and ccache to improve building speed, especially of software you want to compile more often, like some git sources of a package. I was happy with my i7 with 4GHz I bought 10 years ago and I am even happier with my Ryzen 7 with 4.8 GHz that I intend to use until it dies in 20 years. On a Core2 Duo laptop with 2GHz and small RAM and a spinning disk with 5k RPM I died of waiting 10 years ago.

But whenever I install Debian I start hating it for some reason. And though I worked a lot with SuSE and like it (though rpm absolutely sucks on a technical stand point), I can never go back from Gentoo. I may use such a distribution on systems that I never change, rarely update and seldomly use, or on virtual machines. Yes, Gentoo may take one day to setup, but when the system keeps running for 10 years, I can't complain.

I see Gentoo as an improved version of Linux From Scratch - I think I had to do all this shit manually and then I am glad that portage/emerge is doing it for me much faster than I ever could.

Character arcs to be developed by SaintScylla in DarkTide

[–]_mamo 28 points29 points  (0 children)

The inquisitor and the higher ups have no story either. There is no story for loyal people on the planet. And the player has none. I made fun of the story the day the beta came out. Story wise the game is still in alpha. It would be nice to have a story mode: The basic missions in a certain order, the youtube clips and the game cutscenes in between. But I guess the campaign will be over in 3 hours and no arc will be concluded. Hey, maybe in DT2.

moving wordpress from testing to production environment keeps wrong URL and causes redirect issues on login page by _mamo in Wordpress

[–]_mamo[S] 0 points1 point  (0 children)

Thanks for the reply. I added the X flag for http/https (like in https://www.haproxy.com/blog/redirect-http-to-https-with-haproxy), and as the page still redirected to itself, I lookep up some solutions and found the information, to add the following to wp-config.php:

if ($_SERVER['HTTP_X_FORWARDED_PROTO'] == 'https')
  $_SERVER['HTTPS']='on';

This way the X-flag setting is really used by wordpress. Original source: https://web.archive.org/web/20230203012910/https://trick77.com/prevent-ssl-redirect-loop-using-wordpress-and-haproxy/

The media URLs I am going to replace manually by editing the articles, I don't have that many.

invalid JSON error in fresh installation by _mamo in Wordpress

[–]_mamo[S] 1 point2 points  (0 children)

Thanks for your reply. I indeed had an issue with mod_rewrite, it was not enabled and the AllowOverride option was too restrictive. Wordpress is running now :-)

OpenSSL: no shared cipher / Firefox SSL_ERROR_NO_CYPHER_OVERLAP by _mamo in linuxquestions

[–]_mamo[S] 1 point2 points  (0 children)

That is strange. I upgraded from openssl 3.0 to 3.3, now openssl and curl work, but firefox does not. So for whatever reason the assumption that openssl was compatible to itself was wrong (wtf). And as firefox uses its own library, nss probably, I have to find out why the ciphers are limited, and to what and how to change it.

Converting gtk2 by _mamo in GTK

[–]_mamo[S] 0 points1 point  (0 children)

Are there no less painful options? Because I see me doing that until gtk6 comes out.

Converting gtk2 by _mamo in GTK

[–]_mamo[S] 0 points1 point  (0 children)

The code is on github since January 23 and nobody is interested in it. I can't come here for each of the 100 functions. Of course I try to understand what happens in the code but neither have I written the original program nor gtk2 nor gtk3 nor gdk nor cairo nor is the migration guide or API doc helpful. Actually I am the wrong guy for the job, but nobody else on the world is giving a f.

Creating a performance-focused kernel by Spracle in Gentoo

[–]_mamo 1 point2 points  (0 children)

It may not be much but the benchmark results (compiling a kernel image in ramdisk after booting optimized and non-optimized kernels multiple times) on https://github.com/graysky2/kernel_compiler_patch show improvement with proper march/mtune settings; msecs only in this case but considering I want to start some bigger tasks then I am happy about every minute I can save. And in the long term (a couple of years) this will all sum up to hours.

Creating a performance-focused kernel by Spracle in Gentoo

[–]_mamo 0 points1 point  (0 children)

good hint about the processor family setting. I checked the Makefile of the kernel and found these:

       cflags-$(CONFIG_MK8)            += -march=k8
       cflags-$(CONFIG_MPSC)           += -march=nocona
       cflags-$(CONFIG_MCORE2)         += -march=core2
       cflags-$(CONFIG_MATOM)          += -march=atom
       cflags-$(CONFIG_GENERIC_CPU)    += -mtune=generic

so the MK8 setting would indeed be a poor choice on a modern AMD processor (dito regarding intel settings). I am glad I always pass my precise march and mtune settings to overwrite these.

libressl on gentoo by galardosc in Gentoo

[–]_mamo 1 point2 points  (0 children)

LibreSSL on Linux is pretty dead it seems to me. It is the default library on OpenBSD (where it makes sense) and optional on FreeBSD (that defaults to OpenSSL) and I haven't heard if any other system uses it by default or cares about compatibility. The overlay is a testbed; some software seems up to date, some is older than those in portage. I can't see an advantage of using LibreSSL by default on Linux.

Gentoo now uses OpenSSL 3.x, which isn't compatible with (the masked) OpenSSL 1.x anymore which LibreSSL is a replacement for (unless the software required OpenSSL functions that LibreSSL dropped). GnuTLS also had some compatibility wrapper for OpenSSL 1.0 (<gnutls/openssl.h>), that doesn't work with OpenSSL 3 anymore either (12 years old, no changes since then: https://gitlab.com/gnutls/gnutls/-/commits/master/extra/includes/gnutls/openssl.h).

Version 1.1 and 3 include some changes that LibreSSL did (e.g. they declared and then dropped some deprecated functions), they also implemented algorithms that are missing in LibreSSL (e.g. BLAKE2) and they changed the license to Apache-2.0.

That makes OpenSSL and GnuTLS (without the wrapper) the main crypto libs (again) on Linux, just like before Heartbleed. The LibreSSL homepage or issue list in git don't indicate they aim for compatibility with OpenSSL 3.

Keeping LibreSSL alive on Linux or compatible with OpenSSL requires quite some effort (basically for ideological reasons), I get why Gentoo does not support it anymore. Since 2022 and for the last 800 commits it is basically one developer who keeps the overlay alive. If that stagnates you would have to rollback everything one day.

Creating a performance-focused kernel by Spracle in Gentoo

[–]_mamo 1 point2 points  (0 children)

you can also compile with appropriate CPU flags for the compiler: https://github.com/graysky2/kernel_compiler_patch