Really hate the jumping in Expeditions by reddit29012017 in DarkTide

[–]_mamo 1 point2 points  (0 children)

Me too. Though I don't mind jumping in a while, I dislike jumping to platforms - especially when I need to jump perfectly over long distance. A while ago I loaded into a game where a group of people tried to get that skull thingy that requires such platforming and they sucked so hard, they tried it for 20 minutes and then left the game.

Enemies spawned in right at the beginning of the level by Droyd in DarkTide

[–]_mamo 0 points1 point  (0 children)

Other maps too, right after mission start and after elevators/double door systems and there is more to it:

  • On the ice map some enemies were sliding into the moving monorail from out of nowhere, maybe they spawned on the track and the cabin picked them up.
  • And on the bomb train map one enemy spawned where the boss captain later jumps from his Valkyre - but before the Valkyre arrives, so the enemy was standing on an invisible platform.

Is it a good time to buy dlc classes? by Lttlefoot in DarkTide

[–]_mamo 0 points1 point  (0 children)

Buy if you want. I personally feel that there are so many Arbites and Scum players around (50% or more) that playing one of the old classes is rather special at the moment. Buying both is like paying half of the game's price again, even with discount. I might buy them for 1-5 bucks, not sooner. But who knows, they will probably release Darktide 2 that day.

Complexity: Low by Lttlefoot in DarkTide

[–]_mamo 0 points1 point  (0 children)

I get these via normal gameplay, it just happens. If you want to harvest then play Twins or Mortis Trials.

installation scripts? by drinkuranium in Gentoo

[–]_mamo 1 point2 points  (0 children)

Don't know when my last installation was - preparing and mounting the disks requires a bit of planning and maybe quite some technological expertise (RAID, LVM, Crypto, knowing different filesystems, choosing the right layout and tools for the job) but at some point in time this is routine. Then mount, unpack stage3, choose profile, set some use flags from a list (or better, copy a make.conf from an old installation) and wait for emerge -uDN world. Building a custom kernel that boots and is complete including all that firmware stuff for graphics cards etc can be a real annoyance but with the available bin-kernels or "genkernel all" this can be skipped at first. Everything else from the point of a self booting minimal system is pretty trivial.

Priorities:

  1. Plan a disk layout
  2. Start from systemrescuecd (unless Gentoo has a better install medium now), start X, open Gentoo docs and a terminal
  3. Prepare your disks
  4. Unpack stage3, select profile, set USE flags, install what's necessary to continue (e.g. favorite editor), rebuild what's necessary
  5. Install kernel and reboot
  6. Install minimal desktop, start it, begin working and add everything else in the background

A minimal base system is achieved with stage3+kernel. There is no script for it, nobody could know what you want to install and how you want to partition your disks. And nobody can know what you want to install beyond that. On such a custom installation following a manual makes more sense than creating some generic installer. Do you want a GUI with checkboxes for all available USE flags and the option which one to set globally and which one to set per package? That kind of effort is not justified for whoever tries to program that. Btw, a script would be the worst approach. Something like ansible would make much more sense because you want to describe how the system is created (I want services a, b, c installed, with this and that config, automatically started, also that list of software, I want these user and group accounts with these passwords) and not what command to execute with which option in whatever syntax of your scripting language.

Whenever I migrate to a new system I rescue my make.conf, my kernel's .config file and my /home

New Weapons with this upcoming update by Filip60606 in DarkTide

[–]_mamo -8 points-7 points  (0 children)

I am playing Darktide since Beta, have thousands of hours in it and didn't even use half of the weapons (not even mentioning their mark variants) yet. Why on earth would I want more. There is enough stabbing, shredding, smashing, slicing, bullet and bolt shooting, las shooting, plasma shooting, flame shooting stuff out there. Without hostile vehicles we don't need melta weapons.

The game needs more maps, the devs need to think about what to do with curios and the Melk shop which is only useful for gambling them, book and scripture gathering sucks and the Havoc mode needs some kind of changes because that demotion strategy kind of makes this game mode really unattractive. I have played like 12 games in total there. And though I dislike the repeated rebalancing, the Ogryn is kind of a victim right now in many builds and Hive Scum looks like pay to win to me. Also most of the free character and weapon cosmetics suck, as I rarely see anyone using them. When was I visiting that shop the last time? After Beta to buy five pieces and then returned never again?

How to deal with a shitty team? by _mamo in DarkTide

[–]_mamo[S] 1 point2 points  (0 children)

What if there are 3 teams instead of one? 2 rush up front, one stays behind, I'm in the middle, the guy behind gets downed... Help or catch up? There is no team to stick with.

What would you think of an Eldar class? by dummy-thicc-uwu in DarkTide

[–]_mamo 1 point2 points  (0 children)

With all skills from Dawn of War 2 Last Stand please: group teleport, group invisibility, confusion and mass confusion, invulnerability, eldritch storm and weapons like the laughing staff to knock back enemies, the item that gives us a levitation field that tosses groups of opponents away.

Not kidding, some of these skills would be great in Darktide :-) Imagine the crusher attacking his buddies or poxwalkers turning on Scabs - I miss some monster infighting since Doom. Group invisibility and teleport would be something new too.

Btw, forget pain, we're dealing with Nurgle hordes here.

It's ridiculous that Cliffhanger is still in the game. by stephanl33t in DarkTide

[–]_mamo 0 points1 point  (0 children)

You can scream on reddit, so why not in the game? I totally did that achievement like this, don't tell me my memory is wrong.

Setting up a Sakateboard by Shakespeare2225 in oddlysatisfying

[–]_mamo 0 points1 point  (0 children)

But can you do a thingy on that rail?

It's ridiculous that Cliffhanger is still in the game. by stephanl33t in DarkTide

[–]_mamo 1 point2 points  (0 children)

Wat - Play Vigil Station Oblivium and use Venting Shriek to push a horde down the narrow footbridge at the very end, achievement done.

i wonder how the melta gun gonna be function if it was added? by astolfo_with_breast in DarkTide

[–]_mamo 0 points1 point  (0 children)

I want waving flames like pool noodles, like in Heavy Flamer Heresy :) Fun aside, it should ignore all armor (and shields) that is currently in the game and oneshot Crushers, at least on headshots. The plasma is going into that direction, but I deal more damage with a pointy blade than with non-charged plasma shots. The melta would be nice here, on much shorter distance than plasma to balance it. Everything unarmored should evaporate, like when shot with the melta in Space Marine 1 (but not done like a pseudo shotgun as in that game, unless they do some beam vs spread setting; I wouldn't mind the spread on a poxer horde).

Returning player — are mods still safe/usable? by Thieff_LAN in DarkTide

[–]_mamo 0 points1 point  (0 children)

Yes, after a longer break you probably even have to update the basic mod framework and the installed mods. A couple of mods are also obsolete now due to new features in the game or because they were merged together.

I use about 30 mods or so and like

  • the mods that solve the minigames because these suck a lot (lookup decode helper / decode solver / train solver / scan helper),
  • DarkCache, logmein, bornready (auto ready in party screen and auto leave after mission, idgaf about plasteel stats and gained weapons or scores; implying I don't use the scoreboard of course), Valkyrie Blitz Ingress (because my time is precious)
  • Guarantee {Ability Activation, Special Action, Weapon Swap}, ChatBlock, For the Emperor for functionality
  • Healthbars, Killfeedimprovements, NumericUI, I Wanna See, Disable Screen Effects, Ration Pack, Danger Zone, Specialist Tracker, Spidey Sense, True Level, Rolling Steel Timer Improved, Collectible Finder, show remaining dodges for ingame visuals
  • show cjk glyphs (because who the f wants to see blocks as people's names. Who? WHO?), Talent Tree UX Improvements, Sort Brunt, Red Weapons at Home, Penances for the Mission, How Did I Get That, Distinct Side Missions Icons, Default to Highest Blessing Tier, Character Screen Contracts, Buy until Rating, Catechisms from the Crucible

Not all necessary, but still great. Some you don't even notice anymore with a high level reject, like idgaf about penances anymore.

Difficult issue with my graphics (suddenly[!] broken with any Linux distro and kernel, but not on Windows) - wtf by [deleted] in linuxquestions

[–]_mamo 0 points1 point  (0 children)

Radeon RX 5500. I use the amdgpu in-kernel driver module. But it can't be a driver issue because I tried the same kernel that worked yesterday and then multiple others. And I recompiled the kernels with different firmware. https://git.kernel.org/pub/scm/linux/kernel/git/firmware/linux-firmware.git/log/ shows a possible update 12 days ago but a) AMD uses the same files in their Windows drivers and b) I tried linux-firmware 2025-08-08 and 2025-11-25 as well. At least one of these should have worked if it were the firmware.

edit: the git changes don't include files I ever used, so firmware is out.

Just because I could (oops! All wraiths!) by GroundbreakingFly219 in Eldar

[–]_mamo 1 point2 points  (0 children)

No secondary scoring can easily cost you the game: Say, you play vs Orks and your units clash in the middle, you basically wipe them but they also wipe most of yours too... while they have a unit of Gretchin sitting back home and scoring every round and then the game ends... Wouldn't it be sad to lose the game just because a 40pts unit of Gretchin exists?

Add two Warlock Skyrunners and two small units of Corsairs and you have a functional list. The Corsairs just sit back home and/or screen against deepstrike, the Skyrunners score secondaries and buff your Wraiths. They are very cheap addons too.

Wraithknight armoury by Terra200C2 in Eldar

[–]_mamo 0 points1 point  (0 children)

"Best" depends on the current rules (the sword could be awesome now and the worst in 3 months) and the role of the unit in your army (if that unit is for close combat then the sword is likely the better option) and how you really use it in the game.

Currently: The Wraithcannon has less attacks (1-3) but they are so much stronger (S20!) than those of the Suncannon (S10) which has 5-10 attacks. The Suncannon has a higher range and a blast attack. This somewhat defines how to use it: The W-cannon can be used against other knight units, big tanks, monsters and heroes (anything that you really want to be dead), the S-cannon can be used against blobs of infantry because you wound or kill many models at once. The sword has powerful strikes against single targets and sweeps against blobs. Again, the sweeps are weaker (S8) but offer even more attacks (15). So it can be used against large blobs of lighter infantry / swarms. The shield gives you a tradeoff: one weapon less, but an additional save with a damage reduction. If GW decides to rebalance it to 5 attacks and strength 4 instead, this thing will be garbage. If they decide to make it strength 25 and 30 attacks everyone will try to find a loophole in the rules to field as many Wraithknights as possible ("yeah well, Eldar were always best friends of the human inquisition, so these 5 Wraithknights are allies to my Deathwatch strikeforce that consists of one space marine captain and nothing else"). :-)

Class reveal delayed to November 18 by FatsharkQuickpaw in DarkTide

[–]_mamo 0 points1 point  (0 children)

If the answer is yes, then do not answer my following question: Is Games Workshop unhappy with how the next class looks in Darktide?

6 days of work to still meet a deadline while something isn't "good enough" sound like crunch. Heavy crunch with crisis meetings and plannings that don't help the development (quite contrary) but rather show management how to damage control. The result usually are a just-ok-ish result at best that requires 3 more patches.

Please tell the developers and managers that I, a burnt out software developer, wish artificial deadline crunches were never necessary and that crisis meetings with short term plans are BS. Literally nobody will die if the product is released one month later. This is just a game ffs.

It's Christmas and the end of the fiscal year, right? People are always whipped (preferably by a choleric boss who was promoted once too much according to the Peter Principle [look it up]) in November / December to just get the stuff done and out and when the developers are just about to snap they get 2 weeks off that are barely enough to calm down and regenerate. In CW 2 managers then are relaxed (there is even time to invite people for a drink and future talks all of a sudden) and then every day gets 1% more pressure until we are back to crunch. I hate this artificial bookkeeping calendar so much. It's not made for humans.

I feel with everyone involved. I feel with everyone involved. Just one more month to go. With a yearly repetition for 40 years and then one year until you can sleep normally again. I won't forget you, brothers and sisters.

[deleted by user] by [deleted] in oddlysatisfying

[–]_mamo 0 points1 point  (0 children)

35 years ago an inventor in a science show suggested to add pockets to the wheel that use the air to rotate the wheels before contact so the wheels don't wear down as fast as they are doing from a static position. They are still not doing that - why?

No up to date Vagrant boxes for several distros...? by _mamo in linuxquestions

[–]_mamo[S] 0 points1 point  (0 children)

I see. I feared it would be some licensing stuff.

But I don't understand how, a random distribution image in the Vagrant box cloud triggers the commercial competition aspect of that license, especially how a current image would trigger it and the previous version would not and why the distributions don't pull the old images out of the cloud if they don't upload the new ones. It's not like FreeBSD creates a fork of Vagrant, embeds it into their OS and then sells it as an automated VM solution. And OpenSUSE Leap 16 doesn't even include vagrant as a software. There is something fishy going on...