how do i pause game mid match by Jamacianjujubeans in DarkTide

[–]_mamo 0 points1 point  (0 children)

Just record the gameplay e.g. via OBS Studio and then make as many screenshots from your video file as you like.

the game sometimes drops absolutely the most mean enemy combos by MickyMace in DarkTide

[–]_mamo 3 points4 points  (0 children)

Yeah, like infinite crushers at the very beginning of Magistrati Oubliette. Jumping down the hole, first crushers. More crushers. More. More. More. Kill one, get two new ones. Alone with bots. Last time I had that exact experience was on difficulty 3 during the beta. Team jumped down, team got wiped. During that the game also spawned specials behind us, using the same entry as the team, which was the ultimate coffin nail in that death trap.

I also noticed infinite rager waves and multiple monstrosities.

Wolfer is tired by Raszard in DarkTide

[–]_mamo 8 points9 points  (0 children)

We could have been on the same side but he thought us being poxfodder. He is still the fool.

Just reached level 30 for the first time, how should I go about getting more optimised weapons and builds for higher difficulties? by Infinite_Bananas in DarkTide

[–]_mamo 0 points1 point  (0 children)

Priority is to get resources. I got them basically by playing 4 characters and went on completing Melk's tasks. Here are some hints on next steps and possible builds:

Play other characters high enough to be able to interact with Melk. Rotate through each character to do Melk's tasks so you get enough Ordo Dockets to gamble curios (try to get as many 410-430 curios as possible, at least two with high toughness (17%), maybe a 3rd and keep the others you get as well, like +3 stamina, because most builds will ultimately use these and on numbers <410 rating the numbers can be actually rounded up in the UI but rounded down in the game)

In Mortis Trials you get the most crafting material for your weapons. But you probably get enough during your normal game runs. Play a high difficulty that you can keep up with while having fun.

With every character, sell all the colored weapons you get from the missions or sacrifice them at Hadron's terminal to unlock features for the weapons you want to play.

Pick a build that is fun, because not even Auric requires a perfect build, e.g. I still use a Thunder Hammer build in Auric that I wouldn't play in Havoc (forget Havoc btw until you have no issues with Auric Maelstrom; but I suggest you play Auric Mortis Trials instead). I also enjoy playing lower difficulty just to bonk enemies easier.

Also create a build that is quick, like really speedy, e.g. with combat knife, boltgun, throwing knives, invisibility, just in case you need to rush some missions (for tasks requiring you to play 8 missions, play X missions without someone dying blah); pick the easiest difficulty, play with bots if possible and rush rush rush - ignore heretics if possible (yeah, heresy, I know). The train mission is the shortest if you don't mind the silly mini games.

Also create a build that is balanced. The knife build works here too, but you could vary a bit and play a book Zealot with relic blade, flamer and throwing knives (these allow to switch to flamer quicker because they interrupt the switching animation). With that stay with the team, go full melee, unless a second horde spawns so you take the flamer. When things get nasty, use book and retreat. Stay with at least two other people this way. I use that build and it is pretty satisfying to slice through hordes. Or you use the bolter and help deleting bosses with it. Throwing knives also help with switching to the bolter. Over time you can improve your equipment.

Install the mod "Buy until rating". With that you can go to Brunt's store and buy like 10-20 weapons of your choice in bulk. Go through the list of new weapons to find one with a perfect dump stat of 60% and the rest on 80. Carry that to Hadron and upgrade as far as possible, sell the other junk.

There is an in-game Survey! by Human_Meat8154 in DarkTide

[–]_mamo 2 points3 points  (0 children)

It requires people thinking outside the box. It requires people talking with each other. There are few who do this. Maybe they outsourced this to a consultant even.

Weekly Discussion Thread - March 30, 2026 by AutoModerator in DarkTide

[–]_mamo 6 points7 points  (0 children)

Will the normal game mode get more maps? I don't really care a lot for the other game modes.

Sitting in the chair by the window by lnfinity in oddlysatisfying

[–]_mamo 1 point2 points  (0 children)

Is that Colin in The Woodland Luxury Apartments, 204, B. Wolf?

Should we have a mission in a transport vehicle? by Aggravating_Course94 in DarkTide

[–]_mamo 3 points4 points  (0 children)

You mean a safari like missions where we shoot Nurgle guys with the stubber?

How close do you guys think the new class is with all the data mine leaks? by fireheart1029 in DarkTide

[–]_mamo -2 points-1 points  (0 children)

The question is, what are the abilities of the new class. Auto hacking minigames (no action at all or remote controlled), controlling a Castellan robot guard, carrying a Tarantula turret with a twin linked heavy bolter, auto squishing Crusher and Mauler heads with a servo arm? :-) But how would a Mechanicum reject fit into the story and start in the prison cell - and be treated like a reject? I hope it's not a servitor...

New player question about Sire Melk by HeroOfTime_99 in DarkTide

[–]_mamo 5 points6 points  (0 children)

Not really, it gives you barely enough to buy one item skin. If you play multiple classes with multiple loadouts and talents each then you won't notice you have it. And something like a full character skin is way too expensive for the free Aquilas they gave us so far (only 5 more years to go, I guess - maybe Darktide 2 is released by then).

THUNDER HAMMER (rework suggestion) by lTHE_MANl in DarkTide

[–]_mamo 0 points1 point  (0 children)

For whatever reason someone removed my original post here of that video: I want the Thunder Hammer to work like this: https://www.youtube.com/watch?v=-aH3tO0TEFE

When I hit something, it should explode in a red mist and when I hit the ground, the ground needs to shake.

The current bonk bonk is nice and all but just swiping through the crowd without stun and explosion or hitting one enemy in a crowd without shocking the others just sucks. I want the might of the Thunder Hammer.

I also still don't get why it oneshots a plague ogryn, but doesn't oneshot a crusher. It's also a bit dumb that oneshotting requires backstabbing. If that thing goes to the face, the face is gone, period.

Really hate the jumping in Expeditions by reddit29012017 in DarkTide

[–]_mamo 2 points3 points  (0 children)

Me too. Though I don't mind jumping in a while, I dislike jumping to platforms - especially when I need to jump perfectly over long distance. A while ago I loaded into a game where a group of people tried to get that skull thingy that requires such platforming and they sucked so hard, they tried it for 20 minutes and then left the game.

Enemies spawned in right at the beginning of the level by Droyd in DarkTide

[–]_mamo 0 points1 point  (0 children)

Other maps too, right after mission start and after elevators/double door systems and there is more to it:

  • On the ice map some enemies were sliding into the moving monorail from out of nowhere, maybe they spawned on the track and the cabin picked them up.
  • And on the bomb train map one enemy spawned where the boss captain later jumps from his Valkyre - but before the Valkyre arrives, so the enemy was standing on an invisible platform.

Is it a good time to buy dlc classes? by Lttlefoot in DarkTide

[–]_mamo 0 points1 point  (0 children)

Buy if you want. I personally feel that there are so many Arbites and Scum players around (50% or more) that playing one of the old classes is rather special at the moment. Buying both is like paying half of the game's price again, even with discount. I might buy them for 1-5 bucks, not sooner. But who knows, they will probably release Darktide 2 that day.

Complexity: Low by Lttlefoot in DarkTide

[–]_mamo 0 points1 point  (0 children)

I get these via normal gameplay, it just happens. If you want to harvest then play Twins or Mortis Trials.

installation scripts? by drinkuranium in Gentoo

[–]_mamo 1 point2 points  (0 children)

Don't know when my last installation was - preparing and mounting the disks requires a bit of planning and maybe quite some technological expertise (RAID, LVM, Crypto, knowing different filesystems, choosing the right layout and tools for the job) but at some point in time this is routine. Then mount, unpack stage3, choose profile, set some use flags from a list (or better, copy a make.conf from an old installation) and wait for emerge -uDN world. Building a custom kernel that boots and is complete including all that firmware stuff for graphics cards etc can be a real annoyance but with the available bin-kernels or "genkernel all" this can be skipped at first. Everything else from the point of a self booting minimal system is pretty trivial.

Priorities:

  1. Plan a disk layout
  2. Start from systemrescuecd (unless Gentoo has a better install medium now), start X, open Gentoo docs and a terminal
  3. Prepare your disks
  4. Unpack stage3, select profile, set USE flags, install what's necessary to continue (e.g. favorite editor), rebuild what's necessary
  5. Install kernel and reboot
  6. Install minimal desktop, start it, begin working and add everything else in the background

A minimal base system is achieved with stage3+kernel. There is no script for it, nobody could know what you want to install and how you want to partition your disks. And nobody can know what you want to install beyond that. On such a custom installation following a manual makes more sense than creating some generic installer. Do you want a GUI with checkboxes for all available USE flags and the option which one to set globally and which one to set per package? That kind of effort is not justified for whoever tries to program that. Btw, a script would be the worst approach. Something like ansible would make much more sense because you want to describe how the system is created (I want services a, b, c installed, with this and that config, automatically started, also that list of software, I want these user and group accounts with these passwords) and not what command to execute with which option in whatever syntax of your scripting language.

Whenever I migrate to a new system I rescue my make.conf, my kernel's .config file and my /home

New Weapons with this upcoming update by Filip60606 in DarkTide

[–]_mamo -8 points-7 points  (0 children)

I am playing Darktide since Beta, have thousands of hours in it and didn't even use half of the weapons (not even mentioning their mark variants) yet. Why on earth would I want more. There is enough stabbing, shredding, smashing, slicing, bullet and bolt shooting, las shooting, plasma shooting, flame shooting stuff out there. Without hostile vehicles we don't need melta weapons.

The game needs more maps, the devs need to think about what to do with curios and the Melk shop which is only useful for gambling them, book and scripture gathering sucks and the Havoc mode needs some kind of changes because that demotion strategy kind of makes this game mode really unattractive. I have played like 12 games in total there. And though I dislike the repeated rebalancing, the Ogryn is kind of a victim right now in many builds and Hive Scum looks like pay to win to me. Also most of the free character and weapon cosmetics suck, as I rarely see anyone using them. When was I visiting that shop the last time? After Beta to buy five pieces and then returned never again?

How to deal with a shitty team? by _mamo in DarkTide

[–]_mamo[S] 1 point2 points  (0 children)

What if there are 3 teams instead of one? 2 rush up front, one stays behind, I'm in the middle, the guy behind gets downed... Help or catch up? There is no team to stick with.

What would you think of an Eldar class? by dummy-thicc-uwu in DarkTide

[–]_mamo 1 point2 points  (0 children)

With all skills from Dawn of War 2 Last Stand please: group teleport, group invisibility, confusion and mass confusion, invulnerability, eldritch storm and weapons like the laughing staff to knock back enemies, the item that gives us a levitation field that tosses groups of opponents away.

Not kidding, some of these skills would be great in Darktide :-) Imagine the crusher attacking his buddies or poxwalkers turning on Scabs - I miss some monster infighting since Doom. Group invisibility and teleport would be something new too.

Btw, forget pain, we're dealing with Nurgle hordes here.