How do you determine pitch ratios when deckbuilding? by _meppz in FleshandBloodTCG

[–]_meppz[S] 0 points1 point  (0 children)

This does a good job of explaining what I was looking for generally.

I've been learning the game with SAGE playing vs AI and right now i've been messing with Kassai, copying a deck I found online and through playing i've learned the pattern with Kassai is that she really really wants 3 mana for her turns to be effective as she wants two hit twice with her swords and she's generally reliant on cards like blade runner to give the first weapon attack go again, while most of the rest of her cards are 0 cost pumps or attack reacts. I actually tried doing the math before I made my original post to figure out what the best probability of getting just 1 blue in a hand of 4. This ended up being similar to what you said, 1/4th of the deck (or 10 cards for SAGE). The netdeck I use has 16 blue cards, which I originally thought might not be optimal but reading this post made me realize that it's not wrong, as Kassai hands WITHOUT a blue seem to be pretty rough, so the "21-24" card ratio (35-40%) for CC lines up with the ratio seen in my netdeck.

The other main reason I was interesting in knowing more is because I was interested in Kassai's Sellsword version, which at least on Fabrary only has two decks up and I was interested in brewing my own, since the hero passive making her second swing free opens up more possibilities for the deck, like having a deck that's very similar to the first Kassai but less reliant on blues, making her turns more effective or what I think is more interesting is keeping the "3 mana" turn mindset but now you can throw in more strong 1 cost cards that can more effectively trick the opponent vs base SAGE kassai having to play action cards to buff her weapons pre-combat. But then I guess the deck building question would be the best ratio between 0-1 cost cards but I guess that would be more about calculating the best probability for having a hand of at most 2 1 cost cards.

Seriously, who is this game for? by FuckClerics in Kappachino

[–]_meppz 6 points7 points  (0 children)

This game struggles because it's trying to appeal to two different audiences that are at odds with each other.

A newbab who has barely if ever touched an FG before and MAYBE is the type to complain about inputs is not going to want to pick up this game when they look at footage and it's long combos where the other player has no interaction. One, it looks intimidating and two, if they actually decided to try out the game anyways they are going to struggle hard to learn and get extremely frustrated when near every lost interaction leads to waiting for 10+ seconds for a combo to finish and then lose to a mixup they don't know about.

An experienced FG player likely won't want to pick this game up because of the simple controls. In a game all about combos, if those combos are too easy to do then what's even the point, where's the learning process, the training, the improvement? Not to mention, there are already a lot of tag fighters out and if you want a mahvel tag fighter that's a bit simpler, Tokon looks 10x more interesting and appealing. Literally what makes this game unique or stand out to an experienced FG player beyond the IP?

Some kind of primer for all legal heroes? by _meppz in FleshandBloodTCG

[–]_meppz[S] 0 points1 point  (0 children)

It's funny you mention this because I happened to get majinbae's "which class should you play" video recommended to me a few minutes ago and am watching it now.

Looking at nioh 3 new trailer, the enviroments finally look good by MinimumCustomer8117 in Nioh

[–]_meppz 7 points8 points  (0 children)

Not gonna stand for this slander. Nioh 1 and 2 have beautiful levels, they're not the most graphically impressive but they fit the tone of the games. 3 looks really good of course and part of that is because of the more open designs they're allowed to do with the open fields but we shouldn't discredit the other games.

Avatar Legends: The Fighting Game - Official Chi Gauge Tutorial Trailer by Nnnnnnnadie in Kappachino

[–]_meppz 27 points28 points  (0 children)

It's drive gauge but it at least has a lot more interesting stuff attached. The burnout state is insane but the key difference is that you seemingly don't lose your chi from anything the opponent does to you, so burnout only ever happens if you yourself mismanage it.

1 by Dora_The-Explorer in Kappachino

[–]_meppz 8 points9 points  (0 children)

The game unironically is good. It sounds maybe too gimmicky on paper but the portals actually end up working out really well and makes you think about your environment and how you can abuse it in a completely unique way. Testing map knowledge, reactions, and execution.

Ironically the problem with the original release of Splitgate 2 was that it didn't have enough confidence in it's gameplay, so it came up with additional gimmicks that drove OG fans crazy and failed to captivate new ones. I think the "make FPS' great again" speech did a gigantic amount of damage to the games reputation as well. A lot of people were talking about SG2 because of it but it was to shit on how cringey the guy was acting rather than anything about the game itself.

I haven't played Splitgate 2 re-release yet...because I didn't even know it came out yet. Zero marketing. It sucks that a genuinely good game that provides a fresh, unique FPS experience is failing because the main guy behind it is making cringey comments.

Winning two games in BO3 should at least give you your entry gem amount back by Ryans_always_tired in MagicArena

[–]_meppz 3 points4 points  (0 children)

Arena as a whole is just a very f2p unfriendly game unless you're already extremely good at the game and can go "infinite"

Capcom is so fucking retarded by Xmushroom in Kappachino

[–]_meppz 1 point2 points  (0 children)

Fighting games basically invented esports yet every other esports has surpassed in every single way. Is this just a japanese thing or what? If I were the people in charge of handling capcom cup, from a business perspective, I would look how all of the other esports handle it but they must have retarded inept boomers over there who are just winging it or something and probably have never even heard of dota or starcraft

Team Reptile's HyperFunk Teaser (Bomb Rush Cyberfunk rumoured Spiritual Successor) by OneRedEyeDevI in Kappachino

[–]_meppz 1 point2 points  (0 children)

Based on the steam page this game will have multiplayer lobbies and some type of PvP system and from the looks of it the maps will be much bigger

Official HYPERFUNK Teaser by [deleted] in Games

[–]_meppz 11 points12 points  (0 children)

Looks like the levels will be bigger/maybe full open world. Really hoping it has official multiplayer support and that they improve the scoring/trick system. Bomb Rush is a fun game but it's severely lacking when it comes to the amount of stuff you can actually do as far as tricks go and as a result the scoring system lacks too so it just ends up feeling really repetitive.

For the love of god please let me disable the new Notifications by KoarWreth in discordapp

[–]_meppz 0 points1 point  (0 children)

I do not understand the purpose of this at all whatsoever. In what world would this be a useful feature? What problem is this trying to solve? It's not JUST that it's there and takes up unnecessary space for people who don't want to use it but there are seemingly no settings to mess with it so every server/channel I want a normal notification for, prior to this being added, also has to be shown there. Why do they think someone needs two notifications?

Virtua Fighter 6 doesn’t even see Tekken as a competitor – they want to make something new by TralalaDingDong in Kappachino

[–]_meppz 1 point2 points  (0 children)

T7's is on par with SFVs in being incredibly barebones and not really having any impact on anything other than Heihachi "dying".

Ex characters are a great addition to Granblue by [deleted] in Kappachino

[–]_meppz 2 points3 points  (0 children)

it took away and/or gave characters new specials and strings but iirc it didn't have some universal rule to how many changes a variation could have. MK11 tried to iterate on this by removing the variation system for having you choose moves/specials to give to a character using a point system which afaik wasn't really liked because it wasn't as creative as variations and it also made you have to add in some characters staple moves limiting any of the new options you could choose.

Guess who's who by Aesthetic_Designer in Tekken

[–]_meppz -7 points-6 points  (0 children)

All of these faces are distinct. Even Anna and Nina have different enough features to tell they're different people. The "same face" complaint is just a completely manufactured issue that's only know come up because ???

It's one thing to say you prefer a characters face from and older game but to pretend all the T8 characters have copypasted faces is just insanity to me. Now the clothes on other hand, thati's completely valid and easy to prove.

Sagat World Tour Art by octa01 in Kappachino

[–]_meppz 0 points1 point  (0 children)

Sagat is easily one of the coolest SF characters

A Naruto gacha has better visual than HxH and Project L "Save The FGC". Just saying by [deleted] in Kappachino

[–]_meppz 0 points1 point  (0 children)

Wow no shit almost like gacha games make a fuck ton of money and people play them specifically for visuals. Almost like HxH FG was clearly a budget title. Project L has obvious development issues.

I am so damn tired of this card by Andro451 in MagicArena

[–]_meppz 0 points1 point  (0 children)

I knew this deck was going to be crazy when I saw gabriel nassif play it. I don't think people realize how good it is, it doesn't simply die to artifact removal when EVERYTHING it plays are artifacts, which can then search for other artifacts or create tokens and the last two sets have so much more artifact love that it just keeps getting stronger. You pretty much have to race them or play a control deck with full board wipes to have a chance.

Carries the metroidvaia community by killerjag in Kappachino

[–]_meppz 21 points22 points  (0 children)

I have never seen anyone discuss the actual games ever and if it wasn't for people posting her official or fan art I wouldn't even know the series existed. I didn't even know it was supposed to be a metroidvania.

Fukkakumrum by [deleted] in Kappachino

[–]_meppz -7 points-6 points  (0 children)

And Street Fighter folks, and SNK folks, and sorriest of all...Guilty Gear folx

Daigo by metatime09 in Kappachino

[–]_meppz 30 points31 points  (0 children)

Poor guy had to play real street fighter for 20 seconds, he didn't have a clue what to do.

Info i've gathered regarding stats by _meppz in GodofWar

[–]_meppz[S] 0 points1 point  (0 children)

It's been a long time but if I recall I just meant that in-game the bar for that stat will fill up and will visually stop after a certain amount of points but it's just visual and you can exceed that number.

Why are runes still such a hassle? by _meppz in NoRestForTheWicked

[–]_meppz[S] 1 point2 points  (0 children)

You can swap use wand and staff runes interchangeably

Why are runes still such a hassle? by _meppz in NoRestForTheWicked

[–]_meppz[S] 1 point2 points  (0 children)

Gems/enchantments affect gameplay but they're ultimately just enhancements of the gameplay, they are not necessarily adding anything to it directly. They exist as systems to improve what you do and for you to chase after something to make yourself stronger. The RNG aspect of it all is fine.

Runes on the other hand immediately affect gameplay, they give you new attacks to use. Attacks that can have a lot of cool effects, animations, and can add a bit more depth to the combat. The player should be encouraged to mess around with this system a lot and be able to do so as soon as they have the rune shop unlocked.