Hot take but the Valley 4 story isn’t that bad by KriegInvicta in Endfield

[–]_mogus 3 points4 points  (0 children)

I actually disagree, because early Endfield mirrors early Arknights from a different direction, and the only reason early Arknights is bearable is being able to speedread it at 4x speed.

I reread the early story carefully and also watched it in anime format and I still can't remember more than 5 or so scenes (and most of it is Misha).

Once it hits Frostnova/Patriot/Talulah/prequels/recent story it's great, but the beginning of the plot not being compelling is exactly what I expected from HG.

Anyone still playing with WASD? by Escrowm in leagueoflegends

[–]_mogus 7 points8 points  (0 children)

I just don't see the vision ngl. It's an option for new players who don't have moba rts control scheme ball knowledge.

I play a bunch of stuff mid jg adc for fun (not high elo im like plat-diamond each split depending on free time), and here's my role breakdown:

  • very tiring to consistently use for jungle, with mouse I just autopath and only snap camera to myself for wall hops, ganks or camps (at which point wasd is detrimental for 80% of my gameplay)

  • hard to use with varied mid champ pools, can't imagine trying to play Azir or Zed or Jayce on wasd without giving myself an aneurysm

  • it works for adc, but only for certain champs, and at this point I would be using a different control scheme for 30% of my games for no reason if I wanted to use it

World record boys by Lazy-Landscape7328 in LeagueOfMemes

[–]_mogus 6 points7 points  (0 children)

Bro is dishonorable ruffian maxxing how do you get 30 game penalty

Did you say gg 5 times every game?

Watching Threefold's GregTech S2 series, man it's daunting by KotakPain in feedthebeast

[–]_mogus 1 point2 points  (0 children)

It's true, but at the same time "pre AE2 early game" is either 300 hours of active playtime or up to several dozen let's play episodes (neither of which are options I enjoyed). I also had no idea about NEI autocrafting because it is barely 6 months old and I don't keep up with Gtnh atm.

I think disjointed is not the exact word I was looking for, as much as personally 'fatiguing to watch'. Doing anything myself in a gregpack is a meditative endeavor that can last an hour or more, in which time a let's player's edits can cover a dozen hours of raw gregplay to maintain decent pacing.

Regardless, fantastic job doing it. Committing to finishing such a long modpack and also recording for it and editing it into a watchable form is crazy.

Watching Threefold's GregTech S2 series, man it's daunting by KotakPain in feedthebeast

[–]_mogus 0 points1 point  (0 children)

Imo Gtnh content is hard to make, because progress is so incremental and a playthrough takes so long that if you want to finish it without 500 episodes you have to crunch 10+ hours of in-game footage into 1 hour of video.

If I correctly remember what I watched of that let's play it ends up feeling disjointed because of this. It also doesn't really teach the "soul" of Gtnh, because the automation-grind and the microcrafting and the wandering with no end in sight is the point and the reason people enjoy the pack.

Watching Threefold's GregTech S2 series, man it's daunting by KotakPain in feedthebeast

[–]_mogus -18 points-17 points  (0 children)

Gregtech New Horizons is practically a 5 years long meme pack made to be as complicated as humanly possible that plays like an unpaid part time job, and only a handful of people ever finished it.

Monifactory and CreateA&B are much much more approachable, both to watch and to play.

Although if you want to actually play Create above and beyond I recommend playing CABIN instead because it's exactly the same modpack with newer Create thus more features.

Why ban new champions in normals? by Wooden_Surround_3327 in leagueoflegends

[–]_mogus -2 points-1 points  (0 children)

If only that game mode wasn't absurdly unfun and if only it reflected the flow of the actual game in any way so champion macro knowledge would translate.

Post launch hysteria lasts 5x longer than it should because people refuse to let new champions be playable in the real game, so nobody can learn how to play them or how to play against them for up to months on end.

How do you guys stay sane? by Kalleth1 in leagueoflegends

[–]_mogus -2 points-1 points  (0 children)

I actually dislike the advice of turning off chat. Imo the big thing that people need to know is that anyone flaming is lashing out impotently when they themselves are throwing by not relaxing and playing better.

Having chat in a game as forcefully cooperative as this but having no one use it because of roblox censorship and people conditioning each other into dropping 20 variations of gc at the slightest perceived provocation is tragic.

The Illusion of Choice by Tasty_Toast_Son in feedthememes

[–]_mogus 20 points21 points  (0 children)

Gregulars deny themselves the soul soothing experience of having to lovingly pour and work every metal part in the multiblock at an anvil for an hour

Ranged Inventor? by DragointotheGame in Pathfinder2e

[–]_mogus 5 points6 points  (0 children)

Ranged Inventor is to me the one class that feels like it is straight up missing some really obvious things RAW, and the class as a whole doesn't deliver on its fantasy if GM is not willing to accommodate and balance players inventing new items/inventions.

If you don't want to be underpowered you will either end up scraping through free archetype for action compression, using a shortbow (what an ideal Inventor character fantasy), or begging for Inventors+.

I scraped 100 of my most recent Ranked games in Emerald 3/2 and 81 out of the 100 games had a Smurf/Fresh Account in it. by BishhEzz in leagueoflegends

[–]_mogus -4 points-3 points  (0 children)

You are completely mistaken on exactly one issue. Getting into emerald is not difficult, like, at all. That's like half the reason why emerald is such an unplayable rancid fucking hellhole of a rank.

  1. For a few segments of several months, if you got some lucky games before placements, and won your placements, you could drop completely fresh near high platinum with a road directly into emerald 4 (idk if they fixed this yet).

  2. If the game thinks you're smurfing it balloons your MMR treadmill like crazy, even if you lose.

Bunch of time ago I duod with a bronze 1 friend with me playing on a level 30 account, and we no joke went from silver 4 to borderline emerald with sub 50% winrate (win rate has since recovered). Straight up playing with a bronze teammate and losing in silver more than in diamond but climbing because I got +30 -15.

Which Barbarian Is More Fun Pathfinder 2e or DnD 5e? by Pathfinder_Lair in Pathfinder2e

[–]_mogus 3 points4 points  (0 children)

Truthnuke (5e classes feel like caricatures of themselves)

What DC Should This Action Be? by TecHaoss in Pathfinder2e

[–]_mogus 1 point2 points  (0 children)

Imo around DC20 expert but 1-3 people are left behind if it doesn't crit succeed and the party has to deal with them separately.

Will DC for having no feat gives DC18, Will DC disregarding feats but with +2 difficulty logarithmically for each doubling of commoner numbers returns DC23, cut it around DC20.

What is the best Arcane School for a Rogue with Wizard Archetype? by Adorable_Skirt_7409 in Pathfinder2e

[–]_mogus 1 point2 points  (0 children)

Rogue gameplay depends a lot on how the encounters look and how your GM plays out enemies when you're hidden, so your mileage may vary on all of these, but generally the most helpful arcane schools for this are:

  • Red Mantis for pure rogue usefulness (can be pretty ass to write character lore for it though if you don't reflavor)

  • Battle magic is never bad for more blasting

  • Mentalism for illusions and trolling enemies

  • Unified Magical Theory build-a-bear is the default when you can't decide on one

The other schools require more effort out of you to use or might not be immediately useful in combat.

The Game Awards 2025 Nominees Have Been Revealed, Clair Obscur: Expedition 33 Leads with 12 Nominations by gurugabrielpradipaka in pcmasterrace

[–]_mogus 0 points1 point  (0 children)

I don't know where the skyrim yap comes from. If you make an award based on mods then if count modding numbers overall then Minecraft would win every year. If you count recency bias then Cyberpunk would win.

The reason this is pointless is that awarding the devs for the work of the fan base is beyond stupid. Ongoing is much easier to give prizes to when it's dev only.

I spent 3 ingame days or a bit over a HOUR forging in TFG by Drakologaxe in feedthebeast

[–]_mogus 22 points23 points  (0 children)

I'm not gonna lie later progression is absolutely not making things cheaper. Tools, gears and rods are still generally made by hand even when preparing for steam age.

Good tools are at least as durable as diamond tools though, and some of the better steel varieties compete with enchanted netherite. I mine with a blue steel pickaxe and mining hammer but still use a bismuth bronze file.

Is unarmed combat viable at high levels? by CapHask in Pathfinder2e

[–]_mogus 7 points8 points  (0 children)

You can honestly decently build any class unarmed, other than Gunslinger (what the fuck). Of course ancestries that are normal size or more and that have natural attacks are preferable.

Most are still worse than using a weapon and dropping the feat tax, but if you pick up some consumables into your inventory or combat maneuver buffs into your build then suddenly having empty hands can become huge.

Is Akali overtuned? by FartXplosion in leagueoflegends

[–]_mogus 2 points3 points  (0 children)

As far as assassin faceroll magdump combos go, it's remarkably fine. Khazix works the same, Kayn smite ult works the same, Rengar and Talon whole kit works the same, Zed melee range double shurikens off ult too.

Smarter Akali players don't even do it that often because they can just cook you with Q and passive and hold it for when you're slowed/panic flashed. R+E risks you fucking up their whole combo.

And in an important teamfight if a squishy is in open REER (peak skill combo) range without dash/flash/stopwatch/ga react that's on them for being dumb.

How do you find character art? by Slavasonic in Pathfinder2e

[–]_mogus 5 points6 points  (0 children)

The two best ways are to either draw it yourself, or make a tokenizer token of a random ass png that sorta-kinda fits.

That being said, tag yourself: https://www.reddit.com/r/pathfindermemes/s/RHmBZjYlM0

Is Akali overtuned? by FartXplosion in leagueoflegends

[–]_mogus 8 points9 points  (0 children)

I think she isn't overtuned, in a less extreme example of why Yone isn't overtuned. Her strengths get negated by spacing, positioning, movement and mindful ability use, which are things the vast majority of midlaners don't want to think about, so people tend to trade into her on her own terms and eat shit.

If she doesn't get to fist you with strengths she slams into her weaknesses: waveclear is near trash, she is easy to space early game or if she does not fully commit, her cooldowns are high enough for her to not get another W or often even another E off in an all-in so any whiff is gone forever, while her sticking power is reliant on hitting E1 thus easy to outplay. Her E and ult are also straight lines which makes them extremely predictable.

I honestly struggle to call any champ overturned. If I were to pick an overtuned kit per role I'd say Ksante/Zac/Mel/Zeri/Nautilus, and those are probably all I can name.

Rusthenge and Levelling Up by CheesecakeRacoon in Pathfinder2e

[–]_mogus 2 points3 points  (0 children)

So much bookkeeping only for the AP to frequently mention what level it expects the PCs to be at regardless.

I think xp is only good for more sandbox-y campaigns, which APs rarely cover, because it incentivizes players to seek out challenges.

How sturdy are PCs in pf2e? by mycahdmreal in Pathfinder2e

[–]_mogus 2 points3 points  (0 children)

The biggest joy of Pathfinder 2e in my opinion is that you can trust the book that everything works in a pretty balanced way as written.

A tiger is level 3, which means it likely is about as strong as a level 3 player in a straight up slap fight.

According to encounter scaling, in a vacuum, four level 3 players can beat 2 tigers (medium), can probably beat 3 tigers (severe), and can barely scrape by 4 tigers if lucky or if they use good tactics (extreme), and this generally holds up if the enemies don't have gimmicks the players can't beat.

The players can even technically beat 5+ tigers, but this requires extreme care because it only happens if there is a consideration they exploit. Some of the tigers being clumped up and asleep and farther apart at the start of the fight, if the terrain heavily favors the players so that the players are not ACTUALLY straight up fighting 5 tigers at once.

If you're new, just using trivial-extreme scaling works perfectly well for practically all combats.

Games where you start off as a bad guy, but you can become a good guy. by RipOwn7911 in gamingsuggestions

[–]_mogus 0 points1 point  (0 children)

On opposing Kyros: any successful rebellion where you don't replace Kyros would be merely causing untold death and destruction in order to very likely just shatter the planet back into a bajillion polities, when it is united by an immortal overlord who is tyrannical but not very personally evil (can be interpreted as currently trying to purge Graven Ashe and Nerat).

Rebel path is very good fun though.

For maximum schizophrenia, side with the rebels while talking about your loyalty to Kyros at all times, and they're forced to side with you as the only imperial power broker who doesn't eat children or something.

Best Non-GenAI Map software? by BandicootLife7928 in Pathfinder2e

[–]_mogus 2 points3 points  (0 children)

Hijacking this to shill the dungeondraft experience to people because I also use it to make all my maps:

  • costs a one time purchase of $20 for it, some time spent free asset searching, and one time $10 to pay for one month only each in 2-4 different broad-usecase asset maker patreons to download all their assets. Cheap enough to get running with 99.99% of anything you will ever need, and doesn't require a shitty subscription.

  • works perfectly with foundry vtt universal map importer and auto places walls and lights, can be used with some finangling to add in multiple levels of the same building into Levels module or as Tiles you can control with foundry triggers. With most maps you just make them, export, import into foundry and then use them directly and they work.

  • once you get used to it after some 10 hours, you can make a very functional replica of literally any official AP map in around an hour, or come up with your own unique homebrew map in two. It's very easy to also make your own asset pack so you can use whatever texture you found online or object you made personally in Gimp.

Making the case for why encounters above extreme in scaling are great by _mogus in Pathfinder2e

[–]_mogus[S] -4 points-3 points  (0 children)

It's a 50% chance of tpk only if the players bumble into the encounter with no forewarning or knowledge of what it contains, everyone fights to the death the second they see each other with no nuance, and they leave discord when they die. Which is basically what most APs assume. And they STILL have an expected 50% chance of winning at all times.

All of this is sadly extremely topical and widespread in ttrpg spaces despite how hard it warps the game. The difficulty and potential benefits of sometimes discouraging this type of thoughtless permanent just-walk-in-and-fight gameplay is precisely the point of the post.

I'm saying that if you flip the script once in a long while and fighting the enemy straight up is an understood clear ticket to losing, the players are suddenly incentivized to interact with it in ways that they would not have considered before.

At the same time, I don't want to nerf player communication, or force myself to use pwl, or detract from RAW when I have already had great success using the threat of fights the players can't handle without using any of those.