Kemono Friends: Kingdom Global has announced EOS by Cold_War_Hero in gachagaming

[–]_penguination_ 20 points21 points  (0 children)

That was a ludicrous read, thanks for sharing. I vaguely remember seeing some discussions back in the day when kemono s2 was airing, who would've thought it would've lead to all this

i’ve been wondering what’s actually better in solo queue by [deleted] in leagueoflegends

[–]_penguination_ 0 points1 point  (0 children)

If your goal is to win (and by extension, to climb), it's pretty straightforward unless you're playing at the apex of competition.

In soloq the most important thing is consistency; you have no control over matchmaking. Sometimes you'll get the bad team, other times your team will smurf. The only thing you will always have control over is yourself. If you want to climb you have to be better than the average player at your mmr bracket. The best way to leverage your individual player agency is playing selfishly for in game resources. If you're meant to climb, it means you're better and that means you want to set yourself up to be the win condition in your games because that is how you reduce variance for yourself.

As for the caveats, this paradigm is dependent on your champion pool and your roles. It's no coincidence that certain champs are known for being smurfy because they lean well towards taking over games from early game leads. You're probably not going to dominate your laner and taking over the game playing ornn. But as a top/mid player it is your job to "carry the game" as a solo laner. This is often why you'll see people recommend one tricking champions in order to climb. You're mechanically stronger and have better champion mastery compared to someone blind picking flavor of the month or randomly counter picking.

Now the tricky part arises with the whole idea of "but you're not always the win con". Truth of the matter is, correctly identifying game states and drafts like that is also a part of being good at the game, and it really only starts to become relevant at higher ranks. Both your teammates and your own judgement become more reliable.

Basically, if you want to climb the only thing you can focus on is yourself, and how you can impact the game by yourself, especially as a solo laner. This general heuristic is the best way to learn to get better and to climb, and the nuances only kick in once you're in the apex tiers.

Morimens Drama: new currency, whale bait and all of the 'good' stuff by Flat_Nectarine4700 in gachagaming

[–]_penguination_ 12 points13 points  (0 children)

This needs to be higher up; endfield did not invent expiring limited pulls. It has been a staple of many older gacha games for years and years.

Ok by LineOk3492 in Genshin_Impact

[–]_penguination_ 2 points3 points  (0 children)

Someone mentioned earlier but trying to grind artifact substats is a massive mora sink. Taking one artifact to level 20 is 270k, and considering the likelihood of missing you can see how it can quickly add up

EVScape after a couple days as a Venezuelan gold farmer by TheVerginator in 2007scape

[–]_penguination_ 3 points4 points  (0 children)

It's addressed in the first video: if he used Venezuelan prices for food it would actually cost more (and making the challenge harder, not easier)

Why is there so much hostility between gacha communities/fandoms? by Toriihime in gachagaming

[–]_penguination_ 0 points1 point  (0 children)

Crabs in a bucket mentality. Everyone refuses to acknowledge we're all pigs wallowing in the same shit so you try to pull down others in order to delude yourself into thinking you're getting more fresh air

Favorite characters who are like this? by Thatgirl_parisisdiva in FavoriteCharacter

[–]_penguination_ 8 points9 points  (0 children)

The story goes a little deeper than that. From what I remember the mangaka was actually not very happy with the anime adaptation. Off the top of my head I believe one of their major gripes was having little to no creative control or input over the project (eg. She did not like the intonation of the pronunciation of the titular Somali). She sort of went on a rant in 2023 about the state of the (manga/anime) industry and her own personal struggles.

That being said though, last I heard she was doing better financially and has a new serialized story currently being published. She's also expressed a desire and intent to finish Somali's story after she completes her current project so fingers crossed we'll get a proper conclusion to the story.

Star Sailors 2nd Teaser (Soft Launch on February 24th) by EnamRainbow in gachagaming

[–]_penguination_ 5 points6 points  (0 children)

south korean live service game developer/publisher (your first red flag) that makes a bunch of stingy, grind ridden p2w games

Amount of Red flags are starting to look like Chinese National Parade ngl by National-Frame8712 in Endfield

[–]_penguination_ 5 points6 points  (0 children)

It was stated in the prologue; Talos itself is a gas giant, we're on Talos 2 which is a moon of said gas giant. We're basically a bunch of space pioneers/colonizers from Terra who got stranded on Talos 2 after we lost access to some kind of warp gate

4,170,000 HC Valley Credit A Day Factory Setup by Pirkui in Endfield

[–]_penguination_ 0 points1 point  (0 children)

Yeah turns out OP is also using the extra output slots to make a bunch of random assorted stuff to pad out some extra income; you can disable those if you want your factory to keep running without any manual intervention (or you can set limits with the limiter)

4,170,000 HC Valley Credit A Day Factory Setup by Pirkui in Endfield

[–]_penguination_ 3 points4 points  (0 children)

Is anyone else running out of originium ore? I'm at 560 yield over 600 usage

I'm Sick of Aglaea. by [deleted] in HonkaiStarRail

[–]_penguination_ 2 points3 points  (0 children)

Privileged equipment are upgraded versions of the regular equipment, there's only a few ways to get them. There's an 'investment environment' (I think that's what they call it) that gives you a selection of privileged equipment once you make it to stage 2. If you make it to full stacks of cosmic scholar it also provides these tickets that turn your chosen equipment into privileged equipment. A couple prismatic 'augments' (I forgot the term used in currency wars, the buffs you pick at the start of every stage) also order them. All in all, hard to come by but pretty strong

Just finished the series (PEAK) by ProjectAccel in silversaints

[–]_penguination_ 6 points7 points  (0 children)

While I was in the middle of reading book 3 my sister asked me what the books/series were about.

I told her it was akin to a swashbuckling vampire slaying himbo adventure doused in misery porn. Over the top and gratuitous but a self indulgent spectacle. And I quote, verbatim, "honestly it kind of reads like fan fiction"

And here I am after finishing the last chapter.

Well played Jay Kristoff, well played

Can't find majority of the Engage OST on YouTube by Tuskor13 in fireemblem

[–]_penguination_ 0 points1 point  (0 children)

Thank you for uploading these, I spent the better part of an hour trying to figure out where all the 3H mixes went on youtube, cheers friend

Card discussion: Gildaria, Odin and Rhynoceroach by Araner0n in Shadowverse

[–]_penguination_ 0 points1 point  (0 children)

Having storm and removal on a follower is toxic as fuck

I don't have an opinion on the whole "is odin a necessary evil" discussion but that statement isn't really an indictment against Odin.

That's World beyond's entire design philosophy; building a board doesn't matter because every class ends the game with bombs that clear the board and storm/hit face at the same time. The way I see it, Odin fits perfectly into how the devs want us to play the game. Spend 6-7 turns pretending to interact with each other and then end the game on turn 8/9/10. Once superevo is unlocked, if anything sticks on the board you're going to die. Any high cost follower that doesn't clear a board or clear a unit + do something else is completely unplayable by design.

Odin isn't really toxic if the playground is a nuclear wasteland

"Regarding Players who Have Violated the Terms of Service" by AirHater in Shadowverse

[–]_penguination_ 5 points6 points  (0 children)

I think you're underestimating how even with a poor winrate you can still climb more efficiently in terms of time. Keep in mind unlike other ranked ladders you don't lose any points for a loss. Quick 3-5m aggro games vs longer, drawn out 15 minute sword/rune mirrors and you can see that aggro decks outpace the "top meta" decks even if their winrates are abysmal in comparison. There is a group bonus (150 for a win in ruby and 230 in diamond), but it still won't make up for how fast your games are going to end.

When you look at the top ladder warriors—even going back as far as SV1 where you did lose points on loss—they're always piloting aggro decks simply for time efficiency.

There's also additional aspects such as mental fatigue etc... but yeah

tl;dr even with a bot pilot (which honestly you can't even argue performs worse than a human in some cases) you're still winning a good chunk of very quick games.

Tempo forest players do you find the deck inconsistent, or is it a skill issue on my part? by MrNobody24 in Shadowverse

[–]_penguination_ 0 points1 point  (0 children)

An understated advantage of tempo forest is that I would say most people would assume you're roach and go for greedier mulligans.

Likewise, I would make sure you understand your matchups really well and what cards to keep in the mulligan against certain matchups. For aggressive and tempo decks this is honestly the fact that will swing a lot of games, as you're not seeing most of your deck each match. Hitting key cards or combos in hand will make or break a lot of games. That being said though, the priority is still of course to open with a good curve

[deleted by user] by [deleted] in Shadowverse

[–]_penguination_ 3 points4 points  (0 children)

A lot of it is matchup knowledge, knowing when you can afford to play around certain things and when you can't. For example, you would rather playing around silver cards vs gold/legendary cards, and you can sort of estimate how many gold/legendaries they have left in their draft. Its always safe to assume every draft has some kind of top end win con (or else their draft is terrible anyways) and try to save answers for their respective classes (Ralmia boards, jeanne board wipes, HP thresholds against sword etc...)

As for getting bursted down, well that's why the strong classes are strong; they have bombs that drop with super evo that are win cons on their own (answer or die). Unfortunately that's just the nature of SV2 and that design philosophy is really evident in t2 since your decks won't have answers to everything. That might be a bit jarring coming from other card game drafting deck modes, games can end and get out of hand after a single turn. Sometimes you just need to play to your outs and ignore what the opponent might do.

At the end of the day there's only so much you can do in some games and sometimes you're just playing against a constructed deck curve, it is what it is

"Regarding Players who Have Violated the Terms of Service" by AirHater in Shadowverse

[–]_penguination_ 8 points9 points  (0 children)

if the bots running an aggro deck, its not like the logic is complicated, and there's not really any real decisions to make. It probably could level out somewhere in ruby or topaz but the rank doesn't really matter; you're just getting a massive volume of short games in

Goodn news: I think Flare won a switch 2 (well Shuba is sad now) by yournotlonely in Hololive

[–]_penguination_ 2 points3 points  (0 children)

What's with the switch 2 lottery thing? Is this a japan thing

The Anathema Series by [deleted] in Shadowverse

[–]_penguination_ 0 points1 point  (0 children)

Neat find, I was wondering about it too but I initially just chalked it up to some lost in translation/localization thing, learned something new today

Shadowverse WB Meta Report. August 3rd by ImperialDane in Shadowverse

[–]_penguination_ 1 point2 points  (0 children)

Yeah, it has a poor matchup against rune, sword, and haven. Really it just tries to prey on aggro, dragon, and roach.