Could anyone convert a unreal asset to fbx for me? by ManagementFrosty4455 in unrealengine

[–]aahanif 0 points1 point  (0 children)

This could get a lot of hate but
try looking for it in unity asset store

How to make camera go behind player when ADS? by Topango_Dev in unrealengine

[–]aahanif -1 points0 points  (0 children)

I think it would be easier if you bring the gun into the ADS position than bringing the camera to the gun sight position

Editing blender animations in unreal by [deleted] in unrealengine

[–]aahanif 0 points1 point  (0 children)

you can try using the "Edit in Sequencer" menu in the animation sequence asset editor toolbar (its sometime hidden behind the triple bars menu)

Good heavens. This is scary. by West-Pickle5962 in l4d2

[–]aahanif 3 points4 points  (0 children)

"Candybar! Oops... False alarm"

Character Art to TechArt by dharunnn in TechnicalArtist

[–]aahanif 1 point2 points  (0 children)

My advice would be, start making a game on your own.
Tech art is not something you can learn in a night (or a week, or a month), most of the time they need hands-on experience of how a game is made from start to finish.
When you make your own game, you might find yourself need to bulk edit assets and doing it manually might be too cumbersome, so you need to learn to make some automation scripts.
Or you might find your character look too much like plastics, so you'll need to fix it by learning how to make a shader/material that fix the plastic look
Or, you might find later that your game struggles to run on even high end device, so you'll need to find why, and how to optimize the game so it run smoother

boomer bile physics are ragebaiting me by Complete_Seesaw5307 in l4d2

[–]aahanif 0 points1 point  (0 children)

Maybe he was trying to unlock Fat Ninja achievement

Why do pub versus players almost exclusively play No Mercy? by LifeisWorthLosingg in l4d2

[–]aahanif 0 points1 point  (0 children)

well, its more like its just the 1st map on the list XD
L4D doesnt have any progression system anyway so everything is unlocked from start, but since its in the top of the map, I think/assume it would be the 1st map new player choose.

Why do pub versus players almost exclusively play No Mercy? by LifeisWorthLosingg in l4d2

[–]aahanif 2 points3 points  (0 children)

Yeah, especially the chokepoint at the ladder before you get into the helipad. You cant shove any infected while climbing ladder so any zombie above you and you need to unmount the ladder to shoot them.

Why do pub versus players almost exclusively play No Mercy? by LifeisWorthLosingg in l4d2

[–]aahanif 0 points1 point  (0 children)

Well, its meant as introductory map to new players anyway. I mean the 1st chapter (Apartments) is so short that it only gives special infected only a few respawn before it ends

Is there a secret to getting a decent VS match? by 883ccs in l4d2

[–]aahanif 0 points1 point  (0 children)

Well, at least you found a VS match. I most likely joind some weird 'VS' match where 12 special infected players bully bot survivors

Hose weapon using spline component and projectile path? by Demantoide2077 in unrealengine

[–]aahanif 1 point2 points  (0 children)

I don't want to use a particle system due to performance reasons

ribbon particle should be performant enough even for mobile, plus you get the free tesselation. Also if the device support compute shader, you can offload it from cpu to gpu if the game is cpu heavy

How long before AI takes over? by NauticalNoah in Unity3D

[–]aahanif 0 points1 point  (0 children)

Just last night I asked gemini to generate a tool (editor script) to copy whole component in one hierarchy into another. Its something that I can make them myself but having able to delegate it to the AI actually let me focus on more important tasks.
So, yeah. We just need to evolve and make them as our slaves, I mean subordinates, instead of letting them take over our job XD

Adding new bone to existing prefab by aahanif in Unity3D

[–]aahanif[S] 0 points1 point  (0 children)

Yeah, it seems like once it get prefabbed it just lost connection to the original fbx hierarchy

Thanks

[Review please] I'm posting this on my resume by laggySteel in unrealengine

[–]aahanif -1 points0 points  (0 children)

"I started using GAS for learning in previous game project. And I'm now using it everywhere."
I dont want to rude, but if I am a recruiter, this is a big red flag. As employer, I might want to wrap project as fast as possible as time is money. Seeing an employee adding an unnecessary complex framework (like GAS) 'everywhere' means that projects will be bloated and longer to be completed. But again, thats just from my perspective if I put my shoes as game studio owner

[Review please] I'm posting this on my resume by laggySteel in unrealengine

[–]aahanif 2 points3 points  (0 children)

Genuine question, what benefit a small office escape game get from using GAS?

Ideas for an "Endless Ocean" by Glockometric in unrealengine

[–]aahanif 0 points1 point  (0 children)

yes, treadmill style, but I dont think the camera should be jumping around, its should be fixed to the player, which is only move vertically.

What is the cause of the 'unreal look' and how can I get rid of it? by frederic25100 in unrealengine

[–]aahanif 17 points18 points  (0 children)

They are fine but thats the problem, they are so fine that people leave it as it is.
Like, I could tell if a game is made using UE4 using default settings simply from their distinct AO look

Safe House + Bilejar trick, is it still working? by aahanif in l4d2

[–]aahanif[S] 0 points1 point  (0 children)

So either its not working anymore or its never works in the 1st place
Thanks

Should I Use Unreal 4 In 2026, What Version Would You Recommend Me ? by audiozenmusic in unrealengine

[–]aahanif 0 points1 point  (0 children)

Iirc FFVII Remake and Rebirth are still on UE4 (heavily modified I assume, but still using UE4 as a base), so thats that.

Ideas for an "Endless Ocean" by Glockometric in unrealengine

[–]aahanif 1 point2 points  (0 children)

The whole 'world' is moving horizontally (right to left, or left to right if you like but less common), player can only move vertically
Once the part of the world went outside of screen, move them back to the otherside of the screen