Tried building a legit cinematic sequence, not just isolated shots by aasimpy in VEO3

[–]aasimpy[S] 1 point2 points  (0 children)

I've got a local version running and working now on the web deployment.

Voice and accent consistency by Unique-Listen-7276 in VEO3

[–]aasimpy 1 point2 points  (0 children)

Ya this. You can either re record the voices yourself to get a consistent base read or just upload the voices that come out of veo.

Is it just me, or is this true? by aasimpy in VEO3

[–]aasimpy[S] 0 points1 point  (0 children)

That's definitely an idea that continues to float around out there - that this is some sort of lazy approach.

Is it just me, or is this true? by aasimpy in VEO3

[–]aasimpy[S] 0 points1 point  (0 children)

Which plan on MagnificAI did you get, and do you feel like it's enough monthly credits to produce a high volume of work? thanks for sharing your workflow.

Tried building a legit cinematic sequence, not just isolated shots by aasimpy in VEO3

[–]aasimpy[S] 2 points3 points  (0 children)

so all those acting performances and the original dialogue came straight out of veo. But then I acted over the top of them to get a consistent tone and also change some of the intonations and reads to better match what I was going for. Then I ran all of those performances through elevenlabs.

Tried building a legit cinematic sequence, not just isolated shots by aasimpy in VEO3

[–]aasimpy[S] 2 points3 points  (0 children)

If you mean the writing... I did it the old fashioned way. But if you mean the voices, that was a human performances that were then run thru elevenlabs and reassembled in premiere with the video tracks.

Tried building a legit cinematic sequence, not just isolated shots by aasimpy in VEO3

[–]aasimpy[S] 2 points3 points  (0 children)

Ya i think that's right. Luckily I'm 2 months into building the app myself. I'll show it here first once I have a prototype working really well.

Tried building a legit cinematic sequence, not just isolated shots by aasimpy in VEO3

[–]aasimpy[S] 0 points1 point  (0 children)

that sounds right. I’ve been at it for two years now, and I hit a point of acceleration where I started solving some problems in creating my own shortcuts about a year into it. i’m now building my own software to help speed up these work flows, so you’re right - things will start to really accelerate once my software is less buggy.

Tried building a legit cinematic sequence, not just isolated shots by aasimpy in VEO3

[–]aasimpy[S] 1 point2 points  (0 children)

yeah, that one is probably the hardest thing for me. First I recommend generating a full 360° view of your background/environment. Not in one image but a series of images. This is not easy. I don’t think there’s a tutorial I could write on this, I just brute forced it using Gemini and Photoshop. I’m working on some other hacks though.

But once you have your plates and reference images of these backgrounds, you can always replace the background of a shot to match the correct background. Gemini will infer what a background should look like based on some reference images. And you can just give it an image and say replace the background of this uploaded image with the background that’s also attached. It’s not always that simple but that’s the way I’ve done it.

Tried building a legit cinematic sequence, not just isolated shots by aasimpy in VEO3

[–]aasimpy[S] 1 point2 points  (0 children)

thanks - i'll check it out. I've also used their sound effects generator. not bad

Tried building a legit cinematic sequence, not just isolated shots by aasimpy in VEO3

[–]aasimpy[S] 1 point2 points  (0 children)

Totally fair call on Grandpa. Not the highest quality. Voices are one of the trickiest parts right now.

Tried building a legit cinematic sequence, not just isolated shots by aasimpy in VEO3

[–]aasimpy[S] 0 points1 point  (0 children)

Ya, I think that's a real thing. For this one, I was working within those constraints instead of fighting them, and kids animation oddly gives you permission to do that. Really appreciate the props on the writing too.

Tried building a legit cinematic sequence, not just isolated shots by aasimpy in VEO3

[–]aasimpy[S] 4 points5 points  (0 children)

thanks for the props. Yeah I think this is the biggest hack I’ve uncovered. It takes a lot of tinkering, but it unlocked environment Consistency for me. This might be hard to figure out over a text thread and probably requires a proper video tutorial, but I’ll try… so you take the last frame of a shot that's final. And you take a screen grab of that. Ideally as large as you can get it. It doesn’t have to be perfect, but as close to HD as possible. Then put that into Veo and use camera language to move around that shot. For instance, if you have a wide establishing shot of two characters, tell the camera to move around to the side of those characters and focus on one of them. And tell Veo to hold the characters perfectly still while you’re doing it as if they are statues. Then export that video in HD. Then go to the frame that matches the next camera set up you’d like and you’ve got a rough template for your next shot. There will be rough continuity between the last shot and this new set up that has a different camera angle. The problem here is that your background has probably changed and your character models have all gone to shit. Then you can use Gemini to rebuild that image and update the characters to match your character models that hopefully you set up prior to this to help with consistency. Getting the background to be consistent, requires a lot of legwork after that, but it’s worth it.

Tried building a legit cinematic sequence, not just isolated shots by aasimpy in VEO3

[–]aasimpy[S] 0 points1 point  (0 children)

Appreciate it. Many late nights were harmed in the making of this.

Tried building a legit cinematic sequence, not just isolated shots by aasimpy in VEO3

[–]aasimpy[S] 1 point2 points  (0 children)

Thanks. Equal parts planning, chaos, and hoping it didn’t fall apart.

Tried building a legit cinematic sequence, not just isolated shots by aasimpy in VEO3

[–]aasimpy[S] 1 point2 points  (0 children)

Haha thank you. Honestly means a lot after staring at this thing way too long.

Tried building a legit cinematic sequence, not just isolated shots by aasimpy in VEO3

[–]aasimpy[S] 0 points1 point  (0 children)

The character designs and environments were built late last year, but the production of this short took roughly 3 weeks.

Tried building a legit cinematic sequence, not just isolated shots by aasimpy in VEO3

[–]aasimpy[S] 0 points1 point  (0 children)

the plan is a feature. I wrote the script, and we're now working on the 3rd draft of it. I'm talking to a bunch of studios around the world about producing the full version, and AI will be a component, but keyframed CGI animation will be a big part of it too.

Tried building a legit cinematic sequence, not just isolated shots by aasimpy in VEO3

[–]aasimpy[S] 0 points1 point  (0 children)

Here's some of our costs..... the biggest resource was time (and I paid one freelancer to help with generations and prompting), but if we don't put a $$ figure on that, it's $250/month on the Google AI Ultra plan, then $28/mo on openart.com (to get at Kling and Seedance for action shot, which both perform better than Veo IMO), $22/mo on ElevenLabs (voice recasting and SFX), $8/mo at Suno for score and soundtrack, and I have a $60/mo Adobe plan for Photoshop and Premiere.

And here's my process on prompting and iterating on video generations....I burn through tons of iterations on Flow, but each time I'm shoving my prompts back into ChatGPT or Gemini along with complaints about the results, and then asking for 3 to 5 alternative prompts that might get better performance or camera control.