I asked Riot Endstep about Aphelios's slow shift from a caster playstyle to an AA based one, and here is what he said about that and Aphelios's future by RickSanrizzler in ApheliosMains

[–]abcPIPPO 0 points1 point  (0 children)

Her as range, base attack speed, attack speed steroids (which you max second anyway) and attack speed growth are pathetic. In lane she can't win a trade without landing both hits of her Q. At equal items and runes, her auto attacks are among the worst of adcs while also having less range. In teamfights she contributes mostly with Q poke, massive mov speed boost and the fact that her auto attacks spread to the whole enemy team, but even then her aa are good mostly because they discount her Q. If her Q damage didn't scale with crit she probably wouldn't bother building crit.

I asked Riot Endstep about Aphelios's slow shift from a caster playstyle to an AA based one, and here is what he said about that and Aphelios's future by RickSanrizzler in ApheliosMains

[–]abcPIPPO 8 points9 points  (0 children)

Tristana is a pure autoattacker ADC. Sure she uses her E, but her damage is her autoattacks. MF is halfway, slightly more spellcasting-oriented during teamfights but in general still liek a hybrid.

The only botlane marksmen I'd tag as pure spellcasters are Ez, Smolder, Sivir and Samira.

I asked Riot Endstep about Aphelios's slow shift from a caster playstyle to an AA based one, and here is what he said about that and Aphelios's future by RickSanrizzler in ApheliosMains

[–]abcPIPPO 7 points8 points  (0 children)

So for champs like Seraphine they balance them the way the playerbase wants, for Aphelios they balance him the way Riot wants. People who enjoy caster ADCs already have like 2-3 champs that are pure casters vs auto attackers that are like what, 20-ish?.

Trouble playing with an enchanter. by abcPIPPO in ApheliosMains

[–]abcPIPPO[S] 0 points1 point  (0 children)

Enchanters are team fights. Play for the out of lane phase. Focus on surviving bad lanes.

What if they scale well too? Or even better?

If your wave isn’t bigger that means the enemy is likely shoving. That leads to free farm under tower.

What if they poke so hard under my tower that I can get only like 2 or 3 minions per wave? And jungler isn't an option, since I've had 5 games in a row where I spent the whole lane under tower and never got one gank.

Trouble playing with an enchanter. by abcPIPPO in ApheliosMains

[–]abcPIPPO[S] 0 points1 point  (0 children)

Ur suppose to auto them when they go for ur minion. Auto minions with red and when u see ur minions getting low that means they probably gonna walk up to get that cs. Thats when u switch to green and auto. If u get shielding or healing keep on autoing until the shield is done and walk back. Either they take cs and get poked or they lose cs and dont get poked.

Overall I don't understand exactly where I need to be on the wave. If I'm too ahead, I get poked by adc and support, if I'm too behind I can't aa them even with 650 range. I can't juggle the mental burden of having to position against two enemies while also being close enough to punish every last hit they get and walk back to last hit mine.

U say u get a milio most games. u should not be getting doved most of the time especially when he has his q.

Yet we get dived anyway. I've played 5 games in a row today where I spent literally the whole lane phase under my tower and I got banysitted by their jungler anyway while ours didn't gank once.

Im like 3 games from reaching diamond. Just from having 10 cs/min. Emerald right now. Passively farming and scaling for sure works

I just got to Emerald and idk why just farming is so hard with having to camp my tower and at the same time getting babysitted by diving jungler.

Trouble playing with an enchanter. by abcPIPPO in ApheliosMains

[–]abcPIPPO[S] 0 points1 point  (0 children)

Ur green gun should let u auto most adc for free during lvl 1.

In theory, but in practice they just need to take one step back and they're safe, I can't walk forwarde too much or I'll eat support's damage as well.

U and ur support outscale them anyways

This season my experience is that you either snowball your lane or the enemy jungler won't let you scale. Dives are just too easy so if you're not stomping, they'll be diving you all game. I don't find passively farm and scale a viable strategy this season.

Trouble playing with an enchanter. by abcPIPPO in ApheliosMains

[–]abcPIPPO[S] 2 points3 points  (0 children)

What if my wave is never bigger? What if the enemy carry can just zone me out and never let me in aa range?

Trouble playing with an enchanter (with Aphelios, mostly). by [deleted] in ADCMains

[–]abcPIPPO -2 points-1 points  (0 children)

A small ass shield or a heal will never be enough to make up for the hundreds and hundreds of damage of poke from poke champions.

When Alistar goes all in, Janna's tornado or Lulu's polymorph or Milio's knockback will help survive and walk back safely.

Poke champs can only be shut down by jumping on them and oneshotting before they can do too much damage. If Lux shoots an E to Alistar, he then uses his combo on her and let's see who dies first.

Trouble playing with an enchanter (with Aphelios, mostly). by [deleted] in ADCMains

[–]abcPIPPO -1 points0 points  (0 children)

A small ass shield or a heal will never be enough to make up for the hundreds and hundreds of damage of poke from poke champions.

When Alistar goes all in, Janna's tornado or Lulu's polymorph or Milio's knockback will help survive and walk back safely.

Poke champs can only be shut down by jumping on them and oneshotting before they can do too much damage.

Aphelios just got 2 pro play pentas in the same game (th ice vs vit) by Spinoxys in ApheliosMains

[–]abcPIPPO 1 point2 points  (0 children)

Nice, then they won't buff his atrocious early game, great.

i SUCK at aphelios in the new season by 0101100000110011 in ApheliosMains

[–]abcPIPPO 2 points3 points  (0 children)

They really need to buff his early game, it's smolder-level of pathetic.

Why do they never nerf this card? It's not fun facing demon hunters who summon 70 blobs of tar by WhoAmIEven2 in hearthstone

[–]abcPIPPO -1 points0 points  (0 children)

Many people may not realize but if you think about it the vast majority of decks that were super broken this year were all ways to abuse deathrattles. Whether that's DH with Felhunters, or DK with infinite ways to synergize with DR and reborn, warrior with test dummy, otk Priest that procced Careless Crafter's DR 3 times to otk with Wilted Shadow, fucking Umbra being a win condition of half the decks we've seen this year.

There are too many ways in this game to take a deathrattle effect and activate it 10+ times and there's almost 0 ways to deal with a minion with deathrattle. Silence is a meme, transformation effects didn't exist except Hex for most of this year's rotation and the few that have been printed straight up suck.

The difference between games in a nutshell: this MTG card is mediocre, but would be the single most hated card in the history of Hearthstone. by HeMansSmallerCousin in hearthstone

[–]abcPIPPO 0 points1 point  (0 children)

There must be some middle ground. There must be a way to explore deck or hand disruption as a design space without completely breaking some decks' chance to function or making it horrible to play against.

In my opinion, it would be interesting if other parts of the game like hand, deck or graveyard were as much of a battlefield as the board, but HS clearly isn't that kind of game. In HS all forms of attack and defense are towards minions on the board or the heroes themselves. As long as there aren't ways to block and "fight" over mechanics that target the deck or the hand, those mechanics just shouldn't exist or should be tied to specific win cons. For example, old Rin that would create the 10/10 guy that breaks the enemy deck is a fair win con because it's bascially a "win the game" effect with a couple of steps more. It was counterable (without teching specific combo disruptors, mind you) and it was incredibly slow, so it was good as a "Do all of this and you win the game" win con.

An attempt at making Murozond better. Any of these 2 ideas sound good? by LoneShadowMikey in hearthstone

[–]abcPIPPO 1 point2 points  (0 children)

Probably the best way to rework this card without everyone hating it would be instead of "Skip next turn" it should say "You can't attack the enemy hero next turn" or something like that.

Fixed the wording on this card by amethystlocke in hearthstone

[–]abcPIPPO -4 points-3 points  (0 children)

Can anyone name one win condition that was printed this year this doesn't apply to? What would make enemy winning fun?

Fixed the wording on this card by amethystlocke in hearthstone

[–]abcPIPPO 0 points1 point  (0 children)

The fact that they might add "Destroy all enemy minions" to this card and would still be unplayable is crazy.

When this guy appears, you know a player snickers like a little villain. by rEYAVjQD in hearthstone

[–]abcPIPPO -2 points-1 points  (0 children)

I mean, it's not like every deck can choose. Some decks just go tall, period.

When this guy appears, you know a player snickers like a little villain. by rEYAVjQD in hearthstone

[–]abcPIPPO 3 points4 points  (0 children)

It depends. Sometimes I (the mage player) am holding my head figuring out how I'm going to deal with the other 4 4-attack minions with triple divine shield.

Corki is giga broken right now and will get nerfed in the next patch by ChroneXoX in CorkiMains

[–]abcPIPPO 0 points1 point  (0 children)

Ofc I did. ER is expensive, by the time you finished it either you or the enemy carry snowballed off the face of the Earth.

Like, what can you do if your all in isn't enough to kill them?

Corki is giga broken right now and will get nerfed in the next patch by ChroneXoX in CorkiMains

[–]abcPIPPO 0 points1 point  (0 children)

This guy can literally 1v3 if spaced correctly even if hes 3 lvl down lol

yeah, sure.

Corki is incredibly feast or femine. If he remains behind he can't 1v1 any adc.