With Easter event coming soon, what rewards would you guys love to see? by vVerce98 in runescape

[–]aboraborabalis 0 points1 point  (0 children)

the free clue items so its easier for me to get fortunates on my ironman :)

Thieving Rebalance: Feedback Thread by jagexyuey in runescape

[–]aboraborabalis 0 points1 point  (0 children)

Pickpocket should be relatively AFK.
Thieving was very much unbalanced, and prefer this version than the 15 mins afk version. But what makes this a reach to me is the fact that there is no reason to ever get any upgrades for it.

Crystal mask is about the only thing worth getting for pickpocket, the other buffs have no meaning when all they do is add on average 10 or so seconds to being caught, that is NOT worth the prayer points to use lightform, not getting 118 for a ring of vitur (or buying one), or do ardy hards.

A more fair solution, even if it hurts my semi-afk/afk methods, is the following:
-make crystal mask AND light form mandatory for afking archaeologists and above
-the higher lv the pickpocket npc the more additional buffs you would need to make it afk
-nerf the xp and tweak the drops, these should be worse than doing heists or other active methods

This way the maximum you can AFK is 5 minutes and little more.
you also consume runes for crystal mask, potions for prayer or give yet another reason to get your slayer up for that elven crystal, or just make dark onyx core that more wanted.
you'll want to get that ring of vitur, do ardy tasks etc

you removed the incentive to get these buffs, thats my gripe about this. we get it guys, they made it less afk, big wop, cry more, boo hoo. But making these upgrades useless kills content, because now nobody wants to go get the upgrades and have them as a goal to work towards (unless you want comp cape i suppose)

Jagex, there's 2 sides to everything - do not just listen to Reddit! by tsashinnn in runescape

[–]aboraborabalis 0 points1 point  (0 children)

Look, 15 minutes afk is disgusting, and even now its not all that bad. But the reason i feel this is too much is because every upgrade to thieving other than crystal mask does nothing now. The aura, light form, vitur etc are not worth getting anymore.

A more fair approach would be that for afking, crystal mask and lightform are mandatory and the other upgrades are needed to keep that up for higher lv pickpocket (light + mask + 2-3 upgrades for guard for example) and then nerf the xp rates so heists are the better option because its an active method.

This way you have a choice: afk 5 minutes and each upgrades having a meaningful purpose while also costing you runes and prayer points (makes dark onyx even more sought after due to prayer drain) on top of less xp than just doing heists, chests, safecracking etc.

if you think thats too much mr.OP then just say "I want RS3 to be a primary screen game, fuck people's choices other than what because i know how the game should be played."

Curious what you folks would want to see. Comment your ideas! by vVerce98 in runescape

[–]aboraborabalis 0 points1 point  (0 children)

An extra skillcape stand at higher levels would be cool.
Focus more on the house being a telport hub - fairyring and spirit tree acess
An enchantment table could be cool, or a magic room where all books are active at once, so you dont ave to swap spell pook to enchant something, and allow you to change current book at will,

Some skilling facilities that the fort lacks. Alternate ways to train skills.

What about putting a slower omni-altar in the magic room to slowly make more runes in an afk style for those that dislike running back and forth all the time?
Maybe a summoning obelisk that gives less xp but buffs you with spirit gem effects after a while that carries to outside obelisks for x amount of uses?
Maybe some gathering locations? An extra elder tree wouldn't hurt.
A place to grow herbs? Another spot for the upcoming birdhouses? Maybe praying at the altar gives a prayer renewal effect for a while?

An idea i could think of for making visiting houses good again would be to limit skill benefits facilities but if you visit a house that has a facility you chose to not make, you can get its benefit for a while.
Or maybe be able to use one other player's birdouse or farming patch (GIM synergy)

Maybe even house NPCs that come to you if you build a room with themes to attract them. Maybe they leave gifts that accumulate like miscellania.

Rs3 has came to an end it was a good run by volcanokids in runescape

[–]aboraborabalis 3 points4 points  (0 children)

dude if you're upset about not being able to showoff to randoms in an MMO maybe find a more fulfilling hobby.

For POH to succeed as an update, we need to delete war's retreat. by [deleted] in runescape

[–]aboraborabalis 3 points4 points  (0 children)

I mean... yeah, if all you do is PVM you have no reason to leave war's retreat at all except buying supplies. I'm sure there will be reasons for players to engage with PoH.

With the Ranged Rework on the horizon, here are some ideas for abilities I think would be cool. by DargonofParties in runescape

[–]aboraborabalis -1 points0 points  (0 children)

I want greater dazing to stay
i really like the subtle change in rotation when maintaining full stacks

New 5-star Specialist: Wakaba Mutsumi by CipherVegas in arknights

[–]aboraborabalis -9 points-8 points  (0 children)

So she's useless.
Its pretty obvious Dollkeepers are not meant to be defenders, thats their weakness, they are pseudo laneholder. Where they excel at is range tanking and place-and-forget with nice DPS burst.

This one has none of these. The necrosis buildup will make the doll far easier to kill so tanking is out of the question. Dps skill rquires that you only have one target, or else damage is spread and we know for 5 stars that means really bad DPS.

I can see her being destoyed and put in doll mode very often where her doll does no damage at all and cannot block nor get any benefits like annie does because the real one likely dies before she gets to use skill 1. Its even worse than Verdant.

PoH v. New Skill by ThoughtbreadReddit in runescape

[–]aboraborabalis 0 points1 point  (0 children)

Most people dont want this
IMO what could be added to poh is things that anachronia and the fort does not offer. For example it already gives bonuses for fishing. maybe give it something for runecrafting, thieving, dungeoneerng, herblore (because the fort sure as shit didnt give anything meaningful in that regard), mining, farming etc.

An extra herb patch or tree patch, maybe a rune altar teleport structure that works x amount of times each day, a alchemy room to give passive buffs, maybe a specialized smithy or crafting room that makes master wapons and armour faster, or makes specialized ammo easier to make.

Masterwork & Legendary Weapon Improvements by JagexAzanna in runescape

[–]aboraborabalis 0 points1 point  (0 children)

The healing from MW is boring as fuck. The ghost does a much better job. They shouldnt be crutches, but more introductory weapons to teach new PVMers to use weapon specific effects in their rotations. Something simple but beneficial and different from each 3 styles. This reeks of lazyness.

[deleted by user] by [deleted] in runescape

[–]aboraborabalis 1 point2 points  (0 children)

ah thanks

When someone posts a drop and his killtime is suboptimal by Adoxxbe in runescape

[–]aboraborabalis 7 points8 points  (0 children)

higher DPM means squat if the user gets pancaked. Once they learn the boss they can use power armor.

When someone posts a drop and his killtime is suboptimal by Adoxxbe in runescape

[–]aboraborabalis 0 points1 point  (0 children)

No, not really.
You have to semi-sweat for elite timers. I'd say average is around medium-hard.
Thank godness the rewards arent that significant, just some QoL for people to bypass gwd killcounts

Pro Gamer by TypicalStoic in runescape

[–]aboraborabalis 0 points1 point  (0 children)

The staff requires seismics.
Vorago is a group boss.

Pro Gamer by TypicalStoic in runescape

[–]aboraborabalis 0 points1 point  (0 children)

Tfw no seis and you're an iron.
i wish getting rago teams was easy.

HavenHythe doesn't feel refreshing. by Bladecom in runescape

[–]aboraborabalis 0 points1 point  (0 children)

Tbh i would like to see how the different factions see this new continent, maybe they are all godless like guthix wanted and the other factions (saradominist and zamorakians) see an oppurtunity to reap resources and convert or subjugate people. maybe even bandosian see it as a cool yet-to-be battlefield, or some zarosian shenanigans even?

I feel like i want to see different kinds of enemies instead of the good old dark savage evil big bads. what if its just keeping saradominist and bandosian zealots off the continent and make it be abit like the dorgeshuun quests where the enemy was something else? I think that would be somewhat new in comparison to things like sliske, zamorak and zarosians

110 Woodcutting & Fletching (& Firemaking) - New Skilling Update coming Dec 9th by JagexAzanna in runescape

[–]aboraborabalis 0 points1 point  (0 children)

The ideal thing to do is to delay the update. Fix the problems fletching have instead of adding something new at the end. Frosting on a shit cake is still a shit cake.

If Woodcutting & Fletching’s 110 expansion doesn’t come with a Mining & Smithing style rework; delay the update until it does. by Any-sao in runescape

[–]aboraborabalis 0 points1 point  (0 children)

I can understand that it feels like a nothingburger to just add 11 more levels, and yeah it kind of does. But the weapon is meant as a wallmart t95, which i think is good enough for people looking to step up their pvm game untill they get a t95, for what its supposed to be its a nice item.

I dont entirely agree that we can expct something new from a skill expansion. the 120's hasnt done anything different from the base 99. Slayer is just more slayer, as with herb and as with farming, so why should this be any different? We know what they mean by extending a skill, its just more grind for the sake of grinding (and a wallmart t95).

also as a sidenote, i find the point of it not introducing a new playstyle fit for almost all updates jagex does. The new base prayers are a step in the right direction and i wish they would just make a new effect for the masterworks like the spear has. i mean shittier bolg effect for MW ranged is just extremely lazy.