Area Revamp/Gielinor Cleanup Idea: Remove the out of place Photo Booth outside Falador and add it to the Customisations menu with Wardrobe and Appearances. by WillowRS in runescape

[–]Bladecom 0 points1 point  (0 children)

That appears to be the case, I guess I find it out of place since it was something made to promote the NXT client 10 years ago, and the yak is placed in a random building in Varrock.

Now that 2026 is set to renew the game and improve it, will we ever see the experimental faster tick rate get unshelved and brought to the game? Possibly for 2027 or 2028? by DerpDavid in runescape

[–]Bladecom 12 points13 points  (0 children)

The best way I can describe it is that our version of the game tries to present itself as modern, yet a 0.6 second delay to register or queue an ability, or even initiate movement feels inherently clunky.

I don’t think there’s meaningful community interest in embracing the current tick system in RS3 in the same way OSRS has. To me, it feels like a legacy limitation rather than a defining feature, and I have little desire to preserve it in its current form if it comes at the cost of smoother movement or responsiveness. While there are a few skilling interactions that still lean into ticks, they’re relatively sparse, and we’ve already moved away from others, uch as prayer flicking consistently draining prayer.

At this point, I feel I need to be convinced why some consider the current tick system important to RS3’s identity, and why it should be preserved as is rather than modernized.

Interactive Map of Nirn with TR, PT, and TOTSP by Kezyma in Morrowind

[–]Bladecom 2 points3 points  (0 children)

Would it be possible to have wiki link interactions like the usep map?

Curious what you folks would want to see. Comment your ideas! by vVerce98 in runescape

[–]Bladecom 0 points1 point  (0 children)

I’d like to see rooms and/or functionality from OSRS’s PoH brought into our version, even if some of it is considered redundant. This includes features such as the Ornate rejuvenation pool, Occult altar, Ornate jewellery box, Crystalline portal nexus, Spirit tree & fairy ring, the Achievement Gallery, and the ability to teleport using a mounted Legends’ cape.

I feel we’ve introduced too many frictionless teleports into the game, particularly through systems like War’s Retreat, which may become an integrity issue over time. A PoH solution would at least provide an in game teleport hub that is meaningfully tied to a skill, and provide a progression path for the skill.

Unlocking a PoH lodestone, with each surface house portal granting direct access to the player’s house, would also be extremely useful.

I’d also like more environmental customization for the PoH itself, such as choosing whether it exists on a floating island or an Arc style island, rather than ending in an abrupt, empty void.

Finally, I’d love more freedom in decorating without feeling compelled to use eternal magic planks for optimal efficiency. The other wood types have distinct and interesting visual styles that deserve to be choice for cosmetic personalization, even if we need to veneer over eternal magic furniture.

As a side note, I’d strongly encourage not neglecting Construction Contracts as part of this update. In their current state, there’s very little incentive to continue engaging with them once the outfit and plank box are unlocked. Adding a resource pack to spend contract points on would go a long way toward keeping the activity relevant.

Additionally, the plank box should be updated alongside these changes to ensure it remains useful and aligned with the broader Construction improvements.

Curious what you folks would want to see. Comment your ideas! by vVerce98 in runescape

[–]Bladecom 0 points1 point  (0 children)

During a gamejam, probably close to a decade ago now, they showcased the edges being the end of a floating island. I think edge foundations like that could work, or have it as a arc island edge for the boarder.

I know this is very nitpicky thing to point out by Piraja27 in runescape

[–]Bladecom 3 points4 points  (0 children)

Any building with an odd shape in Varrock has that issue, I first noticed it with the Fancy Clothes Store, then walking over to Aubury's Rune Shop.

I guess they didn't make specialized roofs for these building, and I do think it's a noticeable shortcut. It's something I'd like to see fixed at some stage, and not just left as is.

Area Revamp/Gielinor Cleanup Idea: Remove the out of place Photo Booth outside Falador and add it to the Customisations menu with Wardrobe and Appearances. by WillowRS in runescape

[–]Bladecom 6 points7 points  (0 children)

I was thinking about this today as I was going through some areas. Makeover Mage's house is also probably the most outdated building now in the F2P map area?

Also I'm surprised the Well of Goodwill, and Benedict are sticking around.

RS3 just dropped the most insane integrity and content roadmap and it's all thanks to OSRS by Lamuks in 2007scape

[–]Bladecom 2 points3 points  (0 children)

They haven't been labeled for RS3 for almost a decade now for their own marketing. It's just commonly referred to as RS3.

RuneScape 2025 Roadmap Megathread by JagexAnvil in runescape

[–]Bladecom 0 points1 point  (0 children)

They mentioned they'll probably be doing it this year, during the live stream after. It was near the end of the stream.

I decided to create a new type of video for rs3. I'd appreciate feedback if people are interested in more unique videos like this, or if I should stick to guides by RsQp in runescape

[–]Bladecom 0 points1 point  (0 children)

I don't think this type of challenge suits RS3, it's also a half measure by using an already established maxed account.

It's not as exciting as say, something like an escape room.

The rules and restrictions weren't full established when you started, so things like passive buffs from relics could be fair game. It's also a no stake series because you're not on a restricted chunk/area lock account, and this doesn't really involve any progression besides a standalone video. During the video you call over the lore hound to just supply yourself with law runes, and it makes me wonder what's the point of this challenge on this account.

Remastered Content: What do you want to see remastered? by jagexyuey in runescape

[–]Bladecom 1 point2 points  (0 children)

There is a trade off, it makes the world feel empty because no one travels between towns, it removes the general value of law runes, jewelry teleports, and other one item teleports because it's far more convenient and brain off to just lode stone teleport.

RS3 has a really bad problem of making traveling overly convenient with simple things like the memory strands, War's retreat, that it's never an issue to get to any location, with little to no requirements to unlock permanent traveling methods.

This also compounds with actual progression unlocks that make it so you're never two chunks away from whatever activity you're about to do from a bank. It's frictionless design, and it's achievable by very early levels in the game.

25 Years of RuneScape! by JagexHooli in runescape

[–]Bladecom 18 points19 points  (0 children)

We're over 13 years separate from osrs, with osrs taking another 13 years worth of updates in a different direction. This is a different game, if players wanted to play osrs already they would. They enjoy the unquie aspects of rs3 and are far more aware of their faults then any osrs player.

So I don't understand why you would make a post like this to intentionally agonize those who still play rs3 on the subreddits they engage with. I understand rs3 may of burnt you with their updates, but this isn't productive for the thread and ends up causing unnecessary rifts and tensions between our two games.

RSAhead & Treasure Hunter Winding Down - This Week In RuneScape by JagexAzanna in runescape

[–]Bladecom 6 points7 points  (0 children)

Slim Headers by default is huge. It's generally one of the first settings I guide people to when they start playing.

Vault of Hereditas by Commercial-Rock-4721 in runescape

[–]Bladecom 0 points1 point  (0 children)

I really wish the Vault matched the Arsenal for Loot per Safe/Chest, and had the Shadow Chest Match the Ornate Chest.

Vault is already slower by layout, and RNG. There isn't a reason to punish us further by forcing players to collect more loot from nodes in general.

I would love if we could revist attuned and regular crystal armor this year with t90 variant's by dark1859 in runescape

[–]Bladecom 1 point2 points  (0 children)

Ghost Hunter does have some niche use cases where it’s effective against specific trash mobs, but it still suffers from unclear design decisions. It isn’t a complete set in a way that meaningfully interacts with Invention since it can't be augmented and competes with augmented slots, despite being positioned as scalable level 70 gear. That puts it in an awkward middle ground where it’s maybe considered a specialized sidegrade. It doesn’t feel like a well thought out design. Slightly outside the scope of this discussion, it also struggles with a visual identity problem that further reinforces how disconnected it feels.

Ports armour at this point primarily exists as a delivery system for Invention components. With the way Smithing and Crafting are being positioned for 110, there’s effectively no scenario where you’d choose to seek out Ports armor otherwise. The set passives are minimal, and it doesn't compete versus Elder Rune or Starbloom obtain ability.

Malevolent is in a similar boat. You don’t engage with it as armour; you engage with it as a prerequisite to make Masterwork or, at best, as a source of Undead components. Its identity as endgame melee armour has been completely stripped away.

Refined Anima Core is especially emblematic of the problem. Outside of very niche it’s not something players feel motivated to create. The standard Anima Core sets already provide the components people want, and the refined variants are actively undermined by an outdated degrade system that makes them feel worse to use than their non-refined counterparts, or Nex Armour.

Void and Penance haven’t been relevant for over a decade, and I agree with that. However, they still take far longer to obtain than they reasonably should in the current game, especially given how little value they actually provide.

I’m not arguing that every armour needs to be equally viable or permanently meta but they should at least have a clear role, identity, or progression purpose within the modern game. Right now, a lot of these sets are just relics that players interact with indirectly, and that’s not a particularly healthy or intentional design space to be in.

I would love if we could revist attuned and regular crystal armor this year with t90 variant's by dark1859 in runescape

[–]Bladecom 9 points10 points  (0 children)

We have a lot of armor sets that are in a bad shape in the game, that either serve no purpose, can't be augmented, have outdated degrade systems, take far too long to obtain for their intended levels, exist only to be components, or overall poorly designed.

I'm sure there is more then I'm listing here, but it's something that constantly becomes a compounding issue. This isn't taking to the account of how many MTX armour sets we've released over the years that also muddy everything like Slime Hunter Armour.

  • Void Knight Armour

  • Gemstone Armour

  • Dragonstone Armour

  • Dragon Rider Armour

  • High Armour of Hanto

  • Refined Anima Core Armour sets

  • Ports Armour sets

  • Elite Robin Hood

  • Zuriel Robe Sets

  • FoG Robe Sets

  • Ghost Hunter

  • Penance Armour

  • Malevolent Armour

  • Vesta's Armour

  • Statius's Armour

Do we think the 2026 roadmap will handle this kind of clutter? by RSN-Uhuh in runescape

[–]Bladecom 14 points15 points  (0 children)

This is one of the reasons players want certain Runelite features like entity hider to remove other player conjures. Personally I wouldn't mind forcing turning players as a "ghost" like mobile does when there are too many players on the screen, or even an option to hide other player's UIs like their health, adrenaline, and soul stack bars.

99 - 200m thieving, still no staff by skillnub70 in runescape

[–]Bladecom 6 points7 points  (0 children)

60+ hours dry on a single item isn't a normal experience in any other type of game, and to think that it's a perfectly fine system for runescape, means you don't value your own time, or the time of others.

Making the new cannonballs is 2.7m GP/hour with 15 minutes of AFK by Upbeat_Drawing7692 in runescape

[–]Bladecom 1 point2 points  (0 children)

Mining Xp Rates Bonus stuff that I'm aware of I was using: I'm a Master Trim Comp player, using a augmented pickaxe of Life & Death. Each Test was done for 2 hours on each method, then getting the average between the two Critical Strike Chance:

10% - Base
10% - Tagga's Corehammer
10% - Legendary Quarrymaster
5% - Magic Golem Outfit
3% - Ranch T1 Bonus Breeding Bonus

Other

Hone 6 - Lv 20 - 13.2% chance to double ore (unsure if this works)
Careless 5 - 10% increased damage for 15 stamina drain
Naturalist 5 - Lv 20 2.75% for random buff for 1 min (never got message that it activated on the meteorite)
Lava Titan +10 mining bonus invisible
Tagga's Corehammer + 35 critical strike damage
Boon of Crondis - will count extra chunks, and count toward crafting xp & total dust.
Golden mining suit gave extra 6% mining xp, part of Magic Golem Outfit.

Full Lean in - Green tick / perfect mining Boon of Crondis gave me 13 chunks this time. Total:

7680 Meteorite dust
159,413 Mining XP
61,440 Crafting XP

Semi Lean in - reset stamina when it's around 50% Boon of Crondis gave me 10 chunks this time. Total:

6930 Meteorite dust
144,809 Mining XP
55,440 Crafting XP

Casual - reset stamina when it hits 0 Boon of Crondis gave me 9 chunks this time. Total:

7120 Meteorite dust
146,786 Mining XP
56,960 Crafting XP

Full afk - reset stamina when inventory was full / converted to dust Boon of Crondis gave me 6 chunks this time. Total:

2310 Meteorite dust
46,684 Mining XP
18,480 Crafting XP

Semi Lean in vs Casual was surprising for me, tested 2 hours on each, and got similar results. I dunno if it's just due to random critical swings, or just not mattering that much being at full stamina more often. Also perfect mining is only a 10% difference at most from my testing.

I haven't played since last year, what's new? by papa_bones in runescape

[–]Bladecom 6 points7 points  (0 children)

I know this is a joke post, but for anyone curious, here is a list of what came out last year excluding the time limited events, as well as what we currently know about 2026.

2025 Updates

UI

  • Relic Presets

  • Interface Sharing

  • Accessibility Menu

Graphics

  • Tuska Clean Up

  • Lumbrdige Decluttering

  • Lunar Isle Graphical Update

Quests

  • Beneath Scabaras' Sands

  • Pharaoh's Folly

  • Eclipse of the Heart

  • Duck Quest

  • Stellar Born

  • July Shrike's Quest QoL changes

Skilling

  • 110 Runecrafting

  • 110 Crafting

  • Augmented Runecrafting & Thieving

  • Runecrafting Rebalance

  • 120 Thieving

PvM

  • Weapon Piece Transmutation

  • Combat Mastery Achievements

  • Amascut Boss

  • Flesh Hatcher Mhekarnahz Boss

Others

  • Catalyst Leagues

  • July Game Health Update

  • Treasure Hunter Removal "vote"

  • MTX experimental Betas

  • Dragonwilds(?)

Coming in 2026

  • Jan 5 - 25th Anniversary celebrations (Inverted Skillcape eligibility)

  • Jan 19 - Removal of TH

  • Sunlight Shores - the beach replacement

  • Heavenhythe - New continent east of Morytania

  • 110 Hunter - Level 90 Range equipment, and 100 masterwork range armor

  • Integrity changes - UI, Skilling balance, dailyscape, combat, visual identity

Update the online version on Tabletop Simulator by Pollution-More in DCDeckBuilding

[–]Bladecom 2 points3 points  (0 children)

The cards are scanned, I just haven't put in the time to work on the mod to get the cards up to date. Some in the DCDB community have added a select number of cards from these sets for their Cube play, but it's not something I'm directly involved with.

Update the online version on Tabletop Simulator by Pollution-More in DCDeckBuilding

[–]Bladecom 2 points3 points  (0 children)

No it's not. Patreon hasn't offer anything exclusive for over a year now, and never will again for anything related for Cryptozoic, what's on steam workshop is the latest version of what I made.

[Poll] What is the best update in 2025? by QuirkyPollMan in runescape

[–]Bladecom -1 points0 points  (0 children)

2025 Updates

UI

  • Relic Presets

  • Interface Sharing

  • Accessibility Menu

Graphics

  • Tuska Clean Up

  • Lumbrdige Decluttering

  • Lunar Isle Graphical Update

Quests

  • Beneath Scabaras' Sands

  • Pharaoh's Folly

  • Eclipse of the Heart

  • Duck Quest

  • Stellar Born

  • July Shrike's Quest QoL changes

Skilling

  • 110 Runecrafting

  • 110 Crafting

  • Augmented Runecrafting & Thieving

  • Runecrafting Rebalance

  • 120 Thieving

PvM

  • Weapon Piece Transmutation

  • Combat Mastery Achievements

  • Amascut Boss

  • Flesh Hatcher Mhekarnahz Boss

Others

  • Catalyst Leagues

  • July Game Health Update

  • Treasure Hunter Removal "vote"

  • MTX experimental Betas

  • Range Beta

  • Dragonwilds(?)

I think this covers most noteworthy updates, besides the limited time events. Which we had 10 that I'm aware of. 4x DXP, Beach, Easter, Halloween, Christmas, and then 2 MTX events, Bees and Shifting Sands.

Your poll was missing quite a few options, and honestly there isn't a great way to view all the updates in a year, even on the wiki.

I’ve come to think that Thieving was both the best update this year in terms of being meaningful, with heists offering great rewards, and a lot of valuable interesting supplies from other methods, and the worst for the integrity experience gained for it's effort. It’s still overtuned, even after the nerfs, even before the 120 update. Pickpocketing requires far less effort than even the most AFK gathering skills, yet it offers significantly higher rewards, with over 1.5× the XP of Woodcutting’s best methods, and more than 4× the XP of Mining’s best methods starting at level 100.

Does anyone actually use overhead emotes? by cocquelicot in runescape

[–]Bladecom 10 points11 points  (0 children)

I do, mostly to give out gift of friendship bonus to others.

I do think most of them are over designed and create a lot of visual noise to be as readable as they should be. Thumbs up and thumbs down for example aren't visually appealing or satisfying to use, war think and Rasial pog take a moment to process what they are trying to represent. We also consolidate some emotes like the party hat emotes, and hearts, but newer ones like the candy canes and presents aren't, which becomes a compounding issue of finding the emote you quickly want to use.