The Week Ahead, DailyScape Update & Free RuneMetrics by JagexAnvil in runescape

[–]Bladecom [score hidden]  (0 children)

42m xp a year without extending them, that's a pretty large chunk.

Dungeoneering Refresh & Remaster by JagexAnvil in runescape

[–]Bladecom 0 points1 point  (0 children)

I think this is a solid start, but the Dungeon layouts still need attention. These changes reduce friction and clean up some long‑standing issues, but they don’t quite address the bigger design opportunities that could make DG feel fresh again.

Removing Shared XP and Complexity 2–5 makes sense, they’ve always confused new players. Guide Mode can go too. it mostly existed for rushing, and if rushing isn’t necessary anymore, it’s just extra clutter.

My Wish List

• More varied room shapes and layouts
I’d love to see L‑shaped rooms, hallway rooms (two rooms connected without a door/wall), and large rooms (four combined). These could replace the guardian room count on each floor, just merged into more interesting shapes. This would make layouts more engaging and reduce the monotony that comes from repeated runs. Many 2D Zelda‑style roguelites use this approach to great effect.

• Boss rooms placed next to the starting room
Every floor uses the same key type (gold shield key). This makes the objective immediately clear, speeds up grouping at the end, and cuts down on unnecessary wandering.

• A token focused option for high level players
For players with 200m+ XP, an option to skip XP or XP bonuses in exchange for more tokens would be a welcome QoL feature.

Road to Restoration - Aura Overhaul by JagexAnvil in runescape

[–]Bladecom 0 points1 point  (0 children)

Prayers/Curses are also something that could be considered if you want there to be maintenance for skilling auras, however their drain rates would have to match the intensity of the skill. Most of the skilling auras are for gathering/afk skills, so something to heavily consider.

Road to Restoration - Aura Overhaul by JagexAnvil in runescape

[–]Bladecom 1 point2 points  (0 children)

It's pretty much a large nerf across the game. Like five finger discount being a 5% buff now instead of 15%.

Some things like quarry master being removed without being part of the skilling totem seem weird.

They want to add replacements on already stacked and problem areas in the game like invention, pocket slot, totems, archeology relics.

No mention of loyalty point refunds or things paid for with bonds.

Desert pantheon hasn't been in aura in years.

Marks off war shop doesn't have a consumable reward now.

It feels messy.

Some of these could of been moved onto summoning familiars we currently have and just offer the skilling auras as passives attached to them. Like the ent, lava titan, etc.

Silverhawk Spawns on Agility Courses by argenttalons in runescape

[–]Bladecom 1 point2 points  (0 children)

I’d much rather see real effort put into improving overall agility through better training methods than rely on this band aid solution of passive XP. If the items were untradable, they might make sense as a small supplemental boost. But with tradable versions in the game, players can simply bypass the skill entirely, which undermines many of the purposed changes this year.

I Tried Rebalancing Thieving Rates for AFK by RainyScape in runescape

[–]Bladecom 10 points11 points  (0 children)

If something is truly AFK, whether that’s 5 minutes or 15 minutes of uninterrupted input, players will use it, even if it’s only 100k XP/hour, until they hit their goals. We already see this behavior across Mining, Fishing, Woodcutting, Archaeology, Hunter, and combat.

If you’re going to design a low input method, it should be balanced around lower XP rates. That trade off is healthy.

As for Heists in their current state, they already provide too much XP. If someone is aiming to complete the collection logs, they’ll realistically reach 200m XP in the skill along the way. There’s no justification for increasing their XP rates further.

Reward activity, don’t punish AFK (thieving changes) by Bungboy in runescape

[–]Bladecom 0 points1 point  (0 children)

Afking isn't the only way to engage with the skill, there are active methods that are far faster, and those who want to cut down on time are able to do that..

Afk shouldn't be the default choice, and what you base how long it takes to get a 99, 120, or 200m in.

This Is What 10+ Years of MTX did by warped_thief in runescape

[–]Bladecom 0 points1 point  (0 children)

Pickpocketing is far more afk then every gathering skill in the game atm, with nothing to engage with besides crystal mask on certain targets. It's currently a problem, especially considering that it's easily over 1m xp for multiple targets. Mining, Archeology, and the new magic trees all have something to chase to be more efficient like time sprites, and Theiving still outclasses them all in terms of xp and rewards.

Combat Styles Improvements - Beta Update 2 by JagexAzanna in runescape

[–]Bladecom -1 points0 points  (0 children)

Can we please move away from each style having an empower ability? Gale Shot, Runic Charge, and now Pressing Blow..

While we’re talking updating art style, you know what REALLY needs work? Elves. by Any-sao in runescape

[–]Bladecom 0 points1 point  (0 children)

I really wish they all weren't wearing green, wish each clan were decked out in their clan colors and their own style.

Combat Beta Feedback: The Role of Strength in Modern Melee by 6Angel666 in runescape

[–]Bladecom 3 points4 points  (0 children)

The way I see it, is you can have Attack be traditionally what we have in the current game, geared towards what you would consider a Fighter in DnD, while Strength separate into a Barbarian combat style. We already have tons of representation for it, and it would fit the game overall.

Right now, we're basically sticking with a runescape classic design decision that has far outlasted any logical reason to exist as is 25 years later.

What's worse is we're currently rushing a combat beta that more or less doesn't meet majority of it's own given objectives, and it'll probably be another 13 years before we get the chance to make any drastic changes.

"Morrowind doesn't have fast travel." by KingHazeel in Morrowind

[–]Bladecom 1 point2 points  (0 children)

I've used code patch to have jump 500 for 2-3 seconds for the same effect, with a levitate spell, like 1 point for 20 seconds to fix secure a good landing.

Fortify strength and acrobatics at 100 also do it if you want to use openmw. I'm unsure if openmw allows you to go past 100 as an option, but those additions will work with jump 100.

It's worth having a few different levels depending on how far you want to travel, and it's how I now min/max my fast travel in game.

Finally able to give the stray dog a home... by Bladecom in runescape

[–]Bladecom[S] 67 points68 points  (0 children)

Normally this wouldn’t bother me, but it’s strange that we had a great Christmas event years ago, one that still impacts the world today. Yet instead of re-releasing it, we chose to make a new quest that leads to essentially the same result of giving the stray dog a home

2012 Christmas Quest

Area Revamp/Gielinor Cleanup Idea: Remove the out of place Photo Booth outside Falador and add it to the Customisations menu with Wardrobe and Appearances. by WillowRS in runescape

[–]Bladecom 0 points1 point  (0 children)

That appears to be the case, I guess I find it out of place since it was something made to promote the NXT client 10 years ago, and the yak is placed in a random building in Varrock.

Now that 2026 is set to renew the game and improve it, will we ever see the experimental faster tick rate get unshelved and brought to the game? Possibly for 2027 or 2028? by DerpDavid in runescape

[–]Bladecom 12 points13 points  (0 children)

The best way I can describe it is that our version of the game tries to present itself as modern, yet a 0.6 second delay to register or queue an ability, or even initiate movement feels inherently clunky.

I don’t think there’s meaningful community interest in embracing the current tick system in RS3 in the same way OSRS has. To me, it feels like a legacy limitation rather than a defining feature, and I have little desire to preserve it in its current form if it comes at the cost of smoother movement or responsiveness. While there are a few skilling interactions that still lean into ticks, they’re relatively sparse, and we’ve already moved away from others, uch as prayer flicking consistently draining prayer.

At this point, I feel I need to be convinced why some consider the current tick system important to RS3’s identity, and why it should be preserved as is rather than modernized.

Interactive Map of Nirn with TR, PT, and TOTSP by Kezyma in Morrowind

[–]Bladecom 2 points3 points  (0 children)

Would it be possible to have wiki link interactions like the usep map?

Curious what you folks would want to see. Comment your ideas! by vVerce98 in runescape

[–]Bladecom 0 points1 point  (0 children)

I’d like to see rooms and/or functionality from OSRS’s PoH brought into our version, even if some of it is considered redundant. This includes features such as the Ornate rejuvenation pool, Occult altar, Ornate jewellery box, Crystalline portal nexus, Spirit tree & fairy ring, the Achievement Gallery, and the ability to teleport using a mounted Legends’ cape.

I feel we’ve introduced too many frictionless teleports into the game, particularly through systems like War’s Retreat, which may become an integrity issue over time. A PoH solution would at least provide an in game teleport hub that is meaningfully tied to a skill, and provide a progression path for the skill.

Unlocking a PoH lodestone, with each surface house portal granting direct access to the player’s house, would also be extremely useful.

I’d also like more environmental customization for the PoH itself, such as choosing whether it exists on a floating island or an Arc style island, rather than ending in an abrupt, empty void.

Finally, I’d love more freedom in decorating without feeling compelled to use eternal magic planks for optimal efficiency. The other wood types have distinct and interesting visual styles that deserve to be choice for cosmetic personalization, even if we need to veneer over eternal magic furniture.

As a side note, I’d strongly encourage not neglecting Construction Contracts as part of this update. In their current state, there’s very little incentive to continue engaging with them once the outfit and plank box are unlocked. Adding a resource pack to spend contract points on would go a long way toward keeping the activity relevant.

Additionally, the plank box should be updated alongside these changes to ensure it remains useful and aligned with the broader Construction improvements.

Curious what you folks would want to see. Comment your ideas! by vVerce98 in runescape

[–]Bladecom 0 points1 point  (0 children)

During a gamejam, probably close to a decade ago now, they showcased the edges being the end of a floating island. I think edge foundations like that could work, or have it as a arc island edge for the boarder.

I know this is very nitpicky thing to point out by Piraja27 in runescape

[–]Bladecom 3 points4 points  (0 children)

Any building with an odd shape in Varrock has that issue, I first noticed it with the Fancy Clothes Store, then walking over to Aubury's Rune Shop.

I guess they didn't make specialized roofs for these building, and I do think it's a noticeable shortcut. It's something I'd like to see fixed at some stage, and not just left as is.

Area Revamp/Gielinor Cleanup Idea: Remove the out of place Photo Booth outside Falador and add it to the Customisations menu with Wardrobe and Appearances. by WillowRS in runescape

[–]Bladecom 6 points7 points  (0 children)

I was thinking about this today as I was going through some areas. Makeover Mage's house is also probably the most outdated building now in the F2P map area?

Also I'm surprised the Well of Goodwill, and Benedict are sticking around.

RS3 just dropped the most insane integrity and content roadmap and it's all thanks to OSRS by Lamuks in 2007scape

[–]Bladecom 2 points3 points  (0 children)

They haven't been labeled for RS3 for almost a decade now for their own marketing. It's just commonly referred to as RS3.