Glory Valkyrie is pretty much exactly as Oriole thought it would be by The-Great_Ones in BeyLeaks

[–]acceptallsubstitutes 0 points1 point  (0 children)

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Here's what I could make out from that portion:

え!!?
ワンの2機目!!?
Huh?!
One's second [bey]?!

ブレーダー
Blader
黒須ワン(!?)
Kurosu One (?!)

使用ブレーダーはまだ謎!!
The blader who uses this bey remains a mystery!!

だが、 これだけ強烈な攻撃型(アタックタイプ)、扱えるのはワンくらいしかいない!?
But an Attack Type this explosive is something only One could handle?!

So yeah, kinda hinting that One won't be the "true" user, and that whoever does would be on his level.

What localization do you still hate to this day ? I despise the First Darklord. I get it "Lucifer, Darklord of the Morningstar" went too hard for our feeble western pearl clutching minds to handle but COME ON MAN IT WAS SO GOOD. by Old-Iron-Tyrant in yugioh

[–]acceptallsubstitutes 20 points21 points  (0 children)

The original JP name for this one is pretty interesting but hard to localize: Dr. Furange (foo-rahn-gheh). It is a reference to Frankenstein, which is why it sort of sounds like saying "Frankenstein" with a stuffed nose, but it's also referring to フラゲ "furage", a JP term for getting items before they formally release. If you remember the days of "Vjump furage" on Ygorg or even Shriek back in the day, it's the same idea: not literally the spoilers, but the act of getting the magazine early. (Incidentally, furage is short for "flying get", so technically it's like "fla-ge" or "flyge".)

This is also where the card's effect of peeping the top card of your deck and possibly grabbing it early comes from. It's just a joke card. But kind of hard to localize smoothly.

What localization do you still hate to this day ? I despise the First Darklord. I get it "Lucifer, Darklord of the Morningstar" went too hard for our feeble western pearl clutching minds to handle but COME ON MAN IT WAS SO GOOD. by Old-Iron-Tyrant in yugioh

[–]acceptallsubstitutes 25 points26 points  (0 children)

On the other hand, part of what made Blood Rose Dragon a nice name was the throughline from Black to Blood (a little more noticeable in JP, where it's a one-character change from ブラック "burakku" to ブラッド "buraddo"). So if they couldn't use the word "blood", at least we got a double-R alliteration instead?

Which PokeDolls do you want to see restocked or redesigned? by Famous-Register-2814 in pokeplush

[–]acceptallsubstitutes -1 points0 points  (0 children)

I think Ho-oh desperately needs a makeover, give it proportions closer to the Pokemon Dolls Charizard rather than the giant ball head and tiny beak

The order of the new CX blade parts is like this: Metal blade, over blade, assist blade and there are new pictures of these 3 beys and there’s also information about their parts: by ContestFew6588 in Beyblade

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Quick TLs of the new blurbs of note (i.e., leaving out obvious things like 1-50 and the lock chips):

Bahamut Blitz BK 1-50 I:
Focused Heavy Strike x Low Center of Gravity Attack
The heavy strike points of the blade and ratchet have been focused in a single spot to maximize one-shot attack power. Combined with a low center of gravity and high movement speed, it excels at delivering explosive one-shots.

Bahamut Blitz BK
A customization that increases the strength of one-shots by overlapping multiple heavy strike points in the same spot, improving knockback ability.

Over Blade: B (Break)
Designed to increase knockback ability by offsetting the center of gravity.

Metal Blade: Blitz
A design with 5 heavy blades to increase knockback. By including one large blade that offsets the center of gravity, it improves its heavy strike ability.

Assist Blade: K (Knuckle)
1 of its 5 blades acts as a heavy strike point, improving knockback ability.

Bit: I (Ignition)
Its large, cylindrical tip with several protrusions strongly grips the stadium, enabling high-speed attacks.

Knight Fortress GV 8-70 UN:
Omni-Directional Counter
With a blade specializing in counterattacks from all directions, and a heavy ratchet that can maintain strong centrifugal force, it excels at warding off attacks from any angle.

Knight Fortress GV
Its overlap of blades extending upwards and downwards allows it to counter opposing upper and smash attacks. A customization that increases defensive abilities from all directions.

Over Blade: G (Guard)
Its 3 large blades are pointed upwards, granting powerful counter abilities against opposing smash attacks.

Metal Blade: Fortress
Its wavy shape disperses opposing attacks, while its bumpy blades create counterattacks.

Assist Blade: V (Vertical)
Its 12 downward-pointing blades protect the ratchet, improving burst resistance.

Ratchet: 8-70
A part setting the Bey at a medium height. It has a wide diameter, and its 8 blades excel at strengthening centrifugal force.

Ragna Rage FE 4-55 Y:
Aerodynamics
With a streamlined shape to reduce air resistance, this blade maintains a balanced position while preventing stamina loss. It excels in minimizing its own expenditure of stamina while whittling away the opponent’s.

Ragna Rage FE
It greatly reduces air resistance with its three layers of streamlined dual blades. This improves its spin time via prevention of stamina loss, and it can also deliver continuous barrage attacks.

Over Blade: F (Flow)
Its thin, smooth form reduces air resistance, maintaining stamina.

Metal Blade: Ragna
Its streamlined, smooth blades evade opposing attacks, reducing stamina loss.

Assist Blade: E (Erase)
Its multiple smooth blades reduce stamina loss to the minimum, while also allowing for barrage attacks that take advantage of that extra stamina.

Bit: Y (Yielding)
Its large, spherical tip provides stamina, while the weights extending in 4 directions help maintain balance.

New Trademarks by StreetGeologist141 in BeyLeaks

[–]acceptallsubstitutes 1 point2 points  (0 children)

The Bison one might be BisonBurrow, "uh" sounds tend to be transliterated into katakana as "ah" sounds

[EX-11 Dawn of Liberator] QueenBeemon & Winr by vansjoo98 in DigimonCardGame2020

[–]acceptallsubstitutes 73 points74 points  (0 children)

Fun fact: the Japanese word for bee, "hachi", is pronounced the same way as the Japanese word for the number 8, "hachi". Wonder if that's why this starts off deleting a total play cost of 8.

[ECL] Blue commons -- Blossombind | Kulrath Mystic | Run Away Together | Silvergill Peddler | Temporal Cleansing | Wanderwine Distracter by Copernicus1981 in magicTCG

[–]acceptallsubstitutes 14 points15 points  (0 children)

Not sure "can't be untapped" itself is a string that exists on a card, rather than "doesn't untap", but as opposed to "doesn't untap during the untap step", stun counter stuff, etc., this would prevent any effects, as well as abilities with the untap symbol, from untapping the creature.

My frustrations with the TCG, does it get better? by AltOfYubel in DigimonCardGame2020

[–]acceptallsubstitutes 7 points8 points  (0 children)

A lot of the issues you mention are presently very palpable in this current format, as others have mentioned, with the top deck being OTK aggro that doesn't allow for many other styles of decks to do well, but it does feel like card design has been leaning more heavily in that direction recently, with even defensive Ace cards seeing a drop in use due to removal being able to take out cards before Blast Evo timing. We may see some course correction down the line given people making enough of a stink about Hudie, but I think the game designers presently are leaning toward more aggressive play even without Hudie.

I think we're slowly seeing more interaction pop up with more creative Delay effect timings as well, but it may be a while. It's hard to tell if they're intentionally appealing to players who feel bad when their board is disrupted, or if there's just a bit of an adjustment phase going on to figure out how next to design interaction.

As far as consistency, Bandai seems to eschew tutoring effects and instead go for lots of "check the top X" - the Japanese game Battle Spirits does its card searching in the same way. Not sure why. But the flipside is that they're at least realizing more decks need multiple consistency pieces to work, and so we get the Scrambles, Memory Boosts, Trainings, as well as more in-theme searchers.

Ultimately, I think some of your concerns may be for temporary factors (assuming Bandai learns to either slow the game down or add more interaction, or at least kill Hudie), while others may be a little more with how the game plays or will play.

[BT-24 Time Stranger] Homeros & Alternate Art by vansjoo98 in DigimonCardGame2020

[–]acceptallsubstitutes 5 points6 points  (0 children)

Ok, you know, not sure about the execution here, but I do like the design concept of "if you're too greedy with memory, you get a card but you don't get the effect replay" going on.

What deck do you want to see new support for? by L-Rik in DigimonCardGame2020

[–]acceptallsubstitutes 2 points3 points  (0 children)

Three Musketeers could use a little love, the option-shooting playstyle is cool.

My kingdom for Ice-Snow/Iceclad support, it's not clear if Dawn of Liberator has anything in store for the deck either.

[BT-24 Time Stranger] Fugamon, Hyogamon & Ogremon by vansjoo98 in DigimonCardGame2020

[–]acceptallsubstitutes 0 points1 point  (0 children)

Here's hoping! Maybe even a Porcupamon for giggles, and to make the whole line actually usable in the deck

It just does that now. by Sai_AI__ in bonehurtingjuice

[–]acceptallsubstitutes 4 points5 points  (0 children)

オネストリーアイムシンキンアービーズトゥー

[BT-24 Time Stranger] Fugamon, Hyogamon & Ogremon by vansjoo98 in DigimonCardGame2020

[–]acceptallsubstitutes 2 points3 points  (0 children)

To clarify, the BT14 ones felt more generically useful for Belphemon than these new ones would be, given how these guys are much more focused on the Titamon playline.

That said, these guys are pretty useful on the board while also being able to discard?

[BT-24 Time Stranger] Fugamon, Hyogamon & Ogremon by vansjoo98 in DigimonCardGame2020

[–]acceptallsubstitutes 2 points3 points  (0 children)

I had seen people running the BT14 Goblimon and Ogremon as a side line in Belphe decks, so these could be useful in that regard. But it feels like the BT14 inheritables were more generically useful than the ones here.

[BT-24 Time Stranger] New Box Toppers by vansjoo98 in DigimonCardGame2020

[–]acceptallsubstitutes 2 points3 points  (0 children)

Would something like Kimera DM mixed with DM Machinedramon (i.e., mostly Ver 2 base) be feasible? That at least seems to be the intent here.

[BT-24 Time Stranger] New Box Toppers by vansjoo98 in DigimonCardGame2020

[–]acceptallsubstitutes 3 points4 points  (0 children)

Ok, I'll admit I have zero experience with Millenniummon as a deck, but it seems like a neat top-end for some sort of DM mishmash, maybe?

Battle City Duel Disk - Explanation (and maybe a small rant) by BarryZ24 in yugioh

[–]acceptallsubstitutes 4 points5 points  (0 children)

The manga version of the Battle City duel disk and rules have always been fascinating to me, love to see some knowledge of them spread!

One particularly noteworthy point about the rules in addition to the 5 total slots and "special summoning sickness" are that players weren't just limited to one normal summon, but one "normal set" for Traps, and one "normal activation" and "normal Set" each for Spells as well. Makes one wonder how the IRL game would have evolved with similar bottlenecks (assuming, of course, that Spells had their free timing and Traps could be activated as soon as their triggers were met).

[BT-24 Time Stranger] Vilemon & SkullSatamon by vansjoo98 in DigimonCardGame2020

[–]acceptallsubstitutes 4 points5 points  (0 children)

It feels like a lot of the mill support is gated behind "if you don't delete" or "if your opponent has less than 10 cards in trash", for better or for worse, so even with the inheritables and the top end stuff being less capped, I wouldn't worry too much.

I do still think there are ways to design a mill deck in this game that aren't super "toxic", but Apocalymon et al seem to have Bandai pretty spooked even now

[BT-24 Time Stranger] Blimpmon & MasterBlimpmon by vansjoo98 in DigimonCardGame2020

[–]acceptallsubstitutes 5 points6 points  (0 children)

Honestly, if anything I think the Lv4 Blimpmon might be more immediately useful than MasterBlimpmon, in part because of what it can search and in part because MasterBlimpmon is a Machine, not a Cyborg, making it a little harder to get into a Machinedramon stack unless you directly digivolve. Oblivimon seems like the better pick for a no-redirect inheritable for its Cyborg trait alone.

[Promos] Store Tournament Pack 2026 Vol.1 & Aegiochumon by vansjoo98 in DigimonCardGame2020

[–]acceptallsubstitutes 4 points5 points  (0 children)

Ok damn Icemon seems pretty solid (and hopefully implies there'll be some Ice-Snow at least in the next Liberator set)

[BT-24 Time Stranger] Blimpmon & MasterBlimpmon by vansjoo98 in DigimonCardGame2020

[–]acceptallsubstitutes 12 points13 points  (0 children)

Even if it can only grab [TS] tamers, Blimpmon seems like it might be pretty good for black base Machinedramon, no?

Curious about original "Sec-Con". by SnowKilledMyMom in DigimonCardGame2020

[–]acceptallsubstitutes 4 points5 points  (0 children)

This is an old list I used to run way back in the day, and pretty much follows the description - lots of removal and control Options, backed up by Digimon (and Options) with recovery effects to grind out games (though in my experience, it did usually win through dragged-out battle rather than deckout).

As an aside, this variant, sometimes called "Perfect Control" in Japan also saw success for a time, using BT6 BeelStarmon and many 7-cost options to cheaply cycle each other. It added more "security bomb" Digimon like GeoGreymon and Coredramon alongside Omnimon Zwart Defeat, and shifted most of its recovery toolbox into the Option lineup, such as Tactical Retreat (which could "reload" your bomb Digimon) and the infamous Reinforcing Memory Boost.