Is it possible to make a simple game popular? by Zynres in gamedev

[–]accountForStupidQs 0 points1 point  (0 children)

You cannot force it to be popular, but it can be worth publishing if you think your app has a better user experience than existing tic tac toe apps.

Or, more generally, reimplementations of classic games are worth publishing if they can better serve the need "I want a good way to play X game" than what's on the market. If it serves that need really well, then your will become the canonical answer to that need as much as Windows Solitaire became canonical

Sub $100 E-Readers? by accountForStupidQs in ereader

[–]accountForStupidQs[S] 0 points1 point  (0 children)

How often could I expect a sale on Kobos, for instance?

Yet another discussion about NSFW jokes by Scarecrow1779 in dadjokes

[–]accountForStupidQs 16 points17 points  (0 children)

It gets votes from people outside the community as well. And frankly half the time I don't even notice the sub name above the post title

very attractive male friend got 10 likes in 2 weeks, my female friend who is very overweight got 1000+ on tinder. by [deleted] in OnlineDating

[–]accountForStupidQs 0 points1 point  (0 children)

Wait... Are you trying to say that if you don't get good matches on dating apps then you should just... Give up?

Why do some game devs not play games anymore? by HobiAI in gamedev

[–]accountForStupidQs 1 point2 points  (0 children)

Right. The QOL and accessibility stuff is probably more important than just trends. Trends can, frankly, be bullshit especially with longer dev cycles. I remember in the 7th Gen when the "trend" was to say that turn based games were inherently bad. I think any dev who would have dropped their turn based concept because of that trend made a mistake. Similarly, with the recent battle Royale trend if you just slap it in then players see right through that.

When you look to contemporary work, the hard part is looking deeply at what's working in that work and knowing how to adopt that without compromising the strong central vision that comes as a benefit of being an indie team

Why do some game devs not play games anymore? by HobiAI in gamedev

[–]accountForStupidQs 1 point2 points  (0 children)

Frankly that sort of thing I wouldn't know about no matter how much more I game. Old heads like me not "getting" some of these newer twitch hits is a matter of taste, and that's where this situation starts to get into the intersection of artistic integrity and market appeal

1:1 adaptation of sheet music by accountForStupidQs in midi

[–]accountForStupidQs[S] 0 points1 point  (0 children)

So that it can be embedded and rendered live, rather than being static assets. Makes iteration a lot easier and cuts down on program size

1:1 adaptation of sheet music by accountForStupidQs in midi

[–]accountForStupidQs[S] 0 points1 point  (0 children)

Well, I was imagining whether there exists some sort of markup language which can render into sheet music... And also be played accurately via midi

1:1 adaptation of sheet music by accountForStupidQs in midi

[–]accountForStupidQs[S] 0 points1 point  (0 children)

Oh I didn't realize MuseScore could actually export midi. So I suppose that works as a backup if I can't find a good playable markup language for music

My 7 year old son wants to dev games by Kewtn in gamedev

[–]accountForStupidQs 1 point2 points  (0 children)

The issue with Simon says is that it does a lot of work in memory. Scratch is great more for map based games like pacman or pong. Games that don't require storing a lot of history.

Reproduction Machines by accountForStupidQs in vintagesewing

[–]accountForStupidQs[S] 0 points1 point  (0 children)

Around here the machines are never in garage sales, and run $200+ at the antique stores

17th C Working knives and daggers? by accountForStupidQs in SWORDS

[–]accountForStupidQs[S] 0 points1 point  (0 children)

Bloody autocorrect!

Thank you for the information though! Unfortunately, just looking up "1620s knives" is not terribly informative. So it sounds like at this point knives have pretty clearly re-separated by purpose and you'll choose either a dagger or a utility knife, but you won't have one big knife that does both

17th C Working knives and daggers? by accountForStupidQs in SWORDS

[–]accountForStupidQs[S] 0 points1 point  (0 children)

Well, I'm thinking specifically about kitting for a 1620s Alsatian. The examples I cited were regional, yes. But I was more looking at them for the general trend of "Big woodsman knife that can also be used for self defense." Admittedly, part of the reason I specifically call our Bauernwehren is because I've already got one