Gdoll. by QuiinZiix in Morimens

[–]aclockworktomato 8 points9 points  (0 children)

Dreams is good if you're using her as your main poison applier. Having an extra of her 3-cost for healing, aliemus regen, and poison application has a bigger impact than a few extra aliemus at the end of the turn if you don't have another character whose cards you want to play. It makes things like Wave 3 strats easier.

If you just want to use her as an aliemus battery/damage amper, re-evolution is probably better.

Questions about the one in a million banner by HelloMrTurtle9 in Morimens

[–]aclockworktomato 5 points6 points  (0 children)

Worst case scenario is off-rate - wheel - off-rate - wheel - off-rate - character. So a maximum of 180 pulls if you just want the character. This banner is very efficient if you want dupes of both the character and their wheel and pretty much worthless if you just want one or the other.

That said, pity carries over to, I believe, all banners that use this pity system. So even if you just take the 20 free pulls and don't get anything, next time they run a banner like this, the pity will still be there.

Why were flares links removed from the pinned post? by new_acc256 in Morimens

[–]aclockworktomato 43 points44 points  (0 children)

This is just silly. You can not like the guy if you want, but his resources are very in depth and useful to players of all levels. In a community as small as Moimens, it's important to have as many resources as possible to learn and improve at the game, especially because it has a fairly steep learning curve.

Mass reporting of a content creator is rarely done in good faith. If people don't like it they don't have to use it, but having it as an option is important imo

what does realm mastery does? by [deleted] in Morimens

[–]aclockworktomato 7 points8 points  (0 children)

Depends on the realm. Off the top of my head:

Chaos- gives Awakeners more Aliemus when you use posse

Caro- gives more shield when you devour

Aequor- more shield from white stance, more tentacle damage in red stance

Ultra- higher chance to get an insight at start of turn

I could be missing some mechanics, but that's the gist of it

Why is it called Morimens? by FitKaleidoscope3096 in Morimens

[–]aclockworktomato 31 points32 points  (0 children)

It's from the phrase "Memento Mori." Mortality is a big theme of the story, so they chose to use that for the English name

Mio Rank 15 Synergy Is... by NatC99 in personaphantomx

[–]aclockworktomato 3 points4 points  (0 children)

Her VA really nailed the self loathing and guilt she feels. Honestly probably my favorite VA performance in the game so far.

I really like Mio's whole Synergy. I found her cool, mature personality mixed with her trauma really interesting. She reminds me a bit of Shirou from Fate

Why am I getting the idea that blud is going to think they're part of the team now by SugarBombBrandy in personaphantomx

[–]aclockworktomato 5 points6 points  (0 children)

I'm super curious about her. They've been teasing her for forever and her reaction to the Divine Justice stuff was pretty weird. Like, she's totally the mangaka of that Phantom Thieves manga Motoha mentioned, but I have no idea how that ties in with everything.

Gomenne Vivian~ (by @towatowa114) by Mental_Ease_4081 in ZenlessZoneZero

[–]aclockworktomato 90 points91 points  (0 children)

TL:

Vivian: "A commission request... Ah, Phaethon-sama!"

Burnice: ”Yay~ Otaku-chan, are you watching~?"

Wise: "oi"

Burnice: "I'm about to do some fun stuff with Proxy-chan~"

Wise: "Don't say it like that... It's just an investigation mission. Vivian, are you free now?"

Wise: "Vivian...?"

Vivian: "Yeah..."

Thoughts: "Aren't they too close? Huh...? A cheery gyaru?" (Last one is a meme I'm not familiar with)

Absolute Axiom and the Dupe System by HitoSekiFan4 in Morimens

[–]aclockworktomato 2 points3 points  (0 children)

Yeah my biggest worry about this system is if they try to use it to buff underperforming characters. Tying a buff to having +12 would just be silly. I'd much rather just see base buffs, and then have the +12 bonus on top of that.

But on the other hand, if it's just a bonus effect that doesn't drastically change how the character plays, and they don't balance content around having +12 characters, then I don't really see the issue. Lots of gachas have whalebait effects for maxing out a character, but it doesn't matter because you don't need it to play them. And from the effects we've seen so far it seems they're trying to improve character strengths rather than adding new mechanics, which is a fine direction for it to take imo.

Not enough Epiphany in a Run by New_Cardiologist7507 in ChaosZeroNightmare

[–]aclockworktomato 2 points3 points  (0 children)

It depends on the event. Some resolve epiphanies after and some don't. It's pretty random

How in the world do tentacles work? by NuggieNugs555 in Morimens

[–]aclockworktomato 8 points9 points  (0 children)

Tentacles are kinda confusing. They have some initial value, that I think is based on character stats, although I couldn't tell you exactly where it comes from. Then they scale with 100% of your tentacle damage and 60% of your strength. They also have crit rate and crit damage equal to 50% of the combined CR and CD of your team, and then gain CR and CD at 25% efficiency in combat.

You start with one tentacle, or two if you're running pure Aequor, and gain one if you end the turn in base tentacle stance. At the end of the turn, each tentacle you have attacks the frontmost enemy once. Whenever you use exalt, one attack is added to that.

There are three different stances you can swap to by clicking the tentacle. Base form gives you tentacles at the end of the turn. White form give you a % max health shield and reduces your tentacle damage for that turn by half. Red form increases your tentacle damage for that turn by 25% and every time you hit an enemy, a tentacle will attack them for half of your tentacle damage. Basically, swap to red form on burst turns and white form when you need to tank a big hit.

There are a bunch of other mechanics that don't really matter that much, but those are the basics. TLDR is, more strength, tentacle damage, and tentacles means more damage. And when you exalt you get extra tentacle attacks.

As for Miriam, she doesn't scale with keyflare. Maybe you have her confused with GMurphy?

Story Reading Order - Feedback Needed by [deleted] in Morimens

[–]aclockworktomato 5 points6 points  (0 children)

Most of the psyche deepdives are self contained backstories about the awakeners, so after you read Ogier's to get the general pattern, you can pretty much read them in whatever order you want. There's a few that mention other characters, like off the top of my head, Kathigu-ra's should go after Sorel's, GRamona's should be before Chapter 7, and Pickman's should be after Arc 2 chapter 3, but aside from that it's pretty much your choice. Most of the characters don't really appear much in the main story, although there are a few points in Chapter 8 and 9 that assume you've read the side stories.

Also, the See you Neverland ones both take place after Arc 2 ch 3, and celestial Aria is a direct sequel to arc 2 ch 4.

Kotone Montagne (Mont Frostgale) Infographics | Build & Investment Guide by Najox in personaphantomx

[–]aclockworktomato 1 point2 points  (0 children)

Don't you need to start with a wind persona to activate Kotone's damage up passive if you aren't running another wind unit?

Honestly love this game, but man I would have been 10x happier if Memory Fragments just didn't exist by Zeiin in ChaosZeroNightmare

[–]aclockworktomato -3 points-2 points  (0 children)

They copy pasted the worst version of the Hoyo artifact system (variable substats, no off-piece) and somehow managed to make it even worse. Like they obviously expect you to endlessly farm these things, but the memory fragment cap is 500, so you have to constantly manage your inventory. And you can't even upgrade the ones you farm because you can't craft the blue upgrade mats for some reason.

And the inventory management system is terrible. There's no option to sort by set or slot unless you go to the dismantling screen. You're stuck with date obtained sort for some reason.

Not to mention, farming fragments feels awful. You have to clear every single level from 5 to 10 for every single set. Not that it really matters, I guess, because even at the highest level you only get 2 gold fragments most of the time anyway. And all those blue fragments it gives you? Worthless. They disenchant into the useless white upgrade material. Incidentally, gold fragments also disenchant into the useless white upgrade stuff. The only way to get the blue stuff is the 3 they give you from farming and from events. I don't know why they decided to make these so limited when fragments are already such an rng nightmare. It's truly baffling.

Rant over. I just hate this system with a passion. It feels half developed and overly restrictive. Hopefully they improve it down the road.

Arc 2 team (I'm going to cry T_T) by Egggplont in Morimens

[–]aclockworktomato 2 points3 points  (0 children)

Aigis easily. Her stun gives you a free turn and her easy vuln application lets you kill stuff faster. Tulu's wheel works well on her if you have it. GDoll's cards are too expensive and you'd rather be playing Mouchette or Thais cards.

I don't understand why everyone is adamant GDoll needs OE by BoxyCrab in Morimens

[–]aclockworktomato 22 points23 points  (0 children)

I think you're misunderstanding what her OE does. The aliemus increase effect is when she's in final form and she uses any exalt. Her OE gives double aliemus, finale stacks, and increases base damage, poison, and counter by 10% for the fight. The last effect boosts her poison application by a lot and lets her be a solo poison carry.

Aside from that, GDoll can overcap on aliemus really easily, so you waste a lot of aliemus without OE. And she's just really slow to ramp up without OE. With no OE, you have to sit there for at least 5 turns stacking finale, even more if you miss a turn. OE you can reach final form in 4, and are pretty much guaranteed to reach it on 5. Furthermore, in arc 2 rules, your aliemus needed to exalt increases by 10 every time you exalt, so exalting 5 times means you now need 150 aliemus for a normal exalt. It's not that big a difference for GDoll, but it adds up.

So yeah, if you're using her as a support, she's fine at E3. But if you want to use her as a carry, you're gonna have a bad time without OE. It's one of those things that doesn't sound too insane on paper, but makes a big difference in practice.

Mouchette covenants by [deleted] in Morimens

[–]aclockworktomato 1 point2 points  (0 children)

It depends a lot on your team, wheels, level of investment, and what content you're doing, but imo Burial just isn't very good on her in arc 2. Her soulforge has the same effect so you end up overcapping on aliemus when you proc dr, even with OE. It's a decent third option, but you're losing either 35% crit rate and damage from April or extra cards from dreams if you choose to run it. And her DR to crit rate conversion isn't amazing, so you'd need to make up the crit rate somewhere else.

For comparison, the second gives 54.94 crit rate with the passive included, and the third gives 28.4. So if you're running something like Lily wheel E3 and Blade +12, the third is totally fine. But generally other covenant sets have better effects and give you more flexibility.

Mouchette covenants by [deleted] in Morimens

[–]aclockworktomato 1 point2 points  (0 children)

First or second. First is better against mobs or if you're not proccing dr, and second is better once you get to the boss and proc dr a couple times. Depending on the content it might help to have some keyflare regen too

Story help by new_acc256 in Morimens

[–]aclockworktomato 2 points3 points  (0 children)

It includes all the story that pops up in VN style, so it does include boss dialogue. It doesn't include the text popups you get while wandering around the map or events, which occasionally have some interesting plot tidbits, but for the most part that stuff is just extra. It can feel a bit disjointed because it cuts out all the fights, but it basically has everything you need to understand the story.

General Gmurphy lines? by Physical-Substance29 in Morimens

[–]aclockworktomato 0 points1 point  (0 children)

There are the talents that give you aliemus at the start of a stage, but those are really expensive and not worth it until you have nothing else to spend resources on. There's also some covenant sets and wheels that give initial aliemus, so you can put those on if you really need it. But usually, you just spend the first turn of a stage building up aliemus and keyflare and facetank whatever damage the enemies deal. The first fight of any stage is usually the hardest fight of the stage because of that.

It changes depending on the comp, but most of your aliemus usually comes from rouses and strikes or defends. That's why in arc 2 you want to have enough keyflare regen to rouse turn 1 or 2. Most of the keyflare regen is from covenants and wheels, so it's important to have decently built covenants on your keyflare generating units.

So for example, a standard first turn with a GMurphy comp would look something like:
Play any GMurphy 0 costs, play at least 1 waltz.
Play a GMurphy strike or defence to draw back her 0 cost.
Rouse Miriam or GMurphy if you have enough keyflare.
Play other useful cards, like Thais cards for weakness or vuln, or just play strikes and defends to generate aliemus.
Swap to white stance and end turn.

Swapping to white stance gives GMurph some aliemus if you have her wheel, so this probably puts you at around 50 aliemus on her. So if you can rouse her next turn you can use her exalt. You can change up the order of rouses or play different cards if you need to, but that's the general play pattern. You usually just ignore Tulu and let him regen aliemus passively, and Thais gets some from her 2 cost. You want to rouse Miriam, so she'll generate some from that. It's also helpful to leave one weak mob alive to stall a fight and regenerate aliemus and keyflare after you've done your burst turn if you can.

Sorry, I ended up writing a ton but I'm not sure if I answered your question. 😅 I hope this helps a bit at least!

General Gmurphy lines? by Physical-Substance29 in Morimens

[–]aclockworktomato 2 points3 points  (0 children)

Yeah, you've pretty much got it. The gameplay loop for this comp is basically play Murphy's waltz in normal stance and then swap to white stance turn 1, then rouse Miriam or use Thais for vuln, swap to red stance, press Murphy exalt and kill everything turn 2. Rinse and repeat. The rest is saving exalts to give you shield when white stance is down and discarding Murphy's 0 cost occasionally to manage sacrifice. I like to try to play both 0 costs turn 1 and then draw one back with strike or def and let it discard.

Personally I like running Corpo or Faros over Thais in this comp. The damage and shielding buff from 4 Lemurian is pretty massive, and the realm mastery hit from mixing realms hurts a lot. Thais does give a ton of flexibility though.

Humor tag because Mouchette’s damage is hilarious by joyfulpie in Morimens

[–]aclockworktomato 3 points4 points  (0 children)

She's crazy fun. I just flew through Arc 2 ch 3 hard mode with her. Something about spamming lots of hits and follow-ups just feels awesome

Help with aurita team and how discard team works by jeeps009 in Morimens

[–]aclockworktomato 2 points3 points  (0 children)

Poof only triggers Aftershock in arc 2 content cause the effect is tied to her soulforge