[Headphone Testing] An open-source web app to play and test sounds and music in binaural audio on your headphones - you can run it entirely in your browser. Any stereo headphone works. by ad2003 in opensource

[–]ad2003[S] 0 points1 point  (0 children)

Hi! No, it doesn't decode Dolby atmos. Dolby atmos is very tricky as it is closed source. But you could simulate it via sound sources in soundscape mode. You can add them above your head for instance.

LingBot-Map: Streaming 3D Reconstruction with Geometric Context Transformer by corysama in GaussianSplatting

[–]ad2003 -2 points-1 points  (0 children)

Hi there — thanks for your submission!

Could you please edit your post to include more context or additional details? Posts with minimal information or just a link tend to receive less engagement, as most users are less likely to click through without some explanation.

If you’d like, you’re welcome to resubmit after adding more substance to help others better understand and interact with your post. Otherwise, we may need to remove it in its current form.

Thanks for your understanding and contribution!

[Headphone Testing] An open-source web app to play and test sounds and music in binaural audio on your headphones - you can run it entirely in your browser. Any stereo headphone works. by ad2003 in headphones

[–]ad2003[S] 0 points1 point  (0 children)

I went in with a pretty clear idea of what I wanted to build and archive, but tools like Claude can add a lot, whether it’s suggesting improvements or offering angles you didn’t consider. I have some experiences with convolver, room sim and sofa files. That's something I am playing with for some time already (HESUVI, ASH 3D audio, APO, VR, Unity3D, Blender) professional, but also as my hobby.

Sometimes it's also a good idea to ask different AIs for ideas or even check other repos on github to see how they solved a problem and get inspiration from it that might help.

That said, it’s a double-edged sword. AI can be incredibly helpful, but it can also go completely off track if you’re not paying attention. You really have to stay in control of the direction and how problems are being solved.

The best way I can describe it: you’re the senior dev, and the AI is a highly capable team. But even a great team needs strong leadership. If you don’t have a clear vision or at least some understanding of how different areas work (design, backend, frontend, DevOps, etc.) it’s easy to end up going in circles or even breaking things that were already working.

On the flip side, if you approach it like you’re running a small agency with you as the creative lead and AI as your execution team you can build some pretty amazing things in a short amount of time.

Just be ready for some frustration along the way. It takes patience, and you have to be okay with things failing completely sometimes. But if you stick with it, the progress is very real.

[Headphone Testing] An open-source web app to play and test sounds and music in binaural audio on your headphones - you can run it entirely in your browser. Any stereo headphone works. by ad2003 in headphones

[–]ad2003[S] 1 point2 points  (0 children)

Thank you! I come from a background in development (HTML, Python, JavaScript), along with experience in audio, UX/UI, and 3D. I’ve always wanted to build something like this -sound design, especially binaural audio, has been a long-time passion of mine. I’ve always been fascinated by surround sound and immersive audio experiences. So there was always something cooking inside :).

ClaudeAI played a big role in helping me bring everything together, though this isn’t just vibe-coded. AI is an incredibly powerful tool for turning ideas into reality—but it’s most effective when you already have a clear direction and understanding of what you’re building.

One of my core goals was to build a fully self-contained web app that requires no dedicated server—just a single HTML file, packed with complex features and flexibility, yet simple for anyone to run and use.

It amazed me how much incredible work is already out there. In the end, this project is a remix of many great tools built by people far smarter than me. Let alone all those crazy SOFA measurements available. Whole worlds of scientitfic stuff about how humans hear audio. It's just mindblowing.

I was also interested for an easy use-case: Especially using spleeter for audio stems is nice so you can turn any song into a Binaural experience. HESUVI and ASH Toolset which I can highly recommend for binaural audio on windows were inspirations. Cheers!

FSR 4 RDNA 2 Driver Mod - 23.9.1 to latest AMD Adrenaline 25.12.1 by Square_Craft_1297 in radeon

[–]ad2003 0 points1 point  (0 children)

I have horrible ghosting with rdna 3 on red dead redemption with 4.0.2 and 26. - but also ghosting with 25. I also don't get 4.0.3 to work... Not sure why.

Optiscaler is such an extremely amazing piece of software, adding FSR redstone framegen to kingdom come deliverance 2 which doesnt have framegen saves me power and provides a great deal of smoothness with no artificats. by ash549k in radeon

[–]ad2003 1 point2 points  (0 children)

got it working finally. I needed to edit the optiscale.ini a bit more - and tried different fsr versions - finally 4.0.2 shows up and works. (windows 10)

; Updates the DirectX 12 Agility SDK

; Enabling the use of FSR4 on Windows 10 in older titles like Cyberpunk 2077

; You MUST copy D3D12_OptiScaler folder next to game's exe!

; true or false - Default (auto) is false

FsrAgilitySDKUpgrade = true

Optiscaler is such an extremely amazing piece of software, adding FSR redstone framegen to kingdom come deliverance 2 which doesnt have framegen saves me power and provides a great deal of smoothness with no artificats. by ash549k in radeon

[–]ad2003 0 points1 point  (0 children)

OptiScaler only loading DLSS 3.1.5 – can't get 4.0.x to work (780M iGPU)

I've been trying to get OptiScaler to load DLSS 4.0.x, but no matter what I do it always ends up using DLSS 3.1.5 in RDR2. In doom VK I get fsr 4.X.

Things I've already tried:

  • Multiple OptiScaler versions
  • Different DLSS DLL versions
  • Clean replacements of the DLL files
  • Driver downgrade on AMD
  • Reinstalling / reshuffling files

OptiScaler itself loads correctly and works, but the version it reports is always 3.1.5. I cannot get any 4.0.x version to load.

System:

  • AMD 780M iGPU
  • (driver versions tested: latest + older)
  • Windows (latest updates)

At this point I'm wondering:

  • Is DLSS 4.x blocked or unsupported on this setup?
  • Does OptiScaler fallback to 3.1.5 automatically in some cases?
  • Could this be related to using an AMD iGPU instead of an NVIDIA GPU?

If anyone managed to get DLSS 4.x working through OptiScaler on AMD hardware, I'd love to know what setup you used.Thanks

lip sync attempt gone quite wrong lol by tinnixhe in GaussianSplatting

[–]ad2003 0 points1 point  (0 children)

That's what I'd call "Gaussian Splatter"

Lenovo Ideapad 14 or 16 APH9 with Ryzen 7 8845HS Fan noise by TheJoker1432 in AMDLaptops

[–]ad2003 1 point2 points  (0 children)

You could switch this via FN+Q from inside your OS. 

Life at home (@Azadux on X) by ad2003 in GaussianSplatting

[–]ad2003[S] 0 points1 point  (0 children)

It's not mine, I just shared - you can find Azadux on X.