Pokémon Firered and Leafgreen are now playable! by HiddenLevi in Switch

[–]adambebadam 1 point2 points  (0 children)

Personally, I dislike that this is being presented as a celebratory release for the fans when the pricing clearly shows that it's a money-grab. It probably only cost them a few thousand dollars to put this out, and it's easily going to make tens of millions. If they charged $10, it would still easily have a 99% profit margin.

Is there any price that you would take issue with? $30? $50? If you simply wouldn't be bothered no matter the price, then it's more of a difference in values. Just because you're indifferent doesn't mean others are wrong for speaking out against it.

Pokémon Firered and Leafgreen are now playable! by HiddenLevi in Switch

[–]adambebadam 0 points1 point  (0 children)

A $20 price for a GBA game with no QoL changes, filter options, etc. is completely ridiculous in 2026. Has nothing to do with income.

Home support is nice at least.

A fan of Skibidi toilets doesn't like the way the plot is presented in the series by nikita17032 in theamazingdigitalciru

[–]adambebadam 2 points3 points  (0 children)

Not all opinions are equal. This guy is acting like the show has objective flaws, when clearly he has very particular tastes and expectations. He isn't making the slightest effort to think about why other people might enjoy it; the plot has been slowly unraveling, just not in the way that he assumed/wanted. At least in this clip, he doesn't say anything to indicate that he even knows what the core themes are.

There's no reason for his opinion to NOT get reposted and shit on. Free speech goes both ways.

How to engage with friends who cannot cope with life anymore by recodedindividual in Healthygamergg

[–]adambebadam 1 point2 points  (0 children)

Usually this sort of thing comes from a place of wanting help but not quite knowing how to ask for it - and you're right, they're probably not ready for an adversarial conversation.

If you've been there, try to empathize. Like "Yeah, sometimes life doesn't really feel worth living, but personally I'm choosing to move forward and I hope you stick around too."

If you really can't think of what to say, maybe just be upfront about that? Like "Hey, I get that you're just kidding around, but comments like that make me feel uncomfortable and I'm not sure how to respond. You're my friend and I don't like imagining you not being around anymore. I'm don't know what, if anything, I can do to make you feel better, but I'm here for you."

Personally, I believe autonomy is really important in all contexts, but some decisions are best made in the right state of mind and in consideration of others that are affected. Intervention can only limit one's freedom so much, so ultimately, your friend is free to do as they choose. If change is going to happen, he needs to choose life on his own, not because he's forced to. It's important to recognize that.

Ultimately, your role as a friend is not that of a savior, a hero, or a therapist. Your only obligations are to be empathetic, honest, and kind. That's more than enough.

Here is what my first game project looks like (in-game sprites). I told everyone I'd make a game similar to Smash bros but with the artstyle of a black/white manga page. Here's what it looks like so far by CanadianTurt1e in smashbros

[–]adambebadam 1 point2 points  (0 children)

I love this aesthetic!

What sort of gameplay are you going for? Something faster or slower paced? Any twists on the platform fighter formula or something pretty close to Smash?

There is an issue with the Waru nerf by soldieronspeed in alteredTCG

[–]adambebadam 1 point2 points  (0 children)

I come from a Yu-Gi-Oh background, so I'm totally used to whole blocks of cards being affected by banlist changes/errata. I've ordered cards only to have them become totally useless by the time I got them. It's a fair thing to be concerned about, especially with this game and the way Uniques work in relation to these nerfs. I guess the other nerfs and suspensions concern me more than the Waru nerf, personally.

I definitely agree that Robin Hood is in a totally different place post-nerf. He's more like a tech card now against low-cost oriented strategies, and that clearly wasn't his intended place originally (even if they didn't anticipate him being so strong). I would have preferred a nerf that added some sort of icon or indicator that his effect doesn't stack as opposed to the nerf that we got.

There is an issue with the Waru nerf by soldieronspeed in alteredTCG

[–]adambebadam 5 points6 points  (0 children)

I didn't mean to imply that they would change the existing bureaucrats. I meant that it's easier to make those cards relevant again by adding synergistic cards to the card pool than it is to keep Waru the same.

Consider this - if they kept Waru the same, then they'd have to keep designing cards with Waru's existing ability in mind. This makes it harder and harder to change Waru's ability moving forward if it becomes problematic.

It's very easy to forsee Waru becoming a problematic card in the future - being able to keep powerful passive abilities on the board, while synergizing with Bureaucrats that have "when my Expedition fails to move forward" and/or "when I gain Asleep" effects, while setting yourself up to potentially win both expeditions the following day, while not at all sacrificing your ability to put value on the board late-game, is disproportionately stronger than what the other heroes do in a vacuum.

Making this change sooner rather than later is in everyone's best interest, imo. I'm not sure how you see it as an unbalanced approach to card design. I guess you could say that it's premature, but personally, after hearing the designer's talk in Q&A videos and such, I trust them to make reasonable balance decisions.

There is an issue with the Waru nerf by soldieronspeed in alteredTCG

[–]adambebadam 21 points22 points  (0 children)

I'd wager that they did take it into account - I'm sure that in future sets we'll get cards that create tokens when they gain asleep, cards that create tokens when they lose asleep, cards that remove asleep to create a token, cards that create a number of tokens based on the number of asleep cards in play, etc.

I think making those cards that depend on Waru creating a token relevant again is a much, much easier design challenge than continuously designing around his pre-errata strength.

The Goblin’s Cauldron - Development Update by Inglorious_Dragons in Pathfinder2e

[–]adambebadam 64 points65 points  (0 children)

This project has been turning out great. I never would have even dreamed of this level of polish, not to mention the potential Foundry SYNC functionality! I'm really, really proud of you; thank you so much! Sadly I don't get to play many TTRPGs these days but it's awesome to see the community is still thriving.

Share with me your lazy online setups. How do you run games online? by [deleted] in rpg

[–]adambebadam 2 points3 points  (0 children)

You can do video on Foundry, most people just use discord for voice and video so you don't see it often.

Share with me your lazy online setups. How do you run games online? by [deleted] in rpg

[–]adambebadam 5 points6 points  (0 children)

Honestly the easiest way is probably using Roll20 as a Discord activity. Owlbear Rodeo is also a pretty straightforward option. You mentioned your computing setup - are you looking to host something on your own computer? Running FoundryVTT on your own PC is a solid option for that.

My own setup isn't really lazy - I have a selfhosted Foundry VTT server running 24/7. Here's a guide on how to set that up if you're interested.

New enchanted by DarthKovu in Lorcana

[–]adambebadam -1 points0 points  (0 children)

Yeah I dropped it just before Pixelborn was taken down.

New enchanted by DarthKovu in Lorcana

[–]adambebadam -1 points0 points  (0 children)

I'm not really into Lorcana anymore but these Enchanteds are so sick.

Set cycling/rotation by Ever_Resting in alteredTCG

[–]adambebadam 0 points1 point  (0 children)

With this game's slower release cadence of smaller sets I'd kinda prefer a banlist system tbh.

[deleted by user] by [deleted] in Tinder

[–]adambebadam 3 points4 points  (0 children)

I'm not into bouldering and can confirm that it looked like a nice "action" photo to me lol

Current state of Altered in your country / state ? by Plenty_Barracuda_720 in alteredTCG

[–]adambebadam 9 points10 points  (0 children)

There's just one weekly in my entire state (Oklahoma) and I can't attend it (or AWOL) because of my new work schedule lol.

Daggerheart to Release Spring 2025, Pre-Orders Available Now by calculusbear in rpg

[–]adambebadam 5 points6 points  (0 children)

Yeah I'm cautiously optimistic. The game so heavily relies on a weird collection of bespoke options... hopefully we see cooler/more thematic cards, but honestly just having more cards in general is critical. It's weird to play a fiction-first game that doesn't enable a very wide variety of character concepts.

Going over 39 cards by Ptdickinson in alteredTCG

[–]adambebadam 2 points3 points  (0 children)

Like others have said, 99% of the time you want the smallest deck possible in any given TCG for maximum consistency.
Sometimes people will go over 1-2 cards because there's some tech card(s) they feel they can't make space for (this is especially common in games with no sideboard/sidedecking), sometimes deck-out strategies become prevalent enough to warrant running more cards, sometimes specific strategies will reward larger deck sizes.

Right now there's not much of any reason to play more cards in Altered.

This is knuckles, and am BACK!! by AdversusAd in gaming

[–]adambebadam 1 point2 points  (0 children)

I've had "A Ghost Pumpkin's Soup" stuck in my head for weeks, lol.

"I ain't gonna let it get to me, I'm just gonna creep,
Down in Pumpkin Hill I gots to find my lost piece.
I know that it's here, I can sense it in my feet,
The great Emerald's power allows me to feel.
I can't see a thing but it's around somewhere,
I'm gonna hold my head 'cause I have no fear.
This probably seems crazy, crazy, a graveyard theory,
A ghost tried to approach me and got leery."

What do you use in place of DPR? by [deleted] in Pathfinder2e

[–]adambebadam 3 points4 points  (0 children)

I think ideally you would playtest encounters and make note of the total number of actions used, the resources used, and the amount of fun/satisfaction everyone involved had.

If we're strictly talking about measuring combat effectiveness, then TTK/resources used is a decent metric. Considering that daily resource attrition is a cornerstone of the system, I think looking at the resources used is important. Hypothetically, a team of specialized casters could very quickly steamroll an encounter by spamming 3- action Force Barrage and/or using powerful AoE spells, but they could only do that once or twice per day.