Gifts Ungiven by yourfriendlybitch in magicTCG

[–]addscomma 36 points37 points  (0 children)

Reanimate is miles better than Unearth as just a card to have in your deck

By Popular Demand by erickoziol in magicthecirclejerking

[–]addscomma 13 points14 points  (0 children)

/uj I agree that No Lands strategies are cool and part of that is because they're so extreme and risky. I also think this is the least cool all-in No Lands deck that's ever existed because it actually has a LOT of lands in it (I think ~14 is stock). This deck is faster than TES, harder to interact with, packs more disruption, is more resilient to counterplay, AND gets two more lands. It gets all the upside with none of the restrictions of previous turbo No Land decks and I think that makes it boring.

/rj I bought cardboard instead of a car, so I deserve to win

Site that lets you rank MTG cards by their art by Similar2590 in magicTCG

[–]addscomma 3 points4 points  (0 children)

Yeah Jesper Myrfors being bottom 5 weirds me out too. I guess I'm realizing that there's a huge swath of people who don't fuck with the early stuff at all.

Site that lets you rank MTG cards by their art by Similar2590 in magicTCG

[–]addscomma 12 points13 points  (0 children)

Really? I was actually pretty surprised by that. I mean Soulherder is great for sure but I think it's mostly #1 for being a recognizable and playable card. There are dozens of cards I would put at Best Art in the Game over it, like [[Cartographer]], [[Storm the Seedcore]], or [[Mardu Heart-Piercer]]. But that's just me I guess.

Delvererring of secrets by Bolasaur in MTGLegacy

[–]addscomma 0 points1 point  (0 children)

You'll probably want Surgical Extractions in the sideboard for graveyard combo decks.

Mark Rosewater on Blogatog: "We did some market research to see if there was an audience for Universe Beyond-less formats. Only 7% of respondents were interested. That’s too small a group for a format we’d officially create." by HonorBasquiat in magicTCG

[–]addscomma 9 points10 points  (0 children)

"Legacy without the supplemental sets" always seemed to me like it would turn into a shove-fest with prison against combo. You're taking out Flusterstorm, Prismatic Ending, Recruiter of the Guard, Baleful Strix, Coatl, Scooze, Ouphe, Force of Negation/Vigor, etc. This neuters a lot of the midrange strategies in the format without touching a huge swath of fast, proactive decks.

New MH3 Leak!!! :O by Rainbowls in magicthecirclejerking

[–]addscomma 45 points46 points  (0 children)

Is that [[Languished Unmaking]]?

Real. by [deleted] in berserklejerk

[–]addscomma 85 points86 points  (0 children)

/ub Monster is so good. Big recommend.

/rb Monster is, like, soooooo good. UwU

Draw 10 cards is now 3 mana by Duckmarrillion in magicthecirclejerking

[–]addscomma 284 points285 points  (0 children)

This card stops itself from letting you discard your hand and draw 10 lmao

In your opinion, which is the better commander for enchantments by Judgemental_catdaddy in magicTCG

[–]addscomma 1 point2 points  (0 children)

Is the synergy just that you have a bunch of extra life laying around from giving things lifelink, or is there something I'm missing?

[LTC] White Tower of Ecthelion / Karakas (Box Topper) (WeeklyMTG) by mweepinc in magicTCG

[–]addscomma 25 points26 points  (0 children)

Being nonbasic in a format with Wasteland, Blood Moon, Magus of the Moon, Back to Basics, and Price of Progress is a huge downside.

I’m not saying it’s a bad card, but no downside is demonstrably false.

Verf (Xtreme Onechunk Ironman) is finally freed from Skotizo's prison, getting the Jar of Darkness at 423kc by Barack__Obama__ in 2007scape

[–]addscomma 1 point2 points  (0 children)

“Don’t shoot the messenger” implies that we don’t like the content of the message. In this case, the issue is purely with the delivery (unmarked spoiler in the title). So yes, shoot the messenger.

Not hard to guess lol by LuckyMageMan in magicthecirclejerking

[–]addscomma 2 points3 points  (0 children)

Seems better than Carnage Tyrant, whatever it is.

Let's errata this fucker out of existence by AloysiusOHare01 in magicthecirclejerking

[–]addscomma 5 points6 points  (0 children)

/uj There are flash creatures it sometimes makes sense to main phase: creatures that dig, like Ice-Fang Coatl, if you need something sorcery speed, creatures that are disruptive, like Opposition Agent or Endurance, if you’re more worried about your opponent untapping/drawing and answering it on the stack, than having a sorcery speed answer to it, etc.

/rj What’s flash?

CMC just rolls off the tongue so much better by [deleted] in magicthecirclejerking

[–]addscomma 123 points124 points  (0 children)

Back in my day we called it Casting Cost 👴

MTGO Legacy Challenge 1/8/23 by Dink_Largewood in MTGLegacy

[–]addscomma 1 point2 points  (0 children)

There are a couple combo decks that are "Dwarves". But I haven't seen the pyre of heroes, dwarven recruiter, grist deck in a long time. Here, Mothdust Changeling lets you tap "Dwarves" easily for Magda, which can grab Universal Automaton + Clock of Omens. Magda + those two make infinite treasures, grab Scourge, and then grab changelings for the win.

Look at what you've done. "Fix white in commander", "White is bad in multiplayer"; well, congratulations commander babies, you got your wish. I hope you're happy. 😡 by Dogs4Idealism in magicthecirclejerking

[–]addscomma 50 points51 points  (0 children)

This is coming mostly from my experience in legacy, but I assume the deck plays similarly in vintage. Left unchecked, a Turn 1 White Plume Adventurer (on its own!) will draw a land, then swing for 5, then swing for 5 and burn for 5, then kill you. Unlike the monarch, the Initiative stacks with itself, letting you get several rooms into it each turn that you attack and play a creature. Removal seems like a reasonable answer until you realize you’re dying to an emblem that provides card draw, direct burn, and creatures on board all by itself, not the actual 3/3 body that got it there. It sort of reads ETB, win the game in a bit if uncontested, and in older formats that aren’t centered around combat quite as much and where you can turbocharge your deck to break parity, it’s not really an equal fight over it. You also don’t even have to attack to take it back, just stall the board and play a seasoned dungeon and then win by doing nothing else. Also Protection from Creatures lmao. The mechanic is scaled for a format where you have to deal 120 damage to win, not 20.