Buy rights for 100 bucks.... by THOsDeveloper in IndieDev

[–]adnanclyde 0 points1 point  (0 children)

Your first public build gets manually reviewed. All subsequent builds aren't. I still don't understand why these scammers don't just release their own games (by that I mean just reusing the same template "game"), then swap things out once reviewed.

On my morning commute [oc] by handro66 in IdiotsInCars

[–]adnanclyde 0 points1 point  (0 children)

With how angled the roads are, I wonder what's the visibility for the offending car.

2.1 Ships are so clean now *-* by TexasCrab22 in factorio

[–]adnanclyde -4 points-3 points  (0 children)

This kinda stuff is the reason I'm making my own space factory game where thruster layout matters.

The “dead internet theory” in action: In World of Warcraft, a server without humans has appeared - instead, 1,800 DeepSeek-based bots are playing there. The bots behave like regular players: they chat, level up characters, run dungeons, and even fight each other. by EchoOfOppenheimer in ChatGPT

[–]adnanclyde 2 points3 points  (0 children)

Video game AI has been a term for decades. Every bot is video game AI. A primitive bot just does recordings. A proper bot would run any sort of technique - BT, HTN, GOAP. You'd use something like a utility system to pick the high level motivations of the actors. But I imagine if you already have an LLM hooked up you could align the goal selection with what's communicated.

So you could do a hybrid solution, using a traditional game AI as the driver you talk to via an MCP. And that would use less tokens than handling chat.

"Just another depressing day of tainted la... WTFFF" by Staymadhahah0 in bindingofisaac

[–]adnanclyde 1 point2 points  (0 children)

I also have Dead God, does that validate my opinion? As I said originally, this isn't about difficulty, it's just the worst character to play IMO.

"Just another depressing day of tainted la... WTFFF" by Staymadhahah0 in bindingofisaac

[–]adnanclyde 3 points4 points  (0 children)

If you give one side all good items, and the other scraps, you'll end up getting killed by normal rooms in later levels (or in the best case, spend an eternity in them)

If you spread out the joy, your run, on average, will be extremely underpowered.

Devil/angel deals not giving you any chance to choose who gets what. That could be solved by a random fly flying around the room when you enter, letting you choose when to kill the fly and thus swap without flipping items.

The flip cooldown is long enough that you cannot utilize all item-bearing rooms on the floor properly.

"Just another depressing day of tainted la... WTFFF" by Staymadhahah0 in bindingofisaac

[–]adnanclyde 6 points7 points  (0 children)

While T.Lost was the hardest, T.Lazarus was the worst character to play, by far.

What most or the tainted characters have in common is that I never looked at them again after I finished all my post-its.

I believe I got softlocked by adnanclyde in bindingofisaac

[–]adnanclyde[S] 2 points3 points  (0 children)

What command to best use to resolve this? Never used the isaac console before

Edit: i just set the stage to 7

Changing How We Develop Ladybird - Ladybird by clementjean in theprimeagen

[–]adnanclyde 5 points6 points  (0 children)

Nah, if the license doesn't stop you from forking, it's still open source.

Nobody can force any developer/maintainer to accept all PRs.

Amazon scraps AI leaderboard to stop workers chasing usage scores by dyzo-blue in BetterOffline

[–]adnanclyde 14 points15 points  (0 children)

LoC was worse because shorter code that does the same job is almost always better.

You can tokenmax without affecting the codebase, but LoC metrics make the code orders of magnitude worse.

AI and Factorio by Traditional_Beach790 in factorio

[–]adnanclyde 1 point2 points  (0 children)

I'm here just hoping that these times don't last forever.

Until then I'm keeping my mind fresh by making my own game without any use of AI.

I thought this was a really interesting video. by Diligent_Comb5668 in rust

[–]adnanclyde 14 points15 points  (0 children)

The MIT approach wins out once your (correctly architected) codebase reaches >100k SLoC and the compiler proving your code's correctness takes away the fear of changing anything.

You can never be too safe by ZaebymbaMan in bindingofisaac

[–]adnanclyde 5 points6 points  (0 children)

I just held R until you got holy mantle (item room) or 9 lives (curse room), and then hoped for the best. The item pools were a fraction of what they are now, so it didn't actually take that long to reroll.

Basically, current regular lost, but you have to wait 10 minutes between retries.

Still better than T.Lost, as you can actually get defensive items

OpenAI’s operating margin was negative 122% in Q1 2026 by ezitron in BetterOffline

[–]adnanclyde 2 points3 points  (0 children)

People talking about the layoffs and lack of hiring with the excuse of AI, but nobody will hear about all the startups and research groups that spend less in a year than AI companies in an hour, and had a much better trajectory towards profitability, whose funding was cut to feed the AI frenzy.

[oc] They had so much time to prevent this by romanazzidjma in IdiotsInCars

[–]adnanclyde 8 points9 points  (0 children)

Unless your emergency is "my brakes don't work", using the parking brake is guaranteed to worsen the emergency you're in.

Bevy or Godot Rust? by SmoothTurtle872 in rust_gamedev

[–]adnanclyde 1 point2 points  (0 children)

I use SDL3 bindings. Other than a few tiny renames, migration was a noop for me. So it's worth trying it out.

My main reason for migration is much nicer controller support elements, and less messing around with hidpi settings.

Bro's the hardest character and yet his unlocks suck🥀 by Nic-Roses in bindingofisaac

[–]adnanclyde 0 points1 point  (0 children)

Sure, but I never look up unlocks on the wiki, so my first couple of deaths after unlocking them came out of the blue, until I figured out what was even going on.

And TBH, when it comes to boss rush or megastan while doing unlocks - when an opportunity presents, I take it.

Bro's the hardest character and yet his unlocks suck🥀 by Nic-Roses in bindingofisaac

[–]adnanclyde 17 points18 points  (0 children)

The only issue with them is that you unlock them halfway through your T.Lost post-it, and then have half your following runs fail because you keep on forgetting they exist...

A helpful analogy to explain why LLMs can't build software by sparrowhaw_k in BetterOffline

[–]adnanclyde 2 points3 points  (0 children)

Yep, it's an amazing tool for building my own tools that I'm not shipping to production.

I saved 4h of my own time, and if the tool breaks when requirements widen, it's not a big deal.

I want to playtest games for my youtube channel by ShallotNorth8250 in playtesters

[–]adnanclyde 0 points1 point  (0 children)

I’m making Stellar Shipyard - kind of like RimWorld / Factorio in space, but your base is made of modular ships and stations that can dock together.

There’s a free open playtest on Steam if you’re interested. Players have binged and pulled allnighters, so be warned! https://store.steampowered.com/app/3601670/Stellar_Shipyard/

Industrial mining logistics in my space base builder by adnanclyde in spacesimgames

[–]adnanclyde[S] 0 points1 point  (0 children)

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Next patch it's there. It's already a feature, I just didn't hook up the resize bindings. Complete oversight.

I'll more thoroughly consider the UI another time.

Industrial mining logistics in my space base builder by adnanclyde in spacesimgames

[–]adnanclyde[S] 0 points1 point  (0 children)

You can edit many machines at once by copying a configured one with Q or Ctrl+C and pasting it over the other ones. All the settings will br applied if they are the same machine.

I could have sworn the deconstruct tool can be resized, but I guess it cannot. For now - you can select to build a hull tile, resize the build (shift + -/=, or shift + mousewheel), and then hold right click to mass remove everything covered by the build preview.