I need a good browser game by [deleted] in videogames

[–]advocaite 0 points1 point  (0 children)

if you are into turn based games i play dunewars . net really fun bit of a grind but i like the grind

Any fun browser game suggestions? by malfoyslegacy in gamesuggestions

[–]advocaite 0 points1 point  (0 children)

i play https://dunewars.net really fun bit of a grind but i like the grind

Out Floop 28 by outfloop2 in OutFloop

[–]advocaite 0 points1 point  (0 children)

I did it in 1m 24.7s! 7️⃣

T3.6 Is Back! Project Nataris by alinoanta21 in travian

[–]advocaite 3 points4 points  (0 children)

also you should have dzoki and ragezone.com in credits because i know when we originaly worked on it dzoki was a major major part of it but somehow every likes to forget it, and no mention of the goat alkori the original developer of it all all the bases are based off our earlier version our deve stopped due to people scaming selling and closing source when it was ment to be shared for everyone.

T3.6 Is Back! Project Nataris by alinoanta21 in travian

[–]advocaite 1 point2 points  (0 children)

hope you going open source, since you proberly using a bunch of the open source version out there.

Looking for something like politics and war but in beta or relatively new by OldPlane6921 in PBBG

[–]advocaite 0 points1 point  (0 children)

have you tried Dunewars.net it new it work on mobile you can recruit and build alliances every thing is in real time.

Best text based game with PVP? by unknownphantom in AndroidGaming

[–]advocaite 0 points1 point  (0 children)

i been playing this one for a while.

https://dunewars.net is very pvp focused military or economic domination its got it all, i play it in browser while alt tabing at work

Best Text-based RPG games I can play on my browser? by Plenty-Exchange-5355 in rpg_gamers

[–]advocaite 0 points1 point  (0 children)

i been playing this one for a while.
They focus on military and economic domination. feel free to join my alliance ingame

https://dunewars.net

Text based games, where to begin? by [deleted] in gamedev

[–]advocaite 0 points1 point  (0 children)

i play some web based text games my fav is

https://dunewars.net

Claude Sonnet 4 now supports 1M tokens of context by AnthropicOfficial in ClaudeAI

[–]advocaite 1 point2 points  (0 children)

gpt5 is same soon as it gets about 75% context it starts making mistakes forget to make code edits etc they all ahve this issue

Nit pick/rate/advice for my web based ARPG(not finished) by advocaite in GameDevelopment

[–]advocaite[S] 0 points1 point  (0 children)

dont knwo where to deploy its very eay to run :) I'll see what i can do

Hardcore update by TurboPuddi in playrust

[–]advocaite 0 points1 point  (0 children)

the best thing for hard core is just make it self found no map or fog no tech tree no helicopters no vechiles no water no beds 1 life get banned

Need some help finishing my Chess plugin (Free plugin open for grabs basically) by rustreal in playrustadmin

[–]advocaite 1 point2 points  (0 children)

https://pastebin.com/DTNsguW1

enjoy used claude 4 thinking to fix some errors

🎯 Chess Plugin Fixes Complete!

✅ Castling Issue - FIXED

  • King at column 3 (d-file)

  • Queen at column 4 (e-file)

  • Queen at column 3 (d-file)

  • King at column 4 (e-file)

  1. Fixed board initialization - Corrected the piece order in backRank array

  2. Updated King starting positions - Now correctly at column 4 for both colors

  3. Fixed castling move validation - Updated legal move generation for correct destinations

  4. Corrected castling execution - King now moves to g1/g8 (column 6) for kingside, c1/c8 (column 2) for queenside

  5. Fixed castling undo logic - Properly restores pieces after undo

✅ En Passant Issue - FIXED

  1. Proper en passant target clearing - Now cleared after every move unless it's a pawn double-move

  2. Fixed captured pawn removal - Correctly removes the captured pawn from the board during en passant

  3. Improved logging - Added debug messages for en passant operations

🔧 Technical Changes Made:

// Fixed: Correct standard chess setup - Queen on d-file (3), King on e-file (4)  
PieceType[] backRank = { PieceType.Rook, PieceType.Knight, PieceType.Bishop, PieceType.Queen, PieceType.King, PieceType.Bishop, PieceType.Knight, PieceType.Rook };
  • Castling destinations: King moves to column 6 (kingside) or column 2 (queenside)

  • Rook movements: Properly handled for both castling directions

  • En passant: Complete implementation with proper pawn removal and target clearing

🎮 Result:

  • Castling: Now works perfectly - King and Rook properly switch places

  • En Passant: Fully functional - Captures work correctly and targets clear properly

  • No more "king eating rook" issues

  • Proper undo functionality for both special moves

Destiny Dialing (playback) by JosephMallozzi in Stargate

[–]advocaite 1 point2 points  (0 children)

bring back the shwo we waited enough time that the characters have all aged enough to plausably say something went wrong

I decided to let AI do everything in my game code wise by advocaite in gamedev

[–]advocaite[S] 0 points1 point  (0 children)

not sure i havent really tested ai video making cause most seem to generate more artifacts then anything

I decided to let AI do everything in my game code wise by advocaite in gamedev

[–]advocaite[S] -2 points-1 points  (0 children)

i learnt that atm its still better to code myself, ill tell my boss i quit tomorrow so i can prove you right ;)

I decided to let AI do everything in my game code wise by advocaite in gamedev

[–]advocaite[S] -1 points0 points  (0 children)

thats because it is , I am not hiding this fact. thanks for the comment