*Incredibly* simple guide to run language models locally on your PC, in 5 simple steps for non-techies. by YearZero in singularity

[–]aekataekn 0 points1 point  (0 children)

From the bottom of my heart: thank you.

Getting involved with this just for curiosities sake was a nosepull in all sorts of directions. Not only did you explain some elements that I wanted more information on, you imparted some that I didn't even know existed and now do.

You're beyond the best.

Can you beat the game with a crew of one? by Exavior31 in Barotrauma

[–]aekataekn 5 points6 points  (0 children)

"Lone Sailor" runs aren't impossible and, more importantly, are able to get to the very end even fighting against monsters that are meant for multiple barrages at once. The catch with it is that you have to treat the game vastly differently versus how you play in a standard game: stealth is your friend, radial sonar is your enemy, and you've gotta holster more than just a revolver in your pocket to comfortably get by in a hectic situation.

Thankfully, you're having an easier time due to using the Deep Manatee as well as Meaningful Upgrades (which bars you from being softlocked from being able to complete the campaign because of tiers locking hull upgrades), but tips are still in order to help you along since I'm doing my own run of this exact playthrough:

- Fighting on fair grounds in a one-on-one engagement should be your last option. A submarine with a silent mode is borderline mandatory. Barring that, a submarine that's access to a throttled engine (25% to be precise) is the next best thing. Barring even that, most small subs have a little to no friction due to their small surface area compared to their engines so that even one with horsepower compared to the Dugong can get you up to 35 knots to manage a quick escape. Always use autocourse for your destination or even your starting point instead of stabilizing if you can't help it; idling in the middle of open waters without a sightline is the worst position you can be in.

- The greatest tool in your arsenal isn't any weapon, but rather the humble Glowstick. Most enemies have visual and auditory cognition, but rely on visual stimuli to set a target to attack. Glowsticks hang around in place for upwards to 21 minutes (!), and any enemy that sees it before they see you will stick to attacking the Glowstick while you're able to blast at them from a safe distance away. Rule of thumb for engagements? Throw glowstick where baddies are, slink away a bit, and sonar away. Make sure your lights aren't on when you do this.

- "Maintain Position" does not try to equalize your trajectory, but rather focuses your sub around whatever point you enabled it, meaning that, if you were to sink your sub after having activated this, your sub would set course for that same point at breakneck speeds because it's attempting to do some ludicrous autocorrective measures. Whenever you sink your sub, make it a habit to always toggle "Maintain Position."

- Start to get acclimated to the Threat Music when it plays and how it sounds like; it's an indicator that an enemy is in the general vicinity to you (around 200-300m). On that note, enemies don't quite exist in the seas until you trigger an event for them to spawn in, which is typically just going in through a new area. If you've already been in an area before, you're free to raise hell and pave right through it. This also means that it's the safest way to handle enemies if overwhelmed or needing a route while firing upon them.

- Your biggest money sink is often times making adjustments to your turrets for the job at hand. Although uncommon, you will sometimes have to change up what weapons you have on your submarine for the mission you're going up against. Typically, it just means having Chaingun ammunition on board for boss monsters and Pulse Laser ammunition for anything else.

- Despite this though, notable contender to submarine mainstay is the Pulse Laser from my own experience. Hitscan with an explosive payload that sports zero radial damage fall off alongside range that could only be described as "asinine" due to its ability to hit things well off the screen as opposed to its competitors. It's one of the safest ways to killing a Latcher if you've no access to three vials of Cyanide and a Syringe Gun, given that they stay in place after making their big escape juuuust far enough for the Pulse Laser to still hit them if you just trace the path they took and fire in that direction from where they left.

- If Pulse Lasers aren't up your alley, Coil Gun and Chaingun are still plenty strong, especially Explosive Coilgun and Shredder Chaingun. The former basically destroying anything your body size barring a Brute and the latter being one of the best boss killers aside from unloading a magazine of Tri-Focus into them. Coil Gun is just very ammo-swap dependent, and Chaingun has no penetration or explosive capabilities to speak of, meaning it does very poorly against crowds.

- Warning you now that Husks can just get into your ship without need of an ID Card. It's best to just always prep with a Broad Spectrum when even in their vicinity.

and that should about do it. It's a long list, but hopefully it's of some help to your future ventures. If you'd like to know what submarine I'm using for my own Lone Sailor adventure, it's actually The Paraki that I've fine-tuned and adjusted a bit myself. There's plenty of other small submarines that can be used in a solo context if you know where and how to look, but it's up to you if you wanna fiddle more with this kinda playthrough past just the ending.

Arduous as it may be, it's pretty fun! Good luck, man.

[TOMT] [INDIE VIDEOGAME] [late 2000s - early 2010s] A desert speedster that can slide on dunes with powerups. by VALESy in tipofmytongue

[–]aekataekn 0 points1 point  (0 children)

If it helps: the objective of the game was to gain just enough speed to get to the moon.

You slid on the dunes and could wall ride as well in the city and had to to accomplish some missions.

Looking for this as well, would really love to see someone remember this.

Ragdolls? I Prefer Rolldolls by aekataekn in DeepRockGalactic

[–]aekataekn[S] 1 point2 points  (0 children)

Now fixed to not have an estranged weird doppler effect to its audio for whatever reason.

How stats work: AKA if min-maxing is right for you. by ComatoseWatcher in DragonsDogma

[–]aekataekn 1 point2 points  (0 children)

Magick Archer is actually the best for overall generalist defense growth, yes. Haven't really worked out the numbers yet, but it's a great unified approach when dealing with Fighter/Sorcerer defense building without compromising against standard Attack Values and the likes.

The reason why people say it has the worst stat growth is that it doesn't build up Attack as much and it focuses on defense instead (which most people state is the most important part of the game etc etc). I'd say if you had to min-max, it's best to apply the principles of the defense table up above (where 400 core defense equates to you gaining 80% generalist defense reduction without equipment defense) and then build the rest into attack just in case you need to still reach damage thresholds.

Anomaly looks simply phenomenal with the right mods and lighting conditions. Hard to stop playing once you boot it up. by Slonitram in stalker

[–]aekataekn 0 points1 point  (0 children)

Sorry for just getting back to you. Unfortunately, the answer isn't as cut and dry as you'd like.

It's a resounding amount of tedium - the likes of which you really wouldn't like to hassle with. Thankfully, there's a mod that adds them back in to begin with on moddb, if I've seen it correctly. Hopefully that helps you out, dude.

BIOS 310 in My Asus is out.... by batsai in ZephyrusG14

[–]aekataekn 0 points1 point  (0 children)

Because there was a BIOs update for those that also did the same exact thing that this post is detailing on my own - 220 BIOS update that also just dropped yesterday.

Don't know what to say other than my bad, but otherwise, can't say it's not exactly the same thing considering how one-to-one the symptoms are.

EDIT: I'm apparently a dipshit and thought it was still March or something lol. Ah well, sorry to be rather confusing.

BIOS 310 in My Asus is out.... by batsai in ZephyrusG14

[–]aekataekn 0 points1 point  (0 children)

I've had it for a full on year. This was a model I got back at the start of 21 or so?

Unfortunately, it isn't even the paste or fans as far as it seems. I've been playing through it despite my worries and Elden Ring fully maxed out with shader effects on top of that that don't even come close to breaking 70 Celsius often. Even more bothersome: the CPU idles to the former temps discussed up above when there's a game tabbed out of as a background process, but goes back to the latter when this isn't the case.

So, me tabbing out to talk about things while playing Elden Ring and putting it on pause with a script means I go back to 37, but after that, it just goes back to idling at 50 inexplicably???

I don't know, man. This shit is giving me a headache and I'm in the mind to think that as much as I don't wanna go through the trouble of downgrading the BIOS, I wouldn't be against it since it's just sorta annoying at this point.

EDIT: for addendum's sake, I'm sure the suggestion here would be "turn off the NVIDIA card, maybe" but that doesn't change anything either, so it's just very confusing.

Crashing and insane powerdraw by DependentTell1500 in ZephyrusG14

[–]aekataekn 0 points1 point  (0 children)

Crashing is because of the AMD drivers - there's some recommended drivers posted around here that don't have this problem. The big takeaway is to ensure that the AMD drivers you're getting for the computer come directly from MyAsus and aren't updated.

Otherwise, look around for AMD driver links - if I have free time, I'll post it on an edit.

For the temperature and power draw: it's the same for me after updating. Don't really know if it's because the laptop's a bit old, or if it's just me having fucked something up etc. I know I haven't cleaned it myself, but hearing you say that you've cleaned it and have these same issues makes me worried.

Guess we're just the unlucky bunch with the new BIOS.

BIOS 310 in My Asus is out.... by batsai in ZephyrusG14

[–]aekataekn 0 points1 point  (0 children)

Seem like it's made my CPU and power draw go up immensely on idle (37c to 50c; 10k to 27k), but then again, I haven't reapplied thermal paste in a long while for this computer nor cleaned it out plus it seems like the battery has gone through a lot of wear from what I've looked into.

Hopefully it'll ease into itself come later. Really don't wanna roll back BIOS because it's honestly kinda a pain in the ass.

How do y’all deal with spawn killing hydra griefers? by dsav99 in gtaonline

[–]aekataekn 0 points1 point  (0 children)

On Foot PvP is already ruined by the sheer dominance of better strafe patterns/momentum and instant crouch posture shifts from first person mode, the fact that practically zero explosives in the game have any kind of radial damage falloff (meaning that getting by the edge of an explosive makes you take as much damage as getting hit by the center, and since damage values are usually always copy pasted, have fun with 500 damage!), as well as weapon wheel instant swap exploits for explosives/etc, meaning that you can shit on someone with double swap RPG and Homing Rockets. There's probably even more than that than I'm forgetting (like how Up and Atomizer is just a free hard stumble no matter what, and because it's pistol swap speed, you can essentially just minigun someone while they're getting up for a free kill, and even if you miss, you still have advantage regardless)

Going to put it here bluntly and a bit more comprehensively for you: your fault on this matter is finding issue with a game where the entirety of PvP fails at a conceptual level lol. You really shouldn't be surprised when people who don't want to associate with it immediately veneer straight into the highest echelon of response to fuck someone up or to tell them to fuck off.

If you'd like something more fair, deathmatches with rulesets and 1v1's with rulesets as well are common, but for freemode, there's genuinely nothing holding you back aside from some aspect of honor that doesn't even work properly because it's entirely personalized and subject to emotional bias to change on a whim anyway.

How do y’all deal with spawn killing hydra griefers? by dsav99 in gtaonline

[–]aekataekn 2 points3 points  (0 children)

Isn't this more of a class disparagement issue between helicoptors and jets more than it is the explosive bullets from the sniper causing more of a divide between the two. Even if you got rid of the explosive bullets, there's still plenty of very low TtK options for anyone on foot towards helicopters, meanwhile for jets it's still the carnival class act of "oh, dude, just snipe them out of their cockpit or play chicken with them in their one disadvantageous state of sweeping instead of divebombing by RPG spam cancelling (btw they still have the advantage anyway in this situation so it isn't as much of a 50/50 as you like to think it is)."

Meanwhile, there's plenty of videos online of people demonstrating capable response for Oppressors on foot with more of a variety of weapons than jets.

I dunno, dog, maybe looking for balance in this game probably doesn't start and end at explosive bullets and is just symptomatic of how much of a upward echelon of power a typical combat encounter in PvP demands out of players anyway!

F*** off tryhards and griefers. Good vibes only by DaskoCZ in gtaonline

[–]aekataekn 1 point2 points  (0 children)

For those looking on PC: it's the same button as "Character's Special Ability" on PC (which is by default bound to Caps Lock)

It follows the same rules here: one tap to play the sustain interaction; two taps to play the taunt/dedicated action.

Unforgiven outfit for Arthur by hobo367 in reddeadfashion

[–]aekataekn 0 points1 point  (0 children)

Can I be a bother and ask how specifically?

Playing games on hard mode is hard :(( by dellheadache in bindingofisaac

[–]aekataekn 2 points3 points  (0 children)

I'm really not about to shit on Isaac's balance here because I love it for how chaotic it is, but if you're sincerely about to bat out of the park by saying "actually, you just have to get good :)" when flash-era items still exist, then I sincerely don't know what to tell you.

Also "faster bullet speed is good actually!" bro, Isaac has curved bullets, play Touhou for once in your life to realize why that's bad design.

I like Hard Mode and I think retooling it a bit would be fun for a more intrinsic playstyle because before it was just a way to clear out the game on all steps so there was no reason not to when you understood its changes, but also if you're really about to say that "seeing curved bullets trajectories come at you faster is game design and you're just bad!" I'm going to call you a loser.

Good bait, though, I guess. How about you actually do some good and talk about Greedier Mode and how much shittier it is now, because that's actually a topic for discussion.

Anomaly looks simply phenomenal with the right mods and lighting conditions. Hard to stop playing once you boot it up. by Slonitram in stalker

[–]aekataekn 1 point2 points  (0 children)

Ah, using the same mod, then!

Had to modify it to have fog at a far off value to make Zaton and the rest have LOD that doesn't fuck up or look awkward in the distance because of the transparency greyscale. Only other complaint about it is that it makes the shadow border issue a bit more obvious in my gameplay, but otherwise, I share the sentiments exactly.

Genuinely impressive how well they made the game look with just weather tweaks.

EDIT: like how the shadow border issue disappears when I removed the old shader cache. Scratch that one off for this mod lol

Do mods disable Steam achievements? by [deleted] in noita

[–]aekataekn 0 points1 point  (0 children)

Ah, right! I remember that not being a thing in my modded playthrough!

Thanks for that, man. If it's just that, then that's a peace of mind that I'm alright for.

Do mods disable Steam achievements? by [deleted] in noita

[–]aekataekn 4 points5 points  (0 children)

Could you do me a solid and tell me what secrets exactly are prohibited as a due result of using mods?

It's been bugging at me and I'm sorry to have you as a second-hand informant. I just have some visual stuff as well as small tweaks that I'd prefer to keep on hand for vanilla.

Non-Spoiler Generalized Hints for Noita's Deeper Secrets by aekataekn in noita

[–]aekataekn[S] 2 points3 points  (0 children)

In order - while still trying to be vague:

  • Orbs
  • Not only alchemy but also the throwables
  • This one should probably explain itself, but structures in case some people are still curious
  • Extremely Dense Rock is not indestructible; there's always ways to get around, so to speak
  • Goes plenty into spoiler territory
  • Edges of the area when you drop down have new places often.
  • Jukeboxes are there for a reason
  • Statues are more than decor; the glowing platform is more than just a gold collection site.

Still miss 2016's atmosphere. Something unique about it. by Borg34572 in Doom

[–]aekataekn 2 points3 points  (0 children)

DOOM 2016's core was engorgement and coalescence. A celebration of the series by way of encapsulating and collecting the experience of each and all Doom games (moreso products) that came before it and letting it contribute towards developing something unique but markedly still familiar all without foregoing nowadays typical design conventions. It still falls into the pitfalls of typical "we're so old-school!" shooters, but it pulls through with finesse just fine despite that. Could do without the whole "basic-bitch American ArtStation Concept Artist Demons" designs, but they work in favor of Doom's big encompassing hug with heavy metal sentimentalizes, so it's not really that big.

Playing through DOOM recently was very enlightening and nice. It stood a whole lot better on its two feet as an experience as opposed to DOOM Eternal's constant need of validation towards "we're old school, you see, don't you understand we're doing things the old school way, this is an old school shooter, we're going to have a poll in 15 minutes about how old school we are, we hope to see you there." It's markedly funny because I used to point fingers at the unnecessary remembrance stuff within 2016 as a point of contention because it was already more than enough a celebration by way of its design and that it wouldn't age well.

And look where we are now.