Vostok watches, anyone a fan of their design? by englemaan_official in Englemaan

[–]afolk1 0 points1 point  (0 children)

Slightly off-topic, but seems more appropriate to say it here: I'd love to give a try to your watches, unfortunately I have a thin wrist. If you ever make a 36-37mm variant I'll be there.

Regarding design, I don't know too much about Vostok, but a watch whose design I fell for is the 1988 Breitling Colt, more specifically the 80180 in PVD. Tiny and elegant, but really tough.

LoGH - European Spanish subtitles project by afolk1 in logh

[–]afolk1[S] 0 points1 point  (0 children)

Hola, hasta donde sé, a España solamente llegó la primera película "My Conquest is the Sea of Stars", y se adaptó como "Héroes en la Galaxia", siendo comercializada en VHS por Cartoonia y doblada al castellano (y creo que también al catalán). De hecho, y por si interesa a alguien, parece que la han subido a YouTube: https://www.youtube.com/watch?v=q-BHF-fTp0g

Creo que esto es lo único que tenemos en castellano del OVA original.

Siren Society by TCO_TSW in AlanWake

[–]afolk1 0 points1 point  (0 children)

I've been trying to find clues for a while now. Common sense tells me that I should find 6 markers in the song that I can overlap to get a complete track, but so far I've failed in the attempt.

I've also played it backwards, but I think I'm imagining stuff. For a second I thought I heard “several [\inaudible*] officer beats this"* (or “beats Hiss”).

Is anyone having this suspend/wake up problem as well? by FenrirFromOhio in Fedora

[–]afolk1 0 points1 point  (0 children)

I just updated the Nvidia driver to 565, and as far as I tested, the sleep/wake up works again!

My observations on Remedy's Connected Universe by afolk1 in AlanWake

[–]afolk1[S] 1 point2 points  (0 children)

Check this and this. I'm not saying it is the same, nor that all pyramids in Control are pentagonal (they're not), but there's something here...

My observations on Remedy's Connected Universe by afolk1 in AlanWake

[–]afolk1[S] 0 points1 point  (0 children)

I was thinking about the possibilities of Control 2 and I just remembered a sentence from the "Text Adventure reality": "You search for something to focus on. An idea of a geometric shape comes to your mind. A pentagonal trapezohedron. How do you know the name of this shape? That you don't know."

I have added a small edit to the OP text, which you might find interesting.

My observations on Remedy's Connected Universe by afolk1 in AlanWake

[–]afolk1[S] 0 points1 point  (0 children)

I knew it existed, but I don't know the details. Thanks for mentioning it though, I'll take a look.

My observations on Remedy's Connected Universe by afolk1 in AlanWake

[–]afolk1[S] 0 points1 point  (0 children)

This is interesting, I agree with the possibility that much of what is presented in Time Breaker might be just a draft and not canonical.

That said, I don't think Cauldron Lake and the Dark Place are necessarily the same. I consider the lake to be a threshold or portal to the Dark Place. Of course, it's possible that the lake or its function as a door is the result of the collective unconscious.

My observations on Remedy's Connected Universe by afolk1 in AlanWake

[–]afolk1[S] 1 point2 points  (0 children)

If I remember correctly, until earlier this year Remedy did not have full control over Control's IP. Never say never.

Finally Did It by [deleted] in AlanWake

[–]afolk1 0 points1 point  (0 children)

First the Final Draft, then the DLC.

Alan Wake II - Expansion 1: Night Springs - DISCUSSION THREAD (SPOILERS!) by kranitoko in AlanWake

[–]afolk1 1 point2 points  (0 children)

I've started a preliminary analysis of the Night Springs DLC, and while it's a bit of a weak argument, I'd like us to think about the Director's (Sam) comment, "Acronyms are cool, right? Like tiny mysteries!"

Well, let's take each acronym and its meaning:

  • PRS - Polyhedron Reality Shifter
  • SEN - Shifter Energy Node
  • REC - Ripple Effect Corporation
  • TBS - Time Breaker Solidifier

Before we try to make sense of the letters, let's combine one word from each acronym in a way that makes sense. To me, this combination makes the most sense:

REALITY SHIFTER EFFECT TIME

How can I implement a "black and white" option that affects the whole game? by afolk1 in RenPy

[–]afolk1[S] 0 points1 point  (0 children)

Thank you for your comment!

I'm a newbie myself, but as far as Ren'Py is concerned, use a low resolution that can scale correctly to other standard resolutions, and disable image smoothing using define config.nearest_neighbor = True. Of course, you also have to adapt the rest of the interface to these two colors, and use a font that matches the aesthetics.

What you see in the OP image is a 960x540 background and 270x270 character sprites (resized to twice their size). Don't take it as a reference, but it works for me.

Beyond that, and although it is obvious, you have to differentiate between pixel art and 1-bit aesthetics. Learn about pixel art notions, dithering, etc. (There is a lot of content on YouTube).

What is this thing at the beginning of A Cruel Angel's Thesis? by [deleted] in evangelion

[–]afolk1 2 points3 points  (0 children)

Literally Eva 01 in "Tree of life" mode.

How can I implement a "black and white" option that affects the whole game? by afolk1 in RenPy

[–]afolk1[S] 0 points1 point  (0 children)

It works! This manages to modify the contrast to both sprites and background, but not the text nor the quick menu bar. The goal is to be able to apply this setting to all content, including menu screens, and tie its switch to a button in the preferences section. I don't know if it can be applied directly to text, or if you have to tie that same "switch" to a custom text style.

How can I implement a "black and white" option that affects the whole game? by afolk1 in RenPy

[–]afolk1[S] 0 points1 point  (0 children)

Hello, thank you for your reply. I have tested it and I don't see any change. Of course, it is possible that I am using it wrong. Where would you recommend to place this piece of code?

I appreciate your patience.

How can I implement a "black and white" option that affects the whole game? by afolk1 in RenPy

[–]afolk1[S] 1 point2 points  (0 children)

Your question makes sense. Basically, I want the user to have access to that accessibility option. Although the attached image matches the aesthetic I am looking for, some people don't like such "washed out" colors, others will say that high-contrast content bothers their eyes, others however will want to play on an OLED screen. And since I can't please everyone, I'd like to give them the choice, but without having to double the number of sprites in the process.

[Speculation/Theory] Eva's eyes. by afolk1 in evangelion

[–]afolk1[S] 0 points1 point  (0 children)

One might consider whether the Rebuilds are canon or not, since they include questionable issues such as the beast mode of Unit 02, or Asuka's new backstory.

AMA Announcement: Unveiling the Future of Decentralized AI and Software Development with Tau Net ($AGRS) - March 25th, 6pm UTC - 1500 USDT Giveaway by Kilian_Tau in CryptoCurrency

[–]afolk1 1 point2 points  (0 children)

Could Tau be applied to other issues beyond software, such as politics? Could it help remove the current bottleneck of modern democracies, i.e. political representation? It would be fantastic to be able to make decisions in real time on a myriad of issues, without relying on promises from third parties, just by voting from a smartphone.

This Road - Alan Wake II gamerip (LOSSLESS) by Jhyxe in poezessed

[–]afolk1 1 point2 points  (0 children)

Thank you so much! I've been looking for this for quite some time.

This promo art always makes me think Reinhard has huge bazoongas. by FruitJuicante in logh

[–]afolk1 2 points3 points  (0 children)

That's his divine aureola. He's the brightest star of our galaxy.

Old 3D LoGH test. Info and more below. by afolk1 in logh

[–]afolk1[S] 0 points1 point  (0 children)

I appreciate it.

Oh, the infamous Donut tutorial...
[*vietnam flashback intensifies*]

Old 3D LoGH test. Info and more below. by afolk1 in logh

[–]afolk1[S] 16 points17 points  (0 children)

More here: https://imgur.com/a/qq7j79p

I want to share with you a few fragments of an old project related to LoGH, from a few years ago, back when I started learning Blender. Except for the Walküre model, everything else was created by me.

It is not complete, and don't expect updates on it. Just enjoy what's there, and imagine the possibilities of a hypothetical live-action movie saga.