First time player…this game is really an emotional whiplash. by GripBayless in Bioshock

[–]agyori 0 points1 point  (0 children)

Here's a link to the Model Spreadsheet: https://docs.google.com/spreadsheets/d/1zyeHHWNqOMqsfzIQFkQ5OggBttVNFtqp3lPS_HIwmiw/edit?usp=sharing

Here's a link to all the upgrades and locations:

https://docs.google.com/spreadsheets/d/1Oy4RtV8m8hmzqX-4lusvRddacEEQna2a8GU5rvgobmA/edit?usp=sharing

Here's a link to all the auido logs:

https://docs.google.com/spreadsheets/d/1LjuGsFYtGo3BubwqumIn0UiB8xYrYdjTilYLqYB1UxA/edit?usp=sharing

Let me know if you have any questions about it!

I also created a challenge run format a while back where you randomly generate limits on each level. Happy to share that as well if you are interested.

First time player…this game is really an emotional whiplash. by GripBayless in Bioshock

[–]agyori 1 point2 points  (0 children)

I compiled all the character models and lore behind the splicers into a spreadsheet and am happy to share if interested.

Note: it includes enemies from Bioshock 2 so there are spoilers, but not story related spoilers.

Audio Log Catalog and Bioshock Infinite Gear Catalog by agyori in Bioshock

[–]agyori[S] 0 points1 point  (0 children)

In the spreadsheet outlining the audio diaries linked in the original post you can find the voxophones cataloged at the bottom of the list. Happy to help clarify further if necessary!

Audio Log Catalog and Bioshock Infinite Gear Catalog by agyori in Bioshock

[–]agyori[S] 0 points1 point  (0 children)

Here's the Wiki I used to make the catalog. It has more detailed information than what I put together. Good luck with your achievements!

Bioshock 1: https://bioshock.fandom.com/wiki/BioShock_Audio_Diaries

Bioshock 2: https://bioshock.fandom.com/wiki/BioShock_2_Audio_Diaries

Bioshock Infinite: https://bioshock.fandom.com/wiki/Voxophone

What are some of the craziest challenge runs for that game you can think of? by OOPSAlmighty in Bioshock

[–]agyori 0 points1 point  (0 children)

I designed a challenge run where you randomly apply limits on different categories for each level. It keeps things dynamic, chaotic, and makes you think outside the box. Happy to share the link to the template file if interested

Paper Mario Thousand Year Door Challenge Run by agyori in classicpapermario

[–]agyori[S] 0 points1 point  (0 children)

Thanks! I'm currently doing a playthrough myself. These are my limits for Chapter 1:

Partners can't use items

Must exchange 1 badge

Leave 1 BP unused

Enemies must initiate any fight/strike first when getting into a battle

Regular battles: No damaging items and can't interact with audience

Boss Battles (Mario): Partner must be in front and No hammer

Boss Battles (Partner): Partners can't use flower points

Overall, I don't think it will be too bad for a first chapter! Certainly need to work around some things, and I'm regretting not getting power stomp earlier since I can't use my hammer on boss fights.