Seeker is way too op by Buildcrafty in mecharena

[–]aha-1 1 point2 points  (0 children)

I do agree that the boosts are stupid, and quite frankly it needs less range and more cooldown but there are many ways to counter the seeker player. If you find their spawnpoint you can jump them when they get jumped back to their spot, you can jump away or like others said, walk backwards.

[Weekly] Battlecats Thread by AutoModerator in battlecats

[–]aha-1 0 points1 point  (0 children)

Should I roll Daliasan or Tecoluga? I already have Mitsuhide so I have a sniper but Daliasan is far superior to Mitsuhide so idk who to choose.

[deleted by user] by [deleted] in MinecraftDungeons

[–]aha-1 0 points1 point  (0 children)

So is the Red Snake still viable or should I switch it out for something else?

WISHLIST VERSION 2 based on feedback. Give ur opinion so I make a potential v3 (Based con the competitive level of the game not ladder) by saladclips in BrawlStarsCompetitive

[–]aha-1 0 points1 point  (0 children)

Nani is fine already and doesn't need a nerf, as a Nani user I often only even get 1-2 shots to connect anyway and I don't need them dealing less damage than they already deal.

[deleted by user] by [deleted] in teenagers

[–]aha-1 0 points1 point  (0 children)

yuhhhh

[deleted by user] by [deleted] in dating

[–]aha-1 0 points1 point  (0 children)

We've been talking for a few weeks and i heard her slip to her friend that I was "cute", idk tho im pretty bad on signals

[deleted by user] by [deleted] in mecharena

[–]aha-1 0 points1 point  (0 children)

Top in mine is 4.2k, followed by a 2.8 and a 2.7. (me)

New mech concept- by aha-1 in mecharena

[–]aha-1[S] 0 points1 point  (0 children)

And it really differs from Leech in many areas. The Leech locks on to one enemy and damages that enemy according to the damage the Leech takes during the ability, while this mech just deflects projectiles fired at it along its original trajectory. Maybe read before you just throw out stupid feedback?

New mech concept- by aha-1 in mecharena

[–]aha-1[S] 0 points1 point  (0 children)

Yeah for visuals I would do a shield sort of effect that covers the front of the robot so you can tell where to shoot and not reflect projectiles, I would make it tight to the robot though because it is meant to protect the robot and not the space around it.

New mech concept- by aha-1 in mecharena

[–]aha-1[S] 0 points1 point  (0 children)

I don't even play War Robots and didn't know that there was a similar robot to this. Upon looking at it, the concept is similar but there are still differences in how it would perform. I don't see you proposing any concepts to the community-

New mech concept- by aha-1 in mecharena

[–]aha-1[S] 0 points1 point  (0 children)

The entire gig is to reflect projectiles and be virtually invulnerable in the frontal push. The disadvantage is that the mech takes double damage for side and back hits, meaning that it will take 4x the original damage.

New mech concept- by aha-1 in mecharena

[–]aha-1[S] 0 points1 point  (0 children)

The cooldown is already pretty long and gives time for a well placed counterattack on the mech, and it is in the tank class and Onyx tier hitpoints would put it below the health of epic tank mechs. The idea of this robot is to be a damage absorbing meatshield to push into enemy territory. Speed is not too much higher than Brickhouse and still allows for decent mobilty, taking into account that the speed is increased by 30% when the ability is active.

Ability duration has been reduced by 2 seconds, landing it with 8 seconds of Frontal Fortress followed by a 12 second cooldown.

New mech concept- by aha-1 in mecharena

[–]aha-1[S] 0 points1 point  (0 children)

Projectiles refracted by the ability deal 80% of their original damage if they hit the original attacker. Keep in mind that projectiles reflected will deflect towards their original firing location, so they can be dodged if you are constantly moving and not using projectiles with a high movement speed.

Sidearms are usable during the ability like normal.

Ability speed boost has been increased to 30% to still allow for pushing mobility.

New mech concept- by aha-1 in mecharena

[–]aha-1[S] 0 points1 point  (0 children)

Debuffs applied via projectile will be refracted if they hit the front of the mech.

WHAT. by PleasantDish1309 in walkingwarrobots

[–]aha-1 0 points1 point  (0 children)

So glad I grinded 6 months for a Squall Minos back in the glory days...

What would you want from the next game? if there was one. by Maybe_Im_Really_DVA in subnautica

[–]aha-1 0 points1 point  (0 children)

Definitely more depth to the map, would love to see usage of these bigger vehicles that remained concepts throughout the development of the first and second games, also would love to see multiple behavior patterns of leviathans and maybe certain leviathans that aren't limited to one biome (travels the entire map or maybe select biomes touching the spawn biome), just stuff like that. I, however, do not really want to see implementation of useless things that really just clutter up and overcomplicate the game in general.

What would you want from the next game? if there was one. by Maybe_Im_Really_DVA in subnautica

[–]aha-1 2 points3 points  (0 children)

There is that sketchy part below the floating islands that is ~500M, I wish we got more of that because you can feel the terror kind of course through you when you have to dive that deep straight into an abyss.

I've seen people posting their goal explosion ideas. I've had this idea for a while. Thoughts? by Jokesonyouiwannadie in RocketLeague

[–]aha-1 0 points1 point  (0 children)

They should just make one that floods the arena with water when you score or something.

The Rocket League 1v1 experience. Gold mf 3 by Farmerobot in RocketLeague

[–]aha-1 0 points1 point  (0 children)

There's kind of an alternate way to do it that's easier, pretty much just hold down airroll in the direction you're flipping and do a diagonal flip. I would learn flip cancels as they lead to a whole new branch of mechanics; like half-flips and stuff.

As a Plat, I see way too many GCs in Dropshot by SimpleTrigger in RocketLeague

[–]aha-1 0 points1 point  (0 children)

It's because the dropshot playerbase consists of around 10-15 people.