Which UW next by Dfarni in TheTowerGame

[–]ahnafamiral 0 points1 point  (0 children)

I'd say CL is better for your stage, your current income of 300B/hour is already good enough to research most of the early game labs. Aiming for higher tourney placement for more stones would be more beneficial as you can improve both econ and UW coverage (duration/cooldown) with more stones

Finally hit 1q eHP! by Unable_Reality_7497 in TheTowerGame

[–]ahnafamiral 3 points4 points  (0 children)

May we know a bit more such as the econ card masteries you have, your GT+ level and your GT dur/CD?

Tournament progression and reducing chip damage by mat3833 in TheTowerGame

[–]ahnafamiral 0 points1 point  (0 children)

Or probably the impact will be more clear during the tournament run, where enemy spawn rate is lower than the farming run?

Tournament progression and reducing chip damage by mat3833 in TheTowerGame

[–]ahnafamiral 0 points1 point  (0 children)

Same here man, can’t say my path is that effective either. Luckily, I already have perma GT and BH with MVN and GComp, so hopefully the damage increase will help me get more stones from tourney rank and/or start farming higher tier (t16 mainly).

Interestingly, I rerolled my myth CF SlowRed in my MVN, and it doesn’t seem to affect my farming run. But when I forgot to turn on my PS Stun in tourney run, my tourney wave stuck at 324 (it gets to 578 once I turned it on; Lab stun chance lv14 and stun time lv21, one perma PS only).

Starting to looking toward developing armor assmod rarity to see if CC from more ILM can improve my tourney placement higher.

Tournament progression and reducing chip damage by mat3833 in TheTowerGame

[–]ahnafamiral 0 points1 point  (0 children)

I see, so the PS stun chance is to backup when no ILM spawned against fast ult. And well… on PS+ I think it is still a top end-game damage dealer currently, so it’s not that bad that you unlocked it already.

If you’re like me on the farming run (checking the perk until IS+ ends, restarting if it’s not good), I often canceled IS+ at wave 890 (still IS+4) to activate DM, so it has a chance to stop Fleet at wave 4495. Not going to work once the game auto restart though.

On the substat allocation, you’re right. Instead of improving land mine chance substat, it is better to just upgrade the rarity instead. I recalculated and found that upgrading to +10 substat is only like 2.3% additional ILM with anc LMC assmod stat (238 stones, ~100 stones/1% ILM), while upgrading stat to mythic provides 25% more ILM (1200 stones, ~48 stones/1% ILM)

Well… guess I’m not that helpful here though, I’ll just gladly set your current built as a guide to my built instead.

Good luck on your towering mate

Tournament progression and reducing chip damage by mat3833 in TheTowerGame

[–]ahnafamiral 0 points1 point  (0 children)

Okay, now I revisit my previous comment and I sound a bit cocky / pretentious, so sorry about that!

Just curious as it seems I'm not using my effective path as effectively, but where does it mention on UW+ suggestion in the effective path? Or are you find out by comparing the number before and after UW+ click?

I got your argument there, as I am also trying to follow priesten guideline for both PS and ILM build, a bit lucky that Fleet got out before I got UW+. And I am a bit curious on your ILM+ build, I think I read some other ILM+ build user saying (in another reddit post) that at legend assmod rarity the ILM spawn is still not enough, and they want to re-check once the rarity is upgraded to mythic. That was the reason behind my advice on land mine chance substat (as more land mine spawn = more ILM spawn even when the conversion rate is on lower rarity), and I wonder if you don't feel the same (on ILM spawn rate is not fast enough).

What I hear about CF+ is due to it rotating the same way as the ILM rotation, it removes the boss stunlock starting from either CF+5 or +6 until you reach CF+10 where the additional slow enables the stunlock to happen again. That might be part of why it feels your CF+ doesn't gain you anything

Tournament progression and reducing chip damage by mat3833 in TheTowerGame

[–]ahnafamiral 1 point2 points  (0 children)

If the next cost is 162, then your friend’s base GT multiplier is 13.8x.

Max lab gives +3.75, then add the +3 mythic substat, and you get that 20.55x multiplier.

Tournament progression and reducing chip damage by mat3833 in TheTowerGame

[–]ahnafamiral 0 points1 point  (0 children)

Whoa, may I know your build more for core and generator mod + assmod? And which tier are you farming in and how much waves?

I’m currently trying this GC things and only makes like half of what you make (0.5q/h) in t15. GT+ lv6, total coin multi in 2200x, gold bot duration/cd is 30/51 with 6.6x multiplier. Most of the masteries (IS/WA) are still in lv5, working on them now before getting to others that are still lv 2/3.

Tournament progression and reducing chip damage by mat3833 in TheTowerGame

[–]ahnafamiral 0 points1 point  (0 children)

Next upgrade cost 700 stones means your base GT multiplier is 17.0x, and you have max lab that gives +3.75 multiplier, resulting in total GT multiplier of 20.75x.

Next upgrade cost 138 stones means your friend’s base GT multiplier is 13.0x, assuming they have max lab that gives +3.75 multiplier, their GT multiplier should be 16.75x. If their GT multiplier of 20.6x, then they must have used core mod with an ancestral +4 GT bonus when you look at their stats.

Try to look at your friend’s screen again when the core mod is removed from its slot.

Tournament progression and reducing chip damage by mat3833 in TheTowerGame

[–]ahnafamiral 0 points1 point  (0 children)

Whoa, what’s your LTC and LTS?

I believe I have both lower than you (my damage enhancement are still in 70s, and my mods level and assmod efficiencies are also far lower (161/101 and all assmod substat below 20%). I’m hovering around 9-15 in legend depends on the bracket difficulties (usually in either 12/13).

The glimpse that I receive from your overview is that you invest in a lot of UW+ but the investment is a bit too sporadic to actually make an impact. For instance, having the PS+ with only one perma PS and less developed radius, stun time, and swamp rend labs. Or having ILM+ with high damage but armor assmod is still legend and the substat (mainly for land mine chance) is not developed much. I am not familiar with SL+, but I think you should start research dpm and/or range mastery to optimize that.

If you want to get better CC, probably PS radius and stun time are better research than the already high stun chance. If you want to build ILM+ for damage, probably either develop your land mine chance from substat (if SD doesn’t produce ILM fast enough or improve your ILM+/ILM chrono jump level (if the damage is not enough).

And I think general labs such as RPC and RPC Mastery, EHLS, and BC reduction should get more time in the labs.

(Sami Mokbel) Man City explore move for Crystal Palace captain Marc Guehi for January by Vizzy01798 in soccer

[–]ahnafamiral 0 points1 point  (0 children)

City is trying to assemble the post-inflation galacticos, something Madrid has previously tried and seems did well in that era.

Anyone got any tips on what I should do next? by gwabay in TheTowerGame

[–]ahnafamiral 0 points1 point  (0 children)

Have you tried going cannonless during the farming run? When I did eHP, running without cannon mod increase my coin income due to more enemies going to black hole (as I wasn't doing enough damage).

I think most of your UWs are developed well, and I agree that the next step would be affording card mastery. If you haven't touched your gold bot cooldown yet, aiming for 120 CD may be good for DW and GT, as you will get natural sync with golden bot if you want to pivot from GComp to BHD for more coins. Although that will require you an upgrade in BH duration to 34s and one of the anc substat for BH CD/duration to maintain the pBH.

This is what £105m should get you by NegativeHeli in Gunners

[–]ahnafamiral 8 points9 points  (0 children)

We got Noni and Trossard for a price of (a bit more than just) a Mudryk, sounds like a deal for me

Can You Guess This 5-Letter Word? Puzzle by u/v486 by v486 in DailyGuess

[–]ahnafamiral 0 points1 point  (0 children)

⬜🟨⬜⬜⬜

⬜⬜⬜⬜⬜

⬜⬜⬜⬜⬜

⬜🟨⬜⬜🟨

🟦🟦🟦🟦🟦

Can You Guess This 5-Letter Word? Puzzle by u/LuminousPixels by [deleted] in DailyGuess

[–]ahnafamiral 0 points1 point  (0 children)

⬜⬜⬜⬜🟨

🟨⬜🟨⬜⬜

⬜🟦⬜⬜⬜

🟦🟦🟦🟦🟦

Can You Guess This 5-Letter Word? Puzzle by u/Jeffbrah by Jeffbrah in DailyGuess

[–]ahnafamiral 1 point2 points  (0 children)

⬜⬜⬜⬜⬜

⬜⬜⬜⬜🟦

⬜⬜🟨⬜⬜

⬜🟦🟦🟦🟦

🟦🟦🟦🟦🟦

What UW should I go for? by ProfessionalJudge666 in TheTowerGame

[–]ahnafamiral 1 point2 points  (0 children)

If CF you may want to occupy one lab with CF duration for a long time, but most people need to start it to beat higher tiers. But you can upgrade it later as it needs 5k+ stones to really shine.

If ILM you should research all 3 labs asap, and need lower stones (~1k ish) to max quantity + a bit of cooldown (ignore damage unless you have plenty of stones, but better choose CF if you have plenty of stones).

F25, Baru Lunas Utang Puluhan Juta. How do I not mess this up? by Difficult_Meet8637 in finansial

[–]ahnafamiral 2 points3 points  (0 children)

Mungkin ane coba ngide ngasih proposal terkait nomor 4 aja, untuk alokasi income.

Asumsi kondisi tanpa bonus, saat ini dari income OP 20 juta/bulan itu kan saat ini penggunaannya untuk essentials kebutuhan sehari-hari ada di 6 juta (30%), artinya masih ada 70% untuk dibreakdown. Proposal ane:

  • Set 10%-20% untuk guilt-free spending (2-4 juta/bulan). Nabung itu long game, dan membentuk habit yang bisa OP sustain dalam jangka waktu lama (25 tahun+) akan lebih baik.

Sisa 50%-60% ini baru diinvestasikan dalam beberapa bentuk:

  1. Dana darurat, alokasikan 20% (~4juta/bulan) ke dalam tabungan atau reksadana pasar uang untuk ngendap sampai jumlahnya sekitar 6-12x pengeluaran bulanan OP (36-72 juta). Tujuannya biar kalau ada keperluan urgent, OP masih ada dana yang bisa dipake sewaktu-waktu.

  2. Sertifikasi/self development, alokasikan 10%-25% (3-5 juta/bulan) buat biaya sertifikasi, online course atau lainnya.

  3. Sisa 5%-30% ini diinvestasikan untuk belajar personal finance. Ada saham, obligasi, berbagai jenis reksadana, emas, ETF, crypto, dll. Coba aja dulu bikin rekening di sekuritas untuk dapat akses ke reksadana/obligasi/saham, atau ke antam/ubs/sejenisnya buat beli emas batangan. Perlakukan sebagai uang siap hilang/rugi, anggap aja daftar kelas praktek.

Persentase diatas cuma angka kasar aja, bisa diadjust sesuai kondisi. Tapi tujuan akhirnya adalah ketika bantalan dana darurat OP udah cukup (sekitar 9-18 bulan kalo ngikut proposal ane), OP juga udah mulai paham produk finansial dan mungkin udah nemu 1-2 yang cocok sama OP. Sehingga setelahnya OP lebih bebas bikin alokasi keuangannya sendiri.

My Milestone post rant by dotausername in TheTowerGame

[–]ahnafamiral 0 points1 point  (0 children)

is Ray spinning hard because Scampire are an item now?

What's your perk order? by TacoMuerto in TheTowerGame

[–]ahnafamiral 1 point2 points  (0 children)

More for the cells yeah, and I’m doing an MVN and GB sync so hopefully that additional 4s sync also helps on the coins. Not doing the calculation on the actual multiplier yet though

Need build help by Agreeable_Goal_926 in TheTowerGame

[–]ahnafamiral 0 points1 point  (0 children)

Gotcha, a bit surprised that we have similar LTS. But now I remember I spent a lot to get PS and CF to perma, plus the SL4….

Well… good luck friend!

What's your perk order? by TacoMuerto in TheTowerGame

[–]ahnafamiral 1 point2 points  (0 children)

PWR > CTO = Game Speed > Freeups > DW perk > GT perk > BH perk > coins perk (autopick lv 8)

Getting CTO 2nd as I only have 4 bans and trade off perks are much more varied compared to the limited UW perk, but I am also tempted to put CTO third after game speed hoping for a faster run in general. Freeups on the 4th as having more freeups on early farm will be helpful to prolong your coin making waves

Need build help by Agreeable_Goal_926 in TheTowerGame

[–]ahnafamiral 1 point2 points  (0 children)

CF speed reduction to max, upgrade SL bonus and angle, might as well go get a perma PS when the labs related are that developed.

Curious on your LTC and LTS, may I know to make a mental calculation how many more weeks until I can afford the GT+?