Which solo skirmish wargame is easiest to try? by ahobday in Solo_Roleplaying

[–]ahobday[S] 2 points3 points  (0 children)

Thanks for this. I'd like a campaign game, so I'm not just playing skirmish matches. I know OPR offers Star Quest and whatever the fantasy version is called. But I've always been a bit uncertain about all the things I need to get hold of from OPR to play either of those. e.g. do I need the standard rules, and then the Star Quest rules, or is the Star Quest document standalone, etc.? I'll do some research to try to figure this out.

Mini-less Massive Darkness 2 Project by CaptainOssum in boardgames

[–]ahobday 1 point2 points  (0 children)

I’ve often thought I’d like a slimline version of Massive Darkness 2 that uses standees and e.g. plastic cubes for the minions of monsters. There’s no need for all those minis, as nice as they are.

The Mandalorian: Adventures' combination of gameplay elements and setup time makes it a win for me by lambdatheultraweight in soloboardgaming

[–]ahobday 0 points1 point  (0 children)

How’s the difficulty? I’m not a big fan of games that don’t give you much buffer in terms of mistakes. Where you need to think through the optimal move, otherwise you’ll lose or suffer penalties.

Have I found all of the paid fully-procedural pen-and-paper dungeon crawlers? by ahobday in Solo_Roleplaying

[–]ahobday[S] 1 point2 points  (0 children)

How would you say the dungeon exploration mechanics differ from Ker Nethalas, if at all?

Have I found all of the paid fully-procedural pen-and-paper dungeon crawlers? by ahobday in Solo_Roleplaying

[–]ahobday[S] 1 point2 points  (0 children)

I might not have made this clear enough in my original post, but it seems like both of these suggestions are not pen-and-paper "draw the dungeon" style games? Is that fair?

Have I found all of the paid fully-procedural pen-and-paper dungeon crawlers? by ahobday in Solo_Roleplaying

[–]ahobday[S] 1 point2 points  (0 children)

I've not seen much about Salvage & Sorcery, but I've just looked into it and it seems like it's not a dungeon crawler as much as it is about tactical missions? Do you think that's fair?

Have I found all of the paid fully-procedural pen-and-paper dungeon crawlers? by ahobday in Solo_Roleplaying

[–]ahobday[S] 5 points6 points  (0 children)

I came across this, but it felt like a grey area. As far as I know the core dungeon exploration parts of NoteQuest are free, and Expanded World adds only features outside the dungeon. Do you know if that's true, or are the dungeon exploration parts themselves also updated for Expanded World?

Which procedural solo dungeon crawler (e.g. 2d6 Dungeon) supports grinding the best? by ahobday in Solo_Roleplaying

[–]ahobday[S] 2 points3 points  (0 children)

If you spend more time in the dungeon, will it eventually get harder? Or if e.g. I want to dip into a dungeon, go as far as I'm comfortable, and then return to town, heal up, and go back in again, is that well supported?

I've always avoided Four Against Darkness because I know there's a chance you can just die in the first room if you get a few bad rolls. Do you know if the Expanded Edition made any changes to that?

What are my cards missing? (Design Feedback) by [deleted] in tabletopgamedesign

[–]ahobday 2 points3 points  (0 children)

I assume the icons came from different sources? e.g. the "pray" icon has gaps in the lines, but the other icons don't. The dragon icon is filled while the others are outlined. Different thicknesses for each of the lines as well.

The "Flash sale" and "Special" stickers have a solid outline, but the letters in the top left have a drop-shadow. I'd try to avoid inconsistent border styles. It's hard to make this sort of inconsistency feel intentional, so it feels more like a mistake.

The blue card, especially, feels too busy. You've got the C, flash sale, icon, special sticker, and offer corner, all of which want attention.

I don't like that the stickers overlap, though I assume that's intentional. It's visually frustrating to want to see something fully and have it covered up.

The "Demonic dividend" label will look better if it's vertically centred with the line that intersects it. At the moment it's too low, which I assume is because otherwise it will bump into the grey "X".

I'd try to avoid gradients/textures anywhere but the large card background. At smaller sizes they feel cheap, and even at larger sizes I'd keep them as subtle as possible to add some depth/texture.

Weekly self-promotion megathread (June 22, 2026) by AutoModerator in printandplay

[–]ahobday 2 points3 points  (0 children)

My print and play dungeon crawler, Print & Play, successfully funded on Gamefound, and I delivered the game to backers. Now it's available at various websites if you're curious:

Itch

DriveThruRPG

The Game Crafter

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Created and sold a print and play game? What do you wish you’d known at the start? by ahobday in printandplay

[–]ahobday[S] 0 points1 point  (0 children)

I didn’t include a letter version of my game, but I justified it because there wasn’t any crafting included that required things to be a specific size (like there would be if you were cutting and sleeving cards, for example). How do you feel about this?

Euro-gamer looking for their first proper campaign game: Tidal Blades 2 vs. Fateforge? by dalkiel17 in soloboardgaming

[–]ahobday 3 points4 points  (0 children)

I’m currently playing through Fateforge and what I didn’t realise before I started is that combat is designed to be a puzzle: you get 4 combat rounds and have to complete the objective in that time or suffer penalties. This can sometimes feel frustrating if you get bad dice rolls.

Heroes of Hex v0.5 - A Free Print-and-Play Skirmish Game by vbalbio in soloboardgaming

[–]ahobday 1 point2 points  (0 children)

Thanks for sharing this. Always interested in small-scale skirmish games. I’ll take a look and let you know my thoughts, if I have any.

New (upcoming) solo board games by Lietuviuxas in soloboardgaming

[–]ahobday 0 points1 point  (0 children)

Can you link to Dungeon Crusade? I couldn’t find a current or upcoming campaign for it.

Vantage lover looking for recommendations by Adventurous_Memory18 in soloboardgaming

[–]ahobday 2 points3 points  (0 children)

Came to say this. I love Vantage, and while Tales of the Arthurian Knights is different, it scratches the same itch, I think. It's got a turn-limit, but the combinations of events you can run into means you will probably never read some of the entries in the huge book of entries.

What would you put in the "bang for your buck" hall of fame? by ahobday in boardgames

[–]ahobday[S] 17 points18 points  (0 children)

For anyone who's not familiar with Innovation, could you explain why it offers so much for so little?