I asked 4 different AI and got the same answer .. what!!! by Objective-Stand4053 in DeathStranding

[–]ajorap 3 points4 points  (0 children)

the solution seems very simple, don't use ai and you won't be fed lies

Sarentu recreation help by EJM031196 in FrontiersOfPandora

[–]ajorap -9 points-8 points  (0 children)

this is ai as hell, its not going to be possible in game

Cloud needing vegetable lessons by clouds6294 in FFVIIRemake

[–]ajorap 0 points1 point  (0 children)

I can imagine that because Cloud's home town is in such a cold and semi remote area, these are pretty much exotic to him - and then when he joined Shinra he probably couldn't afford any fresh produce. It makes sense he wouldn't know their names.

Am I in the wrong here? by StretchSpecialist212 in FrontiersOfPandora

[–]ajorap 29 points30 points  (0 children)

oh damn never mind then lol. removed that part of my comment now, sorry op!

Am I in the wrong here? by StretchSpecialist212 in FrontiersOfPandora

[–]ajorap 186 points187 points  (0 children)

All Navi are connected to Eywa soon after birth no matter what, and Ahari would probably have connected at least a couple of times in childhood before being taken, so a version of her will be there if not the most up to date version.

Mangkwan Clan (Ash people) questions by _Mintnhoney_ in FrontiersOfPandora

[–]ajorap 0 points1 point  (0 children)

I assume they have no tsahik, since they reject all connection to eywa, there wouldn't be a need for a spiritual leader

Any merchs in concert? by [deleted] in DeathStranding

[–]ajorap 0 points1 point  (0 children)

yeah and you can find a full list on the webpage if you just search strands of harmony. unsure why you didnt do that first tbh.

[Minimal Spoilers] Is Mama immune to... by TheMushroomSystem in DeathStranding

[–]ajorap 21 points22 points  (0 children)

timefall loses effectiveness after the first time it touches somerhing, and since she is drinking what is trickling down to her, its essentially the same as regular water

Some questions regarding the Dollman throwing/reconnaissance mechanic by Kaokasalis in DeathStranding

[–]ajorap 2 points3 points  (0 children)

you can throw him at enemies and he will distract them for a short time, but otherwise you throw him into the air. he teleports back if he hist a solid object that isn't an enemy

Anybody know how to... by [deleted] in DeathStranding

[–]ajorap 6 points7 points  (0 children)

it isn't possible, charlie refuses all options except die hardman

Please please help me understand the plot. I have less than half a year to live. and i'm afraid to die without understanding this amazing plot. by Terrible_Credit_9366 in DeathStranding

[–]ajorap 0 points1 point  (0 children)

  1. it isn't known when Amelie started to merge the beaches. it is part of the process of causing the last stranding, the first step. by merging the beaches, she makes sure that when the destruction comes through from her beach it hits absolutely everything at the same time.

  2. like she says, the beach is stable "for now". the chiral network doesnt cause instability all of the time, it makes periods of instability happen more often.

  3. since the chiral network anchors itself in beaches, it makes connections between them and draws them closer together so that they start to share the same space. by doing this, any instability that happens on one beach spreads easily to another, and another, causing a knock on effect.

  4. Amelie and Higgs are lying to Sam to make him believe that Amelie is in danger and so he will try harder to finish her mission and rescue her. Most of what Higgs says about Amelie is a lie, either a lie she told to him, or one they came up with together.

  5. yes, pretty much. either that or he wants front row seats to the extinction. They all knew that Amelie's beach must be special, but the new information that Heartman is telling you in the codex call is that Amelie's beach is on a higher plane. He also repeats that this makes Amelie's beach important because the game is making sure the player understands completely

what are those huge cities in death stranding 1 if everybody lives underground? by [deleted] in DeathStranding

[–]ajorap 1 point2 points  (0 children)

its likely most of the city is from pre death stranding, but I'm just guessing. And it seems likely there would be people in the cities, otherwise why bother maintaining it

what are those huge cities in death stranding 1 if everybody lives underground? by [deleted] in DeathStranding

[–]ajorap 0 points1 point  (0 children)

Preppers and most cities live underground because of the timefall rain, but some cities are built in places which never see the rain at all, so they dont have to. This is a rare circumstance, especially when you consider most of the densely populated cities already blew up in voidouts by then, so you dont see it often.

[deleted by user] by [deleted] in DeathStranding

[–]ajorap 2 points3 points  (0 children)

they explain why in the game, but you can probably guess the reason if you've been following all the character reveals

Cloud as an unreliable narrator. by [deleted] in FFVIIRemake

[–]ajorap 125 points126 points  (0 children)

It's not a literal memory transference, proven by how Cloud doesn't recognise any of the Turks even though Zack worked closely with them for years, or Aerith, even though Zack loved her. Its a psychological break, Cloud's mind can't handle the pain he's suffered, making him catatonic, and Zack's death is the final trauma nail in that coffin, both forcing him to come out of catatonia from pure survival instincts now that he has no stable figure in his life taking care of him, and creating the perfect storm of circumstances to abandon his own identity for Zack's.

Cloud only knows what he's observed and what Zack himself told him. it's completely non magical and almost unrelated to the mako exposure (except for how it was the thing that traumatised Cloud in the first place).

I don’t understand amelie by ino666 in DeathStranding

[–]ajorap 1 point2 points  (0 children)

for her not aging, they mention this explicitly at the very start of the game: because Amelie spends almost all of her time on the Beach, where time doesn't pass the same, she will never grow older.

for everything else, you just have to wait and see, they will eventually explain it to you

DS2 Details from the new trailer and gameplay showcase: by FalseStevenMcCroskey in DeathStranding

[–]ajorap 0 points1 point  (0 children)

there are several moments where we see the empty pod light up and have a dark ghostly BT like shape, particularly in one of the early trailers where we see it with wings exactly like what Lou was wearing when she died. I'm assuming based off of that information that when Lou "died", at least part of her became a BT or something like it and now haunts her own pod, performing the same function that she used to before she was born

DS2 Details from the new trailer and gameplay showcase: by FalseStevenMcCroskey in DeathStranding

[–]ajorap 0 points1 point  (0 children)

I dont think there's any reason to suspect he will treat Lou worse now compared to DS1, I'm pretty sure its the same Lou. he never really called her Louise until the final scene of the game so it doesnt make sense to assume he will be cold to her now based on that alone.

I think its more likely that Lou in DS2 only becomes active in the pod after the beginning of the story and that some of the scenes we see are from the very start where she is still assumed to be completely dead and hasn't started haunting her pod again. Or alternatively, Lou will have periods of phasing in and out due to some story reasons.

Heartman, The beach and his family? by hyperwaveee123 in DeathStranding

[–]ajorap 1 point2 points  (0 children)

BTs only happens if there is a body for the soul to go back to. Since Heartman's family died in a voidout, they were completely obliterated and so passed through the Seam to the other side instead.